baligin Posted May 22, 2009 Report Share Posted May 22, 2009 I agree with icy, but more importantly lolscape has the most epic avatar ever. nuff said Link to comment Share on other sites More sharing options...
Tefached Posted May 22, 2009 Report Share Posted May 22, 2009 I don't 100% agree with all of this, but the vast majority of it is correct in my eyes. I'm shocked that none of you talk about the name. If the name is creative or catchy then it doesn't hook the user to keep on reading, same thing with the picture. Its like the introduction of a story, if the first few paragraphs aren't any good, you normally put the book down and say its crap. Link to comment Share on other sites More sharing options...
Huntar! Posted May 23, 2009 Report Share Posted May 23, 2009 Most of the time yes. I talked about it shortly, I think. If I didn't then I should have. Link to comment Share on other sites More sharing options...
LiAM Posted May 24, 2009 Report Share Posted May 24, 2009 a think dont makee card u all nooobzzzzzzzzzzzzzzzzzzzzzzzz ^lolnoob. Anyway, I just re-read this thread... meh. I just make cards the way I want. Link to comment Share on other sites More sharing options...
Huntar! Posted May 24, 2009 Report Share Posted May 24, 2009 Then tell us how you make them. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted May 24, 2009 Report Share Posted May 24, 2009 a think dont makee card u all nooobzzzzzzzzzzzzzzzzzzzzzzzz ^lolnoob. Anyway' date=' I just re-read this thread... meh. I just make cards the way I want.[/quote'] Really negative Marvel... Stop that.And if you make them how you want, then show us. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted May 25, 2009 Report Share Posted May 25, 2009 How JD Views CardsHow JD Views Cards OCG/Card Grammar: OCG and grammar is an important part of card presentation. Usually, proper grammar and OCG will mean you can understand the card's effect so in a way, it matters more than the effect of the card. Effect: The effect of the card is probably the most important thing in a card in my eyes. That means, no big drawbacks that you think would balance an otherwise banworthy or overpowered card but in reality make it underpowered and unplayable. For a card to be good, it needs to have a decent and original effect and if needed a reasonable cost. Picture and Flair: Pictures do need to suit the card but should not distract from the OCG, grammar or overall balance of a card. Tips and Notes: When making cards, make them as if they are meant to be used. What is the point of making a card if it can't be used because it is too powerful, unplayable or just so bad that you would be better off using another card that either does the same job better or is more helpful? Always ask yourself that question. Also, when designating an attribute, type and Level, take existing cards into account as some cards can be perfectly balanced alone yet create a combo that is broken and result in one card in the combo needing list attention. Always be willing to accept criticism and feedback on your creations as it can more often than not be helpful but also ask for reasoning for criticism and feedback if needed. Link to comment Share on other sites More sharing options...
Killey Posted May 28, 2009 Report Share Posted May 28, 2009 How this user Views Cards OCG/Card Grammar: Properly wording your cards is one of the most vital parts to the process as a card that is poorly written makes it hard to communicate the meaning to others. Glaring mistakes will also annoy others and you'll get less feedback on the effect of your card(s) and more feedback on how your wording is poor. It's also a reflection of the amount of time and effort you put into when creating a card. Poor wording means you aren't taking the time to research the wording in existing cards. Effect: This is the most important part of a card and makes or breaks your reputation as a card maker. It's increasingly difficult to create effects that are unique, balanced, and useful so take the time and put in some thought into your cards. If you don't it will show. For card creators who want to be taken seriously you should spend the time to research the current metagame and understand how the game is being played today and what direction you would like to see it go in the future. By doing the research you can then formulate what you want to acheive with your cards. Creating cards to support a type or theme requires a significant amount of thought. Understanding the strengths and weaknesses of what you are trying to support is important as we all want to create something that people will want to use and people want to use cards that are beneficial to them in a duel at any time during the duel. By understanding what you are trying to support you can create cards that can fill in the gaps and cover the weaknesses of the type or theme. Picture and Flair: You want to choose an image that best fits the effect and name of your card. If you are doing a theme set then make sure the images work together. Nothing is more irksome to me then seeing images for a theme clash with each other. You lose consistency by doing this and it makes your theme less appealing. Tips and Notes: Never be satisfied with the first attempt at a card. Review the card many times over until you feel that it is the best as it can be. Above all else put in the time and effort into your card making as the difference in quality will really show through if you do. When creating themes you should first create what you want to achieve with that theme. What kind of deck will it be and what are it's win conditions? Once you figure that out then you can start creating cards that work towards this goal. Always keep that goal in mind because once you lose sight of that you lose consistency to your theme and soon the usefulness of the theme goes out the window. Link to comment Share on other sites More sharing options...
