Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 Actually' date=' I've played at Nationals and done damn good, and understand the game better than 99% of you, and I can assure you, you're doing it wrong. -_-; Malicious is the problem. Dark Armed isn't even NECESSARY in TeleDAD, let alone the biggest threat.[/quote']Stop looking down upon others, especially when you're being so ignorant of the reasons I have placed before you. You have yet to provide me with any actual reasonings, just sarcasm, a single statement saying that it doesn't do anything (but not explaining well at all), and calling me an idiot. Even if I am wrong, I still have showed greater intelligence by at least pointing out my reasonings. You, on the other hand, could just have read the sentence in a book and said what you just read, believing it true.Showing intelligence by pointing out bad reasoning is like giving credit for showing your work to get the wrong answer on a math test. The fact of the matter is that by stating that I've gone to Nationals, I'm establishing the point that I'm excellent at this game. In the same sense, I have a firm grasp on the meta, the way a deck is built, the impact single cards have on certain decks, etc. Similarly, I can say that no point made in regards to a game based on luck and skill can ever be backed with "It's like cheating on a video game." In regards to your statement:"No, but I don't have to play a tournament to understand how a card works. If your opponent has Master Zombie, Goblin Zombie, and Mezuki on the field, which was just Summoned, what would you do? Not activate Torrential Tribute? If you do, your opponent just lost 3 cards, because they didn't think about how much they could lose, and were confident that they could win. They wont think about running out of cards for a three-monster combo again, will they? Whatever they Summon with Mezuki will end up decreasing the monsters on the field and/or in the hand either way." First of all, no zombie player would NORMAL SUMMON a Mezuki with a Goblin Zombie and a Zombie Master on the field. And even if they DID, all you'd be accomplishing is clearing your OWN backrow and your OWN monsters to let them activate the newly-graveyard'd Mezuki, bring out Zombie Master, use it to discard Plaguespreader, which they got when Goblin Zombie died, to get back a Goblin Zombie, use Plaguespreader's effect to bring it back, Synchro into something big and angry, probably Revived King or Goyo, and attack for 1800 and 2450/2800, since you cleared out a backrow and all your monsters for them. And if they had a Card of Safe Return out? sheet, that's 3 cards drawn. That's if they DIDN'T have a Zombie Master/Mezuki/Plaguespreader in the Graveyard other then what Torrential sent. "You're not always going to find an easy way to use Mezuki, and if you activate in effect to him being Summoned while your opponent flooded the field with 3 monsters, you still get profit." Good logic, scrub. That was obviously SOME profit. Don't you wish every play could leave you open and with 4600 less life points, plus down in card advantage? Hope they didn't have Burial from a Different Dimension either, or else they'll bring back Mezuki and Plaguespreader into the Graveyard to use AGAIN. "... but a duelist could still fall prey to Mirror Force because they were too ignorant and just want to flood and attack." Only in a world of 10-year-old kids and idiots will you find a player thinking "I have these cards and you have a backrow... I won't kill it. Let's just attack a lot. =D". You're talking from the standpoint of an ignorant and blinded child with no field experience, to a veteran and tournament winner. Know your place, hold your tongue, and never question my logic again. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 12, 2008 Report Share Posted December 12, 2008 ITT: lol worthy trolls "Hai guiz, I play at nats so I'm super kewl and no much more den u do." Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 I'm not a troll. -_-; I'm sure you must feel very cool trying to talk down about a player pointing out their accomplishments in the TCG tournament circuit to prove a point, because you're obviously much more well-versed in the game then this worthy troll, right, hotshot? Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 12, 2008 Report Share Posted December 12, 2008 No, I mean credentials based on a Children's Card Game are pretty much useless on the internet. If you have an argument to make, then make it, instead of wasting everyone's time with baseless: "I'm right because I play in big tournaments." Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 Credentials based on a child's card game when making a point about a child's card game aren't useless, they're relevant. I'm assuming you don't play the TCG either then, huh? Haha. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 12, 2008 Report Share Posted December 12, 2008 Credentials based on a child's card game when making a point about a child's card game aren't useless' date=' they're relevant.[/quote'] Then make a point already, because all I'm reading is useless drivel. I'm assuming you don't play the TCG either then, huh? Haha. Oh hai, that's pretty damn relevant. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 I did make my point. It was the wall of text you idiot'd over. Actually, the question was relevant. It would explain your ignorance on the matter. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 Saiyan, you missed the whole idea. You even proved yourself wrong again. Nobody IS going to Normal Summon Mezuki like that, so they would somehow need to set up a combo that is beneficial for them to get them out using other methods, aren't they? Well, then they start using up cards. But they shouldn't use their whole hand up to get a game-winning side-of-the-field and have that Mezuki use its effect. Why not? Because there's Torrential Tribute to blow up their plan and make it all for nothing, or Mirror Force to blow up their monsters when they attack. Maybe if they hadn't OVEREXTENDED because they thought they could run through a face-down like any, as you say, pro would, they wouldn't lose such an advantage, would they? And whether you want to admit it or not, people play safer because of the presence of these cards. Nobody is not going to summon 3 monsters because of a face-down Sakarestu, will they? Or SS a Cyber Dragon and Normal Summon a monster afterwards. But they will cautiously put down their monsters in a tactical manner to keep ahead of their opponent without risking losing more later in the game if they know they might get hit with a Torrential or Mirror Force. EDIT: Saiyan, you also like to pretend that the only way to know about cards is playing them a certain way. But this is just plain not true. Can you only learn how to play Poker by playing in the national poker tournament? If you don't play it offline or such, are you a bad player now? And finally, I'm done talking to you until you make a good point that goes against what I have stated previous or presently. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 12, 2008 Report Share Posted December 12, 2008 I did make my point. It was the wall of text you idiot'd over. As soon as anyone made a point' date=' you responded by reciting card effects and citing your credentials rather then making a counter point. Actually, the question was relevant. It would explain your ignorance on the matter. I never even gave my thoughts on the matter, so where the hell are you getting this whole "ignorance" thing from? Save your insecurities for someone else plz, kthnx. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 Oh yes, I should also mention two things you said:"Noobs don't give a s***, pros will act into a Mirror Force anyway, and mediocre players will just start wasting MSTs and Heavys on random backrow." "'Only in a world of 10-year-old kids and idiots will you find a player thinking "I have these cards and you have a backrow... I won't kill it. Let's just attack a lot. =D'." Unless you imporperly phrased that, or you just called yourself, and pros, 10-year-old kids and idiots. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 Saiyan' date=' you missed the whole idea. You even proved yourself wrong again. Nobody IS going to Normal Summon Mezuki like that, so they would somehow need to set up a combo that is beneficial for them to get them out using other methods, aren't they? Well, then they start using up cards. But they shouldn't use their whole hand up to get a game-winning side-of-the-field and have that Mezuki use its effect. Why not? Because there's Torrential Tribute to blow up their plan and make it all for nothing, or Mirror Force to blow up their monsters when they attack. Maybe if they hadn't OVEREXTENDED because they thought they could run through a face-down like any, as you say, pro would, they wouldn't lose such an advantage, would they? And whether you want to admit it or not, people play safer because of the presence of these cards. Nobody is not going to summon 3 monsters because of a face-down Sakarestu, will they? Or SS a Cyber Dragon and Normal Summon a monster afterwards. But they will cautiously put down their monsters in a tactical manner to keep ahead of their opponent without risking losing more later in the game if they know they might get hit with a Torrential or Mirror Force.