Jericho Posted February 12, 2009 Report Share Posted February 12, 2009 I don't really think that this card is bannable in the current DAD filled meta. Lets compare this card to DAD. This card require 1 Light and Dark monster in your grave be removed form play to SS this card. DAD require you to have exactly 3 Dark monsters. Chaos seems easier to summon. Chaos' effect is to remove 1 monster from play at the cost of an attack. DAD's effect is to remove from play 1 Dark monster in your grave to destroy 1 card on the field. You get a guaranteed destruction of up to 3 cards. And even then, DAD can still attack. Somehow, I just don't see how Chaos Sorcerer should remain banned. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 12, 2009 Report Share Posted February 12, 2009 This card would make the meta that much worse. He is very easy to get out, removes any problem monster, then transforms into a level 8 Synchro. Still don't see it? Also we just had a topic like this like a week ago. People need to understand, even if his effect doesn't look uber bad in this meta, a card's banwortyness should never be determined by the meta. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted February 12, 2009 Report Share Posted February 12, 2009 Would be a nightmare, LS would be able to abuse this to hell. Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted February 12, 2009 Report Share Posted February 12, 2009 Twilight decks ftw Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted February 13, 2009 Report Share Posted February 13, 2009 This was banworthy when it was first created, banworthy in this horrible Meta and banned on any good list. Especially with Synchros. Also. DAD is banworthy. Link to comment Share on other sites More sharing options...
Chevalier Posted February 13, 2009 Report Share Posted February 13, 2009 This was banworthy when it was first created' date=' banworthy in this horrible Meta and banned on any good list. Especially with Synchros. Also. DAD is banworthy.[/quote'] Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 13, 2009 Report Share Posted February 13, 2009 Easy super-floater; being a Level 6 that Special Summons itself just makes it stronger now that Synchros are around. Link to comment Share on other sites More sharing options...
Orochi Posted February 13, 2009 Report Share Posted February 13, 2009 if chaos sorcerer is still bannable on this meta?? is like asking if ducks can swim... is always a YES, no matter the century... Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted February 18, 2009 Report Share Posted February 18, 2009 Hey! Let's necrobump this! It's... mildly relevant with the new banlist! <_ Link to comment Share on other sites More sharing options...
The Dark One Posted February 18, 2009 Report Share Posted February 18, 2009 Still bannable? Konami doesn't think so!!!!! Link to comment Share on other sites More sharing options...
Toffee. Posted February 18, 2009 Report Share Posted February 18, 2009 But this card is still easier to play then DAD :O But hey! At least its the return of an old Chaos-Classic, right? Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted February 18, 2009 Report Share Posted February 18, 2009 Screw the meta' date=' I have money[/quote'] Link to comment Share on other sites More sharing options...
Toffee. Posted February 18, 2009 Report Share Posted February 18, 2009 Screw the QUALITY OF WHAT WE DO' date=' [b']We[/b] have more money then Kaiba^Fixed*^ ........In a really weird manner Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 18, 2009 Report Share Posted February 18, 2009 I will be sad if this stays around the same way Monster Reborn has. I really want to know what Konami was thinking on this one. Link to comment Share on other sites More sharing options...
Toffee. Posted February 18, 2009 Report Share Posted February 18, 2009 I really want to know what Konami was thinking on this one. Its Konami.... What do you expect? Also, It would be kinda ironic/messed up if they all of a sudden limited Thousand Eyes Restrict Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 18, 2009 Report Share Posted February 18, 2009 I really want to know what Konami was thinking on this one. Its Konami.... What do you expect? Also' date=' It would be kinda ironic/messed up if they all of a sudden limited Thousand Eyes Restrict[/quote']True, but they had to be something, unless they have a giant wheel in their office and they spin it to see what cards should be banned/limited/semi'd. Actually that doesn't seem so out their. Why would that be ironic? This was because we had like 5 different threads all saying he should be, and, what do you know, Konami thought the same thing. Link to comment Share on other sites More sharing options...
