~/Coolio Prime\~ Posted February 15, 2009 Report Share Posted February 15, 2009 Discuss. Link to comment Share on other sites More sharing options...
Hobbes96 Posted February 15, 2009 Report Share Posted February 15, 2009 ALot are oped?i think they help loads Link to comment Share on other sites More sharing options...
Toffee. Posted February 15, 2009 Report Share Posted February 15, 2009 At least they dont require Polymerization. M I RITE? Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2009 Report Share Posted February 15, 2009 No, they should have been made differently. Giving ridiculously awesome stats and effects to Synchro Monsters with entirely generic and easy-to-meet Summoning Conditions is not a good thing. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 15, 2009 Author Report Share Posted February 15, 2009 The totally broad requirements Synchros have is exactly what makes them unacceptable. Konami should've either: a) Not of made them as powerful.orb) Not make the summoning conditions so bendable. Link to comment Share on other sites More sharing options...
Chevalier Posted February 15, 2009 Report Share Posted February 15, 2009 No' date=' they should have been made differently. Giving ridiculously awesome stats and effects to Synchro Monsters with entirely generic and easy-to-meet Summoning Conditions is not a good thing.[/quote'] Exactly. Synchros bring a fresh and new strategy to the game but as such should have their restraints. Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2009 Report Share Posted February 15, 2009 No' date=' they should have been made differently. Giving ridiculously awesome stats and effects to Synchro Monsters with entirely generic and easy-to-meet Summoning Conditions is not a good thing.[/quote'] Exactly. Synchros bring a fresh and new strategy to the game but as such should have their restraints. Indeed. Compare Light End Dragon to Stardust Dragon. Why does one have a somewhat restrictive Summoning Condition and a lame effect while the other has no restrictions and an awesome effect? Natural Beast is how it's supposed to be done. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 15, 2009 Author Report Share Posted February 15, 2009 So do you think they should either: A) Weaken SynchrosorB) Limit Flexibility of Synchros I find it ridiculous when something like Rescue Cat or Malicious becomes bannable. Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2009 Report Share Posted February 15, 2009 So do you think they should either: A) Weaken SynchrosorB) Limit Flexibility of Synchros I find it ridiculous when something like Rescue Cat or Malicious becomes bannable. Fortunately, neither Rescue Cat nor Malicious is bannable. >_> Link to comment Share on other sites More sharing options...
Junk Raver Posted February 15, 2009 Report Share Posted February 15, 2009 I gave-up playing and collecting Yu-Gi-Oh back in 2006, because i found the game to just be so, well, the same as always, i had been waiting for new types of cards for ages, and got back into the game when Synchros were made, im glad they exist. G.B'S, DAD, JD, Tele, great cards / Decks, but bleh, why must everyone use the same types to win all the time, its just as bad when everyone played Chaos monsters back in the day. Alot of Yu-Gi-Oh cards that are made turn out to be crap, purely because the Popular and Meta cards are in the way, the synchro monsters make use of these underused cards and give them some purpose. They have added something new and fresh to the game. But saying that, some synchros are just overpowered and others non-usuable, much like what they did with fusions at the start. Goyo Guardian is far too easy to summon, and its 2800 ATK with a stealing effect makes him just wtf, why make other synchros when hes gonna get used more. So, basically, im happy they are here, but something needs to be done about the limitations of some of them. Link to comment Share on other sites More sharing options...
Red Ryu Posted February 15, 2009 Report Share Posted February 15, 2009 No' date=' they should have been made differently. Giving ridiculously awesome stats and effects to Synchro Monsters with entirely generic and easy-to-meet Summoning Conditions is not a good thing.[/quote'] Malicious, Rescue Cat and Summon Priest make them easy. You need infrastructure to make synchros work properly. Is it more generic than fusion or ritual, definitely, but since when was that a bad thing. Fusion and Ritual were bad mechanics from the start. Unless they make Rainbow Neos/Dragoon like fusion and rituals which are, you know, worth taking a -2 for. Link to comment Share on other sites More sharing options...
Toffee. Posted February 15, 2009 Report Share Posted February 15, 2009 Its because Konami thought: "YA, DEY USZE LIEK 3 CARDZ 2 SUMMON STARDUST, $ IT GETZ REMOVED WIT AN EFECT & DEY GOTS INSTA -3 LOLOLOLOLOLOLOLOLLO" Its the sad truth. Link to comment Share on other sites More sharing options...
