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|Fatal Treasures| 12 Cards - Alloy Knight Archetype - (Rock Based)


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-Fatal Treasures-

 

[align=center]Hello hello!

This is a small set that I am proud of which I like to call Fatal Treasures.

The names derive from jewels, gems, and things of that matter.

I was inspired to make them when I was looking through the Elemental Hero and Neo Spacian sets on Yu Gi Oh Wikia.

I wasn't very fond of the effects so much, but I loved there art and wanted to make a custom card for them.

But since E-Heros and Neo Spacian cards are done all the time, I didn't really like making them.

I am also quite fond of the Invincible Fortress Structure Deck (Rock structure Deck).

So I combined these two things with some of my own spice mixed in and I came up with these guys![/align]

 

[align=center][spoiler=[u]Credits[/u]]Art: Father Wolf (See his Thread in Showcase Section for more info.) + DeBaser 2020 at Deviant Art.com

 

Booster Pack: Coming Soon!

 

Holos: ♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥

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[align=center]Feel free to fix the cards and the ocg as long as you back up your reasons when you say things like "overpowered" and such. I believe 1 or 2 are a bit unbalanced but it takes to much effort to go back and edit them. And now for the part people actually care about. The Cards.[spoiler=Note]Please do not ask things like, HOW DID YOU MAKE THEM HOLOGRAPHIC?!? or WHERE YOU GET PICS FROM!?!or worse WHERE ARE PIC CREDIT?!? REPORTED! Because we can't go around offending people now can we? Not on the internet...[/sarcasm]

 

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[align=center][spoiler=EN001:Alloy Knight Topaz]

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This card is treated as an Effect Monster while face-up on the field or in the Graveyard. When this card destroys a monster by battle, place 1 Gem Counter (Max 4) on this card. When this card is Normal Summoned by the effect of "Genesis Jewel" the following effect is activated:

- Tribute this card to increase your Life Points by 600 for each Gem Counter on this card.

 

 

 

 

[spoiler=EN002: Alloy Knight Platinum]

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. When this card is Normal Summoned by the effect of "Genesis Jewel", this card is treated as an Effect Monster with the following effect:

∙ When this card attacks a Monster, increase this card's ATK by 600 during the Damage Step only.

 

 

 

[spoiler=EN003: Alloy Knight Ruby]

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. When this card is Normal Summoned by the Effect of "Genesis Jewel" it is treated as an Effect Monster with the following effect:

∙ When this card is sent from the field to the Graveyard by battle or by your opponent's card effect, you can search your Deck for 1 "Genesis Jewel" and place it in your hand.

 

 

 

[spoiler=EN004: Alloy Knight Sapphire]

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. When this card is Normal Summoned by the effect of "Genesis Jewel" it is treated as an Effect Monster with the following effect:

∙ Draw 1 card for each "Alloy Knight" you control.

 

 

 

[spoiler=EN005: Alloy Knight Cobalt]

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. When this card is Normal Summoned by the Effect of "Genesis Jewel", it is treated as an Effect Monster with the following effect:

∙ When this card inflicts Battle Damage to your opponent's Life Points, you can destroy 1 Spell Card on your opponent's side of the field.

 

 

 

[spoiler=EN006: Alloy Crusader Ruby]

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This card cannot be Special Summoned. This card can only be Fusion Summoned by Sending 1 "Alloy Knight Ruby" and 1 "Genesis Jewel" to the Graveyard(You do not use "Polymerization"). Once per turn, you pay 1000 Life Points to select 1 Rock Type monster you control (Excluding this card). The selected monster is unaffected by the effects of an Effect monster that the selected monster designates as an attack target. Negate the Effects of Effect Monsters destroyed by the selected monster. The selected monster is destroyed during your End Phase.

 

 

 

[spoiler=EN007: Alloy Crusader Topaz]

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∙This card cannot be Special Summoned. This card can only be Fusion Summoned by Sending 1 "Alloy Knight Topaz" and 1 "Genesis Jewel" to the Graveyard(You do not use "Polymerization"). If there are no Spell or Trap Cards on your side of the field (excluding "Genesis Jewel") you can return any number of cards your opponent controls to the owner's Deck. The Deck(s) is then Shuffled.

 

 

 

[spoiler=EN008: Alloy Knight Jade]

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. When this card is Normal Summoned by the effect of "Genesis Jewel" this card is treated as an Effect Monster with the following effect:

∙ Once per turn, you can Special Summon 1 "Alloy Knight" from your Graveyard. As long as this card remains face up on the field, your opponent can only select this card as an attack target.

 

 

 

[spoiler=EN009: Grand Genesis Knight]

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1 Alloy Knight + 1 Alloy Knight + 1 Alloy Knight

This card cannot be Special Summoned. This can only be Fusion Summoned by removing the above Fusion Material Cards to the Graveyard. As long as this card remains face up on the field, you can activate the effects of Alloy Knight monsters you control. When this card is selected as a target by your opponent's Card Effect, you can Remove 1 Alloy Knight or 1 Alloy Crusader to negate the effect and destroy the opponent's card.

 

 

 

[spoiler=EN010: Alloy Knight Chrome]

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This card cannot be destroyed as a result of battle (Damage Calculation is applied normally). This card gains the effect of 1 Alloy Knight or 1 Alloy Crusader you control.

 

 

 

[spoiler=EN011: Reflect Gem]

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This card can only be activated when 1 face up Alloy Knight is selected as an attack target. Halve the original ATK of the attacking monster during Damage Calculation only. If the attacked monster was destroyed as a result of battle by the attacking monster, the attacking monster is destroyed.

 

 

 

[spoiler=EN012: Genesis Jewel]

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Once per turn, you can additionally Normal Summon 1 face up "Alloy Knight". When this card is sent to the Graveyard by the effect of 1 Alloy Crusader or by the effect of 1 "Grand Genesis Knight" this card is returned your Deck instead. The Deck is then Shuffled.

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Chrome + Saphire = OH SNAP!

 

Also' date=' Saphire's effect should be like "once per turn" or something. Because according to how it is, Its like an auto-Exodia o_o

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Its fine as it is.When hes normal summoned by the jewel, you draw for every alloy knight. Thx for the other comments though

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  • 1 month later...

the card follow a good concept, and i like it. however, you shouldn't have made them gemini, since gemini's need to be summoned twice to have an effect.

 

the card are missing some details, but you can work on that.

 

i'm hoping to see more cards. perhaps you can add a card that adds them to your hand from the deck?

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