Ayasato-chan Posted March 18, 2009 Report Share Posted March 18, 2009 43/60 Done. All images taken from: http://images.google.com/images?sourceid=navclient&rlz=1T4GWYA_enUS312US312&q=Anime%20Girl%20Kimono&um=1&ie=UTF-8&sa=N&hl=en&tab=wi [spoiler=Set] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 WIND monsters in your Graveyard from play. When this card is Special Summoned, select 1 Spell Card in your Deck and remove it play. For each Spell Card removed from play, increase the ATK of this card by 600. When this card is selected as an attack target, you can remove 1 Spell Card in your hand from play to negate the ATK. You must discard 1 card from your hand during your End Phase. If not, this card is removed from play. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 3 Spell Cards from your hand to the Graveyard. This card cannot be destroyed by battle. When this card is Special Summoned, your opponent must select 3 Spell Cards from their Deck and send them to the Graveyard. As long as this card remains face-up on the field, neither Player can set Spell or Trap cards. Increase the ATK of each face-up WIND monster by 200 for each Spell Card removed from play. During your Standby Phase, if this is the only face-up monster you control, destroy this card. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 face-up WIND monsters that you control from play. Once per turn, during your Draw Phase, you can discard 1 Spell Card from your hand. Select 1 Lv. 4 or lower WIND monster from your Deck and add it to your hand instead of conducting your normal draw. If all of your Spell & Trap Card Zones are unoccupied, this card cannot be destroyed by battle. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 3 WIND monsters from your hand to the Graveyard. When this card is Special Summoned, select 1 WIND monster in your Deck and remove it play. For each WIND monster removed from play, increase the ATK of this card by 600. When this card is selected as an attack target, you can remove 1 WIND monster in your hand from play to negate the ATK. You must send the top card of your Deck to the Graveyard during your End Phase. If not, this card is removed from play. When this card is Normal Summoned, increase the ATK of all face-up "Miko" monsters you control by 200 for each Spell Card in your Graveyard. The ATK of this card is equal to the number of WIND monsters removed from play x 500. When this card is sent from the field to the Graveyard, add 1 Spell Card that was removed from play to your hand. When this card is Summoned, you can discard 1 Spell Card from your hand to Special Summon 1 "Miko" monster in face-up Defense Position from your hand, ignoring Summoning conditions. "Kaze Miko - Chibi Sakura" + 1 or more non-Tuner "Miko" monsters When this card is successfully Synchro Summoned, your opponent must select 1 face-up monster that they control. The selected monster cannot attack. This card cannot be destroyed by battle. When your opponent selects a face-up "Miko" monster that you control as an attack target, you can remove 1 WIND monster in your hand from play to negate the attack. This card's name is treated as "Majokyosei no Chochou". When this card is Summoned, you can select 1 face-up Spell Card on the field and remove it from play. When this card is sent from the field to the Graveyard, you can select 1 "Majokyosei no Chochou" from your Deck and add it to your hand. "Kazehime no Sekaiyume" + "Majokyosei no Chochou" + "Kaze Hime Kouhi - Himiko" A Fusion Summon of this card can only be conducted with the above Fusion-Material monsters. When this card is successfully Fusion Summoned, you can remove 1 face-up monster that your opponent controls. This card cannot be destroyed by battle. For each Spell Card removed from play, increase the ATK of each face-up "Miko" monster by 400. Once per turn, during your Standby Phase, inflict damage to your opponent's Life Points equal to the number of WIND monsters removed from play x 500. