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Yu-Gi-Oh! The Created Card Game, YVD set and ban list discussion thread


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Here is the set file for the Yu-Gi-Oh! Custom Card Game project. To use this set file you have 2 options:

 

-Right click the attachment, Save As. Save this file as "yvd.set" in your main Yu-Gi-Oh Virtual Dueling folder, or "ocg_yvd.set" if you wish to exclusively use your OCG mode (accessible from the start menu) for this purpose.

 

-Open "yvd.set" or "ocg_yvd.set" with notepad, and paste this text in manually:

 

[spoiler=YVD Set Text]|The Stranger|0|CCG0|Psychic/Effect|Light|1||0|0|During either player's turn, you can discard this card to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.|

|Stupid Cupid|1|CCG0|Fairy|Light|1||200|100|This angel is exiled from the heaven for its foolish and inappropriate behavior.|

|Death Plant|2|CCG0|Plant|Earth|4||1000|2100|A pitch black plant, it grows on the grounds of great and terrible battlefields, absorbing all the wicked souls that fell there.|

|Sinister Fiend|3|CCG0|Fiend|Dark|3||1500|1000|This fiend is a mercenary, working for whatever evil needs assistance.|

|Flame Warrior|4|CCG0|Pyro|Fire|4||1800|1000|A legendary soldier who searches the land for worthy opponents. He uses fire attacks to overwhelm his foes.|

|Ancient Mechanoid|5|CCG0|Machine|Light|4||1900|1400|A blessed mechanical soldier, it is constantly learning new techniques to defeat its enemies|

|Crazy Totem|6|CCG0|Rock/Tuner/Effect|Earth|2||600|700|When this card is Normal Summoned, you can increase or decrease the Level of 1 other face-up monster by 1. Once per turn, when this card is attacked, you can send 2 cards from the top of your Deck to the Graveyard to negate the attack.|

|Sea-Bound Lemming|7|CCG0|Fish/Effect|Water|2||450|600|This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, return it to your Deck. Then, pick up the top 5 cards of your Deck, and Special Summon any "Sea-Bound Lemming" monsters among them in face-up Defense Position. Return all other picked up cards to the Deck.|

|D.D. Guardian|8|CCG0|Warrior/Effect|Light|4||1800|1100|While this card is face-up on the field, any card that would be sent to the Graveyard is removed from play instead.|0|

|Ruby Chameleon|9|CCG0|Reptile/Effect|Fire|3||1200|1500|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand.|

|Cockroach|10|CCG0|Insect/Effect|Wind|3||1000|1600|When a monster is Summoned, flip this card into face-down Defense Position. This card cannot be selected as an attack target if you control a face-down monster. If a monster your opponent controls attacks this card in face-down Defense Position, this card is not destroyed by that battle.|

|Counter Crusher|11|CCG0|Warrior/Effect|Fire|4||1700|1500|While this card is face-up on the field, no counters can be placed on cards. During either player's turn, you can pay 100 Life Points to remove 1 counter from the field.|

|Hell Hound|12|CCG0|Pyro/Effect|Fire|4||1600|600|When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to each player equal to the Level of the monster they drew with the highest ATK x 100.|

|Greed Jar|13|CCG0|Rock/Effect|Dark|2||400|600|FLIP: Each player discards their hands and draws the same number of cards they discarded.|

|Owl the Wise|14|CCG0|Winged Beast/Effect|Wind|4||1500|1400|When this card is Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.|

|Lava Worm|15|CCG0|Reptile/Effect|Fire|4||900|2000|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1600 or less ATK from your Deck in face-up Attack Position.|

|Shell Statue|16|CCG0|Aqua/Effect|Water|4||1300|1400|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1600 or less ATK from your Deck in face-up Attack Position.|

|Corrupted Clown|17|CCG0|Fiend/Effect|Dark|4||1500|0|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1600 or less ATK from your Deck in face-up Attack Position.|

|Blind Mole|18|CCG0|Beast/Effect|Earth|4||1000|1500|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1600 or less ATK from your Deck in face-up Attack Position.|

|Hurricane Hawk|19|CCG0|Winged Beast/Effect|Wind|4||1400|1200|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1600 or less ATK from your Deck in face-up Attack Position.|

