Guest Chaos Pudding Posted October 3, 2008 Report Share Posted October 3, 2008 1. Give 3 examples of a "broken" card that is not yet banned, and explain why said cards are "broken". 2. Counter this statement: "*insert card here* can be countered by *insert card(s) here*, therefor *first card* should not be banned." 3. Which card(s), if any, should be dealt with by the ban list in the following 3 combos? Be sure to justify your choices: a. Left Leg of the Forbidden One + Right Leg + Left Arm + Right Arm + Exodia the Forbidden One b. Foolish Burial + Destiny Hero - Malicious + Emergency Teleport c. Imperial Iron Wall + Plaguespreader Zombie + Quillbolt Hedgehog + Toon Cannon Solider Link to comment Share on other sites More sharing options...
Skuldur Posted October 3, 2008 Report Share Posted October 3, 2008 1. DAD too easy too summon,and destroys at least 3 cards right away.Monster Reborn, free special summon.Exodia the Forbidden one, banning him stops exodia and exodia ftks.2. any card can be countered, solemn counters Change of hearts and raigeki but that doesn't mean they're not broken3.a) Exodia the Forbidden oneb) Malicious only needs limiting to stop him, malicous can be used can be used with other tuners like Zombie Carrier and more.c) Imperial Iron Wall those are my answers Link to comment Share on other sites More sharing options...
TotalObelisk Posted October 3, 2008 Report Share Posted October 3, 2008 1) DAD, easy to summon, high ATK, powerful effect, all said. Goyo Guardian, level 6 synchro with 2800 ATK, very easy to summon and with a costless control effect Exodia the forbidden one, 'nuff said. 2) " " 3)Exodia - Too easy a win with zombie/draw decksEmergency Teleport - Easy summon, can be used for a Synchro/Tribute, virtually costlessToon Cannon Soldier - Toon, direct attack + burn... Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 3, 2008 Report Share Posted October 3, 2008 1)Treeborn Frog-Gives an almost limitless supply of tribute.Card of Safe Return-Rewards overexerting.Darklord Zerato-Raigeki for a very small cost. 2) Just because a card can be stopped by x card doesn't mean you will have x card when you need it. Take Monster Reborn. D.D. Crow stops it, but this doesn't take way the "brokenness" of being able to take any monster from either grave for no cost the second you get it even if you have Crow in hand. 3)A. Exodia the Forbidden One. Far to easy to get all of the parts into your hand. If this is banned the other parts should all go to 3B. None. Can only get a level 8 synchro and this isn't bad. C. Imperial Iron Wall. Allows for many OTK, and with out this they all break. Link to comment Share on other sites More sharing options...
HORUS Posted October 4, 2008 Report Share Posted October 4, 2008 1. Give 3 examples of a "broken" card that is not yet banned' date=' and explain why said cards are "broken". 2. Counter this statement: "*insert card here* can be countered by *insert card(s) here*, therefor *first card* should not be banned." 3. Which card(s), if any, should be dealt with by the ban list in the following 3 combos? Be sure to justify your choices: a. Left Leg of the Forbidden One + Right Leg + Left Arm + Right Arm + Exodia the Forbidden One b. Foolish Burial + Destiny Hero - Malicious + Emergency Teleport c. Imperial Iron Wall + Plaguespreader Zombie + Quillbolt Hedgehog + Toon Cannon Solider[/quote'] 1. Treeborn Frog (costless +1), Crush Card Virus (tribute one monster to see your opponent's hand and the cards they draw and destroy most of their monsters in their hand or on the field. Plus, you can tribute a monster like Sangan/Malicious and basically lose no advantage), Dark Armed Dragon (instant +1, likely to destroy 3 cards on the field with no disadvantage, and can still attack for heavy damage) 2. Just about every card can be countered by Solemn Judgment and that would mean that if the logic in the statement were true, every card would not be forbidden, which is obviously stupid. 3. a. None. b. Emergency Teleport: usually 6 targets, and gives you a free monster. Plus, it's quickplay, so you can activate it anytime you want for a synchro summon really easily. c. I don't think any of these should be limited or banned. 4 card combos are generally tough to play. Link to comment Share on other sites More sharing options...