Juuzou Posted May 29, 2009 Report Share Posted May 29, 2009 How this User Views CardsHow this User Views Cards OCG/Card Grammar: OCG, meaning official card grammar, is like the icing on the cake. it show professionalism and great care for your cards. it is the line between nub and great in the card making world. Effect: the effect is the cake that you put the rest upon. the effect should be original and something coming from your heart. keep a general flow in your card and remember the effect types when you make effects ☺Simple Effect/Noobish: A one or two sentence effect with no summoning conditions. used with small cards that no one really pays attention to or likes xmpl ☻Complex Effect/Average: These effects are long, but the effects don't match each other, making it a bunch of simple effects put together. this includes poorly made multiple effect cards xmpl ☺Compound Effect/Win: These effects usually have a lot of originality and strength in their effect. they have summoning conditions and effect other monsters beside the card itself. xmpl Picture and Flair: pictures are the writing you put on your cake. it can completely change the feel of the card. whether you put happy or creepy pictures on the card, you can make an entirely new view on the card. Tips and Notes: pic permission: get permission on deviantart.sheezyart isn't as good, but don't need permission.father wolf & nightmarian are good source, just give credit.google images you would have to take a chance on. Keep originality in your effects. i've created a card just to find someone else with a very similar effect. and take your time too Link to comment Share on other sites More sharing options...
Demonarian23 Posted June 17, 2009 Report Share Posted June 17, 2009 OCG: I think the OCG rules make the effect easier to understand. It is very simple to understand the OGC rules, so people, please do it! Effect: This is like 90% of a card. You may have correct grammar, you may have a great picture, but if the effect is something like "Draw 1 card", it ruins all of it. And if the effect seems overpowered, don't let it like that, put a life cost or something! Pictures and Flairs: Finding the right picture is not always the simplest part. The picture chosen must be related to the effect and show everything in the title. Everything must work in harmony. Tips and Notes: Normally, you would first think about the efect, then about the title, and last about the picture. Well, try to write them in this order as well, don't start with the card's name, because it can be confusing. Another good advice: if you want to post a single card, NEVER POST A NORMAL MONSTER. And if you post a spell, don't make it a quick spell without any reason. Link to comment Share on other sites More sharing options...
Sleepy Posted June 19, 2009 Report Share Posted June 19, 2009 I see contradictory parts when reading all 2 pages as a hole. That shows that there's not just one way to make them. Everything is relative.I might not be a Legendary Card Maker, but this is how I grade: OCG (Official Card Grammar):There are different correct ways of writting OCG thanks to the change of the game over time. Even if there is no definite border between what's meh and what's good, one should always strike for the best and avoid errors as much as possible. I don't concider 1 part of the card less important than other because everything has its meaning. Effect:Always try to be original (as already said above in every single post). Even if you make an overused effect you can always be original at some degree. For example: if there are lots of effects in the game of "If this card attacks a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent." Every single monster with such effect will be useful at a different Level based on all other things (Level/ ATK/ Attribute/ Type/ if it belongs to a Sub-Type or Arch-Type/ Etc). Effect is not nessesarily the best, take care of all aspects of the card itself. They DO make a difference. Pictures and Flairs:I personally started playing because I loved the pics (and due to practice I even learned to draw from them). This is the visual appealing that attracts the people to see the card and also that helps the factor of imagination (this is a game after all, I like to imagine myself everything ;) ). Always (just as with everything you do) try to do the best work you can at finding/making the appropiate pic. Tips & Notes:Always relax and have fun, but don't let that prevent you from making your best efforts. Both aspects can be accomplished as they are not opposites. Link to comment Share on other sites More sharing options...
fleshandbone Posted June 20, 2009 Report Share Posted June 20, 2009 if you want my opinion, i don't care how people make their cards, i think they should just be made for fun Link to comment Share on other sites More sharing options...
Sleepy Posted June 20, 2009 Report Share Posted June 20, 2009 if you want my opinion' date=' i don't care how people make their cards, i think they should just be made for fun[/quote'] For some people to have fun, there must be some degree of effort involved. Games are boring if they don't put your body or mind to work. So even though there are different opinions and everything is relative, we (at least I) are having fun. Link to comment Share on other sites More sharing options...
Jake Harper Posted June 21, 2009 Report Share Posted June 21, 2009 OCG/Card Grammar: I really do care for this as im trying to make card makers see that on my recent sets Strong Control and Battle Zone,yes my OCG sucked and maybe still sucks but its an easy way to explain effects on the cards and you need to improve on it once,then again till your OCG is as most perfect as possible. Effect: Yes the effects give flexibility to the game as well as challenge,balanced effects are way cool while those that are not are not so cool and very hard to defeat. So yes effects are VERY important Picture and Flair: I think pictures are the most important part of the card (after the effect of course). A card with a big pic but a sucky effect is not so good rated while a card with a perfect pic and perfect effect(including OCG Grammar) is very well rated. Tips and Notes: All effects or pics you find for cards save them at your PC on a special folder with a title like "card pics". Effects for cards just write them on pieces of paper and improve them,work on them try to be as most creative as you can.Do cards on Yugioh Card Maker Wiki that helps a lot Link to comment Share on other sites More sharing options...