Logmon1 Posted February 18, 2009 Report Share Posted February 18, 2009 I really want to know what Konami was thinking on this one. Its Konami.... What do you expect? Also' date=' It would be kinda ironic/messed up if they all of a sudden limited Thousand Eyes Restrict[/quote'] Why? Without Metamorphasis it is way to slow to do any real harm. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 18, 2009 Report Share Posted February 18, 2009 I really want to know what Konami was thinking on this one. Its Konami.... What do you expect? Also' date=' It would be kinda ironic/messed up if they all of a sudden limited Thousand Eyes Restrict[/quote'] Why? Without Metamorphasis it is way to slow to do any real harm.http://yugioh.wikia.com/wiki/Instant_Fusion Link to comment Share on other sites More sharing options...
Logmon1 Posted February 18, 2009 Report Share Posted February 18, 2009 You get a one turn use of its effect and then need to revive it, making this a -1 with a 1000 lifepoint cost that takes two turns. Not to mention both the Instant Fusion and Revival could be put to better, less situational uses. As for CS' It was broken then, it's broken now. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 18, 2009 Report Share Posted February 18, 2009 To be fair to Konami, Chaos Sorcerer is much more borderline than most of the other options they had available - and, indeed, than the cards being unbanned in the fake lists. But there are still at least five banned cards that are either balanced or even more borderline... so yeah. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 18, 2009 Report Share Posted February 18, 2009 You get a one turn use of its effect and then need to revive it' date=' making this a -1 with a 1000 lifepoint cost that takes two turns. Not to mention both the Instant Fusion and Revival could be put to better, less situational uses.[/quote']How does it take two turns? You only need one to make use of his effect. How is this situational? Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 18, 2009 Report Share Posted February 18, 2009 You get a one turn use of its effect and then need to revive it' date=' making this a -1 with a 1000 lifepoint cost that takes two turns. Not to mention both the Instant Fusion and Revival could be put to better, less situational uses.[/quote'] You seem to have forgotten the part where TER eats an opponent's monster before self-destructing. Link to comment Share on other sites More sharing options...
Logmon1 Posted February 18, 2009 Report Share Posted February 18, 2009 ...How would you only need one turn to make use of said effect? It is a one turn skill drain with the chance to get rid of one monster thats annoying you. But guess what? He can't attack. Amd good luck Synching him like you can with other targets. You basically need the perfect field to use Restrict's effect with any decency. Also, you need both Instant Fusion and some random revival in your hand. Hell, he doesn't even get most DARK support since he's a fusion. EDIT: And Crab, unless your running Call, good luck reviving Restrict before something better stops your combo cold. Two-turn combos are bad. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 18, 2009 Report Share Posted February 18, 2009 EDIT: And Crab' date=' unless your running Call, good luck reviving Restrict before something better stops your combo cold. Two-turn combos are bad.[/quote'] You don't even need revival. Instant Fusion alone instantly becomes ridiculously broken. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 18, 2009 Report Share Posted February 18, 2009 ...How would you only need one turn to make use of said effect? It is a one turn skill drain with the chance to get rid of one monster thats annoying you. But guess what? He can't attack. Amd good luck Synching him like you can with other targets. You basically need the perfect field to use Restrict's effect with any decency. Also' date=' you need both Instant Fusion and some random revival in your hand. Hell, he doesn't even get most DARK support since he's a fusion.[/quote']Here one turn to use his effect.Turn 1: Take monster.Their you made use of it. Now after that you make more use of it by using it for a tribute. How do you need to perfect field? All you need is your opponent to have one monster to get use of the effect. From their anything else you can do is gravy. Also why do you keep bring up revival? You don't need to special summon him after you make use of his effect. Besides that you make it sound like it is hard too. Why does he need Dark support? Link to comment Share on other sites More sharing options...
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