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Warui no Messiah". This card's Attribute is also treated as DARK. This card cannot be destroyed by battle. Once per turn, during your Battle Phase, you can increase the ATK of this card by 3000 by removing 1 "Miko" monster in your Graveyard from play. When this card is sent from the field to the Graveyard, inflict 1000 points of damage to both Players' Life Points for each face-up "Miko" monster you control. Each time a WIND monster is removed from play, increase your Life Points by the Lv. of the removed monster x 100. Once per turn, during your End Phase, if all of your Spell & Trap Card Zones are unoccupied, you can inflict damage to your opponent's Life Points equal to the nuber of Spell Cards that are removed from play x 200. All face-up "Miko" monsters are unaffected by Spell, Trap, and Monster effects. When this card is Summoned, you can show the top 3 cards of your Deck to your opponent. Your opponent can select 1 card. Add the selected card to your hand. Remove the unselected cards from play. This card cannot be destroyed by battle. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Kaze Miko - Chibi Sakura" in your Graveyard from play. This card cannot be destroyed by battle. Once per turn, during your Main Phase, you can return 1 card that was removed from play to the owner's hand. "Kaze Miko - Chibi Sakura" + "Kaze Miko - Chochou" When this card is successfully Fusion Summoned, inflict damage to your opponent's Life Points equal to the number of Spell cards that are removed from play x 300. This card cannot be destroyed by battle. When this card is sent from the field to the Graveyard, increase your Life Points by 400 for each face-up "Miko" monster you control. "Kaze Miko - Chibi Sakura" + "Kaze Miko - Kagami" + "Kaze Miko - Midori" When this card is successfully Fusion Summoned, you can remove up to 3 cards in your Graveyard from play. This card cannot be destroyed by battle. Increase the ATK of this card for each Spell Card that is removed from play x 300. Once per turn, during your Standby Phase, you can inflict damage to your opponent's Life Points equal to the number of WIND monsters removed from play x 400. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Warui no Messiah" Spell Card in your Graveyard from play. This card's Attribute is also treated as DARK. When this card is Special Summoned, you can look at the bottom 5 cards of your Deck. If there are any Spell Cards amongst them, remove all of them from play. If there are no cards in your hand, this card cannot be destroyed by battle. "Kaze Miko - Chibi Sakura" + "Kaze Miko - Anzu" When this card is successfully Fusion Summoned, you can remove 1 WIND monster in your hand, Deck, or Graveyard from play. This card cannot be destroyed by battle. Increase the ATK of each face-up "Miko" monster by 400 for each WIND monster removed from play. "Kaze Miko - Chibi Sakura" + "Warui Kaze Miko - Akabara" + "Warui no Miko" When this card is successfully Fusion Summoned, you can destroy a number of face-up monsters on your opponent's field equal to the number of WIND monsters removed from play. If there are no cards in your hand, this card cannot be destroyed by battle. For each "Miko" monster in your Graveyard, decrease the ATK of all face-up monsters except this card by 400. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 face-up "Kaze Kisaki no Miko" you control from play. This card's Attribute is also treated as DARK. When this card is Special Summoned, you can remove the top 5 cards of your Deck from play. If any of the cards removed from play are WIND monsters, inflict damage equal to the Lv. of the monster x 400. Decrease the ATK of this card by 400 for each unoccupied Monster Card Zone on your opponent's field. During your End Phase, you must remove 1 face-up "Miko" monster you control from play. If not, destroy this card. When this card is Summoned, you can draw 2 cards. If either card drawn is a WIND monster, increase the ATK of this card by 2000 until your End Phase. This card cannot be destroyed by battle. During your End Phase, if this is the only card you control, remove this card from play. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 face-up "Warui no Miko" that you control from play. This card's Attribute is also treated as DARK. When this card is Special Summoned, your opponent must show the cards in their hand. For each Spell Card in their hand, you can remove an equal number of Spell Cards from play. Increase the ATK of this card by 600 for each WIND monster removed from play. "Kaze Miko - Chibi Sakura + "Kaze Samurai no Miko - Katsu" When this card is successfully Fusion Summoned, you can discard 1 Spell Card from your hand to increase the ATK of 1 face-up "Miko" monster you control by 1000. When this card inflicts Battle Damage to your opponent's Life Points, you can remove 1 Spell Card in your Graveyard from play. "Kaze Miko - Chibi Sakura + "Warui Kaze Samurai no Miko - Tsubaru" When this card is successfully Fusion Summoned, your opponent can select 1 face-up WIND monster you control, except this card. Remove the selected card from play. Inflict damage to your opponent's Life Points equal to the Level of the selected monster x 400. This card's Attribute is also treated as DARK. This card cannot be destroyed by battle. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: - This card cannot be destroyed by battle. When this card declares an attack, you can remove a number of Spell Cards in your Graveyard from play equal to the number of face-up "Miko" monsters you control. This card cannot be Special Summoned. This card can only be Normal Summoned when you control 1 face-up "Kaze Miko - Chibi Sakura". This card's name is treated as "Kaze Miko - Chibi Sakura". When this card is sent from the field to the Graveyard, you can Tribute 1 face-up "Miko" monster you control to inflict 1000 points of damage to your opponent's Life Points. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Miko no Momote Shiki". This card cannot be destroyed by battle. Increase the ATK of each face-up "Miko" monster you control by 400 for each WIND monster removed from play. During your End Phase, if you have no cards in your hand, increase your Life Points by the number of Spell Cards removed from play x 200. "Kaze Samurai no Miko - Katsu" + "Warui Kaze Samurai no Miko - Tsubaru" When this card is successfully Fusion Summoned, your opponent can Special Summon 1 Lv. 4 or lower monster in their Graveyard into face-up Defense Position. Increase the ATK of this card by double the original ATK of the monster Special Summoned by this card's effect. When this card declares an attack, your opponent cannot activate Trap Cards. By Tributing this card face-up, inflict 1000 points of damage to your opponent's Life Points. "Kaze Miko - Chibi Sakura" + "Kaze Miko - Sakura" + "Kaze Miko - Sakura no Samurai" + "Warui Kaze Miko - Chibi Sakura" + "Kaze Miko - Kyu no Sakura" A Fusion Summon of this card can only be conducted with the above Fusion-Material monsters. When this card is Fusion Summoned, you can remove 1 monster your opponent controls from play. This card cannot be destroyed by battle. This card is unaffected by Spell and Trap Cards. Increase the ATK of this card by 500 for each WIND monster removed from play. Once per turn, during your Standby Phase, you can remove 1 Spell Card in your Graveyard from play. If a face-up "Miko" monster you control is removed from play, inflict damage to your opponent's Life Points equal to the Level of the monster removed from play x 600. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Kaze Miko - Chibi Sakura" from your Graveyard or 1 "Miko" Fusion Monster that lists "Kaze Miko - Chibi Sakura" as a Fusion Material Monster from your Fusion Deck in face-up Defense Position. A monster Special Summoned by this effect cannot be destroyed by battle. Link to comment Share on other sites More sharing options...
legendhiro Posted March 18, 2009 Report Share Posted March 18, 2009 wow. awesome cards. the theme is apparent and the cards all work well together. 10/10. Link to comment Share on other sites More sharing options...
hamcha Posted March 18, 2009 Report Share Posted March 18, 2009 i think that the last 2 cards looks op'ed Link to comment Share on other sites More sharing options...
al9090 Posted March 18, 2009 Report Share Posted March 18, 2009 There great i'd say 9.5/10 Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 18, 2009 Author Report Share Posted March 18, 2009 Thanks everyone. The last two cards aren't OP'ed in essence. They just seem that way. Link to comment Share on other sites More sharing options...
Infernalhero Posted March 18, 2009 Report Share Posted March 18, 2009 Nothing looks oped to me,they look awesome!As said the theme shows,when I first looked,I went,0 for both ATK and DEF,huh? then,of course,I kept reading to see the combos and everything,I was star struck,I never thought I'd see so many possibilities,I,even as a guy,would play these cards,please,make sure that you complete this set,IT'S AWESOME!10/10 Link to comment Share on other sites More sharing options...
Suzumiyaandy Posted March 18, 2009 Report Share Posted March 18, 2009 These cards are great! Very authentic looking and usable in a deck. The OCG is spot on also.10/10! Link to comment Share on other sites More sharing options...