Guest Star Posted June 21, 2009 Report Share Posted June 21, 2009 How Star Views CardsHow Star Views Cards OCG/Card Grammar: OCG, to me, is essential when making a card. It's really the most important thing, or at least on par with Effect. If your OCG is incorrect, your card doesn't look professional (as Kale stated). Using proper OCG is simple, especially when there is a thread stickied in Realistic Cards that has OCG explanations (or at least there used to be), so there really shouldn't be an excuse for bad OCG except for laziness. Effect: Your card's effect is just as, or slightly less, important than OCG in my opinion. If your effect is boring and/or overused, no one is going to take interest in it. There are many effects that haven't even been thought of yet, so you could get some credit for coming up with a cool, innovative effect like Kale has done many a time. Picture and Flair: The Picture is not incredibly important, as proven by some people that make Written Cards. A picture is merely a bonus that enhances the overall card. When choosing a name, having it relate to the picture/effect in some way is an added bonus as well, and it makes your card seem more creative. Tips and Notes: When making a card, don't overdo the effect. Incredibly long effects make the card seem kind of boring. Then again, effects that are too short (most of the time) make it look like there wasn't any effort put into the card. Read the OCG thread in Realistic Cards; it'll save you the trouble of getting posts like "Bad OCG", and it'll make your card look more Professional. Link to comment Share on other sites More sharing options...
lugia61617 Posted June 22, 2009 Report Share Posted June 22, 2009 I must say; I don't like how people don't like us adding vanillas on. Link to comment Share on other sites More sharing options...
Sleepy Posted June 22, 2009 Report Share Posted June 22, 2009 I must say; I don't like how people don't like us adding vanillas on. People like vanillas :D but are forced to rate based on the effort put into the card/strategy. I don't think vanillas alone (without support to help as an excute for the card being a vanilla and as an excute for you to say you worked on them ;) ) are exactly what you would call something that the person spent 6 hours planning xD... but yeah, I like vanillas myself :) Link to comment Share on other sites More sharing options...
Huntar! Posted June 23, 2009 Report Share Posted June 23, 2009 I must say; I don't like how people don't like us adding vanillas on. Because without proper support, they are virtually useless in the TCG and are difficult to rate. Whats there to comment on? The clever story you put into the lore? The Pic? The name? Thats it. No OCG, no balance, no creativity with the effect. Little playability. Its boring rating Vanillas. Link to comment Share on other sites More sharing options...
Icy Posted June 23, 2009 Author Report Share Posted June 23, 2009 I must say; I don't like how people don't like us adding vanillas on. Because without proper support' date=' they are virtually useless in the TCG and are difficult to rate. Whats there to comment on? The clever story you put into the lore? The Pic? The name? Thats it. No OCG, no balance, no creativity with the effect. Little playability. Its boring rating Vanillas.[/quote'] Yeah lol.This is why it's better to actually create support for existing Vanillas. Link to comment Share on other sites More sharing options...
Zeroshot Posted June 24, 2009 Report Share Posted June 24, 2009 How this Former LCM Views CardsHow this Former LCM Views Cards OCG/Card Grammar: If you ask any real cardmaker, they'd say that OCG is extremely important, and it is, however I could never grasp the art of OCG like other card makers, so I don't find it as pending as other aspects of the card. I feel, as long as you can read it and has correct normal grammar, it's fine. In end, saying DEF Mode is worse than forgetting to cap Special Summon. Effect: As a former professional judge, effects are the most important part of the card. Short redundant effects are boring and stupid, however long effects are annoying and usually lose sight of the greater cause somewhere. A lot of people don't realize that their effect must match the name and pic, otherwise it's just a waste of effect. Picture and Flair: Easily the hardest part of making a card. The picture has to match the effect and name and be positioned in a tasteful way that highlights the overall theme of the card. For instance, a muscley dude with a long spear and sheild standing on a rock, called "Spear Warrior" with 2000 ATK and 400 DEF with a peircing damage-like effect would be better if the guy in the pic was thrusting his spear or didn't have a sheild. Simple things like that don't usually matter in the grading society today, but whatever. Also, I hate it when people overrate Holo'd cards. It's not that special. Tips and Notes: Fake types are lame. Vanilla cards are lame, unless you bring some support to the table, otherwise it's just a pic with a cute story written on it. Link to comment Share on other sites More sharing options...
Huntar! Posted June 24, 2009 Report Share Posted June 24, 2009 Thanks Zeroshot. That was great, I lol'd while reading it. xD Link to comment Share on other sites More sharing options...
Zeroshot Posted June 24, 2009 Report Share Posted June 24, 2009 Thanks Zeroshot. That was great' date=' I lol'd while reading it. xD[/quote'] I was serious D: Link to comment Share on other sites More sharing options...
JunkWarrior552 Posted June 24, 2009 Report Share Posted June 24, 2009 I think cards should be based off current real cards in the game. for instance stardust dragon, i made dark stardust dragon, or u can make a card that u hope to see in the future. Link to comment Share on other sites More sharing options...
Huntar! Posted June 27, 2009 Report Share Posted June 27, 2009 Even though that is your 3rd post, you have impressed me. +rep to you, sir. Zeroshot, I know you were, that makes it funnier. xD Link to comment Share on other sites More sharing options...
Icy Posted July 6, 2009 Author Report Share Posted July 6, 2009 Alright. This thread has served its purpose. For those who wish to read it, as it is. There will be a link in the Realistic Card Rules. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.