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Yu-Gi-Oh! New Generation Dueling [New Topic]


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[center][spoiler=Members]
[u][b]Leader[/b][/u]
Chllaccino / Mierzwa_Grzebaczek

[b][u]Sub-Leaders[/u][/b]
Champion Lance / [unknown]
HP Doom / hpdoom

[u][b]Members[/b][/u]
^_^AxManBoy^_^ / ProudSwede
HadesRuler / Hades?
SleepingKirby / [unknown]
Insert_Name_Here / Insert-Name-Here
Saint Dane / Saint Dane
LeoMence / Ovechkin-Rocks
Ser Warjacksworth / rawbot
MarbleZone / MarbleZone
Dogfish44 / Dogfish44
[/spoiler]

[spoiler=Application]
[b]Name:
YVD Username:
Card Making Experience:
Will you be active?[/b][/spoiler]

[spoiler=Rules]
•Standard YCM Rules
•You can submit as many cards as you want
•No spamming/flamming/etc.[/spoiler]

[spoiler=Set Work Schedule]
1 week for testing
1 week tournament
Then, work on another set
[/spoiler]

[spoiler=Set's build]
1st Set - 3-4 new Archetypes, generic support
2nd Set - No new Archetypes, some Attribute/Type/Archetype support
3rd Set - 1-2 new Archetypes, generic support

And so on, repeating from 2 to 3
[/spoiler]

[spoiler=Metagame]
[b][u]Tier 1[/u][/b]

[u][b]Tier 2[/b][/u]

[u][b]Tier 3[/b][/u]
[/spoiler]

[spoiler=Working .set file]
http://www.mediafire.com/?hm3b30ojq3b7jrw
[/spoiler]

[spoiler=Banlist]
[u][b]Banned[/b][/u]

[b][u]Limited[/u][/b]
Fierce Beast - Drowner
Call of the Fierce Beasts
Fierce Beast - Zona

[u][b]Semi-Limited[/b][/u]
Fierce Beast - Nike
[/spoiler]

[spoiler=YVD Tutorials]
http://www.youtube.com/watch?v=Ajl2mdDutdE&feature=player_embedded
http://www.youtube.com/watch?v=9eDUnJLRbX0&feature=player_embedded[/spoiler]

[spoiler=Important Links]Our Wikia - http://yugiohngd.wikia.com
YVD Download - http://www.mediafire.com/?8470vcwa9z5zdbh
Yangninja's YVD Studio - http://forum.yugiohcardmaker.net/topic/130514-yangninjas-yvd-card-studio-v10-added-image-converter/
Outside Forum - http://newgenerationdueling.createmybb3.com/index.php[/spoiler]
[/center]
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[quote name='.Supervillain' timestamp='1289235421' post='4771600']
So what will we do now?
[/quote]

Restart everything. We're just working on first set again.

[quote name='Champion Lance' timestamp='1289235569' post='4771604']
My YVD Username : Gitas

Also I have 38 cards so ill submit 30 cards to my duelist packs and the other 8 are generic synchros and spell and traps so ill submit them to set 1?
[/quote]

Ok
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Ok. And because Warjack asked me, the following cards will be added:

http://ycm.wikia.com/wiki/Bonus_Catch
http://ycm.wikia.com/wiki/Bonus_Dragon
http://ycm.wikia.com/wiki/Bonus_Multiplier
http://ycm.wikia.com/wiki/Bonus_Bushi
http://ycm.wikia.com/wiki/Bonus_Angel
http://ycm.wikia.com/wiki/Bonus_Fisher
http://ycm.wikia.com/wiki/Bonus_Wight
http://ycm.wikia.com/wiki/Bonus_Archfiend
http://ycm.wikia.com/wiki/Bonus_Magician
http://ycm.wikia.com/wiki/Bonus_Guard
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[quote name='Chillaccino' timestamp='1289236044' post='4771613']
We were thinking about Duelist Packs - so that we don't lose our cards, and we don't take up space in first set. But yeah, IMO, 20 cards in enough. Only Lance submitted more so far
[/quote]

Ok. TBH, I don't think we need the Duelist Packs.... Just lake Lance doesn't need to submit 35 cards in order to make a well functioning and competitive Archtype/Theme. So before we eventually think about our Duelist Pack, we should make the 1st set.