Red Ryu Posted February 15, 2009 Report Share Posted February 15, 2009 Its because Konami thought: "YA' date=' DEY USZE LIEK 3 CARDZ 2 SUMMON STARDUST, $ IT GETZ REMOVED WIT AN EFECT & DEY GOTS INSTA -3 LOLOLOLOLOLOLOLOLLO" Its the sad truth.[/quote'] Recent sets show they actually know how to design cards better. The only current part that sucks majorly is the people who throw darts to decide the banlist. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 16, 2009 Report Share Posted February 16, 2009 I think that the type restictions on some of them are good, and that should be how all/most of them should be, where each synchro must be made from a tuner and one or more monsters of the same as the synchro. the tuner should not have to be the same type, because that would make it extremely restictive on what tuners, and how many, would have to be used. that is why I don't like that PSZ must be used for revived king and doomkaiser. I don't think it would be that much of a problem to make the non-tuners type be a certain one, since then it makes it more reasonable to make them as powerful as they are getting to be on avg.and there are already a lot of good monsters in almost all the types already. the great defensive powers like Stardust's are fine to me, since they won't win the game all by themselves, there also needs to be an offensive part to win. however the super power of Goyo is too much, and needs to not be expected from every synchro. if he was a bit weaker, like 2500-2600, he would be a bit more reasonable since then you would only need a reasonable 2 card combo in the battle phase to take him out at most. (note: I am not thinking about the top of line cards that make up the meta, I am thinking about what is played outside of tournies, not a deck you would have to pay for in the majority. When a single monster makes all the decks that aren't meta based lose without a chance, that is unfair. ) with 2800, and only needing 6 stars, he becomes a spam synchro if you can get your hands on three. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 16, 2009 Author Report Share Posted February 16, 2009 So do you think they should either: A) Weaken SynchrosorB) Limit Flexibility of Synchros I find it ridiculous when something like Rescue Cat or Malicious becomes bannable. Fortunately' date=' neither Rescue Cat nor Malicious is bannable. >_>[/quote']What do you want to ban to end the Tele'Licious cycle then? Link to comment Share on other sites More sharing options...
Guest Posted February 16, 2009 Report Share Posted February 16, 2009 So do you think they should either: A) Weaken SynchrosorB) Limit Flexibility of Synchros I find it ridiculous when something like Rescue Cat or Malicious becomes bannable. Fortunately' date=' neither Rescue Cat nor Malicious is bannable. >_>[/quote']What do you want to ban to end the Tele'Licious cycle then? If it proves to indeed be a problem in the absence of other banworthy cards - already a questionable claim - I would look first toward the Synchro Monsters. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 16, 2009 Author Report Share Posted February 16, 2009 So do you think they should either: A) Weaken SynchrosorB) Limit Flexibility of Synchros I find it ridiculous when something like Rescue Cat or Malicious becomes bannable. Fortunately' date=' neither Rescue Cat nor Malicious is bannable. >_>[/quote']What do you want to ban to end the Tele'Licious cycle then? If it proves to indeed be a problem in the absence of other banworthy cards - already a questionable claim - I would look first toward the Synchro Monsters.That's what I'm trying to say. People are talking about Semi-ing or Limiting Malicious when his only crime is being used to Synchro. So many that used to just pointlessly summon monsters have become targets for bannage because they can now be used for synchroing. Synchros should've been severely limited in how easily they could get out. And those with more general Summoning requirements should've been nerfed a lot. Link to comment Share on other sites More sharing options...
Logmon1 Posted February 16, 2009 Report Share Posted February 16, 2009 I totally agree. I mean, what is the closest Fusion/Ritual/Effect monster equivlent Stardust has? And how insanely hard is it to get out. I ****ing hate Synchros! Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 16, 2009 Report Share Posted February 16, 2009 The one thing wrong with Synchros is that they are far to easy to summon for the effect and stats that most have. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted February 16, 2009 Report Share Posted February 16, 2009 they should have been made differently. Giving ridiculously awesome stats and effects to Synchro Monsters with entirely generic and easy-to-meet Summoning Conditions is not a good thing. Couldn't have said it better myself. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted February 16, 2009 Report Share Posted February 16, 2009 Crab said it, although playing Synchros is fun. Link to comment Share on other sites More sharing options...