[/quote']You don't get it. They wouldn't PLAY Mezuki at all. They would want it in the Graveyard as soon as possible. People play Burial from the Different Dimension specifically for that sheet. I'm saying they would never Normal Summon Mezuki because they would save the Normal Summon as long as possible, so that you'd have to use the Torrential before they did anything they couldn't do again afterwards. And if you wait too long, Stardust'll cockblock the card anyway. So you do it early to avoid Stardust or do it late and get denied. Either way, they have 4 other monster that WILL hit you. Yes, back when Cyber Dragon saw play, EVERYONE that wasn't using them to tribute for monarchs just went into another monster afterward. TeleDAD doesn't worry about over extension because the deck is designed SPECIFICALLY to overextend. Zombies are designed to overextend because all the monsters pay for themselves or come back. Lightsworn overextend because they don't care about your backrow. Worse comes to worse, they get Mirror Forced or Torrentialed. Judgment Dragon comes out and kills you. You get over JD somehow? Beckoning Light, and all of the sudden you're up a creek. The fact of the matter is that today's decks don't CARE about things like that, because they have free monsters or Stardust. @Pika: Your ignorance on the matter was coming in and treating me like a troll, oblivious to the point I made. If you could read, you'd have seen my points. Also, my credentials speak for themselves in that I have some kind of experience with good players and seeing what makes them good, being involved in the meta, and understanding why decks win, as well as what cards effect them and why. My EXPERIENCE affords me the knowledge that I then point out here, for idiots, TL;DR-kids, and n00bs to either take to heart or overlook.Oh yes' date=' I should also mention two things you said:"Noobs don't give a s***, [b']pros will act into a Mirror Force anyway[/b], and mediocre players will just start wasting MSTs and Heavys on random backrow." "'Only in a world of 10-year-old kids and idiots will you find a player thinking "I have these cards and you have a backrow... I won't kill it. Let's just attack a lot. =D'." Unless you imporperly phrased that, or you just called yourself, and pros, 10-year-old kids and idiots.I didn't word that very clearly, you're right. You see, what I meant to imply is that a pro, with the common TeleDAD, Lightsworn, or SynchroZombies, will be unaffected by such traps and act into them as a way to get around them, whereas the child would unknowingly play into the card without any reason other then a mindset of "attacking is good, attacking is good, attacking is good". A TeleDAD, Lightsworn, or Zombie user will usually read such backrow and send a small swarm in to get nailed, then follow with Mezukis and Plaguespreaders into a synchro army. Basically, they have intent. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 "Nobody IS going to Normal Summon Mezuki like that, so they would somehow need to set up a combo that is beneficial for them to get them out using other methods, aren't they? Well, then they start using up cards. But they shouldn't use their whole hand up to get a game-winning side-of-the-field and have that Mezuki use its effect. Why not? Because there's Torrential Tribute to blow up their plan and make it all for nothing, or Mirror Force to blow up their monsters when they attack." You apparently didn't read all of that. Anywho, I have to go to bed. Have fun talking to the other people about what overextension is. Also, you should read my edits. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 "Nobody IS going to Normal Summon Mezuki like that' date=' so they would somehow need to set up a combo that is beneficial for them to get them out using other methods, aren't they? Well, then they start using up cards. But they shouldn't use their whole hand up to get a game-winning side-of-the-field and have that Mezuki use its effect. Why not? Because there's Torrential Tribute to blow up their plan and make it all for nothing, or Mirror Force to blow up their monsters when they attack." You apparently didn't read all of that. Anywho, I have to go to bed. Have fun talking to the other people about what overextension is. Also, you should read my edits.[/quote']I did read it all. I don't know what you're trying to mean by that. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 12, 2008 Report Share Posted December 12, 2008 @Pika: Your ignorance on the matter was coming in and treating me like a troll, oblivious to the point I made. Your only making self-evident arguments here, and pretty much all your arguments have been on a completely unrelated thing. The topic is about DAD, not Torrential Tribute or Mirror Force. Link to comment Share on other sites More sharing options...
Saiyan Knight Posted December 12, 2008 Report Share Posted December 12, 2008 I've already made my points on Dark Armed. I'm not sure why the thread got so far off topic. Link to comment Share on other sites More sharing options...