|Electro Lynx|20|CCG0|Thunder/Effect|Light|1||800|300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1600 or less ATK from your Deck in face-up Attack Position.|

|Mirror Knight|21|CCG0|Warrior/Effect|Water|3||1200|1000|Once per turn, you can reveal 1 Fusion Monster from your Fusion Deck and remove from play 1 of the Fusion Material Monsters listed on that card in your Deck. Until the End Phase, this card's name is treated as the removed Fusion Material Monster's name. If this card's Attribute is the same as the removed monster's Attribute, and this card is used for a Fusion Summon during the turn you use this effect, you can draw 1 card.|

|Cosmic Prophet|22|CCG0|Psychic/Effect|Wind|3||800|1300|Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks.|

|Pyrotechnic Pixie|23|CCG0|Fairy/Effect|Fire|4||1400|900|Once per turn, if your opponent has at least 1 card in their hand, you can discard 1 card and pay 800 Life Points to destroy 1 card on the field. Your opponent can discard 1 card of the same type (monster, spell, or trap) as the targeted card to negate this effect. (If the targeted card was face-down, and your opponent discards a card to negate this effect, your opponent must reveal the targeted card.)|

|Haze Fairy|24|CCG0|Fairy/Effect|Dark|4||1200|1700|After this card is Normal Summoned, when it is destroyed and sent to the Graveyard, you can add 1 monster with 1500 or less ATK from your Deck to your hand.|

|Sky Breaker|25|CCG0|Thunder/Effect|Light|4||1600|200|When this card is Normal Summoned, it gains the following effect: •You can discard 1 card to destroy 1 Spell or Trap Card on the field. This effect can only be used once while this card is face-up on the field.|

|Forest Archer|26|CCG0|Beast-Warrior/Effect|Earth|4||1500|1100|Once per turn, you can discard 1 card to select 1 card on the field, and roll a six-sided die. If the result is not 6, return the selected card to its owner's hand.|

|Shell Knight|27|CCG0|Aqua/Effect|Water|3||1000|500|Once per turn, you can remove from play 2 monsters in your Graveyard to Special Summon 1 Level 1 monster from your Deck. If you have more than 4000 Life Points, it cannot be used as a Tribute for a Tribute Summon and has its effects negated until the End Phase.|

|Life Stealing Magician|28|CCG0|Spellcaster/Effect|Light|4||1400|1800|Once per turn, when you pay Life points, this card gains ATK and DEF equal to the Life Points paid until the End Phase (max. 1000). During your End Phase, pay 500 Life Points. If you do not, this card's ATK becomes 0 until your next Standby Phase.|

|The Magical Shapeshifter|29|CCG0|Fairy/Tuner/Effect|Wind|1||100|100|When this card is Normal Summoned, and during each of your Standby Phases, increase this card's Level equal to the number of monsters on the field (excluding this card).|

|Bati, the Fat Guy|30|CCG0|Fiend/Effect|Earth|4||800|1900|As long as a player has no cards in their Spell & Trap Card Zone, that player cannot enter their Battle Phase.|

|Voltage Blaster|31|CCG0|Thunder/Effect|Light|1||500|500|Any Battle Damage to your opponent involving this card becomes 500. While you control at least 1 Thunder-Type monster, you can Special Summon this card from your hand. This card can attack your opponent directly. If this face-up card is attacked, you can return it to your hand.|

|Lonely Oak|32|CCG0|Plant/Effect|Earth|4||1500|1500|When this card is Normal Summoned, you can Tribute 1 monster to add 1 monster of the same Attribute, Type, and Level from your Deck to your hand.|

|Deck Reaper|33|CCG0|Zombie/Effect|Dark|3||1200|600|While this card is in face-up Attack Position, this card cannot be destroyed by battle. When this card inflicts Battle Damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard.|

|Blood Werehamster|34|CCG0|Beast/Effect|Dark|3||500|500|This card cannot be Tributed if it was Special Summoned during your opponent's turn. At the start of either player's Main Phase 2, you can Special Summon this card from your hand. While this card is face-up on the field, your opponent cannot activate or Set cards during the Main Phase 2.|

|God of the Wind - Fujin|35|CCG0|Fiend/Effect|Wind|5||2300|2000|When this card is Normal Summoned, you can return 1 card your opponent controls to its owner's hand. After that, if your opponent controls no cards, your opponent cannot Set cards during their next turn.|