Few good cards > Many bad cards

[quote name='Chillaccino' timestamp='1289236265' post='4771623']
Ok. And because Warjack asked me, the following cards will be added:

[url="http://ycm.wikia.com/wiki/Bonus_Catch"]http://ycm.wikia.com/wiki/Bonus_Catch[/url]
[url="http://ycm.wikia.com/wiki/Bonus_Dragon"]http://ycm.wikia.com/wiki/Bonus_Dragon[/url]
[url="http://ycm.wikia.com/wiki/Bonus_Multiplier"]http://ycm.wikia.com...onus_Multiplier[/url]
[url="http://ycm.wikia.com/wiki/Bonus_Bushi"]http://ycm.wikia.com/wiki/Bonus_Bushi[/url]
[url="http://ycm.wikia.com/wiki/Bonus_Angel"]http://ycm.wikia.com/wiki/Bonus_Angel[/url]
[url="http://ycm.wikia.com/wiki/Bonus_Fisher"]http://ycm.wikia.com/wiki/Bonus_Fisher[/url]
[url="http://ycm.wikia.com/wiki/Bonus_Wight"]http://ycm.wikia.com/wiki/Bonus_Wight[/url]
[url="http://ycm.wikia.com/wiki/Bonus_Archfiend"]http://ycm.wikia.com...Bonus_Archfiend[/url]
[url="http://ycm.wikia.com/wiki/Bonus_Magician"]http://ycm.wikia.com.../Bonus_Magician[/url]
[url="http://ycm.wikia.com/wiki/Bonus_Guard"]http://ycm.wikia.com/wiki/Bonus_Guard[/url]
[/quote]

Could he post them in YVD format?
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[quote name='Chillaccino' timestamp='1289236989' post='4771658']
What do you mean? That they have potential to become broken?
[/quote]

I'm overcautious when it comes to such things xD so don't listen to me. Anyways, testing will show if they have the potential or not.
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http://pastebin.com/2jziwEbk

|Malfunctioning Prototype|0|DOOM|Machine/Fusion/Effect|Dark|9||2800|2000|"Swiftstrike Prototype" + "Organic Tuning Component B.U.G." Once per turn, you can remove from play 1 "Swiftstrike" monster from your Graveyard to send 1 card on the field to the Graveyard. You can remove from play 1 "Swiftstrike Prototype" from your Graveyard to Special Summon this card from your Graveyard.|

|Organic Tuning Component B.U.G.|0|DOOM|Insect/Union|Earth|1||0|0|Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) During your Standby Phase, while this card is in your Graveyard, you can equip this card to 1 appropriate monster you control.|

|Swiftstrike Prototype|30|VNDM|Machine/Effect|LIGHT|4||1900|900|Once per turn, you can send 1 "Swiftstrike" monster from your hand to the Graveyard to add 1 "Swiftstrike" monster from your Graveyard to your hand.|

|Swiftstrike Engineer|31|VNDM|Machine/Effect|Light|4||1500|500|If you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 Level 4 or lower "Swiftstrike" monster from your Graveyard, except "Swiftstrike Engineer".|

|Swiftstrike Stealth Unit|32|VNDM|Machine/Effect|LIGHT|3||1200|200|You can send this card and 1 card from your hand to the Graveyard to select 1 face-down card on the field and destroy it. The effect of "Swiftstrike Stealth Unit" can only be activated once per turn.|

|Swiftstrike Recruiter|33|VNDM|Machine/Effect|LIGHT|2||400|0|You can send this card from your hand to your Graveyard to select and 1 "Swiftstrike" monster from your deck and remove it from play. During your next Standby Phase, add the removed card to your hand.|

|Swiftstrike Defender|34|VNDM|Machine/Effect|LIGHT|1||0|0|During either players turn, if a "Swiftstrike" monster you control would be destroyed, you can send this card and 1 card from your hand to your Graveyard instead.|

|Swiftstrike Elite Recruiter|35|VNDM|Machine/Synchro/Effect|LIGHT|6||2500|500|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, add 1 "Swiftstrike" card from your Deck to your hand. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.|

|Swiftstrike Elite Stealth Unit|36|VNDM|Machine/Synchro/Effect|LIGHT|7||2600|600|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. Once per turn, you can send 1 card your hand to your Graveyard to send 1 card on the field to the Graveyard. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.|

|Swiftstrike Elite Engineer|37|VNDM|Machine/Synchro/Effect|LIGHT|8||2400|400|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, select 1 "Swiftstrike" monster from your Graveyard and Special Summon it. All "Swiftstrike" monsters you control gain 400 ATK. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.|

|Aura of Overwhelming Swiftness|38|VNDM|Trap Card|Trap||Continuous|||You can only activate this card if you control a face-up "Swiftstrike" monster. The effects of all effect monsters except "Swiftstrike" monsters are negated. During each of your End Phases destroy this card, unless you pay 2000 Life Points.|

|Swift Reinforcement|39|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster from your Deck and add it to your hand. You cannot Summon any monsters this turn.|

|Swift Repair|40|VNDM|Spell Card|Spell||Quick-Play|||Select 2 "Swiftstrike" monster from your Graveyard and remove them from play. During your next Standby Phase, add them to your hand. The effects of your Effect Monsters cannot be activated during the turn you actiavte this card.|

|Swift Attack|41|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster you control. It gains 300 ATK until the End Phase. During either player's turn, You can remove from play this card from your Graveyard to have 1 "Swiftstrike" monster you control gain 1000 ATK until the End Phase.|

Tweaked them a bit.
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tbh, they're designed to take on Sabers and Debu-Hime and win.