The Dark One Posted February 16, 2009 Report Share Posted February 16, 2009 So do you think they should either: A) Weaken SynchrosorB) Limit Flexibility of Synchros I find it ridiculous when something like Rescue Cat or Malicious becomes bannable. Fortunately' date=' neither Rescue Cat nor Malicious is bannable. >_>[/quote']What do you want to ban to end the Tele'Licious cycle then? If it proves to indeed be a problem in the absence of other banworthy cards - already a questionable claim - I would look first toward the Synchro Monsters. I think the argument could be made that Stardust and Thought Ruler would naturally have their effects offset by the relative difficulty of reaching 8 level stars. Continuing from that line of thought, Malicious is the broken link for allowing 8 level stars to be reached so easily. This argument is, of course, invalidated by the existence of level 4 tuners. However, among those there is not presently a special summon system that can allow for the one-turn synching that is present in the Tele-licious combo or even just a PLZ or Krebons paired with a Malicious. So, I think that a decent argument could be made for the killing of Malicious as the best option for controlling synchros. Of course, that does not change the fact that the presently popular Synchros were designed poorly. We should still be looking towards them first. Link to comment Share on other sites More sharing options...
Guest Posted February 16, 2009 Report Share Posted February 16, 2009 So do you think they should either: A) Weaken SynchrosorB) Limit Flexibility of Synchros I find it ridiculous when something like Rescue Cat or Malicious becomes bannable. Fortunately' date=' neither Rescue Cat nor Malicious is bannable. >_>[/quote']What do you want to ban to end the Tele'Licious cycle then? If it proves to indeed be a problem in the absence of other banworthy cards - already a questionable claim - I would look first toward the Synchro Monsters. I think the argument could be made that Stardust and Thought Ruler would naturally have their effects offset by the relative difficulty of reaching 8 level stars. Continuing from that line of thought, Malicious is the broken link for allowing 8 level stars to be reached so easily. This argument is, of course, invalidated by the existence of level 4 tuners. However, among those there is not presently a special summon system that can allow for the one-turn synching that is present in the Tele-licious combo or even just a PLZ or Krebons paired with a Malicious. So, I think that a decent argument could be made for the killing of Malicious as the best option for controlling synchros. Of course, that does not change the fact that the presently popular Synchros were designed poorly. We should still be looking towards them first. Bear in mind that generic Level 8 Synchro Monsters will never cost more than a -1 to Summon, and that's assuming no setup; just look at cards like Vice Dragon to see how. I see the Cat/Airbellum combo's plus-zero-no-setup thing as a problem, but once setup or costs are thrown into the mix, things become a little more shaky. As such, many of the best-known Synchro Monsters can be considered analogous to one-Tribute monsters, with the most obvious distinction being that they sacrifice universality (being able to Tribute anything for a Monarch versus being able to use only certain Levels for Stardust) for versatility (Monarchs relying on having Tributes available versus being able to use Tuners and non-Tuners independently when necessary; Monarchs always being themselves versus Tuners and non-Tuners being anything of the right Level). Of course, the other huge difference is that Monarchs don't like being Special Summoned, don't benefit from virtually any form of theme support you care to name, and so on. Note that the setup required to use Malicious's effect in the first place will often be a -1, unless he is put there by Armageddon Knight, Destiny Draw, or one of a handful of other discard cost effects (such as Lightning Vortex under certain circumstances; note that PWWB, Hand Destruction, Dark Grepher, and so on are all -1's). NEW RULE: The Synchro Material Monsters used for the Synchro Summon of a Synchro Monster must include at least one monster that has the same Type or the same Attribute as the Synchro Monster. Sure, Goyou and Mental Sphere are still jokes to get out, but have fun with Stardust Dragon, a WIND/Dragon, or Black Rose Dragon, a FIRE/Plant, or Brionac, a WATER/Sea Serpent. Link to comment Share on other sites More sharing options...
The Dark One Posted February 16, 2009 Report Share Posted February 16, 2009 NEW RULE: The Synchro Material Monsters used for the Synchro Summon of a Synchro Monster must include at least one monster that has the same Type or the same Attribute as the Synchro Monster. Sure' date=' Goyou and Mental Sphere are still jokes to get out, but have fun with Stardust Dragon, a WIND/Dragon, or Black Rose Dragon, a FIRE/Plant, or Brionac, a WATER/Sea Serpent.[/quote'] Now THAT would be an interesting mechanic. Link to comment Share on other sites More sharing options...
Guest Posted February 16, 2009 Report Share Posted February 16, 2009 ...did I just call Black Rose Dragon a Plant? *facepalm* Yeah, it's actually FIRE/Dragon. Link to comment Share on other sites More sharing options...
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