Skarlet Posted January 17, 2009 Report Share Posted January 17, 2009 Thats right Twilight Merchent (turbo) this deck is probably an apualing failure, I'm yet to test it... I want to change the spell line up to somthing a little more fast-paced, but I dont want to loose out on removal, which is pivital, and the ability to control my merchants is also such, suggestions? I also think I could possibly run DaD, but I'm not 100% on that. Monsters: 27Celestia, Lightsworn AngelEhren, Lightsworn MonkGorz the Emissary of DarknessJudgment Dragon x2Lumina, Lightsworn SummonerLyla, Lightsworn Sorceress x2Magical Merchant x3Mezuki x3Night AssailantPlaguespreader Zombie x3Ryko, Lightsworn Hunter x2Ryu Kokki x3 (techs against warriors and spellcasters. and contributes serious power through mezuki)Wulf, Lightsworn Beast x3 (assuming he gets summoned by Merchent dumping) Spells: 13 Book of TaiyouCharge of the Light Brigade x3Giant TrunadeHeavy StormLightning VortexMonster RebornMonster ReincarnationSolar Recharge x3The Shallow Grave (Extra Deck) Arms Aid x2Black Rose DragonGoyo Guardian x3Red Dragon Archfiend x3Revived King Ha Des x3Stardust Dragon x3 (Side Deck) Generic Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted January 17, 2009 Report Share Posted January 17, 2009 I dont see this working. Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 I see it as worth testing, It's OTKapable, I mean I can potentialy remove mezuki's for kokki's summon wulves and possibly JD, plus with milled Plaguespreaders, I can synch up a storm, though there are only a few situations where I would. I'll share my results ASAP Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 as jd said i dont see this working either... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 Yeah, point taken, any particular reasons, the idea it's self, or a part of the deck? Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 one big problem is 31/9 the choice of running magical merchant and things of that nature over the superior cotlb and solar recharge is definitely a bad choice... amongst other things... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 okay well merchent I simply found quicker, and the 31/9 ratio is merchent, milling down a huge amount, potentialy swarming wulves, ect... then finaly stoping on that much needed peice of removal, all the same Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 oh wait ive got the wrong effect for mechant... i would still like to see cotlb and recharge in here though... they would speed up the deck considerably and give you an out if your merchant is destroyed while face down (which is very likely) Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 oh wait ive got the wrong effect for mechant... i would still like to see cotlb and recharge in here though... they would speed up the deck considerably and give you an out if your merchant is destroyed while face down (which is very likely) good point, now heres a question, More Taiyou? Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 no...well actually i would neg book of moon if you wanted to do that... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 okay, so on to your suggestions maybe -1 ryko-1 celestia +1 cotlb+1 recharge Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 in the end i really dont see pot of generosity helping all that much... i would neg it, the shallow grave and a few monsters for the charges and what not...now that i think about it book of taiyou will probably be pointless by the time you get it... if anything you need a way to search out magical merchant... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 okay then, how does somthing like - Pot of Gen- [the above suggestion]- Shallow- Ehren for + 3 recharge+ 3 CotLB? sound Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 i dont like malicious in this either as he will probably be pointless after the first merchant goes off...i would drop a monk and throw in another lumina... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 okay so maybe -3 Mal- pot- ehren- ryko- book of moon (I doubt I'll need it) +3 CotLB+3 recharge Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 im going to make a zombie variant of this... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 enjoy, remember mezuki loves you in somthing like that (obviously Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 as i was building i found that there needs to be a reliable way to get merchant to your hand quickly (norleras otk variant) and due to the lack of draw due to the small amount of spells played it will be very hard to get him into your hand... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 as i was building i found that there needs to be a reliable way to get merchant to your hand quickly (norleras otk variant) and due to the lack of draw due to the small amount of spells played it will be very hard to get him into your hand... hmm, I could use 1 for 1, that would do it. Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 um i reread magical merchant and im not sure if wulf will go off with his effect... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 I belive it would, becuse it says the cards are "picked up" never are they added to your hand, and never do the technicaly leave the deck, and I cant find a ruling on it Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 hmm i want the answer to this before i continue building my deck... i think you should probably wait to be sure also... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 I am hence the brackets following wulfs listing, I'll probably have to re-moddle if not scrap this if I'm wrong Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 have you checked out my dw deck yet? Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 I have, but I want to see if I can think of anything to fix with it, as opposed to saying "looks solid" or "I dont know nate...." Link to comment Share on other sites More sharing options...
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