Azuh Posted October 4, 2008 Report Share Posted October 4, 2008 1. Give 3 examples of a "broken" card that is not yet banned, and explain why said cards are "broken".Exodia The Forbidden One - no explaining to be done hereCyber Twin Dragon - Should have been banned ages ago... ban this, unlimit MetamorphosisCrush Card Virus - Honestly, it wipes out nearly anything it touches, its practically a "you play, you win" card, if you catch my drift 2. Counter this statement: "*insert card here* can be countered by *insert card(s) here*, therefor *first card* should not be banned."Solemn Judgment counters practically every card that can be played, therefore it doesn't mean that card can be banned, because it can be stopped 3. Which card(s), if any, should be dealt with by the ban list in the following 3 combos? Be sure to justify your choices: a. Left Leg of the Forbidden One + Right Leg + Left Arm + Right Arm + Exodia the Forbidden OneExodia the Forbidden One for obvious reasons b. Foolish Burial + Destiny Hero - Malicious + Emergency TeleportEmergency Teleport since its a quick play which allows easy synchro summonings. But really, it doesn't deserve to be banned at all c. Imperial Iron Wall + Plaguespreader Zombie + Quillbolt Hedgehog + Toon Cannon SoliderImperial Iron Wall, too many OTKs are planned with this card. After that, it would have to be Plaguespreader, definitely. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted October 4, 2008 Report Share Posted October 4, 2008 1. Give 3 examples of a "broken" card that is not yet banned' date=' and explain why said cards are "broken".[/quote'] Dark Armed Dragon: A laughably easy situation to achieve, with an absolutely crippling effect to your opponent. 2800 attack means it's also an enormous beat stick, hitting around a third of your opponent's life points. Combine this with one of the most diverse and over used attribute, Dark Types, and you have one of the most broken, meta defining cards since the Chaos Era.Judgment Dragon: Considering any even halfway decent Lightsworn deck can easily mill 4+ cards in it's first few turns, it's no surprise this easy game finisher comes in second. With the way Lightsworn play, Judgment Dragon is nothing more then an easy "I win" button, requiring little else then just drawing it and then paying the 1000 lifepoints to send everything to the graveyard.Crush Card Virus: With the ability to wipe out fields, as well as eliminate any threats in hands for the next three turns at the small cost of a dark monster with 1000 or less attack, this card completes my list of the most broken cards. 2. Counter this statement: "*insert card here* can be countered by *insert card(s) here*, therefor *first card* should not be banned." Every single card can be countered by something else. Anything that targets graves is countered by Transmigration Prophecy. Any effect monster (other then continuous effects) are countered by Divine Wrath. Any spell, trap and so on is countered by Solemn Judgment. To say that a broken card can be countered is insulting for two reasons:1) It assumes the opponent is capable of drawing into every possible counter at every possible time it is presented, and claims: "lol ur bad" if you're unable to do so.2) It forces a deck to purposely go out of it's way and give up valuable deck space just on the off chance that shows up and completely decimates the field. 3. Which card(s), if any, should be dealt with by the ban list in the following 3 combos? Be sure to justify your choices: a. Left Leg of the Forbidden One + Right Leg + Left Arm + Right Arm + Exodia the Forbidden One Under the current condition, there are only 5 cards available to be placed in any deck. Under the condition of banning Exodia the Forbidden one, we are capable of utilizing 12 cards (assuming we're also smart enough to unlimit the other 4 limbs) Given that Exodia's primary position is to just force a lucksack draw, it has no business in a decent metagame anyway. b. Foolish Burial + Destiny Hero - Malicious + Emergency Teleport As it stands, no cards need to be banned in this combination. Similar to the situation of Malicious + Monster that needs to be tribute summoned, there is nothing inherently wrong with this combo. If it special summons a broken Synchro too often, logic states we ban the broken Synchro first. c. Imperial Iron Wall + Plaguespreader Zombie + Quillbolt Hedgehog + Toon Cannon Solider Imperial Iron Wall. The simple fact is, Plaguespreader and are in now way broken. For instance, every single card up there is replaceable, except IIW. Plaguespreader for Quillbolt. Toon Cannon Soldier for everything I already mentioned. Imperial Iron Wall isn't. Also considering the multitude of infinite loops it causes, it's a card that is better off banned. Link to comment Share on other sites More sharing options...