CrabHelmet Posted December 12, 2008 Report Share Posted December 12, 2008 Second of all' date=' in response to more recent posting, Dark Armed should NOT be banned, though it SHOULD be limited to 1. [/quote'] Random limits are an invention of Konami that have crept into the minds of players as being necessary. If a card is a problem, then it is a problem, and should be removed from the game completely by banning it. If a card is not a problem, then there is no reason not to keep it at 3. Taking problem cards and Semi-Limiting or Limiting them keeps the problem around, but makes it occur less often. There is no logical reason to keep a problem around but make it occur less often when the problem can simply be removed entirely. In other words, problem cards damage the game as long as they remain in the game. Limiting them to dilute the problem is a step in the right direction, but it is simply not a large enough step. Are there situations where Limiting is appropriate? Yes; currently, there are three categories into which these situations fall. Category A - Cards that would normally be unacceptable, but which by existing add some extra dimension of skill to the game that would otherwise not be present, and which can therefore be tolerated so that their presence can provide this. For example, Mirror Force discourages rampant and unprotected overextending of monsters at 1. Category B - Cards that combo with other copies of themselves. For example, Elemental Hero Stratos is excellent theme support at 1, but at 3 it is able to search for other copies of itself, and therefore becomes a super-Gadget; meanwhile, Night Assailant at 2 or more becomes an improved Sinister Serpent. Category C - Cards whose design flaws cause the game mechanics to be unable to permit multiple copies. The only example is Twin-Headed Behemoth. Dark Armed Dragon has no such flaws that conflict with the game mechanics. Dark Armed Dragon does not combo with itself in any way other than that one can summon two simultaneously - and since the first Dark Armed Dragon is itself capable of nuking the field, the second serves as nothing more than a 2800 ATK beatstick, so Limiting Dark Armed Dragon under Category B would be to say that a 2800 ATK self-Special Summoning field nuker is acceptable, but a 2800 ATK self-Special Summoning beatstick is not (clearly ludicrous). And Dark Armed Dragon does not provide any new or extra benefits to the game at 1. There is simply no basis for putting Dark Armed Dragon at 1. He should be at 0 for precisely the same reason that he should not be at 3. Firstly, the statement "If a card is not a problem, then there is no reason not to keep it at 3" is both ludicrous in the sense that it wouldn't logically leave room for a Semi-Limited or Restricted List if it was accurate, and in the sense that it's contradictory to your statement that there are times when it does not apply. No card in existence deserves to be Semi-Limited. Not a single one. The Limited list itself can stay, but it is currently about three times as long as it needs to be. The statement in question applies to the vast majority of cards in the game, and the exceptions are notable because they are exceptions. Outside of the few exceptions, every card in the game is 3-or-0. Also' date=' to your "Categories", which are a laugh anyway, I say this:Category A only applies to hypothetical mind-frames that some people may or may not use, such "Being discouraged to over-extend because Mirror Force exists". Noobs don't give a s***, pros will act into a Mirror Force anyway, and mediocre players will just start wasting MSTs and Heavys on random backrow. Anyone that thinks "Well, Mirror Force exists, so I should watch out for it" is over-thinking to the point of a stroke or getting a warning for slow play. Also, this doesn't take into account that "by existing add some extra dimension of skill to the game that would otherwise not be present" is basically a different way to say "They do something other cards don't do, and that something is very, very good."