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Is this Trap Card Overpowered? **NAME / EFFECT UPDATED**


Radiant F.U.R.Y.™

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I think its actually underpowered. Since it puts you in a position were you have to be confident that those 10 cards and any cards on your field can easily net you a win. Otherwise if your opponent stalls until you run out of cards, so its only useful with certain combos like exodia or blue eyes shining/red eyes darkness.

 

overall 9.5/10

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1)Exodia deck

2)Lightsworn deck

3)Dark deck

4)Dragon deck

5)"removing from play" deck

I don't think I must continue what else is this good for :)

you can play your hand in the first turn and then discard nothing for a 5 cards drawing of cards you chose...I suggest you add something like "this card can only be activater when you control no other cards"

I like the consept and the pic of the epic and legendary sephiro :)

9/10

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I don't think their is such a thing as a... counter trap?

In my opinion this card seems like it would be really overpowered.

I think if you changed the effect to "This card can only be activated during your Standby Phase by paying half (i would prefer *all but one*, but that's just me) of your Life Points and discarding your entire hand. Select 10 cards from your Deck and send all other cards in your Deck and on your side of the Field to the Graveyard. Shuffle the Deck and draw 5 cards. *You lose the duel after the end of your next turn.* (Thus making it less useful in Exodia decks)

 

I like the idea but i don't think the picture goes with the card to well.

Well here it is, my final rating is...*Drum Role* 7.4/10

If you add the selections i added 9.6/10 because there is always room to improve.

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I had this idea of a card a while ago (like 2 years more or less) but it would be a drastic change and maybe still overpowered.

Name 1 card in your Deck and send cards from the top of your Deck to the Graveyard until you pick up the card you named. Then, add the card to your hand.

 

that is kind of to give you an idea :) or maybe taking out the "draw 5" part to "draw 2" and making the activation conditions harder to acomplish... I think I already suggested something and so did other people in previews comments about that last matter .... I'll try to think of something else to come up with if you don't like these suggestions :D

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