Dhpo Posted October 4, 2008 Report Share Posted October 4, 2008 1. a. Crush Card Virus - It basically destroys most Monsters for 3 turns.b. Dark Armed Dragon - Being able to destroy 3 cards and maybe even more.c. Monster Reborn - Seriously, we have enough monster revive card, and this one has no cost. 2. All cards can be counters, but that wont prevent the card from being broken because what if you CAN'T counter it at the moment? 3. a. Left Leg of the Forbidden One + Right Leg + Left Arm + Right Arm + Exodia the Forbidden One Exodia the Forbidden One. Decapitate Exodia, and he's pretty weak. b. Foolish Burial + Destiny Hero - Malicious + Emergency Teleport Honestly, none. If I had to pic, Emergency Teleport, but that doesn't deserve a ban. Maybe limit or semi-limit Malicious. c. Imperial Iron Wall + Plaguespreader Zombie + Quillbolt Hedgehog + Toon Cannon Solider Imperial Iron Wall, infinite loop causer. Link to comment Share on other sites More sharing options...
Exiro Posted October 4, 2008 Report Share Posted October 4, 2008 [1]Monster Reborn: It gives you any monster from any Grave skilllessly. All you need is Monster Reborn and you're at an unfair position in the duel Card of Safe Return: It pays back itself easily, all you have to do is Special Summon from your own grave, and after that, it stays until your opponent destroys it and has no limit, meaning that you can highly abuse this card and generate a huge advantage. It also turns fair effects, like Lumina's, into unfair combos that will offer hand refreshment in addition to what it offered before. Gyzarus: Allows you to easily make an unfair trade (2 GBs for a GB Beatstick and destruction of up to 2 cards of any choice) by summoning it, and another unfair trade (1 GB Beatstick for 2 GBs who activate their effect and thus are being abused) by battling with it. [2]Raigeki can be countered by Anti Raigeki, therefor Raigeki should not be banned. Quoted statement is untrue, because Raigeki still allows a player to skilllessly destroy all opponent's monsters, no matter how (un)carefully he played them, and to be able to actually counter Raigeki, the opponent needs to spill a slot in his deck for Anti Raigeki as well as having it at the correct time.Because Raigeki is skilless, decking a useless card to counter it is already too much asked. A player simply shouldn't be able to destroy the opponent's monsters this easily. [3]a. Left Leg of the Forbidden One + Right Leg + Left Arm + Right Arm + Exodia the Forbidden One Because Left Leg also has another OTK, Left Leg OTK, it'd be wisest to ban it instead of another one. b. Foolish Burial + Destiny Hero - Malicious + Emergency Teleport This combo is simply powerful, not broken. Thus, it shouldn't be stopped by putting one of the cards on the ban list. c. Imperial Iron Wall + Plaguespreader Zombie + Quillbolt Hedgehog + Toon Cannon Solider RIF removes the limits of cards like Carrier and Hedgehog that balances them out, and allows a player to abuse those cards by ignoring those limits. Carrier and Hedgehog are just examples of cards that are abused by RIF.Ban RIF. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted October 4, 2008 Report Share Posted October 4, 2008 1: Dark Armed Dragon: Its just pwnage in card form, easy to get out, easy to field nuke.Exodia the forbidden one: A card that can win in first turn shouldnt be legal, simple as thatDarklord Zerato: A raigeki with legs 2:You can Divine Wrath a Gyzarus, dont mean Gyzarus isnt broken. 3:Exodia the Forbidden OnenoneImperial Iron Wall Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted October 4, 2008 Report Share Posted October 4, 2008 I am too stupid and thus will not answer these questions. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 5, 2008 Report Share Posted October 5, 2008 1. Gladiator Beast Darius. Solves the Gladiator Beast problem by making them no longer broken. Exiled Force. Being able to destroy absolutely any monster in any position under any conditions plus having lots of low-level EARTH Warrior support has always been questionable. With Limit Reverse around, he needs to be banned. Monster Gate. Lets you summon anything directly from your deck, and your opponent can't do anything about it, unlike with Reasoning. Broken. 2. You can use Skill Drain to counter Exiled Force. Exiled Force is still obviously banworthy. Logic foiled. 