[/quote'] In the absence of mass removal, there is no reason for players not to simply put a bunch of unprotected monsters on the field and attack in every single situation without even bothering to think. Yes, the backrow can be cleared, in which case Mirror Force has forced players to actually protect their monsters, or it can be ignored, in which case players will be duly punished. Mirror Force does not simply punish overextension; it defines overextension. The "over" in "overextension" denotes that overextension is not just "I have lotsa monsters on the field" but rather "I had lotsa monsters on the field and then they got nuked". Category B doesn't make any sense' date=' in that UFOTurtle and the other attribute-searchers interact with themselves in the same way Stratos does. Toon Table of Contents, Gather Your Mind, Hyena, Bubonic Vermin, Thunder Dragon, and a couple dozen other cards also do. Unless what you meant is "Good cards that combo with themselves", in which case I must reference the fact that the "Good cards" part is what's important, not their self-interaction. [/quote'] The existence of a self-combo allows Limiting to become a possibility; for it to actually be worthwhile, the self-combo must be bad for the game. It doesn't have anything to do with how "good" the card is - Mystic Tomato is better than Night Assailant, but only the latter is actually Limit-worthy - but with whether the combo is acceptable. And Category C obviously means nothing' date=' since only one card falls under it and you couldn't think of anything better to say to explain Twin-Headed Behemoth being limited to 1. [/quote'] Nothing better needs to be thought of. Nothing better needs to be said. Not to mention that these cards fall under none of your "Categories" at all' date=' save for the fact that some do things that other cards don't to, which causes an "Extra element of skill" or some such nonsense: ADVANCED RITUAL ARTBRAIN CONTROLBREAKER THE MAGICAL WARRIORCARD DESTRUCTIONCARD TROOPERCEASEFIRECRUSH CARD VIRUSCYBER DRAGONEXODIA THE FORBIDDEN ONEFISSUREFUTURE FUSIONGIANT TRUNADEGOLD SARCOPHAGUS GORZ THE EMISSARY OF DARKNESSGRAVITY BINDHEAVY STORMLEFT ARM OF THE FORBIDDEN ONELEFT LEG OF THE FORBIDDEN ONELEVEL LIMIT - AREA BLIMITER REMOVALMAGIC CYLINDERMARSHMALLONMEGAMORPHMIND CRUSHMIRROR FORCEMONSTER REBORNMONSTER GATEMORPHING JARMYSTICAL SPACE TYPHOONNEO-SPACIAN GRAND MOLEOJAMA TRIOOVERLOAD FUSIONRAIZA THE STORM MONARCHREASONINGRETURN FROM THE DIFFERENT DIMENSIONRIGHT ARM OF THE FORBIDDEN ONERIGHT LEG OF THE FORBIDDEN ONESCAPEGOATSMASHING GROUNDSNIPE HUNTERSPIRIT REAPERSWORDS OF REVEALING LIGHTTORRENTIAL TRIBUTETRAP DUSTSHOOTTWIN-HEADED BEHEMOTHULTIMATE OFFERINGUNITED WE STANDWALL OF REVEALING LIGHT In fact, the only reason Sangan isn't on that list is because it can search for another copy of itself. What it really comes down to is "Can this card be good if it's less consistent?" That's exactly why Exodia's down to 1-each. Having the reliability of 3 copies per made it too damn good. Hell, most of them CAN'T be activated with another copy, and the ones that can don't do anything particularly different because of it.[/quote'] Indeed, Konami has Limited a lot of cards that don't deserve to be Limited. (They tend to be more cautious when it comes to banning, so I only needed to exclude a couple of unjustly banned cards from my lists.) Let's have a look: Advanced Ritual Art should be at 3.Brain Control should be at 0.Breaker the Magical Warrior should be at 0.Card Trooper should be at 3. (Its Limit, however, actually was based on a self-combo via Machine Duplication.)Crush Card Virus should be at 0.Cyber Dragon should be at 0.Exodia the Forbidden One should be at 0.Fissure should be at 3.Future Fusion should be at 3.Giant Trunade falls under Category A.Gold Sarcophagus should be at 0.Gorz the Emissary of Darkness should be at 0.Heavy Storm falls under Category A. It could arguably go to 0, though.Left Arm of the Forbidden One should be at 3.Left Leg of the Forbidden One should be at 3.Limiter Removal should be at 0.Megamorph should be at 0.Mind Crush should be at 3.Mirror Force was specifically addressed earlier. Category A.Monster Reborn should be at 0.Monster Gate should be at 3.Morphing Jar should be at 0.Mystical Space Typhoon should be at 3.Neo-Spacian Grand Mole should be at 3.Ojama Trio should be at 3.Overload