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[Leaderboard] Zanda Panda vs Giga


Sander

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Rules:
-All 
Leaderboard rules apply.
First to 3 votes or most votes by the deadline wins.
All voters must elaborate on their votes.
Both contestants have the right to refuse votes, but must explain why they don't accept it.
-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
-Cards must be PM'd to me.
-Remove any evidence of the card being made by you to ensure anonymity.
-In case a downtime happens, the deadlines may be extended.
 
Rewards:
-The winner gets a rep from the loser.
-All voters get a rep for voting.
 
Deadlines:
-Contestants have 48 hours to submit their entries.
-The contest ends a week after it starts.
 
Requirement:

 

Fire King support.

 

Card A:

 

Fire King Avatar Phenix
Level 4 / FIRE
Winged Beast / Effect
When this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Fire King Avatar" monster from your Deck to your hand. If this card is in your Graveyard: You can destroy 1 face-up card you control; Special Summon this card. You can only use each effect of "Fire King Phenix" once per turn.
1800 / 200
 
Card B:
 
Fire King Avatar Wise Barong
Rank 4 / FIRE
Beast-Warrior /Xyz / Effect 
2 Level 4 FIRE monsters
During either player's turn: You can detach 1 Xyz Material from this card to target 1 "Fire King" card you control; destroy it, and if you do, you can negate the effects of 1 face-up card you opponent controls, until the end of this turn. If this card in your possession is destroyed and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck during the End Phase of this turn. You can only use 1 "Fire King Avatar Wise Barong" effect per turn, and only once that turn.
2300 / 1800
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Give me a second, voting. I'll be editing this post, so check back later for the result.

 

So all in all, both cards are pretty even.

 

Card A:

 

A reliable searcher that is useful in getting Barong out faster. Plus, used in correspondence with Barong, it generates a really powerful combo that can add the cards that you really need in Fire Kings to your hand. It's good that the creator was mindful enough to limit each effect of Phenix to once per turn.

 

Not only that, it has the ability to bring itself back just by popping any face-up card you control, although the adding effect gets removed. Theoretically, you can also add another copy of this card with his own effect. Since we only have 5 Fire King Avatar monsters in the TCG, minus the other support cards as well, this card could prove invaluable at giving the Fire Kings the push they need.

 

Fire King Island is coming out, and we could see some more interesting combos with this card. 

 

Card B: 

 

A powerful effect in the sense that it acts like a Contrast Hero Chaos. Not only that, when it dies, you get to Special Summon a Fire King from the deck. Also, this effect isn't even limited to your opponent destroying this card, because you can start adding cards like Magic Planter or Double Cyclone with the Fire Kings in order to get either hand or field advantage.

 

I should also mention that Solemning this card would be useless as well.

 _____________________________________________________________________________________________________________

 

All in all, both cards are really good. However, in my opinion, although this is very slight:

 

Card A would be slightly better in the sense that it's ability to generate Combos, like B, and isn't limited to Rekndling since its DEF is at 200.

 

The slight problem with here B is that if it uses either of its effects in  a turn, the other effect wouldn't be able to resolve. Although same as A in this regard, A's effect is much more useful in the long run since you can SS it back from the grave using its own effect, and this starts a swarm of the Fire Kings.

 

B can do the same, except that in today's meta, it is more dependent on the other cards to being on the field. Although it can target itself with its own effect, you wouldn't be able to SS a Fire King from the Deck.

 

Since A has more capability in maintaining a stable field advantage, as well as generating a combo for itself, I guess i'm going for A. B is nowhere bad at all, but I just feel that A can be more helpful in the long run by getting Fire-Kings to the Graveyard and hand faster.

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Card A is very generic in it's card design, nothing is unusual about it, and it's a solid searcher and enabler. Being able to summon it at any point though does not seem to coincide with the flavor of a Phoenix or of the archetype itself.

 

Card B is also somewhat generic, but is more complicated with more effects. It's a solid "Giant Hand" that doesn't target, and it's not as vulnerable to Dark Hole or Raigeki, similar to the rest of the archetype. The delayed summon fits the flavor of the archetype.

 

It's a close call, but I'll vote for Donald Trump Card A for it's simplicity and it's potency in the archetype.

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Going to Card B.

 

Card A has a blander flavour, as there's already Garunix's younger and adult form to fill the role of the phoenix. That, as well as lacking the general effects that make it a Fire King card in general. It doesn't feel like it should be named a Fire King card.

 

I'm also not a fan of the unchecked power it has - simply sitting in your Graveyard as a means to proc a card you control, and then it can come back again, and again, and again. It seems too strong, to be frank.

 

Card B, meanwhile, answers an unfilled demand for Xyz in the Archetype. With Wolfbark, it is hilariously easy to Rank 4 but the best support they get is the Rk4 Tiger fella, from the Fire Fists. This fits that gap nicely.

 

It is also a very nice way to bring out Garunix, an alternative means than Onslaught.

 

While the flavour is a bit lazy, its more fitting than Card A.

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Card A makes Fire King extremely consistent. It also gives the deck many combo options. The problem with the card is that it's a Fire King only in name. It breaks the pattern established by all the Fire King Avatars. It doesn't Special Summon itself when a Fire King is destroyed, nor does it have an effect when it is destroyed. It's basically a Nefarious Archfiend Eater of Nefariousness for Fire Kings.

 

Card B allows Fire Kings to deal with problematic monsters, like Beelze or Ophion. It's extremely easy to bring out with Wolbark, and it gives Fire Kings something to go into without having to lose momentum. The delayed summon makes Gaurnix easier to summon, and let's the card combo nicely with Circle of the Fire Kings.

 

My vote goes to Card B, for feeling more like Fire King support than card A.

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