3. A. One of the limbs, because the head is at least a decent beatstick, and we don't want to make Exodia completely useless. B. None of those alone is a problem. The problem is the Synchro monsters. If we ban a bunch of the broken Level 8 Synchro monsters - namely Stardust Dragon, Red Dragon Archfiend, and Mental Sphere Archfiend - we can keep all of these at 3 (although Malicious might still be worth putting at 2, just to be on the safe side). C. Toon Cannon Soldier - Toon, direct attack + burn... Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 5, 2008 Report Share Posted October 5, 2008 1. Give 3 examples of a "broken" card that is not yet banned, and explain why said cards are "broken". 1. Judgment Dragon:Very easy to summon. Low cost field nuke which invalidates deck strategies that are beneficial for the game such as Stall. The card also sets up OTKs. It is also involved in OTKs that are very easy to execute. 2. Dark Armed Dragon:Basically the same reasons as JD. This could be considered less broken than JD because of the summoning conditions but in another way more broken than JD because the summoning conditions easily create a powerful OTK. Its pretty much a guaranteed +1 as soon as it hits the field and a +3 if it hits the field unharmed by Bottomless Trap Hole or similar cards. There are also OTKs that are formed with help from this card's removal cost such as the Dark Armed Return OTK. 3. Monster Reborn:A free Special Summon from either Graveyard. It's a pretty big reward for no cost. 2. Counter this statement: "*insert card here* can be countered by *insert card(s) here*, therefor *first card* should not be banned." Counterability is no way of justifying why a card should be banned. Almost every card can be countered. Example. Just because Chaos Emperor Dragon can be countered by Divine Wrath, it doesnt mean Chaos Emperor Dragon should be unbanned or just because Judgment Dragon can be countered by Solemn Judgment upon summoning, it doesnt mean Judgment Dragon shouldnt be banned. Also, just because Super Polymerization can't be countered, it doesn't mean it should be banned. 3. Which card(s), if any, should be dealt with by the ban list in the following 3 combos? Be sure to justify your choices: a. Left Leg of the Forbidden One + Right Leg + Left Arm + Right Arm + Exodia the Forbidden One Exodia is a relatively effortless OTK and has the potential to be an FTK. While it is Limited, 4 cards that are completely not broken have to stay Limited. The reasoning here is that an Exodia OTK is a huge reward for very little effort or cost. b. Foolish Burial + Destiny Hero - Malicious + Emergency Teleport None need to be dealt with here. They all seem balanced to me. c. Imperial Iron Wall + Plaguespreader Zombie + Quillbolt Hedgehog + Toon Cannon Solider Imperial Iron Wall needs attention. Imperial Iron Wall invalidates the remove from play aspect of the game. A good game doesnt ignore this. Imperial Iron Wall also sets up loops which in turn create a variety of OTK's. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 5, 2008 Report Share Posted October 5, 2008 Imperial Iron Wall needs attention. Imperial Iron Wall invalidates the remove from play aspect of the game. A good game doesnt ignore this. Imperial Iron Wall also sets up loops which in turn create a variety of OTK's. Macro Cosmos needs attention. Macro Cosmos invalidates the Graveyard aspect of the game. A good game doesn't ignore this. Macro Cosmos also sets up loops which in turn create a variety of OTK's. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 5, 2008 Report Share Posted October 5, 2008 I dont believe it. Macro Cosmos indeed helps create OTKs. Thats why Return needs to be banned. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 5, 2008 Report Share Posted October 5, 2008 I dont believe it. Macro Cosmos indeed helps create OTKs. Thats why Return needs to be banned. Macro Cosmos helps to create OTK's unrelated to Return from the Different Dimension. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 5, 2008 Report Share Posted October 5, 2008 What OTKs would they be then? Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 5, 2008 Report Share Posted October 5, 2008 What OTKs would they be then? Voltic Counterblow is the first one that comes to mind. Link to comment Share on other sites More sharing options...