Easily. :mellow:

I've got some cards that I'd really like to be in the set tho:

|Rare Ibis|12|VMDM|Winged-Beast/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Charleader|12|VMDM|Spellcaster/Effect|FIRE|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Giant Root|12|VMDM|Plant/Effect|EARTH|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Gliding Gecko|12|VMDM|Reptile/Effect|WIND|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Cubic Seraphim|12|VMDM|Machine/Effect|LIGHT|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Mad Mosquito|12|VMDM|Insect/Effect|DARK|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.|

How's this:

|Cup Gambler|12|VMDM|Warrior/Effect|WATER|4||1000|600|When this card is sent to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, add that 1 card from your Deck to your hand. If the declared card is not in your Deck, add 1 monster with 1500 or less ATK from your Deck to your hand.|

And this:

|Overset|38|VNDM|Trap Card|Trap|||||Each player selects 1 face-up monster their opponent controls and flips it into face-down Defense Position.|

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[quote name='Ser Warjacksworth' timestamp='1289238830' post='4771721']
tbh, they're designed to take on Sabers and Debu-Hime and win.

Easily. :mellow:

I've got some cards that I'd really like to be in the set tho:

|Rare Ibis|12|VMDM|Winged-Beast/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Charleader|12|VMDM|Spellcaster/Effect|FIRE|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Giant Root|12|VMDM|Plant/Effect|EARTH|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Gliding Gecko|12|VMDM|Reptile/Effect|WIND|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Cubic Seraphim|12|VMDM|Machine/Effect|LIGHT|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Mad Mosquito|12|VMDM|Insect/Effect|DARK|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.|

[b]Nice, we need this.[/b]

How's this:

|Cup Gambler|12|VMDM|Warrior/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, add that 1 card from your Deck to your hand. If the declared card is not in your Deck, add 1 monster with 1500 or less ATK from your Deck to your hand.|

:blink:[b]Are you kidding?[/b]

[/quote]


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[quote name='Ser Warjacksworth' timestamp='1289239284' post='4771731']
What's wrong with it? :mellow:

Modified stats and added a Trap.
[/quote]

"When this card is sent to the Graveyard, (...)" You know what's wrong with it?

The Trap is fine.

Could you also post your Bonus cards in YVD format?