|Diablo, Shadow of the Dark Cathedral|36|CCG0|Fiend/Effect|Dark|5||1600|1200|This card cannot be Special Summoned except by removing from play 3 Spell or Trap Cards from the top of your Graveyard. Once per turn, you can remove from play 1 monster from the top of your opponent's Graveyard. This card gains its effects until the end of the turn. When this card is removed from the field, it is removed from play.|

|Guardian of Lost Souls|37|CCG0|Warrior/Spirit/Effect|Dark|5||2200|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. While this card remains face-up on the field, no monsters can be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand.|

|Destiny Emperor Zodiac|38|CCG0|Fairy/Effect|Light|6||2400|1600|When this card is Tribute Summoned, declare 1 card name. Remove from play all copies of the selected card in both players' Graveyards. While this card is face-up on the field, cards with that name cannot be used and their effects are negated.|

|Aqua Magician|39|CCG0|Spellcaster/Effect|Water|7||2600|2100|This card cannot be targeted by a Spell or Trap Card. If a monster you control is targeted by a Spell or Trap Card, you can switch the target to an appropriate monster your opponent controls.|

|Dragon Lord of the Forgotten Kingdom|40|CCG0|Dragon|Earth|9||3200|2500|There exists a kingdom seperated from the rest of humanity. The people of that kingdom worship the dragon that resides there, for he is all-powerful and goes unchallenged by anything. Against those that do not worship him however, he is a deadly foe that can destroy enemies in one swift strike.|

|Destiny Overlord|41|CCG0|Zombie/Effect|Earth|8||2600|1000|This card cannot be Special Summoned except from your hand when a card(s) is sent from your opponent's Deck to the Graveyard. When this card is Summoned, send the top 3 cards of your opponent's Deck to the Graveyard. There can only be 1 "Destiny Overlord" on the field.|

|Derias the Almighty Being|42|CCG0|Rock/Effect|Dark|10||3000|2700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters. A player cannot activate a Spell or Trap Card if they have activated a number of Spell or Trap Cards this turn equal to or greater than the number of cards in your hand.|

|Rumbler Tumbler|43|CCG0|Machine/Synchro/Effect|Earth|5||2000|2300|1 Tuner + 1 or more non-Tuner monsters Once, while this card is face-up on the field, during either player's turn, you can switch 1 face-up monster to face-down Defense Position. This card cannot be Flip Summoned.|

|Ocean Wave Master|44|CCG0|Fish/Synchro/Effect|Water|6||2400|2100|1 Tuner + 1 or more non-Tuner monsters Your opponent's monsters cannot change their battle positions except by a card effect. When this card is attacked, you can change it to Defense Position to flip the attacking monster into face-down Defense Position.|

|Black Spear Dragon|45|CCG0|Dragon/Synchro/Effect|Dark|7||2600|1700|1 Tuner + 1 or more non-Tuner monsters This card inflicts Piercing damage. When this card inflicts Battle Damage to your opponent, you can reduce that damage to 0 to destroy 1 face-up monster on the field with DEF equal to or lower than the damage this card would have inflicted.|

|Armes, General of the Fallen Army|46|CCG0|Beast-Warrior/Synchro/Effect|Earth|8||2600|2800|1 Tuner + 1 or more non-Tuner monsters This card gains ATK equal to the Level of the monster that is on right side of this card * 100, and it gains DEF equal to the Level of the monster that is on the left side of this card * 100. When the monster on the right side of this card is removed from the field, change this card to Defense Position. When the monster on the left side of this card is removed from the field, change this card to Attack Position. When this card destroys a monster by battle, destroy all monsters your opponent controls that are in same column as monsters you control that are adjacent to this card.|

|Meteorsaurus|47|CCG0|Dinosaur/Synchro/Effect|Light|9||3100|2600|1 Tuner + 1 or more non-Tuner monsters This card can attack twice during each Battle Phase. This card cannot attack your opponent's Life Points directly.|

|Swamp Terror|48|CCG0|Sea-Serpent/Ritual/Spirit/Effect|Earth|4||1900|1400|This card cannot be Special Summoned except by Ritual Summon. This card returns to its owner's hand during the End Phase of the turn it is Summoned or flipped face-up. This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can draw 1 card. When this card is returned to your hand by its own effect, you can select 1 Ritual Spell Card in your Graveyard that was used to Ritual Summon this card and add it to your hand.|