.Requiem Posted March 18, 2009 Report Share Posted March 18, 2009 I like some of theses cards, some cards are not that good, but rest are good. Link to comment Share on other sites More sharing options...
al9090 Posted March 18, 2009 Report Share Posted March 18, 2009 I still think there awsome and there good cards. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 18, 2009 Author Report Share Posted March 18, 2009 Thank you guys. I just finished up the set. What do you think? Link to comment Share on other sites More sharing options...
Suzumiyaandy Posted March 18, 2009 Report Share Posted March 18, 2009 It looks really nice :D Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 18, 2009 Author Report Share Posted March 18, 2009 Thanks. I'm adding translation notes to the first post in case you don't get some of the names. Link to comment Share on other sites More sharing options...
legendhiro Posted March 19, 2009 Report Share Posted March 19, 2009 awesome. pure awesome. if i get a chance, can i use these in my fic? they are just too good not to use in something. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 19, 2009 Author Report Share Posted March 19, 2009 Do as you wish, I'm honored you think so highly of them :D . I'm thinking of actually expanding this set (Maybe another 10 cards or so). You know... myabe a Trap card or two. Link to comment Share on other sites More sharing options...
Andx Posted March 19, 2009 Report Share Posted March 19, 2009 You really have a talent for making sets that I, and others, would never want to play against. I love that a group of WIND monsters have become the ultimate burn deck. Really powerful effects balanced by 0 ATK and 0 DEF, and I don't think your set needs traps. I can't find anything wrong, my only suggestion would to make a card that removes your own destroyed cards from play since the set really likes removed cards. Another cool set, 9/10 (because I can't say anything is perfect). Link to comment Share on other sites More sharing options...
Infernalhero Posted March 19, 2009 Report Share Posted March 19, 2009 Like the new cards,the set doesn't need perfecting,but I still think that another few cards would be perfect,congratulations on this set,I love it.12/10 cause I think above perfect is the only way to explain it. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 19, 2009 Author Report Share Posted March 19, 2009 Update: Made a Booster Image. (Will update cards sometime later.) Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 20, 2009 Author Report Share Posted March 20, 2009 Massive Update:9 New Cards added. Now introducing Fusions. Link to comment Share on other sites More sharing options...
Susie Posted March 20, 2009 Report Share Posted March 20, 2009 OMG LOVE PICS!!!!effects are a bit too loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong(like when I just spelled long!)but still, great job!! 7/10 Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 20, 2009 Author Report Share Posted March 20, 2009 OMG LOVE PICS!!!!effects are a bit too loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong(like when I just spelled long!)but still' date=' great job!! 7/10[/quote'] Is that a bad thing? I prefer long effects to generic short effects. But thanks! ^-^ Link to comment Share on other sites More sharing options...
legendhiro Posted March 20, 2009 Report Share Posted March 20, 2009 awesome stuff again, but i expected nothing less. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 20, 2009 Author Report Share Posted March 20, 2009 *blush* Why thank you. I wanted "Chibi Sakura" to have alot of significance for this set, thus the whole concept of Fusions came into play. If you check, she can merge with any of the single "Miko"s. A verstile Tuner is my favorite kind of card. ^-^ Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 20, 2009 Author Report Share Posted March 20, 2009 Question posed to everyone: Should I continue this set? (Make it even bigger, to an actual Deck size?) Link to comment Share on other sites More sharing options...
Ayasato-chan Posted March 20, 2009 Author Report Share Posted March 20, 2009 bump. Update: Added 2 more cards. Link to comment Share on other sites More sharing options...
legendhiro Posted March 20, 2009 Report Share Posted March 20, 2009 Question posed to everyone: Should I continue this set? (Make it even bigger' date=' to an actual Deck size?)[/quote'] yesthe samurai are great too. gives the mikos and warui mikos some extra muscle. Link to comment Share on other sites More sharing options...
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