HORUS Posted October 5, 2008 Report Share Posted October 5, 2008 1. Gladiator Beast Darius. Solves the Gladiator Beast problem by making them no longer broken. Exiled Force. Being able to destroy absolutely any monster in any position under any conditions plus having lots of low-level EARTH Warrior support has always been questionable. With Limit Reverse around' date=' he needs to be banned. Monster Gate. Lets you summon anything directly from your deck, and your opponent can't do anything about it, unlike with Reasoning. Broken. [b']2.[/b] You can use Skill Drain to counter Exiled Force. Exiled Force is still obviously banworthy. Logic foiled. 3. A. One of the limbs, because the head is at least a decent beatstick, and we don't want to make Exodia completely useless. B. None of those alone is a problem. The problem is the Synchro monsters. If we ban a bunch of the broken Level 8 Synchro monsters - namely Stardust Dragon, Red Dragon Archfiend, and Mental Sphere Archfiend - we can keep all of these at 3 (although Malicious might still be worth putting at 2, just to be on the safe side). C. Toon Cannon Soldier - Toon, direct attack + burn... Skill Drain does not negate Exiled Force's effect. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted October 5, 2008 Report Share Posted October 5, 2008 1. Give 3 examples of a "broken" card that is not yet banned, and explain why said cards are "broken". Dark Armed Dragon - easy to summon, and a once on the field you pretty much have won the duel. judgment dragon - every easy to summon, and a very little cost to destroy the field. Gladiator Beast Gyzarus - have you seen what this card has done for the archtype in the metta?, plus of course its destruction effect. 2. Counter this statement: "*insert card here* can be countered by *insert card(s) here*, therefor *first card* should not be banned." all cards can be countered "solemn Judgment" so you can't use to justify, also its what the card does for the game, not how does a card stop a broken card in the game. 3. Which card(s), if any, should be dealt with by the ban list in the following 3 combos? Be sure to justify your choices: a. Left Leg of the Forbidden One + Right Leg + Left Arm + Right Arm + Exodia the Forbidden One b. Foolish Burial + Destiny Hero - Malicious + Emergency Teleport c. Imperial Iron Wall + Plaguespreader Zombie + Quillbolt Hedgehog + Toon Cannon Solider b was hard XD a. exodia the forbidden one, because if you ban that all other parts can become ulimited b. because foolish can easily be replaced with grepher in this combo for better results i think you should first consider changing it becuase it is more likely that you will come across that combo. i would choose to ban e tele because even if you ban malicious you will still have a huge synchro abuse for e tele so in this case you have to get rid of the greater of the two evils, however i would ban them both. c. Imperial Iron Wall - you stop the loop you stop the otk, its that simple. edit : c. after abit of thought i would ban Quillbolt Hedgehog in this combo because you have not mentioned card of safe return and on a good list cosr would be banned so this would be the only card which need to go Link to comment Share on other sites More sharing options...
Exiro Posted October 5, 2008 Report Share Posted October 5, 2008 ' pid='1193876' dateline='1223180483']1. Gladiator Beast Darius. Solves the Gladiator Beast problem by making them no longer broken. Exiled Force. Being able to destroy absolutely any monster in any position under any conditions plus having lots of low-level EARTH Warrior support has always been questionable. With Limit Reverse around' date=' he needs to be banned. Monster Gate. Lets you summon anything directly from your deck, and your opponent can't do anything about it, unlike with Reasoning. Broken. [b']2.[/b] You can use Skill Drain to counter Exiled Force. Exiled Force is still obviously banworthy. Logic foiled. 3. A. One of the limbs, because the head is at least a decent beatstick, and we don't want to make Exodia completely useless. B. None of those alone is a problem. The problem is the Synchro monsters. If we ban a bunch of the broken Level 8 Synchro monsters - namely Stardust Dragon, Red Dragon Archfiend, and Mental Sphere Archfiend - we can keep all of these at 3 (although Malicious might still be worth putting at 2, just to be on the safe side). C. Toon Cannon Soldier - Toon, direct attack + burn... Skill Drain does not negate Exiled Force's effect. I know that correcting Crab Helmet satisfies you, but it was so obvious that he wasn't serious. Or wait, were you not serious too? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted October 5, 2008 Report Share Posted October 5, 2008 1. Gladiator Beast Darius. Solves the Gladiator Beast problem by making them no longer broken. Someone's been on UDE forums Link to comment Share on other sites More sharing options...
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