|Giant Schizomida|49|CCG0|Insect/Ritual/Gemini/Effect|Wind|6||2200|1700|This card is treated as a Normal Monster while face-up o the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •When a card effect is activated, you can Tribute this face-up card to negate that card's activation and effect and remove it from play. When this card is selected as an attack target, you can discard 1 card to negate that attack.|

|Evil Engine|50|CCG0|Machine/Ritual/Effect|Dark|8||2600|2800|Once per turn, you can send any number of monsters you control to the Graveyard. For each card sent to the Graveyard this way, place 1 counter on this card. Once per turn, you can remove 1 counter from this card to destroy 1 card on the field. During the End Phase of a turn you activated this effect, if there are no counters on this card, destroy it.|

|Wicked Dollmaker|51|CCG0|Psychic/Ritual/Effect|Dark|10||2000|2800|Once per turn, you can discard 1 monster to Special Summon 1 "Wicked Doll Token" with the same Attribute, Type, Level, original ATK, and original DEF as the discarded card. This Token cannot attack or be Tributed for a Tribute Summon. When this card is removed from the field, destroy all "Wicked Doll Tokens" on the field.|

|Neuromancer Octopus|52|CCG0|Reptile/Fusion/Union/Effect|Water|6||1000|2300|1 Normal Monter + 1 Normal Monster Once per turn, during your Main Phase, if you control this card, you can equip it to 1 Gemini monster you control, OR unequip it and Special Summon this card in Attack Position. A Gemini monster equipped with this card is treated as an Effect Monster, and gains its effect(s). When this card is sent to the Graveyard while equipped to a monster by this card's effect, you can Special Summon this card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|

|Moss Giant|53|CCG0|Plant/Fusion/Effect|Earth|5||?|0|1 Normal Monster + 1 Normal Monster This card gains ATK equal to the combined original ATK of the monsters used to Fusion Summon it, and loses ATK equal to the combined original DEF. Any damage involving this card is halved. When this card inflits Battle Damage, switch it to Defense Position.|

|Scorching Demon|54|CCG0|Fiend/Fusion/Effect|Fire|6||2400|1700|"Flame Warrior" + "Sinister Fiend" This card cannot be Summoned except by Fusion Summon. This card's Attribute is also treated as DARK. When this card is removed from the field by your opponent, you can select 1 face-up monster on the field and inflict damage to your opponent equal to the half of its original ATK.|

|Tempest Storm|55|CCG0|Spell Card|Spell|||||Select and activate 1 of the following effects: •Destroy all face-down Spell and Trap Cards on the field. •Destroy all face-up Spell Cards on the field. •Destroy all face-up Trap Cards on the field.|

|Refueling|56|CCG0|Spell Card|Spell||Quick-Play|||Activate by selecting 3 Monster Cards in your Graveyard. Return those monsters to your Deck, then draw 1 card.|

|Summon Sensor|57|CCG0|Spell Card|Spell|||||The next monster Normal or Special Summoned after this card's activation is destroyed.|

|Barrier Break|58|CCG0|Spell Card|Spell|||||Select 1 Defense Position monster on the field and remove it from play.|

|Target Practice|59|CCG0|Spell Card|Spell|||||Select 1 Spell or Trap Card on the field. Roll 1 six-sided die and apply the appropriate effect: •1: Inflict 800 damage to the selected card's controller. •2, 3, or 4: If any Spell or Trap Cards are in adjacent card zones to the selected card, you must select 1 of them and destroy it. •5 or 6: Destroy the selected card.|

|Advanced Polymerization|60|CCG0|Spell Card|Spell|||||Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card.|

|Egg of Regeneration|61|CCG0|Spell Card|Spell||Continuous|||When this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 3 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.|

|Variable Storm|62|CCG0|Spell Card|Spell|||||Destroy 1 face-up Spell or Trap Card. If your opponent controls 3 or more face-up Spell or Trap Cards, destroy 2 instead.|

|Gruesome Slimeyard|63|CCG0|Trap Card|Trap||Continuous|||When a monster attacks, place 1 Slime Counter on it at the end of the Damage Step. Monsters with Slime Counters on them cannot declare an attack.|

