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Rise of Troy >> 7 New Cards! >> Total Cards = 15


Azuh

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A new written set of mine. Its based around the city of Troy and hiding behind defenses. I'll add more to it later. Enjoy

 

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Name: Rise of Troy

Attribute: SPELL

Type: Field

Lore: Pay 3000 Life Points to activate this card. Destroy all cards you control, then Special Summon up to 3 "Troy Wall", 1 "Troy Tower" and 1 "Troy Gate" from your hand, Deck or Graveyard. As long as you control 3 or more "Troy" monsters in your Monster Card Zones, this card's controller's Spell & Trap Card Zones are also treated as Monster Card Zones. However, monsters in the Spell & Trap Card Zones cannot be declared as an attack target unless their controller's Monster Card Zone is unoccupied. If this card's effect is negated or destroyed, destroy all cards you control and Special Summon "Hector, Prince of Troy" from your hand, Deck or Graveyard

 

 

Name: Troy Wall

Attribute: EARTH

Type: Rock / Effect

Level: 8

ATK: 0

DEF: 4000

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Rise of Troy". This card can only be placed in the Monster Card Zone. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. This card cannot Attack, be Tributed and control of this face-up card cannot switch.

 

 

Name: Troy Tower

Attribute: EARTH

Type: Rock / Effect

Level: 6

ATK: 500

DEF: 3000

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Rise of Troy". This card can only be placed in the Monster Card Zone. During your Standby Phase, if this card in face-up Defense Position, you can select and see 1 card in your opponent's hand. This card cannot Attack, be Tributed and control of this face-up card cannot switch.

 

 

Name: Troy Gate

Attribute: EARTH

Type: Rock / Effect

Level: 5

ATK: 0

DEF: 2000

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Rise of Troy". This card can only be placed in the Monster Card Zone. Both players can only attack with 1 monster during their respective Battle Phases. This card cannot Attack, be Tributed and control of this face-up card cannot switch.

 

 

Name: Troy Archer

Attribute: EARTH

Type: Warrior / Effect

Level: 2

ATK: 500

DEF: 700

Lore: This card is unaffected by the effect of "Troy Gate". While this card is face-up on the field, if you take damage from a card your opponent controls, you can Special Summon up to 2 "Troy Archer(s)" from your hand or Deck. During each of your Standby Phases, inflict 400 points of damage to your opponent's Life Points.

 

 

Name: Troy Archer Watchtower

Attribute: EARTH

Type: Rock / Fusion / Effect

Level: 7

ATK: ?

DEF: 3000

Lore: "Troy Tower" + 1 or more "Troy Archer(s)"

This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard (You do not use "Polymerization"). This card is unaffected by the effect of "Troy Gate". This card can only be placed in the Monster Card Zone. When this card is Summoned, change it to Defense Position. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. The original ATK of this card becomes the number of monsters you sent to the Graveyard to Special Summon this card x 500. Each turn, this card can attack as many of your opponent's monsters as the number of Fusion Material Monsters used for its Fusion Summon.

 

 

Name: Refortify

Attribute: SPELL

Type: Quick-Play

Lore: Activate only when a "Troy" monster in your Monster Card Zone is destroyed. Special Summon it from your Graveyard

 

 

Name: Shut the Gate!

Attribute: TRAP

Type: Continuous

Lore: Activate only if you control a face-up "Troy Gate". Both players cannot attack during their respective Battle Phases. Once per turn, if you control any other "Troy" monsters, you can inflict damage to your opponent equal to half the ATK of all face-up "Troy" monsters you control.

 

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Name: This Isn't Sparta

Attribute: TRAP

Type: Counter

Lore: Negate 1 attack from a monster your opponent controls. During your next Battle Phase, pay 800 Life Points to negate the effect of "Troy Gate" and all "Troy" monsters you control can attack your opponent's Life Points directly.

 

 

Name: Troy's Counter Measures

Attribute: TRAP

Type: Counter

Lore: Discard 1 "Troy" monster. Negate the activation and effect of an opponent's Spell or Trap Card and destroy it.

 

 

Name: Hector, Prince of Troy

Attribute: EARTH

Type: Warrior / Effect

Level: 7

ATK: 2700

DEF: 2300

Lore: If this card is Summoned by the effect of "Rise of Troy", you can add 1 "Rise of Troy" from your Deck to your hand. You do not have to pay any Life Points to activate "Rise of Troy" and you don't have to destroy all cards you control to Special Summon "Troy" monsters. During your Main Phase, you can Special Summon 1 Level 4 or lower "Troy" monster from your Deck. If you activate this effect, you cannot Normal Summon this turn.

 

 

Name: Troy Soldier

Attribute: EARTH

Type: Warrior / Effect

Level: 4

ATK: 1700

DEF: 300

Lore: "Rise of Troy" cannot be destroyed or be negated by an opponents card effect

 

 

Name: Troy Beacon

Attribute: EARTH

Type: Rock / Effect

Level: 3

ATK: 0

DEF: 1900

Lore: While "Rise of Troy" is face-up on the field, you can send this card from your hand or field to your Graveyard to draw 2 cards

 

 

Name: Ultimate Troy Soldier

Attribute: EARTH

Type: Warrior / Fusion / Effect

Level: 6

ATK: 2000

DEF: 900

Lore: "Troy Soldier" + "Troy Archer"

This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard (You do not use "Polymerization"). This card is unaffected by the effect of "Troy Gate". "Rise of Troy" cannot be destroyed or be negated by an opponents card effect. If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. During your Main Phase, You can Special Summon "Ultimate Troy Archer" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this is Special Summoned by this effect.

 

 

Name: Ultimate Troy Archer

Attribute: EARTH

Type: Warrior / Fusion / Effect

Level: 6

ATK: 2000

DEF: 900

Lore: "Troy Soldier" + "Troy Archer"

This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard (You do not use "Polymerization"). This card is unaffected by the effect of "Troy Gate". "Rise of Troy" cannot be destroyed or be negated by an opponents card effect. Once per turn, inflict 1000 points of damage to your opponent's Life Points. During your Main Phase, You can Special Summon "Ultimate Troy Soldier" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this is Special Summoned by this effect.

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