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Humongous Mechs are awesome.


CrabHelmet

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Pity they're too humongous to fit on one card.

 

[spoiler=Giant Mecha Arms]Giant Mecha Arm - Lance M

[EARTH/Machine/3/1700/100]

The arm of an oversized robot, it wields a large lance used to skewer foes.

 

Giant Mecha Arm - Safeguard E

[EARTH/Machine/3/600/2000]

The arm of an oversized robot, it is heavily armored and designed to withstand strong attacks.

 

Giant Mecha Arm - Energy Deflector

[EARTH/Machine/Effect/3/600/1800]

This card cannot be targeted by your opponent's Spell Cards. While this card is equipped to a "Giant Mecha Base" monster, the equipped monster cannot be targeted by your opponent's Spell and Trap Cards.

 

Giant Mecha Arm - Metal Gardna

[EARTH/Machine/Effect/3/1000/1500]

This card cannot be destroyed as a result of battle with a DARK monster. While this card is equipped to a "Giant Mecha Base" monster, the equipped monster cannot be destroyed by a card effect.

 

Giant Mecha Arm - Battle Shield

[EARTH/Machine/Effect/3/550/1900]

Any Battle Damage you receive from a battle involving this card is reduced to zero. While this card is equipped to a "Giant Mecha Base" monster, the equipped monster cannot be destroyed as a result of battle.

 

Giant Mecha Arm - Energy Sword

[LIGHT/Machine/Effect/3/1300/600]

While you control another "Giant Mecha" monster, this card gains 400 ATK. While this card is equipped to a "Giant Mecha Base" monster, the equipped monster gains 700 ATK.

 

Giant Mecha Arm - Piercing Drill

[FIRE/Machine/Effect/3/1100/600]

This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. While this card is equipped to a "Giant Mecha Base" monster, when the monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

Giant Mecha Arm - Obliterating Cannon

[DARK/Machine/Effect/3/1700/0]

While this card is equipped to a "Giant Mecha Base" monster, negate the effects of Effect Monsters destroyed by battle with the equipped monster.

 

 

[spoiler=Giant Mecha Heads]Giant Mecha Head - Hemon C

[EARTH/Machine/Effect/3/1400/1400]

The head of an oversized robot, built for stability and balance.

 

Giant Mecha Head - Repair Unit

[LIGHT/Machine/Effect/3/0/1600]

During your Standby Phase, if you control no cards and your Graveyard contains no monsters other than "Giant Mecha" monsters, you may add this card in your graveyard to your hand. This card cannot be sent from your hand to the graveyard. Once per turn, during your Standby Phase, while this card is equipped to a "Giant Mecha Base" monster, you may select one "Giant Mecha Arm" monster in your Graveyard and equip it to the equipped monster as an Equip Spell Card.

 

Giant Mecha Head - Vision Helm

[LIGHT/Machine/Effect/3/1000/1000]

When this card is Normal Summoned, flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Once per turn, while this card is equipped to a "Giant Mecha Base" monster, you may activate one of the following effects:

* Look at the top card of both players' decks.

* Look at your opponent's hand.

* Look at all face-down cards your opponent controls.

 

Giant Mecha Head - Doom Visor

[DARK/Machine/Effect/3/800/800]

The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points. While this card is equipped to a "Giant Mecha Base" monster, you may discard one card from your hand to destroy one face-up card on the field.

 

Giant Mecha Head - Union Generator

[EARTH/Machine/Effect/3/1200/0]

Once per turn, increase your Life Points by 400 for every Equip Spell Card you control. While this card is equipped to a "Giant Mecha Base" monster, the equipped monster gains 250 ATK and DEF for every "Giant Mecha" card equipped to it as an Equip Spell Card.

 

Giant Mecha Head - Superconductor

[LIGHT/Machine/Effect/3/800/700]

This monster can attack twice during the same Battle Phase. A "Giant Mecha Base" monster equipped with this card loses 300 ATK, but can attack twice during the same Battle Phase.

 

 

[spoiler=Giant Mecha Pilots]Giant Mecha Pilot - Xathrus H

[EARTH/Warrior/4/1900/1600]

The pilot of an oversized robot, he has spent years training for battle.

 

Giant Mecha Pilot - Zemone

[EARTH/Warrior/Effect/4/1700/1200]

When a "Giant Mecha Base" monster equipped with this card is removed from the field, Special Summon this card.

 

Giant Mecha Pilot - Diomedes

[FIRE/Warrior/Effect/4/700/1000]

When this card is Summoned, you may Special Summon one "Giant Mecha Arm" or "Giant Mecha Helm" monster from your hand. Once per turn, while this card is equipped to a "Giant Mecha Base" monster, you may select one "Giant Mecha" card equipped to it as an Equip Spell Card and Special Summon it.