|Chaotic Draw|64|CCG0|Spell Card|Spell||Quick-Play|||Draw 3 cards and show them to your opponent. Your opponent selects 2 of them and sends them to the Graveyard. If a monster is sent to the Graveyard by this effect, inflict 500 damage for each monster sent to the Graveyard this way. If a Spell or Trap Card is sent to the Graveyard by this effect, inflict 500 damage to your opponent for each Spell or Trap Card sent to the Graveyard this way.|

|Terracovery|65|CCG0|Spell Card|Spell||Quick-Play|||Select 1 Field Spell Card in your Graveyard and activate it.|

|Fist of Rage|66|CCG0|Spell Card|Spell|||||Activate when your opponent controls 2 or more face-up monsters. Select 1 monster your opponent controls with the lowest DEF and destroy it.|

|Gravity Wind|67|CCG0|Spell Card|Spell||Quick-Play|||Pay 800 Life Points. Return 1 card on the field to its owner's hand.|

|Laser Transfer|68|CCG0|Spell Card|Spell||Continuous|||Destroy 1 face-up Spell or Trap Card on the field. If that card was a Continuous Spell or Trap Card, the effect of this card becomes the same as the destroyed card. Otherwise, destroy this card.|

|Bazaar Deal|69|CCG0|Spell Card|Spell|||||Select 1 monster you control, and switch control of it with 1 face-up monster your opponent controls with the lowest ATK. (If it's a tie, you get to choose.)|

|Fluffy Invasion|70|CCG0|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 4 "Fluffy Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. The "Fluffy Sheep Tokens" cannot be Tributed, or used for a Synchro Summon.|0|

|Sexy Aroma|71|CCG0|Spell Card|Spell||Equip|||Your opponent cannot select a monster you control, except the equipped monster, as an attack target.|

|Lazy Typhoon|72|CCG0|Spell Card|Spell||Quick-Play|||Activate only as Chain Link 2 or higher. Destroy 1 face-down Spell or Trap Card.|

|The Time and Space Chamber|73|CCG0|Spell Card|Spell|||||Discard 1 card. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|

|Soldiers Recruiting|74|CCG0|Spell Card|Spell|||||Add 1 Level 5 or lower Warrior-Type monster from your Deck to your hand.|

|Psychic Demolition|75|CCG0|Spell Card|Spell|||||This card remains on the field. During your Standby Phase, send this face-up card to the Graveyard to destroy all face-up Attack Position monsters on the field.|

|Pit of Sadness|76|CCG0|Spell Card|Spell|||||Send 1 monster from your Deck to the Graveyard. During this turn's End Phase, if this card is in your Graveyard and that monster is face-up on the field, send that monster to the Graveyard.|0|

|Fountain of Youth|77|CCG0|Spell Card|Spell||Continuous|||Once per turn, during your Standby Phase, you can discard 1 card from your hand to increase your Life Points by 500 for each monster you control.|

|Fracture|78|CCG0|Spell Card|Spell|||||Select 1 monster on the field with the lowest ATK and return it to its owner's hand.|0|

|Gentleman's Duel|79|CCG0|Spell Card|Spell||Continuous|||Monsters cannot select a monster with a lower Level as an attack target.|

|Judgment Bolt|80|CCG0|Spell Card|Spell||Quick-Play|||Pay 800 Life points. Destroy 1 Spell or Trap Card your opponent controls.|

|Stabilization Dome|81|CCG0|Spell Card|Spell|||||Add 1 Field Spell Card from your Deck to your hand. When an effect would destroy a Field Spell Card, you can remove this card in your Graveyard from play to negate that effect.|

|Golden Tomb|82|CCG0|Spell Card|Spell|||||Remove from play 1 monster in your Graveyard. This card remains on the field. During your next Standby Phase, by sending this card to the Graveyard, add 1 monster of the same Type and Level as the monster you removed from play to activate this card from your Deck to your hand.|

|Ancient Ritual|83|CCG0|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels and Attributes equal that of the Ritual Monster you are Ritual Summoning.|

|Chains of the Past|84|CCG0|Trap Card|Trap||Counter|||Negate the activation of a Spell or Trap Card and remove it from play. This card can only be activated if there is a card with the same name as the negated card in either player's Graveyard.|

