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The Shinigami Symphony- Music to Die For! (Written)


Draconus297

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[spoiler=Main Deck Monsters]
Shinigami Symphony Maestro Mortis
DARK - Level 7 - Fiend/Pendulum/Effect - 2100/2800 - Scale 8
Pendulum Effect: Once per turn, you can Pendulum Summon a Fiend-Type monster from your Banished Zone. If, during your Standby Phase, your other Pendulum Zone is unoccupied, you can Special Summon this monster in Defense Position.
Monster Effect: During each of your Draw Phases, banish 1 card at random from your Graveyard. If that card is a monster card, your opponent must banish cards from the top of their Deck face-down equal to the Level or Rank of the banished monster. If this monster would be destroyed, banish it instead.

Shinigami Symphony Cellist Pestem
DARK - Level 6 - Fiend/Pendulum/Effect - 2100/1400 - Scale 1
Pendulum Effect: When you Special Summon a Fiend-Type monster, except by Pendulum Summon, your opponent must banish the top card of their Deck face-down. If your other Pendulum Zone is unoccupied, select one "Shinigami Symphony" card in your Banished Zone, except "Shinigami Symphony Cellist Pestem", and shuffle it into your Deck.
Monster Effect: During each of your Draw Phases, banish 1 card at random from your Graveyard. If that card is a "Shinigami Symphony" card, you can negate and banish 1 card at random on your opponent's side of the field.

Shinigami Symphony Saxophonist Sanguinem
DARK - Level 5 - Fiend/Pendulum/Effect - 1400/2100 - Scale 3
Pendulum Effect: Once per turn, you can select 1 Fiend-Type monster in your hand and send it to the Graveyard- your opponent selects a number of cards in their Graveyard equal to that monster's Level and banishes them face-down. If they do not have enough cards in their Graveyard to resolve this effect, you can Special Summon this monster.
Monster Effect: During each of your Draw Phases, banish 1 card at random from your Graveyard. If that card is a "Shinigami Symphony" monster, select 1 card in your opponent's hand and banish it.

Shinigami Symphony Violinist Cruor
DARK - Level 4 - Fiend/Pendulum/Effect - 1400/1400 - Scale 2
Pendulum Effect: Fiend-Type monsters you control cannot be targeted by your opponent's card effects. Each time your opponent would draw one or more cards, they must banish an equal number of cards from the top of their Deck face-down.
Monster Effect: During each of your Draw Phases, banish 1 card at random from your Graveyard. If that card is a Level 6 or higher "Shinigami Symphony" monster, you can select up to 4 cards from your Banished Zone and return them to your Graveyard.

Shinigami Symphony Flautist Angor
DARK - Level 3 - Fiend/Pendulum/Effect - 1400/700 - Scale 5
Pendulum Effect: Fiend-Type monsters you control gain 700 ATK and DEF. If a "Shinigami Symphony" monster you control deals 1400 or more damage to your opponent's Life Points, you can Special Summon this monster.
Monster Effect: During each of your Draw Phases, banish 1 card at random from your Graveyard. If that card is a "Shinigami Symphony" monster, banish 1 Attack Position monster your opponent controls.

Shinigami Symphony Pianist Lacrima
DARK - Level 2 - Fiend/Pendulum/Tuner/Effect - 700/700 - Scale 6
Pendulum Effect: When a Fiend-Type monster enters your Banished Zone, your opponent must banish the top card of their Deck.
Monster Effect: During each of your Draw Phases, banish 1 card at random from your Graveyard. If that card is a "Shinigami Symphony" monster, you can raise or lower this monster's Level by up to 2.

Shinigami Symphony Piccoloist Ira
DARK - Level 1 - Fiend/Pendulum/Effect - 0/0 - Scale 1
Pendulum Effect: When a "Shinigami Symphony" monster is banished by the effect of another "Shinigami Symphony" monster, you can shuffle that monster back into your Deck.
Monster Effect: During each of your Draw Phases, banish 1 card at random from your Graveyard. If that card is a "Shinigami Symphony" monster, banish 1 card at random from your opponent's Extra Deck. If this monster is banished by the effect of another "Shinigami Symphony" monster, draw 1 card.



[spoiler=Support Spells/Traps]
Opening Number
Continuous Spell
This card is always treated as a "Shinigami Symphony" card. Once per turn, when you Pendulum Summon a "Shinigami Symphony" monster, you can draw 1 card. You can only control one "Opening Number" at a time.

Dirge by the Shinigami Symphony
Continuous Trap
During your End Phase, place 1 Song Counter on this card for every face-up "Shinigami Symphony" card you control, except "Dirge by the Shinigami Symphony". Lower the ATK of all face-up monsters your opponent controls by 100 for every Song Counter on this card. All monsters your opponent controls with 0 or less ATK are banished. You can only control one "Dirge by the Shinigami Symphony" at a time.

Elegy by the Shinigami Symphony
Continuous Trap
During each of your Standby Phases, you can select 1 Fiend-Type monster from your Deck and send it to the Graveyard. If this card is destroyed by your opponent's card effect, banish all Set cards your opponent controls.

