burnpsy Posted May 15, 2009 Report Share Posted May 15, 2009 What the title says. Discuss. Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted May 15, 2009 Report Share Posted May 15, 2009 A good effect. Duh. For Synchros, a good Level would be good too. Link to comment Share on other sites More sharing options...
Haze Posted May 15, 2009 Report Share Posted May 15, 2009 A good level. what makes every card good? an effect. i feel like a copycat tho. good job c.c Link to comment Share on other sites More sharing options...
Toffee. Posted May 15, 2009 Report Share Posted May 15, 2009 A good effect. Duh. LIKE THE ABILITY TO REVIVE MONSTERS? For Synchros' date=' a good Level would be good too. [b']LEVEL 6 SEEMS FAIR, M I RITE?[/b] Goyo Guardian[/topic] Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted May 15, 2009 Report Share Posted May 15, 2009 Goyo seems more like the ability to take control of monsters if you ask me. A good Level includes 6, 7, or 8. Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 15, 2009 Report Share Posted May 15, 2009 The playability within an allready existing theme? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 16, 2009 Report Share Posted May 16, 2009 I think that:Tuners should be able to have some sort of protection effect or an strong effect that can destroy most cards to get turns to summon some collosal Synchro. Such As:Dark ResonaterGale the WhirlwindChaos-End MasterBlack SalvoSynchros shoulld be LV 7, since there are a lot of LV 3 Tuners and LV 4 Usual Monsters. Such As:Black Rose DragonPower Tool DragonAncient Fairy DragonDark Strike FighterBlackwing Armor Master So, those are in my opinion Good. Link to comment Share on other sites More sharing options...
Azuh Posted May 16, 2009 Report Share Posted May 16, 2009 Synchro monsters were designed poorly in the first place. Most of the good synchros are massively easy to get out and have dominating effects (Goyo, Brioniac etc) The way Synchros should have been designed should be more like the "Natural" archetype synchros, they have restrictions on the summonings and a nice little cost effect that doesn't hurt the game Link to comment Share on other sites More sharing options...
Santi :D Posted May 16, 2009 Report Share Posted May 16, 2009 Synchro monsters were designed poorly in the first place. Most of the good synchros are massively easy to get out and have dominating effects (Goyo' date=' Brioniac etc) The way Synchros should have been designed should be more like the "Natural" archetype synchros, they have restrictions on the summonings and a nice little cost effect that doesn't hurt the game[/quote'] Ah those are called fusions or nomis. I do agree that they were poorly designed. Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 16, 2009 Report Share Posted May 16, 2009 Historically, Tuners have invariably been most effective when they can easily be Special Summoned. There is a reason that the three most widely used Tuners have been Krebons, Carrier, and Airbellum. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted May 16, 2009 Report Share Posted May 16, 2009 Tuner : easy to get and (sp.)summon and have a good effectSynchro : be broken Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted May 16, 2009 Report Share Posted May 16, 2009 A good effect. Negate, destroy, revive, ETC.Also, to be able to get it out easily enough.A monster that can only use a 3 Star Tuner and must use 4 other monsters isn't exactly easy to get out. XDA good tuner helps with Synchro Summoning. For example, when Junk Synchron is summoned, you can Special Summon 1 Level 2 monster from your Graveyard. This sets you up for the Synchro Summon of "Junk Warrior". Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted May 17, 2009 Report Share Posted May 17, 2009 Historically' date=' Tuners have invariably been most effective when they can easily be Special Summoned. There is a reason that the three most widely used Tuners have been Krebons, Carrier, and Airbellum.[/quote'] And now Gale, but that's less about the Special Summoning and more about the once-per-turn perma-Shrink. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted May 19, 2009 Report Share Posted May 19, 2009 SYnchros are good and probably made since fusion weren't seeing much play but synchros are okay e.g Wayne and its effect to special summon a warrior from hand to feild. Still their are good fusions e.g Shining Flare Wingman/Phonix Enforcer, Five Headed Dragon and Cyber End Dragon. Link to comment Share on other sites More sharing options...
Santi :D Posted May 19, 2009 Report Share Posted May 19, 2009 SYnchros are good and probably made since fusion weren't seeing much play but synchros are okay e.g Wayne and its effect to special summon a warrior from hand to feild. Still their are good fusions e.g Shining Flare Wingman/Phonix Enforcer' date=' Five Headed Dragon and Cyber End Dragon.[/quote'] No. I would also like to say special summoning seems better than the shrink because we can just special summon, tune and beat up the monster with our colossal beatstick. Link to comment Share on other sites More sharing options...
Wuu. Posted May 20, 2009 Report Share Posted May 20, 2009 The Tuners for filling the field? I mean, they mostly do. Link to comment Share on other sites More sharing options...
Hobbes96 Posted May 20, 2009 Report Share Posted May 20, 2009 good synchros are usually called goyo guardian Link to comment Share on other sites More sharing options...
Thomas★Zero Posted May 21, 2009 Report Share Posted May 21, 2009 And Collosal Fighter :3 Hence the fact that it gains a 100 ATK for each warrior in both players graves. Link to comment Share on other sites More sharing options...
Fishncrabs Posted May 21, 2009 Report Share Posted May 21, 2009 nuh. collosal gets owned too fast with card effects for me :Pyes, of course, goyo is the best synchro... crazy asskrebons is the kewlist tuner =Dstardust isnt that good anymore cus of its low attackbut overall, synchros are very good. e-tele + normal mon = goyo = get ur opponents mon with a 2800 atk beatstick. yum.some other good synchros (that i think r good) r thoughtruler (great in the end game), dark strike fighter, black rose, power tool, magical android (as the best 5 star synchro so far), and blackwing armor master.really, you only need two turns to get out a 8 star synchron with rose. if its thoughtruler or stardust, its gunna be hard to get off the field too.overall, synchros > fusions, gaia knight the force of earth sucks, tuners are good by themselves without their tuning abilities, and goyo is FTW. Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 21, 2009 Report Share Posted May 21, 2009 ignoring Goyo here, he is a broken anime card they printed because they didn't have enough signiture synchros for the tins yet. I think synchro monsters should have effects that are ever so slightly weaker than their 2 tribute counterparts because it doesn't cost you more cards from your hand to summon this synchro monster to the field. the type requirements are a good thing too personally, because then the monster can't be brought out by any setup, and gives the space to have a more powerful effect without looking broken.good example;Arcanite: he kills things with spellcounters, which is something that, while game winning when possible, is not usable by all decks, but is still powerful when used right. tuners are good when they give you an easy way to summon them or use them, but don't do much themselves but be a monster. Link to comment Share on other sites More sharing options...
PowerlinX Posted May 22, 2009 Report Share Posted May 22, 2009 The playability within an allready existing theme? Link to comment Share on other sites More sharing options...
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