 

Giant Mecha Pilot - Hekator

[EARTH/Warrior/Effect/4/1400/1200]

Once per turn, while this card is equipped to a "Giant Mecha Base" monster, you may discard one card from your hand to select one "Giant Mecha Arm" or "Giant Mecha Head" monster in your graveyard and equip it to the equipped monster as an Equip Spell Card.

 

Giant Mecha Pilot - Drakime

[DARK/Warrior/Effect/4/100/2000]

While a "Giant Mecha Base" monster equipped with this card is destroyed as a result of battle, remove the monster that destroyed it from play and inflict damage to your opponent's Life Points equal to the ATK of the removed monster.

 

Giant Mecha Pilot - Resolte

[EARTH/Warrior/Effect/4/1800/900]

Control of this card cannot switch. While this card is equipped to a "Giant Mecha Base" monster, your opponent cannot change the Battle Positions of monsters on the field, and your opponent's card effects that change the Battle Positions of monsters on the field are negated.

 

 

[spoiler=Giant Mecha Bases]Giant Mecha Base - Wingdam

[WIND/Machine/Effect/4/1500/300]

You may select 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster you control and equip it to this card as an Equip Spell Card. Once per turn, you may negate the effect of a card that would destroy one Equip Spell Card you control. This card gains 150 ATK for each Equip Spell Card with which it is equipped. (This card cannot be equipped with 2 Equip Spell Cards of the same name. This card cannot be equipped with more than 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters.)

 

Giant Mecha Base - Walldam

[EARTH/Machine/Effect/4/500/2000]

When this card is Normal Summoned, you may change it to face-up Defense Position. You may select 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster you control or in your hand and equip it to this card as an Equip Spell Card. Once per turn, when this card would be destroyed, it is not destroyed. This card gains 100 DEF for each Equip Spell Card with which it is equipped. (This card cannot be equipped with 2 Equip Spell Cards of the same name. This card cannot be equipped with more than 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters.)

 

Giant Mecha Base - Beatdam

[EARTH/Machine/Effect/4/2000/0]

You may select 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster you control and equip it to this card as an Equip Spell Card. When this card is Normal Summoned, you may Special Summon 1 "Giant Mecha Pilot" monster from your hand. This card cannot attack unless it is equipped with a "Giant Mecha Pilot" monster as an Equip Spell Card. This card gains 100 ATK for each Equip Spell Card with which it is equipped. (This card cannot be equipped with 2 Equip Spell Cards of the same name. This card cannot be equipped with more than 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters.)

 

Giant Mecha Base - Multidam

[EARTH/Machine/Effect/4/550/0]

You may select 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster you control and equip it to this card as an Equip Spell Card. This card can attack a number of times during the same Battle Phase equal to the number of "Giant Mecha Pilot", "Giant Mecha Head", and "Giant Mecha Arm" monsters equipped to it as Equip Spell Cards. This card gains 100 ATK for each Equip Spell Card with which it is equipped. (This card cannot be equipped with 2 Equip Spell Cards of the same name. This card cannot be equipped with more than 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters.)

 

Giant Mecha Base - Strikedam

[WATER/Machine/Effect/4/1500/0]

You may select 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster you control and equip it to this card as an Equip Spell Card. This card gains 300 ATK for each Equip Spell Card with which it is equipped. Once per turn, while this card is equipped with at least 1 "Giant Mecha Arm" or "Giant Mecha Helm" monster as an Equip Spell Card, you may change the battle position of 1 face-up monster on the field. (This card cannot be equipped with 2 Equip Spell Cards of the same name. This card cannot be equipped with more than 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters.)

 

Giant Mecha Base - Scrapdam

[DARK/Machine/Effect/4/500/0]

When this card is Normal Summoned, you may select up to 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters from your graveyard and equip them to this card as Equip Spell Cards. You may select 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster you control and equip it to this card as an Equip Spell Card. (This card cannot be equipped with 2 Equip Spell Cards of the same name. This card cannot be equipped with more than 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters.)

 

Giant Mecha Base - Chimechatech

[DARK/Machine/Effect/6/2000/0]

When this card, is Tribute Summoned, you may select up to 5 "Giant Mecha Arm" monsters that have been removed from play and equip them to this card as Equip Spell Cards. You may select 1 "Giant Mecha Arm" monster you control and equip it to this card as an Equip Spell Card. This card gains 150 ATK for each Equip Spell Card with which it is equipped. (This card cannot be equipped with 2 Equip Spell Cards of the same name. This card cannot be equipped with "Giant Mecha Pilot" or "Giant Mecha Head" monsters.)