|Dimensional Resurrection|85|CCG0|Trap Card|Trap||Continuous|||Pay 800 Life Points to Special Summon 1 monster from your opponent's Graveyard and equip it with this card. If the equipped monster is removed from the field, this card is destroyed. If this card is removed from the field, the equipped monster is removed from play.|

|Sudden Hurricane|86|CCG0|Trap Card|Trap|||||Destroy 1 Spell or Trap Card on the field. If the destroyed card was Set this turn, you can Set 1 Spell or Trap Card from your hand. If the card you Set is a Trap Card or Quick-Play Spell Card, it can be activated this turn.|

|Lightspeed Fusion|87|CCG0|Trap Card|Trap|||||Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card and Special Summon the Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) If all the Fusion Material Monsters are on the field, you can activate this card from your hand.|

|Hell Force|88|CCG0|Trap Card|Trap|||||Activate when your opponent attacks with a monster that has 1500 or more ATK. Destroy all face-up Attack Position monsters your opponent controls.|

|Solomon's Justice|89|CCG0|Trap Card|Trap||Counter|||Pay half your Life Points. Negate the effect of a Spell, Trap, or Effect Monster Card that activates on the field and destroy it.|

|Shameful Rejection|90|CCG0|Trap Card|Trap||Counter|||Negate the activation of a Spell, Trap or Effect Monster Card and flip the card face-down.. It cannot be activated or Flip Summoned until the end of this turn.|

|Bomb of Destruction|91|CCG0|Trap Card|Trap|||||Activate only when a monster is Summoned. Destroy all face-up monsters on the field.|

|The Laws of Netherworld|92|CCG0|Trap Card|Trap||Continuous|||The effects of all face-up monsters cannot be activated.|

|Prohibition of the Greedy|93|CCG0|Trap Card|Trap||Continuous|||Card effects which allow a player to draw card(s) are negated.|

|Stopping the Inevitable|94|CCG0|Trap Card|Trap|||||Activate when your Life Points are below 1500. Draw 2 cards, then skip your next Draw Phase.|

|Demon's Hole|95|CCG0|Trap Card|Trap|||||When your opponent Summons a monster(s) that has an ATK that is higher than the ATK of a monster you control, remove it from play.|

|Land Mine|96|CCG0|Trap Card|Trap|||||You cannot Set this card in the same column as monster your opponent controls. Activate this card only when an opponent's monster that is in the same column as this card declares an attack. Destroy all monsters in the same column as the attacking monster and all monsters in adjacent Monster Card Zones to the destroyed monsters.|

|Horns of Hell|97|CCG0|Trap Card|Trap||Counter|||Discard 1 card. Negate the Summon of a monster and destroy it.|

|Sweep Out from the Middle|98|CCG0|Trap Card|Trap|||||Activate this card only if there are 3 or more face-up monsters on the field. Destroy 1 face-up monster on the field whose Level is closest to 6. (If it's a tie, you get to choose.)|

|Suicide Blast|99|CCG0|Trap Card|Trap|||||Activate only when a monster you control is selected as an attack target. Return the attacking monster to its owner's Deck.|

 

 

I do have a moderator's permission.

 

Icyblue: "He does have my permission. Should there be any virus complaints, please PM me and the appropriate measures will be taken. And if you do not believe me, check the edit line."

 

We alto have the YVD set and images file at the following page: http://www.createdcardgame.com/page/YVD+Set+File+%26+Images

 


 

Forbidden & Limited List (effective April 1, 2009)

 

Forbidden:

No cards are currently forbidden.

 

Limited (1 per deck):

Bomb of Destruction

Chaotic Draw

Dimensional Resurrection

Forest Archer

Fluffy Invasion

Gentleman's Duel

Golden Tomb

Gravity Wind

Hell Force

Judgment Bolt

Land Mine

Lazy Typhoon

Psychic Demolition

Rumbler Tumbler

Tempest Storm

 

New! Gentleman's Duel, Rumbler Tumbler

 

Semi-Limited (2 per Deck):

Bazaar Deal

Fist of Rage

Gruesome Slimeyard

Haze Fairy

Sky Breaker

The Time & Space Chamber

 

New! Gruesome Slimeyard

yvd.txt

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Karl, no one didn't even look at those cards because they are attached..also, some explanation to people what is this all about would be also nice....i don't have time right now ( so take care of that ) , but there should be all cards in text format....