Fusion should be at 3.Raiza the Storm Monarch should be at 3.Reasoning should be at 3.Return from the Different Dimension should be at 0.Right Arm of the Forbidden One should be at 3.Right Leg of the Forbidden One should be at 0.Scapegoat should be at 3.Smashing Ground should be at 3.Snipe Hunter should be at 0.Torrential Tribute should be at 3.Trap Dustshoot should be at 0.Twin-Headed Behemoth was also already addressed. Category C.Ultimate Offering should be at 0.United We Stand should be at 0.Wall of Revealing Light should be at 3. Just because Konami put a card somewhere doesn't mean that a card should actually be somewhere. Dark Armed Dragon' date=' like Judgment Dragon, requires a fair amount of commitment to deck space to make it playable, and even more to make it consistent. [/quote'] It requires DARK monsters that eventually go to the graveyard. The game has a lot of strong DARK monsters, and almost all of them go to the graveyard when destroyed. It's not searchable' date='[/quote'] The following currently and justly banned cards are not searchable: Black Luster Soldier - Envoy of the BeginningCall of the HauntedChange of HeartChaos Emperor Dragon - Envoy of the EndChaos Sorcerer ConfiscationDark HoleDark Magician of ChaosDelinquent DuoDimension FusionExchange of the SpiritGraceful CharityHarpie's Feather DusterImperial OrderLast TurnLast WillMirage of NightmarePainful ChoicePot of GreedRaigekiRing of DestructionSixth SenseThe Forceful SentryTime SealTribe-Infecting Virus Gold Sarcophagus, D.D. Capsule, and A Cat of Ill Omen have here been disregarded. A card does not need to be searchable to be banworthy. it's not a game-ender [though it does set them up]' date='[/quote'] It destroys the opponent's entire field and swings for 2800 damage (more than 1/3 of the starting Life Points), and does so in exchange for fulfilling a laughably easy summoning condition and paying an equally laughable cost. That's close enough to being a game-ender, and can certainly end the game late-game, especially if it lets you get a cheap shot in with even one other monster of decent ATK. Oh, and for your convenience, these guys aren't game-enders either: Call of the HauntedChange of HeartChaos SorcererConfiscationCyber JarDark HoleDelinquent DuoDestiny Hero - Disk CommanderFiber JarGraceful CharityHarpie's Feather DusterImperial OrderLast WillMirage of NightmarePainful Choice (could be seen as a game-ender now with Jinzo - Returner and Wulf available, but is easily banworthy even disregarding this use)Pot of GreedRaigekiRing of Destruction (can end the game through damage, but will rarely inflict significantly more damage than DAD's direct attack, and since he's not considered a game-ender, it stays on this list)Sinister SerpentSixth SenseSnatch StealThe Forceful SentryThousand-Eyes RestrictTime SealTribe-Infecting VirusTsukuyomiVictory Dragon (ends the match, but can only ever end the game if the game was already over anyhow)Witch of the Black Forest Something tells me that Limiting all of these guys would be a bad thing. and it's not completely unstoppable. A card is only completely unstoppable if one of the following is true: 1) That card is part of an easy FTK.2) That card is called "Spiritualism". Common sense shows that a card can be banworthy without fulfilling either of these conditions. You see' date=' the difference is that the cards listed there have other properties then a big "I hit for 2800 and kill your s***". Not to mention that Black Luster Soldier hit's harder, Chaos Emperor clears more AND does burn, Yata-Garasu makes it IMPOSSIBLE to win, Tribe-Infecting basically IS Raigeki against common fields, Raigeki kills WAY more at once, FOR FREE, Pot of Greed and Graceful are generic, restrictionless filtering that either combo mad or give you something for nothing, etc. Dark Armed CAN'T win a game late-game unless you're lucky enough to have a "Late game" with only three Darks in the Graveyard. f***, lots of cards can be game-enders if you want to say "At such and such point in the game". It IS powerful and has a fair summoning condition. Its summoning condition is a joke' date=' and its level of power is obscene. It doesn't help that it promotes Luck over Skill by providing easy wins to whoever happens to draw it.