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Discussion: Perfect Machine King


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Not very good' date=' but it does have it's uses.

 

1. Trade - In

2. Chimeratech Food

3. Limiter Removable

4. Not a Nomi

5. Can be fodder for Gigantes and The Rock Spirit... If anyone even uses those cards.

6. Awesome art.

 

Well, this card should have been a fusion so its awesome artwork can make it splashable.

[/quote']

 

And the only actual uses you listed are 1, 2, and 6.

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Not very good' date=' but it does have it's uses.

 

1. Trade - In

2. Chimeratech Food

3. Limiter Removable

4. Not a Nomi

5. Can be fodder for Gigantes and The Rock Spirit... If anyone even uses those cards.

6. Awesome art.

 

Well, this card should have been a fusion so its awesome artwork can make it splashable.

[/quote']

 

And the only actual uses you listed are 1, 2, and 6.

Technically, they are all uses except for 4 and 6. But in terms of actually being playable by today's standards, 1 and 4 (Reasoning and Monster Gate) seems to be the best choice.

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Not very good' date=' but it does have it's uses.

 

1. Trade - In

2. Chimeratech Food

3. Limiter Removable

4. Not a Nomi

5. Can be fodder for Gigantes and The Rock Spirit... If anyone even uses those cards.

6. Awesome art.

 

Well, this card should have been a fusion so its awesome artwork can make it splashable.

[/quote']

 

And the only actual uses you listed are 1, 2, and 6.

 

Technically, they are all uses except for 4 and 6. But in terms of actually being playable by today's standards, 1 and 4 (Reasoning and Monster Gate) seems to be the best choice.

 

In March 2008 format, point 4 (along with being EARTH) is the reason it can absolutely never be used.

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