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[spoiler=Binds of Eternity]

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Place 1 "Chain Token" (Plant-Type/DARK/1 Star/ATK 0/DEF 0) in Defense Position in all unoccupied Monster Card Zones. "Chain Tokens" cannot be used to Tribute or Synchro Summon. As long as this card remains on the field, monsters cannot be destroyed by battle.

 

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This card can only be activated when your opponent controls 3 or more face-up monsters. Destroy the monster with the lowest ATK, and switch the remaining monsters into Defense Position. As long as this card remains on the field, monsters cannot change Battle Position. During each of your End Phases, increase both players' Live Points by 500.

 

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This card is also treated as a Dragon-Type. Once per turn, you can pay 500 Life Points to select 1 Set Spell or Trap Card. As long as this card remains face-up on the field, the selected Trap or Spell Card cannot be activated.

 

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When this card is Summoned, select 2 Monster Card Zones. As long as this card remains face-up on the field, monsters occupying the selected Monster Card Zones cannot change Battle Positions or declare attacks. When this card is destroyed, shuffle it back into your Deck.

 

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[spoiler= My Cards]

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[spoiler=Effecct] This card is also treated as a Winged-Beast-Type

monster. This card cannot attack your Opponents Life Points. If this

card destroys a face-down monster, this card can attack once again. If

this card destroys a face-up monster then this card cannot attack

during your next Battle Phase.

 

 

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[spoiler=Effect] This card can only be activated when "Nightmare Falco

Knight" is face-up on your field. Pay 500 Life Points to flip all

face-up monsters on your opponent's field into face-down defense

position. If "Nightmare Falco Knight" is targetted by a Spell or Trap

card while this card is in your Graveyard, you can remove this card

from play to negate the activation of the card and destroy it.

 

 

 

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[spoiler=Effect]This card cannot be Special Summoned from the

Graveyard. When this card is Normal Summoned you can place 1 Nightmare

Counter on each face-down Spell and Trap Card on your side of the

field. Increase this card's ATK by 200 for every Nightmare Counter on

the field. Decrease this cards DEF by 200 for every Nightmare Counter

on the field. When this card is destroyed as a result of battle,

destroy all face-down Spell and Trap Cards that have a Nightmare

Counter on them. Your opponent must then discard the top card from

their Deck for each Spell and Trap Card destroyed by this card's

effect.

 

 

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[spoiler=Effect]You can only activate this card while "Nightmare

Golem" is face-up on your field. Pay 500 Life Points and select up to

3 cards in your opponent's Graveyard. Add the selected cards to your

hand. The selected cards must be played within 5 turns of activating

this card. If they are not then remove all cards, selected by this

effect, from play.

 

 

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[spoiler=[b]Time Freeze[/b]]You must discard 1 Spell Card, 1 Trap Card, and 1 Monster Card from your hand to activate this card. If your opponent declares an attack or activates a Spell or Trap Card, you can pay 500 Life Points to negate the attack or the effect of the Spell or Trap Card and remove it from play. During your 3rd End Phase after this effect's activation, activate the following effect based on the type of card removed from play:

-Monster Card: Return the card to it's original position.

-Spell or Trap Card: Return the card to the owner's hand.

If your Life Points become 1000 or less by this card's effect, destroy this card.

 

[spoiler=[b]Spirit of a Fallen Hero[/b]]This card can only be activated if there is a monster in your Graveyard and your opponent declares an attack. Select 1 monster in your Graveyard. This card is treated as a monster (Warrior-Type/EARTH/Level ?/ATK ?/DEF ?). This card's level, ATK and DEF are equal to half the level, ATK, and DEF of the selected monster. Place this card in your Monster Card Zone in the same column as the attacking monster. If this is the only card in your Monster Card Zone, your opponent must attack you directly. As long as this card remains in the Monster Card Zone in the same column as the attacking monster, all Battle Damage inflicted to your Life Points from direct attacks is halved.

 

[spoiler=[b]Heilagur Guardian[/b]]1 LIGHT Tuner + 1 or more non-Tuner EARTH monsters

This card cannot be Summoned except by Synchro Summon. This card's Attribute is also treated as EARTH. If this card is selected as an attack target by a non-Warrior-Type monster your opponent controls, you can send the top card of your Deck to the Graveyard to negate the attack and change the attacking monster to Defense Position. This effect can only be used once per turn. Each time you use this effect, place 1 Holy Guard Counter on this card (max. 3). Activate the following effect based on the number of Holy Guard Counters on this card:

-1: Skip your Draw Phase. Select 1 card from your Deck and add it to your hand.

-2: This card cannot be selected as an attack target by LIGHT monsters your opponent controls.

-3: This card is unaffected by the effects of Monster Cards your opponent controls.

If this card is targeted by the effect of a Spell or Trap Card your opponent controls, you can remove 1 Holy Guard Counter from this card to negate the activation of the Spell or Trap Card and destroy it. If you use this effect, change the Battle Position of this card. If this card was changed to Attack Position by this effect, downgrade this card by 1 Level.

 

[spoiler=[b]Lenken Vastane[/b]]This card can only be activated if there are no monsters on your field while your Life Points are 1000 or less and there are 2 or more monsters on your opponent's field while your opponent's Life Points are 4000 or more. Flip a coin 3 times. Activate the following effect based on the number of heads:

-0: Destroy this card.

-1: Your opponent must skip his/her next Battle Phase.

-2: Summon 1 Level 3 or lower monster from your hand, Deck, or Graveyard in Attack Position. You can attack your opponent directly with the Summoned monster during your next Battle Phase.

-3: Take control of 2 monsters on your opponent's field. Increase the ATK and DEF of both monsters by 500.

If the following effect you activated was negated by a card effect controlled by your opponent, you can roll 1 6-sided die. Activate the following effect based on the result:

-1, 3, 5: Destroy this card. Your Life Points become halved.

-2, 4, 6: Negate the card effect controlled by your opponent that designates this card and destroy it. Your Life Points become doubled.

 

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Aximil : 7.37 + ....

Yoshighoan will judge your OCG soon.

 

I just looked at the other entries. There's no way I'm going to win. But' date=' at least they'll get more points.

[/quote']

 

if Gohan rates 10, you have a high chance ;)

EDIT: You gotz 8.80

 

So, where am I on the rankings for winning?

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Here are my cards:

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Once per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a lower Level then this card. If you activate this effect this card is returned to its original Level and ATK.When this card is selected as an attack target by your opponent's monster, Special Summon 1 Warrior-Type monster from your hand or Graveyard whose Level is equal to or lower than the attacking monster, and switch the attack to that monster.

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This card can only be Summoned by Tributing 2 "Elemental hero" monster you control. If a "Elemental hero" monster you control (except this card) is selected as an attack target or is targeted by a card effect controlled by your opponent, you can pay Life Points equal to the number of cards in your hand x 100 and roll a 6-sided die. If the result is an odd number, change the target to this card. If the result is an even number, change the targeted monster's Battle Position.

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