Comment people please...this is not support for TCG but it is making new game ( all new cards without TCG ones ) ...

If you got any questions -> ask... You can use this cards with program YVD so you can use them in duels....

Come to our server : irc.createdcardgame.com , and join room #ccg...there you will find us, and duels too obv...

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There are still some errors :

-Hell Hound must be FIRE

-Lava Worm DEF edited to 2000 and ATK to 900

-Electro Lynx is Lv1 now with stats 800/300

-Life Stealing Magician doesn't lose DEF if he doesn't pay, only ATK

-Deck Reaper ATK changed to 1200

-Guardian of Lost Souls - u forgat to add part that stops Special Summons

-Ocean Wave Master have this effect now : 1 Tuner + 1 or more non-Tuner monsters

Your opponent's monsters cannot change their Battle Position except by card effect. When this card is attacked, you can switch it to Defense Position to switch attacking monster to face-down Defense Position.

-Black Spear Dragon - u forget to capitalize tuner

-Swamp Terror haved 1900 ATK <<

-Evil Engine can now send monsters once per turn, instead only on Ritual Summon

-Scorching Demon inflicts half of ATK now

-Egg of Regenaration gain 3 counters now per turn..but i am for it that we change it completely :o

-Wall Flower is now Death Plant

 

 

 

Guardian of Lost Souls - should we make him Lv4? << ( and lower stats )

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Ban list will be added to this thread so I can access it.

 

Karl, no one didn't even look at those cards because they are attached..also, some explanation to people what is this all about would be also nice....i don't have time right now ( so take care of that ) , but here are all cards in text format....

Comment people please...this is not support for TCG but it is making new game ( all new cards without TCG ones ) ...

If you got any questions -> ask... You can use this cards with program YVD so you can use them in duels....

Come to our server : irc.createdcardgame.com , and join room #ccg...there you will find us, and duels too obv...

 

I did it as an attachment because eventually it will get too big for one post

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How will we be adding pictures to cards in yvd..??

 

Will they go in the same set as current yvd pics..??

 

Or are we even doing that..??

Make a new folder in images for the set name, which is located in the set file, then paste all images into that. The images have to have no spaces.

 

E.g. Set name is CCG0, therefore the folder will be ccg0. A card name is called Nightmarian, The Creator, therefore the image name will be nightmarian,thecreator. :P

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We need to cut images from each card (picture that is middle of card frame) , and resize it to 40x40.

We need someone to do this, reward will be 2 REPs + CCG points.

My suggestion is that you use Irfanview program which is small, and can be downloaded really fast.

There is option in it for cropping and resizing too :)

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Yes, he done it ^^...some names wasn't good but i fix'd that...(or names are actually not good in our yvd.set, i am not sure)

But i changed name of pics with wrong names so everything is fine now...and here it is :

 

http://rapidshare.com/files/213957515/ccg0.rar.html

 

-> so that will enable that pictures of cards can be seen in YVD program

 

Thanks again Black Magician Girl for helping us , i gave u +2 REPs.

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Yeah I probably did a few mistakes, that happens when you're doing 50 odd images. But you could have simply sent me a list of corrections and I could of updated the 4shared files, since there was a winzip file for zip users.

 

Okay, I have fixed the mistakes I could find, here is the download link that includes a RAR and a ZIP version of the images.

 

http://www.4shared.com/dir/14014733/bdfa9e07/Created_Card_Game.html

 

If I ever need to make changes, or when I upload our future set images, all downloads will be located at that link.

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I put the ccg cards in the ocg file... But now when i try to run it' date=' it comes up "run time error" subscription out of range..

 

 

WHAT DO I DO...??

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If you did it manually in notepad, the issue is that you probably accidently put an extra space at the end or something. Either try to confirm that there are no extra spaces at the very end of the file, or if you're not planning to use your OCG mode simply right click and save as the attachment and name it "ocg_yvd.set"

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There's no practical way to get the ban list to show up in YVD. The only possible way which I have done is to edit your hosts file to have it point to your own website. If you do that, xerocreative.com will not work, you will not be able to go on xerocreative's IRC and you will not be able to server duel.

 

If I do eventually decide to make a deck editor program, it won't be for a while.

 

Images should be in the link BMG provided, though I have not tested them out.

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