 

Giant Mecha Base - Kingdam

[DARK/Machine/Effect/8/2100/2400]

When this card is Tribute Summoned, you may select up to 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters from your hand, field, and graveyard, and equip them to this card as Equip Spell Cards. This card gains 350 ATK and DEF for each Equip Spell Card with which it is equipped. You may select 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster you control and equip it to this card as an Equip Spell Card. (This card cannot be equipped with 2 Equip Spell Cards of the same name. This card cannot be equipped with more than 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters.)

 

Giant Mecha Base - Exodam A

[EARTH/Machine/Effect/4/0/0]

You may select 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster you control and equip it to this card as an Equip Spell Card. When this card is equipped with "Giant Mecha Arm - Lance M", "Giant Mecha Arm - Safeguard E", "Giant Mecha Head - Hemon C", and "Giant Mecha Pilot - Xathrus H", it gains 4000 ATK and DEF, along with the following effects:

* This card and all cards with which it is equipped cannot be removed from the field by a card effect.

* During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

* When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher.

* You may send one card from your hand to the graveyard to remove up to two cards on the field from play.

(This card cannot be equipped with 2 Equip Spell Cards of the same name. This card cannot be equipped with more than 1 "Giant Mecha Pilot", 1 "Giant Mecha Head", and 2 "Giant Mecha Arm" monsters.)

 

 

[spoiler=Support]Mecha Workshop

[Field Spell Card]

All "Giant Mecha Pilot", "Giant Mecha Head", and "Giant Mecha Arm" monsters gain 300 ATK and DEF. All "Giant Mecha Base" monsters gain 200 ATK and DEF for each "Giant Mecha" monster with which they are equipped. Once per turn, you may Special Summon 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster from your hand. The monster Special Summoned by this effect cannot declare an attack. When this card is destroyed, Special Summon 1 "Giant Mecha Head" or "Giant Mecha Arm" from your Graveyard.

 

Mechanic

[Normal Spell Card]

Special Summon 1 "Giant Mecha Pilot", "Giant Mecha Head", or "Giant Mecha Arm" monster from your Graveyard. It cannot declare an attack and cannot be used as a Synchro Material Monster.

 

Mech Union

[Quick-Play Spell Card]

Select 1 "Giant Mecha Base" monster you control. Until the end of this turn, its original ATK is halved, and it gains ATK equal to half the combined ATK of all "Giant Mecha Pilot", "Giant Mecha Head", and "Giant Mecha Arm" monsters with which it is equipped.

 

Deconstruction

[Quick-Play Spell Card]

Select 1 "Giant Mecha Base" monster you control. Special Summon all "Giant Mecha Pilot", "Giant Mecha Head", and "Giant Mecha Arm" monsters with which it is equipped.

 

Arming Armor

[Normal Trap Card]

Select up to 2 of the following cards from your deck and equip them to a face-up "Giant Mecha Base" monster you control: "Giant Mecha Arm - Safeguard E", "Giant Mecha Arm - Energy Deflector", "Giant Mecha Arm - Metal Gardna", and "Giant Mecha Arm - Battle Shield". When the selected cards are removed from the field, they are removed from play. Increase the DEF of all face-up "Giant Mecha Base" monsters you control by 1000.

 

Full Mecha Alchemist

[Normal Trap Card]

Destroy 1 "Giant Mecha Base" monster you control, and inflict damage to your opponent's Life Points equal to the number of "Giant Mecha" monsters equipped to the destroyed monster as Equip Spell Cards x 1000.

 

Full Mecha Panic

[Normal Trap Card]

Select 1 "Giant Mecha Base" monster you control that is equipped with at least 2 Equip Spell Cards. Destroy a number of cards on the field up to the number of "Giant Mecha Arm" and "Giant Mecha Head" monsters equipped to the selected monster as Equip Spell Cards.

 

 

 

 

The idea here is that you start with a Giant Mecha Base, which consists of basics like the mech's legs and cockpit, and then attach arms and a head to the mech. Oh, and you give it a pilot too, although most of them can function without pilots for some reason.

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What? No Fusions or Synchros? XP

 

Those are improper, imperfect unions. Plus, as I said, these mechs are too huge to fit into only one card. They need five or six cards each.

 

Looking back, I did a terrible job of making these cards playable. Edits will be made, and support will be added.

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i really like the idea of this,but the vanilla parts are very bad

it is also very hard to survive if you cannot get them together in time since they are weak and easy to destroy on their own.

Batteryman AAA,there are 29 monsters but there is no rule saying good decks based around a archetype has to use every single card in it.

Take LS or Gladiator Beasts for example:

no Gladiators Return,field spell,Equips,Torax,Octavis,Alexander,Spartacus,and Gaiodiaz

No Vanquishing Light,field spell,and some more i am too lazy to name

 

EDIT:didn't notice the Exodam parts spell "MECHA" and lol at the full mecha alchemist

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