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Brain Control : Discussion


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It should be zero. The ability to take any monster your opponent has, attack, then dump for one of many tribute requirements (Stardust Dragon, a Monarch, etc.). Heck, take DAD, empty your graveyard, attack, then have it kill itself. All for a mere 800 LP. Doing that ONCE is nasty, but THRICE (I checked; it's a real word)?

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0.

 

Its Change of Heart with a cost. In this meta, with synchros, it is as simple as E-Tele, Brain, Synchro. The card also has no limitations, aside from the returning to the opponents side of the field.

 

Also with signifigant game-maker/breakers (JD, DAD) the tables can turn very quickly with just a lucky draw. No skill involved.

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You are paying 800 LP to get a face up monster who can usually inflict more damage that this by attacking.

 

You are free to do what you what with the monster : attack, tribute it for a summon, you can use it's effect if it has one, syncro summon, etc. If you do the math you are getting +1 for a whole turn and -1 for the rest of the duel if you do nothing (but seriously it's not going to happen). Your opponent is likely going to lose some advantage because of this card.

 

It's also a very good game ender. Late game both players have low resources (often top decking with low LP) usually having only one monster on the field. This card can take this monster for a clean shot at your opponent LP for game.

 

It's good for OTKs. Stealing your opponent monster can increase the amount of damage you can inflict in a turn dramatically because it gives you an attacker while taking away a defender. Let's say you steal an 1800 atk monsters it gives you the potential of doing a bonus 3600 dmg. (1800 for the monster you steal and 1800 for the dmg it can't block)

 

It doesn't take much skill to use either. Your opponent has a face up monster and you can do something good with it, play brain control.

 

Maybe with more restriction on what you can do with the monster or a higher cost this card would have been more balanced. Just look at Mind Control and Soul Exchange.

 

This card should be with change of heart and snatch steal.

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Guest Chaos Pudding

3, if it does ya kindly. I figure that a card that depends on the opponent always playing face-up monsters is okay in a format where Setting is viable.

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It's like this: an 800 LP cost to gain control of a monster your opponent controls, can not only give you the upper hand, but can turn the tables entirely. Other than having to return the monster to your opponent, though you'd most likely tribute it, this card has no real cost that makes it balanced enough to be at three, IMO.

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Guest PikaPerson01

Always reminded me of the Premature Burial vs Monster Reborn debate, where in the end we decided both were broken.

 

No cost revival versus low cost revival. Ultimately, unless your opponent had a response, it was broken and such.

 

It's always been my opinion to have it at 0, and if we proceed with the "Oh, but you can still set!" argument, then you give up the argument that Snatch Steal is broken, because you can set in the same situation. It causes you to perform a move you otherwise wouldn't do, and so on.

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3' date=' if it does ya kindly. I figure that a card that depends on the opponent always playing face-up monsters is okay in a format where Setting is viable.

[/quote']

 

Do you set your DAD or Judgment Dragon? I have not figured out how to manipulate their summon conditions yet . . . please tell.

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It's fine at 1' date=' mainly becuse it's a weakend change of heart[/b'], I find it quite balanced, and IF it worries people that badly there are lots of options they have.

 

This is the advantage of my Horus deck folks

 

I believe Crab Helmet touched on a variation of this concept before. I'll paraphrase him: just because a card is a weaker version of a banned card does not save it from banishment. Crab, if you would like to explain it further again...

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It encourages good play by punishing players who rely on single unprotected monster cards' date=' and makes cards like Botanical Lion more playable, justifying their existence.

[/quote']

Their are times when having 1 unprotected monster is almost unavoidable, like in the early game. If you summon a monster turn one only to have your opponent take it and use it against you, you are unfairly being punished for doing something that is next to unavoidable.

 

Bad reason to keep a card around. Also Mind Control and Enemy Controller still exist.

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Change of Heart was banned' date=' the only difference between that and Brain Control is that you have to pay 800 Life Points.

 

Oh noez, I haz to pae ate-honderd leif poyntz! Dis crad sux!

 

Honestly, just ban it.

[/quote']

 

WRONG change could control facedowns, and potentialy prevent harmul flip effects, and even turn them on your opponent

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Change of Heart was banned' date=' the only difference between that and Brain Control is that you have to pay 800 Life Points.

 

Oh noez, I haz to pae ate-honderd leif poyntz! Dis crad sux!

 

Honestly, just ban it.

[/quote']

 

WRONG change could control facedowns, and potentialy prevent harmul flip effects, and even turn them on your opponent

WRONG, you can't change the monster battle position when you take control of it.

 

Also lol flip effect.

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