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|Fierce Beast - Axel|11|DPDK|Beast/Effect|Earth|4||1800|1100|When this card is removed from play from the Deck, Special Summon it.
|Fierce Beast - Nike|2|DPDK|Beast/Effect|Earth|4||1700|400|When this card is Normal Summoned, you can remove from play the top 3 cards of your deck to Special Summon 1 Level 4 or lower "Fierce Beast" from your hand.|
|Fierce Beast - Hasane|3|DPDK|Beast/Effect|Earth|3||1100|100|When a "Fierce Beast" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1100 ATK until the End Phase.
|Fierce Beast - Nore|4|DPDK|Beast/Effect/Tuner|Earth|3||1000|1000|If this card is in your removed from play pile you can discard 1 "Fierce Beast" monster to Special Summon this card to your side of the field. Remove from play this card during the End Phase of the turn.|
|Fierce Beast - Drowner|5|DPDK|Beast/Effect|Earth|7||2300|400| If you control 2 or more face up attack position "Fierce Beast" monsters you can pay 1200 Life Points to Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.|
|Fierce Beast - Zona|6|DPDK|Beast/Effect/|Earth|3||1500|1200|If you control a "Fierce Beast" monster other than "Fierce Beast- Zona" you can Special Summon this card. Once per turn you can discard 1 card and pay 700 Life Points to add 1 of your removed from play cards to your hand.
|Fierce Beast - Kren|7|DPDK|Beast/Effect/|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.|
|Fierce Beast - Zami|8|DPDK|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.|
|Fierce Beast - Skoop|9|DPDK|Beast//Effect/Tuner|Earth|2||900|600|When this card is Normal Summoned you can Special Summon 1 Level 4 or lower "Fierce Beast" monster from your removed from play pile. Its effect is negated and its ATK is halved.
|Fierce Beast - Camer|10|DPDK|Beast/Effect|Earth|6||2500|2100|When this card is Tribute Summoned by Tirbuting a "Fierce Beast" monster you can destroy 1 Spell or Trap Card or pay 800 Life Points and destroy 1 monster on the field. A cards effect cannot be chained to this cards effect.
|Fierce Beast - Kakami|11|DPDK|Beast/Effect|Earth|3||1400|700|If this card is selected as an attack target, you can pay 800 Life Points and remove from play the top 2 cards from your deck to negate the attacl.
|Call of the Fierce Beasts|12|DPDK|Spell Card|Spell||None|||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.|
|Fierce Search|13|DPDK|Spell Card|Spell||Continuous|||Each time a "Fierce Beast" monster is summoned Special Summon 1 "Fierce Beast Token" to your side of the field (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). "Fierce Beast Tokens" cannot be Tributed or used as a Synchro material other than for "Fierce Beast" cards. You can tribute 2 "Fierce Beast "Tokens" to add 1 Level 4 or lower "Fierce Beast" monster from your Deck to your hand. You cannot use it this turn.
|Different Dimension Doom|14|DPDK|Spell Card|Spell||None|||Select 2 cards from your deck and remove them from play. Your deck is then shuffled. During the End Phase of this turn, decrease your Life Points by 2000.|
|Found|15|DPDK|Spell Card|Spell||None|||Pay 600 Life Points. Add 1 Field-Spell or Quick-Play Spell from your Deck to your hand.|
|Fierce Beast Wall|16|DPDK|Trap Card|Trap||Counter|||You can only activate this card while your control 2 or more face up "Fierce Beast" monsters. Activate when your opponent activates a Spell or Trap Card. Remvoe from play the top card of your deck to negate the activation of the card and destroy it.|
|Fierce Beast - Bravo|17|DPDK|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters. When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck. You cannot use the effects or summon the added monsters this turn. During each of your End Phases pay 400 Life Points or destroy this card.|
|Fierce Beast - Snipe|18|DPDK|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters, When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.|
|Fierce Beast - Koop|19|DPDK|Beast/Synchro/Effect|Earth|6||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.|
|Fierce Beast - Sakami|20|DPDK|Beast/Synchro/Effect|Earth|8||2700|1900|1 Tuner + 1 or more "Fierce Beast" non-Tuner monsters. This card inflicts piercing damage.
|Fierce God|21|DPDK|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. You can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.|

My fierce beasts.
most of them changed.
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What if it was for monsters with 1k or less ATK?

|Cup Gambler|12|VMDM|Warrior/Effect|WATER|4||1000|600|When this card is sent to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, send that 1 card from your Deck to the Graveyard. If the declared card is not in your Deck, add 1 monster with 1000 or less ATK from your Deck to your hand.|

|Bonus Archfiend|12|VMDM|Fiend/Effect|DARK|4||1900|1100|When this card is Normal Summoned, you can send 1 "Bonus" monster from your Deck to the Graveyard.|
|Bonus Bushi|12|VMDM|Warrior/Effect|FIRE|4||1000|1000|When you gain Life Points, you can Tribute this card to draw 2 cards.|
|Bonus Magician|12|VMDM|Spellcaster/Effect|LIGHT|7||2500|1000|1 "Bonus" Tuner + 1 or more non-Tuner monsters. This card inflicts Piercing Damage. When you gain Life Points, put 1 Bonus Counter on this card. When this card inflicts Battle Damage to your opponent, remove all counters on this card. Your opponent selects and sends 1 card from their hand/field to the Graveyard for each counter removed. During the End Phase, remove all counters on this card.|
|Bonus Wight|12|VMDM|Zombie/Effect|EARTH|3||1300|0| When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bonus" monster from your Deck.|
|Bonus Fisher|12|VMDM|Warrior/Effect|WATER|3||800|1500| Once per turn when you gain Life Points, return 1 Monster Card from your Graveyard to your hand.|
|Bonus Dragon|12|VMDM|Dragon/Effect|WIND|7||2200|1400| You can Special Summon this card from your hand when you gain Life Points while you control a face-up "Bonus" monster except "Bonus Dragon". When you gain Life Points, you can discard 1 card to destroy 1 card on the field. When this card is in your Graveyard, during your Standby Phase, gain Life Points equal to half the combined ATK of all face-up monsters you control.|
|Bonus Angel|12|VMDM|Fairy/Tuner/Effect|LIGHT|3||1200|1000| If this card is used for a Synchro Summon and sent to the Graveyard, gain Life Points equal to the number of "Bonus" monsters in your Graveyard x 200.|

