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haris vs Burst Legacy


harhar

Which 1  

1 member has voted

  1. 1. Which 1

    • Sig A
      11
    • Sig B
      7


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More effects doesn't mean it's a good sig, it's just more energy used and Sig A overkilled with effects.

 

I like Sig B better becasue it utilizes lightning better, and it flows better. And it is not randomized with effects...

 

 

Sig A's biggest problem is the big dark spot on the right, it completely cuts it off and low grades it. Sorry, but Sig A is killed...

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More effects doesn't mean it's a good sig' date=' it's just more energy used and Sig A overkilled with effects.

 

I like Sig B better becasue it utilizes lightning better, and it flows better. And it is not randomized with effects...

 

 

Sig A's biggest problem is the big dark spot on the right, it completely cuts it off and low grades it. Sorry, but Sig A is killed...

[/quote']

 

XD the dark spot is a c4d.

But why did you not say anything about how the render blends or if there is any depth.You only mentioned lighting and flow (btw his flow is off a bit).

Is that because you only know of lighting and flow? ;)

Lol thanks for commenting.

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Well, I didn't mention depth, because I believe that depth depends on how you view the sig, ... I view all sigs with the same perspective, so depth does not get to me..

 

Also, his render actually blends alot better and more subtly, in Sig A, there are random teal lights along the render, so that kills it, and I would have liked it better if the C4D was NOT there. So yeah, that's why Sig A is overkilled, the effects could have been turned down alot more than Sig B's should have...

 

The main thing I see wrong with Sig B is that the redner look scrunched, there are other problems, but minor ones...

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Well' date=' I didn't mention depth, because I believe that depth depends on how you view the sig, ... I view all sigs with the same perspective, so depth does not get to me..

 

Also, his render actually blends alot better and more subtly, in Sig A, there are random teal lights along the render, so that kills it, and I would have liked it better if the C4D was NOT there. So yeah, that's why Sig A is overkilled, the effects could have been turned down alot more than Sig B's should have...

 

The main thing I see wrong with Sig B is that the redner look scrunched, there are other problems, but minor ones...

[/quote']

 

Lol sig B's effects are brushing and how does it blend?

The render and the bg have matching colors.You can see as plain as day that his render sticks out as a sore thumb but Sig A on the other hand ;)

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Well' date=' I didn't mention depth, because I believe that depth depends on how you view the sig, ... I view all sigs with the same perspective, so depth does not get to me..

 

Also, his render actually blends alot better and more subtly, in Sig A, there are random teal lights along the render, so that kills it, and I would have liked it better if the C4D was NOT there. So yeah, that's why Sig A is overkilled, the effects could have been turned down alot more than Sig B's should have...

 

The main thing I see wrong with Sig B is that the redner look scrunched, there are other problems, but minor ones...

[/quote']

 

Lol sig B's effects are brushing and how does it blend?

The render and the bg have matching colors.You can see as plain as day that his render sticks out as a sore thumb but Sig A on the other hand ;)

 

Do not try to change my opinion when it is finalized. Sig B appeals more to me, so deal with it. Remain attemptin to convert my opinion and I shall drop a neg bomb on you.

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Well' date=' I didn't mention depth, because I believe that depth depends on how you view the sig, ... I view all sigs with the same perspective, so depth does not get to me..

 

Also, his render actually blends alot better and more subtly, in Sig A, there are random teal lights along the render, so that kills it, and I would have liked it better if the C4D was NOT there. So yeah, that's why Sig A is overkilled, the effects could have been turned down alot more than Sig B's should have...

 

The main thing I see wrong with Sig B is that the redner look scrunched, there are other problems, but minor ones...

[/quote']

 

Lol sig B's effects are brushing and how does it blend?

The render and the bg have matching colors.You can see as plain as day that his render sticks out as a sore thumb but Sig A on the other hand ;)

 

Do not try to change my opinion when it is finalized. Sig B appeals more to me, so deal with it. Remain attemptin to convert my opinion and I shall drop a neg bomb on you.

 

Lol XD yes I was trying to change your opinion.

I wanted to see if you knew anything about gfx.

So I asked questions.

You seemed to be the only one who said why you chose what.

I didn't think you knew anything.

But I was wrong to some extent and now I have to stop because I dont wanna get negged. :P

BTW I will deal with it Raelen ^_^

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Well' date=' I didn't mention depth, because I believe that depth depends on how you view the sig, ... I view all sigs with the same perspective, so depth does not get to me..

 

Also, his render actually blends alot better and more subtly, in Sig A, there are random teal lights along the render, so that kills it, and I would have liked it better if the C4D was NOT there. So yeah, that's why Sig A is overkilled, the effects could have been turned down alot more than Sig B's should have...

 

The main thing I see wrong with Sig B is that the redner look scrunched, there are other problems, but minor ones...

[/quote']

 

Lol sig B's effects are brushing and how does it blend?

The render and the bg have matching colors.You can see as plain as day that his render sticks out as a sore thumb but Sig A on the other hand ;)

 

Do not try to change my opinion when it is finalized. Sig B appeals more to me, so deal with it. Remain attemptin to convert my opinion and I shall drop a neg bomb on you.