Requiem by the Shinigami Symphony
Continuous Trap
During each of your End Phases, declare a card type- monster, Spell, or Trap. If your opponent draws a card of that type during their normal Draw Phase, they must banish it immediately. If this card is destroyed by your opponent's card effect, you can select up to 3 "Shinigami Symphony" cards in your Banished Zone and return them to your Graveyard. You can only control one "Requiem by the Shinigami Symphony" at a time.

Encore from the Shinigami Symphony
Continuous Spell
Discard three cards from your hand and select one "Shinigami Symphony" card in your Graveyard or Banished Zone. This card has the selected card's effect so long as it is face-up on your side of the field.

Demonic Concert Hall
Field Spell
This card is always treated as a "Shinigami Symphony" card. When the indicated number of cards are in your opponent's Banished Zone, activate the following effects:
4+: When a "Shinigami Symphony" monster inflicts Battle Damage, select 1 card in your Banished Zone and return it to your Graveyard.
8+: Your opponent must banish the top card of their Deck to activate a Trap Card.
12+: If a "Shinigami Symphony" card would be destroyed, you can send 1 monster from your Extra Deck to the Graveyard to prevent the destruction of that card.
16+: You can select which card is banished for the effects of "Shinigami Symphony" monsters.



[spoiler=Synchro Monsters]
Aggravated Aria of the Shinigami Symphony
DARK - Level 4 - Fiend/Synchro/Tuner/Effect - 1600/1600
1 Tuner + 1 or more non-Tuner monsters
When this monster is Synchro Summoned successfully, your opponent must banish cards from the top of their Deck equal to the number of "Shinigami Symphony" monsters that were Synchro Material for this monster. If you use this monster as Synchro Material for a "Shinigami Symphony" Synchro monster, your opponent must select and banish 1 card in their hand face-down.

Belligerent Ballad of the Shinigami Symphony
DARK - Level 5 - Fiend/Synchro/Effect - 2000/1600
1 Tuner + 1 or more non-Tuner monsters
If all of this monster's Synchro Materials were "Shinigami Symphony" monsters, all cards on your opponent's side of the field whose effects activate during the turn this monster was Synchro Summoned are banished during the End Phase of that turn. If this card is banished for the effect of another "Shinigami Symphony" monster, your opponent must banish the monster in their Graveyard with the highest original ATK.

Cruel Concerto of the Shinigami Symphony
DARK - Level 6 - Fiend/Synchro/Effect - 2400/1600
1 Tuner + 1 or more non-Tuner monsters
When this monster is Synchro Summoned successfully, banish 1 "Shinigami Symphony" Pendulum monster from your Graveyard, and activate its effect. When the effect of a "Shinigami Symphony" monster (except "Cruel Concerto of the Shinigami Symphony") would banish one or more cards from your opponent's hand, Deck, or Graveyard, your opponent must select another card from their hand, Deck, or Graveyard and banish it face-down.

Desolate Discord of the Shinigami Symphony
DARK - Level 7 - Fiend/Synchro/Effect - 2000/2800
1 Tuner + 1 or more non-Tuner monsters
When this monster is Synchro Summoned successfully, you can reveal up to 3 "Shinigami Symphony" cards in your hand: your opponent must banish an equal number of cards from the top of their Deck. During each of your Draw Phases, banish 1 card at random from your Graveyard. If that card is a "Shinigami Symphony" card, the ATK of all monsters your opponent controls is reduced by 2000 during this turn.

Hellish Harmony of the Shinigami Symphony
DARK - Level 11 - Fiend/Synchro/Effect - 4400/4400
1 "Shinigami Symphony" Tuner + 1 or more non-Tuner "Shinigami Symphony" monsters
Must be Synchro Summoned using the above materials and cannot be Summoned by other ways. Control of this card cannot switch. When this monster is Synchro Summoned successfully, send cards from the top of your Deck to the Graveyard until you send a "Shinigami Symphony" monster. Your opponent must then banish an equal number of cards from the top of their Deck. As long as this monster is face-up on your side of the field, you can select 1 card from your Banished Zone to add to your hand instead of conducting your normal Draw during your Draw Phase. If this monster is destroyed by your opponent's card effect, you can Special Summon 1 "Shinigami Symphony" Synchro monster from your Extra Deck, except "Hellish Harmony of the Shinigami Symphony" (this counts as a Synchro Summon).



I plan on there being an Extra Deck, composed primarily of Synchro monsters, but I'm feeling idea bankrupt at the moment.

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These look really cool! The theme is pretty interesting, the cards are nicely balanced, the naming scheme is neat, and they've got an interesting type and attribute combination. The only thing I'd change is making it so you can only have one Opening Number on the field at a time, to prevent drawing a bunch off of Pendulum Summons.

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Darn, I thought these were gonna be the ones from the "Archetype Game" that I described...

 

Ah well! These look cool too though, a disruptive banish archetype. The only real problem I see is finding a consistent way of getting them to the grave since they are grave-reliant but are pendulum monsters.

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