[/quote'] Oh, you mean like Crush Card? Yes. Crush Card should be banned. Heavy Storm at the right time? Category A. Exodia? Should be at 0. A Caius' date=' for Christ sake? [/quote'] A "randomly topdecked" Caius does not promote luck over skill. It requires existing field setup and does not even come close to providing an easy victory to whoever happens to draw it. Also' date=' I DID say it was powerful. I don't know why you corrected that with the same thing.[/quote'] Degree emphasis. It's summoning condition isn't a joke' date=' though. Inexpensive yes, laughable no. [/quote'] It's not as laughable as, say, a Chaos monster, but it's not difficult by any means. If you actually examine TeleDAD' date=' Malicious is the problem. summoning 3+ Synchros in a turn wouldn't be possible without it, and the deck couldn't OTK the way it does.[/quote'] You have made the critical mistake of examining the meta instead of the cards themselves. If you want to try to play that game, then you need to examine it with every banned card in mind as well. No card can be examined without doing one of two things:A. Looking at the meta. A card can easily be examined without looking at the meta. Only a fool is unable to analyze cards without forcing players to spend months using them and seeing what cards do best; intelligent players can look at the cards themselves. The meta is also unable to provide analysis of many cards, mainly because Konami is just that bad at making banlists; banworthy cards get overshadowed by other banworthy cards, while perfectly balanced cards take hits because they happen to work well with banworthy cards. Treeborn Frog is a good example: Raiza's use with it made bad players think Raiza was the problem, and its inability to compete with the even-more-overpowered cards used today stop the meta from reflecting Treeborn's banworthiness. The meta also confounds different problems together. Maybe something is wrong in Tele-DAD, but which card - or cards - is it? Dark Armed Dragon? Destiny Hero - Malicious? Emergency Teleport? Mystic Tomato? Allure of Darkness? Dark Grepher? It is impossible to tell until you critically evaluate the cards themselves - something that you should have been doing from the start. B. Looking at EVERY card for comparison. If you're looking at EVERY card' date=' then Dark Armed is ESPECIALLY unworthy of banning. [/quote'] A card can be less banworthy than another banworthy card and yet still be banworthy. Chaos Sorcerer is less broken than Black Luster Soldier - Envoy of the End, but that doesn't mean that he shouldn't be banned. A Normal Spell whose full text is "Draw 1 card" is banworthy, even though it's obviously inferior to Pot of Greed. And Dark Armed Dragon is banworthy even if it is not the single most broken card in its deck. If you're looking at the meta' date=' taking away Dark Armed from TeleDAD would still let them OTK with 3-5 Synchro monsters a turn. It's icing on the cake, not the cake.[/quote'] Fortunately, nothing is preventing us from dealing with several cards at once. Sure, let's deal with Malicious. But while we're at it, why not simultaneously deal with the other half-dozen problem cards that Tele-DAD happens to use? Know your place' date=' hold your tongue, and never question my logic again.[/quote'] You are promoting the logical fallacy of ipse-dixitism - something which this forum is too fond of using even with my constant discouragement. Your constant references to your participations in tournaments employ the fallacy of appeal to authority. Neither of these are even remotely helpful to the users of this forum, no matter how big they may make you feel. You are also discouraging debate and discussion - the antithesis of logical argument. If your goal here is to be even remotely helpful in terms of promoting logical and rational thought - you know, the only thing actually worth promoting - then your efforts are, as Pika already noted, counterproductive. On the other hand, if your goal was to make yourself feel like a big guy on the internet, then congratulations, you're the man, champ. Link to comment Share on other sites More sharing options...