 

Lol XD yes I was trying to change your opinion.

I wanted to see if you knew anything about gfx.

So I asked questions.

You seemed to be the only one who said why you chose what.

I didn't think you knew anything.

But I was wrong to some extent and now I have to stop because I dont wanna get negged. :P

BTW I will deal with it Raelen ^_^

 

I advise not attempting that stunt again. You could have just asked me to further elaborate my reasons instead of trying to persuade me to alter my judgement.

 

Reccommendation for the future.

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Well' date=' I didn't mention depth, because I believe that depth depends on how you view the sig, ... I view all sigs with the same perspective, so depth does not get to me..

 

Also, his render actually blends alot better and more subtly, in Sig A, there are random teal lights along the render, so that kills it, and I would have liked it better if the C4D was NOT there. So yeah, that's why Sig A is overkilled, the effects could have been turned down alot more than Sig B's should have...

 

The main thing I see wrong with Sig B is that the redner look scrunched, there are other problems, but minor ones...

[/quote']

 

Lol sig B's effects are brushing and how does it blend?

The render and the bg have matching colors.You can see as plain as day that his render sticks out as a sore thumb but Sig A on the other hand ;)

 

Do not try to change my opinion when it is finalized. Sig B appeals more to me, so deal with it. Remain attemptin to convert my opinion and I shall drop a neg bomb on you.

 

Lol XD yes I was trying to change your opinion.

I wanted to see if you knew anything about gfx.

So I asked questions.

You seemed to be the only one who said why you chose what.

I didn't think you knew anything.

But I was wrong to some extent and now I have to stop because I dont wanna get negged. :P

BTW I will deal with it Raelen ^_^

 

I advise not attempting that stunt again. You could have just asked me to further elaborate my reasons instead of trying to persuade me to alter my judgement.

 

Reccommendation for the future.

 

Damn your right <.<

Mah bad Meti we still good :)

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Well' date=' I didn't mention depth, because I believe that depth depends on how you view the sig, ... I view all sigs with the same perspective, so depth does not get to me..

 

Also, his render actually blends alot better and more subtly, in Sig A, there are random teal lights along the render, so that kills it, and I would have liked it better if the C4D was NOT there. So yeah, that's why Sig A is overkilled, the effects could have been turned down alot more than Sig B's should have...

 

The main thing I see wrong with Sig B is that the redner look scrunched, there are other problems, but minor ones...

[/quote']

 

Lol sig B's effects are brushing and how does it blend?

The render and the bg have matching colors.You can see as plain as day that his render sticks out as a sore thumb but Sig A on the other hand ;)

 

Do not try to change my opinion when it is finalized. Sig B appeals more to me, so deal with it. Remain attemptin to convert my opinion and I shall drop a neg bomb on you.

 

Lol XD yes I was trying to change your opinion.

I wanted to see if you knew anything about gfx.

So I asked questions.

You seemed to be the only one who said why you chose what.

I didn't think you knew anything.

But I was wrong to some extent and now I have to stop because I dont wanna get negged. :P

BTW I will deal with it Raelen ^_^

 

I advise not attempting that stunt again. You could have just asked me to further elaborate my reasons instead of trying to persuade me to alter my judgement.

 

Reccommendation for the future.

 

Damn your right <.<

Mah bad Meti we still good :)

 

Your slang does not appeal to me anymore, but I guess we are "cool" as in, I won't try to kill you. Atleast, not yet if it ever comes dwn to it. >:)

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Well' date=' I didn't mention depth, because I believe that depth depends on how you view the sig, ... I view all sigs with the same perspective, so depth does not get to me..

 

Also, his render actually blends alot better and more subtly, in Sig A, there are random teal lights along the render, so that kills it, and I would have liked it better if the C4D was NOT there. So yeah, that's why Sig A is overkilled, the effects could have been turned down alot more than Sig B's should have...

 

The main thing I see wrong with Sig B is that the redner look scrunched, there are other problems, but minor ones...

[/quote']

 

Lol sig B's effects are brushing and how does it blend?

The render and the bg have matching colors.You can see as plain as day that his render sticks out as a sore thumb but Sig A on the other hand ;)

 

Do not try to change my opinion when it is finalized. Sig B appeals more to me, so deal with it. Remain attemptin to convert my opinion and I shall drop a neg bomb on you.

 

Lol XD yes I was trying to change your opinion.

I wanted to see if you knew anything about gfx.

So I asked questions.

You seemed to be the only one who said why you chose what.

I didn't think you knew anything.

But I was wrong to some extent and now I have to stop because I dont wanna get negged. :P

BTW I will deal with it Raelen ^_^

 

I advise not attempting that stunt again. You could have just asked me to further elaborate my reasons instead of trying to persuade me to alter my judgement.

 

Reccommendation for the future.

 

Damn your right <.<

Mah bad Meti we still good :)

 

Your slang does not appeal to me anymore, but I guess we are "cool" as in, I won't try to kill you. Atleast, not yet if it ever comes dwn to it. >:)

 

Ooh kinkeh ;)

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