These are the good Bonuses, the rest I disown. <_<

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[quote name='Champion Lance' timestamp='1289239711' post='4771749']
|Fierce Beast - Axel|11|DPDK|Beast/Effect|Earth|4||1800|1100|When this card is removed from play from the Deck, Special Summon it.
|Fierce Beast - Nike|2|DPDK|Beast/Effect|Earth|4||1700|400|When this card is Normal Summoned, you can remove from play the top 3 cards of your deck to Special Summon 1 Level 4 or lower "Fierce Beast" from your hand.|
|Fierce Beast - Hasane|3|DPDK|Beast/Effect|Earth|3||1100|100|When a "Fierce Beast" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1100 ATK until the End Phase.
|Fierce Beast - Nore|4|DPDK|Beast/Effect/Tuner|Earth|3||1000|1000|If this card is in your removed from play pile you can discard 1 "Fierce Beast" monster to Special Summon this card to your side of the field. Remove from play this card during the End Phase of the turn.|
|Fierce Beast - Drowner|5|DPDK|Beast/Effect|Earth|7||2300|400| If you control 2 or more face up attack position "Fierce Beast" monsters you can pay 1200 Life Points to Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.|
|Fierce Beast - Zona|6|DPDK|Beast/Effect/|Earth|3||1500|1200|If you control a "Fierce Beast" monster other than "Fierce Beast- Zona" you can Special Summon this card. Once per turn you can discard 1 card and pay 700 Life Points to add 1 of your removed from play cards to your hand.
|Fierce Beast - Kren|7|DPDK|Beast/Effect/|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.|
|Fierce Beast - Zami|8|DPDK|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.|
|Fierce Beast - Skoop|9|DPDK|Beast//Effect/Tuner|Earth|2||900|600|When this card is Normal Summoned you can Special Summon 1 Level 4 or lower "Fierce Beast" monster from your removed from play pile. Its effect is negated and its ATK is halved.
|Fierce Beast - Camer|10|DPDK|Beast/Effect|Earth|6||2500|2100|When this card is Tribute Summoned by Tirbuting a "Fierce Beast" monster you can destroy 1 Spell or Trap Card or pay 800 Life Points and destroy 1 monster on the field. A cards effect cannot be chained to this cards effect.
|Fierce Beast - Kakami|11|DPDK|Beast/Effect|Earth|3||1400|700|If this card is selected as an attack target, you can pay 800 Life Points and remove from play the top 2 cards from your deck to negate the attacl.
|Call of the Fierce Beasts|12|DPDK|Spell Card|Spell||None|||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.|
|Fierce Search|13|DPDK|Spell Card|Spell||Continuous|||Each time a "Fierce Beast" monster is summoned Special Summon 1 "Fierce Beast Token" to your side of the field (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). "Fierce Beast Tokens" cannot be Tributed or used as a Synchro material other than for "Fierce Beast" cards. You can tribute 2 "Fierce Beast "Tokens" to add 1 Level 4 or lower "Fierce Beast" monster from your Deck to your hand. You cannot use it this turn.
|Different Dimension Doom|14|DPDK|Spell Card|Spell||None|||Select 2 cards from your deck and remove them from play. Your deck is then shuffled. During the End Phase of this turn, decrease your Life Points by 2000.|
|Found|15|DPDK|Spell Card|Spell||None|||Pay 600 Life Points. Add 1 Field-Spell or Quick-Play Spell from your Deck to your hand.|
|Fierce Beast Wall|16|DPDK|Trap Card|Trap||Counter|||You can only activate this card while your control 2 or more face up "Fierce Beast" monsters. Activate when your opponent activates a Spell or Trap Card. Remvoe from play the top card of your deck to negate the activation of the card and destroy it.|
|Fierce Beast - Bravo|17|DPDK|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters. When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck. You cannot use the effects or summon the added monsters this turn. During each of your End Phases pay 400 Life Points or destroy this card.|
|Fierce Beast - Snipe|18|DPDK|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters, When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.|
|Fierce Beast - Koop|19|DPDK|Beast/Synchro/Effect|Earth|6||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.|
|Fierce Beast - Sakami|20|DPDK|Beast/Synchro/Effect|Earth|8||2700|1900|1 Tuner + 1 or more "Fierce Beast" non-Tuner monsters. This card inflicts piercing damage.
|Fierce God|21|DPDK|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. You can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.|

My fierce beasts.
most of them changed.
[/quote]

Still too many, but ok.

@warjack:

Still broken. I don't think you can balance it by changing the type of monster you can add to your hand
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