Azure Posted December 12, 2008 Author Report Share Posted December 12, 2008 Dude do you know anything about this meta' date=' its the main card of one of the best decks ever to come down the pipes into TCG... if it's not worth buying to you, quit now or get more money![/quote'] I do think it is worth buying it is the best card in the meta. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted December 12, 2008 Report Share Posted December 12, 2008 Dude do you know anything about this meta' date=' its the main card of one of the best decks ever to come down the pipes into TCG... if it's not worth buying to you, quit now or get more money![/quote'] I do think it is worth buying it is the best card in the meta. Yeah, but then what happens when DAD gets banned? Link to comment Share on other sites More sharing options...
Lemniscate Posted December 12, 2008 Report Share Posted December 12, 2008 Dude do you know anything about this meta' date=' its the main card of one of the best decks ever to come down the pipes into TCG... if it's not worth buying to you, quit now or get more money![/quote'] I do think it is worth buying it is the best card in the meta. Yeah, but then what happens when DAD gets banned? Why should it be banned? It is only so strong because the cards around it make it easy for DAD to hit the field. Limit or ban Malicious and Tele, and you've just solved the problem!!! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 Have you been reading this thread at all, Me Name is Evil? Link to comment Share on other sites More sharing options...
Lemniscate Posted December 12, 2008 Report Share Posted December 12, 2008 yes. Link to comment Share on other sites More sharing options...
werewolfjedi Posted December 12, 2008 Report Share Posted December 12, 2008 the thing about DAD is that it is easy to use, and could be spashed into any deck that uses at least 3-5 dark monsters. spashabilty on such a powerful card is a BAD thing. and I do agree with the point about the tele-DAD deck itself, on the mali +e tele combo to have multiple whites on the field, that is not the point of the disscussion. GB was the best deck before Tele-DAD because of the fact we have a large number of cards in the game not even meant only for them that save monsters from battle death, which allows them to keep on rolling. tele-DAD beats that just by being fast, like an OTK. but it is able to repeatedly do so. that is the problem with the deck really. the meta needs to slow down, and the way to do that is to slow down the best deck. If we can't do that in a duel, it has to be done by bans. that is what this comes down to I think. Link to comment Share on other sites More sharing options...
Azure Posted December 12, 2008 Author Report Share Posted December 12, 2008 the thing about DAD is that it is easy to use' date=' and could be spashed into any deck that uses at least 3-5 dark monsters. spashabilty on such a powerful card is a BAD thing. and I do agree with the point about the tele-DAD deck itself, on the mali +e tele combo to have multiple whites on the field, that is not the point of the disscussion. GB was the best deck before Tele-DAD because of the fact we have a large number of cards in the game not even meant only for them that save monsters from battle death, which allows them to keep on rolling. tele-DAD beats that just by being fast, like an OTK. but it is able to repeatedly do so. that is the problem with the deck really. the meta needs to slow down, and the way to do that is to slow down the best deck. If we can't do that in a duel, it has to be done by bans. that is what this comes down to I think.[/quote'] The meta doesn't have to be slowed down. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted December 12, 2008 Report Share Posted December 12, 2008 Ultimate Destiny, give us reasons or your point is invalid. Have you even seen how fast the Meta is, and how quickly people lose? Link to comment Share on other sites More sharing options...
Azure Posted December 12, 2008 Author Report Share Posted December 12, 2008 Ultimate Destiny' date=' give us reasons or your point is invalid. Have you even seen how fast the Meta is, and how quickly people lose?[/quote'] OK the reason for not slowing down the meta is that if we do then any old deck will be a good one, a good deck today needs real work and that is what makes tournament play so fun! Link to comment Share on other sites More sharing options...
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