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What makes a Tuner/Synchro Monster good?


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I think that:

Tuners should be able to have some sort of protection effect or an strong effect that can destroy most cards to get turns to summon some collosal Synchro. Such As:

Dark Resonater

Gale the Whirlwind

Chaos-End Master

Black Salvo

Synchros shoulld be LV 7, since there are a lot of LV 3 Tuners and LV 4 Usual Monsters. Such As:

Black Rose Dragon

Power Tool Dragon

Ancient Fairy Dragon

Dark Strike Fighter

Blackwing Armor Master

 

So, those are in my opinion Good.

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Synchro monsters were designed poorly in the first place. Most of the good synchros are massively easy to get out and have dominating effects (Goyo, Brioniac etc)

 

The way Synchros should have been designed should be more like the "Natural" archetype synchros, they have restrictions on the summonings and a nice little cost effect that doesn't hurt the game

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Synchro monsters were designed poorly in the first place. Most of the good synchros are massively easy to get out and have dominating effects (Goyo' date=' Brioniac etc)

 

The way Synchros should have been designed should be more like the "Natural" archetype synchros, they have restrictions on the summonings and a nice little cost effect that doesn't hurt the game

[/quote']

 

Ah those are called fusions or nomis.

 

I do agree that they were poorly designed.

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A good effect. Negate, destroy, revive, ETC.

Also, to be able to get it out easily enough.

A monster that can only use a 3 Star Tuner and must use 4 other monsters isn't exactly easy to get out. XD

A good tuner helps with Synchro Summoning. For example, when Junk Synchron is summoned, you can Special Summon 1 Level 2 monster from your Graveyard. This sets you up for the Synchro Summon of "Junk Warrior".

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Guest Chaos Pudding

Historically' date=' Tuners have invariably been most effective when they can easily be Special Summoned. There is a reason that the three most widely used Tuners have been Krebons, Carrier, and Airbellum.

[/quote']

 

And now Gale, but that's less about the Special Summoning and more about the once-per-turn perma-Shrink.

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SYnchros are good and probably made since fusion weren't seeing much play but synchros are okay e.g Wayne and its effect to special summon a warrior from hand to feild.

 

Still their are good fusions e.g Shining Flare Wingman/Phonix Enforcer, Five Headed Dragon and Cyber End Dragon.

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SYnchros are good and probably made since fusion weren't seeing much play but synchros are okay e.g Wayne and its effect to special summon a warrior from hand to feild.

 

Still their are good fusions e.g Shining Flare Wingman/Phonix Enforcer' date=' Five Headed Dragon and Cyber End Dragon.

[/quote']

 

No.

 

I would also like to say special summoning seems better than the shrink because we can just special summon, tune and beat up the monster with our colossal beatstick.

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nuh. collosal gets owned too fast with card effects for me :P

yes, of course, goyo is the best synchro... crazy ass

krebons is the kewlist tuner =D

stardust isnt that good anymore cus of its low attack

but overall, synchros are very good. e-tele + normal mon = goyo = get ur opponents mon with a 2800 atk beatstick. yum.

some other good synchros (that i think r good) r thoughtruler (great in the end game), dark strike fighter, black rose, power tool, magical android (as the best 5 star synchro so far), and blackwing armor master.

really, you only need two turns to get out a 8 star synchron with rose. if its thoughtruler or stardust, its gunna be hard to get off the field too.

overall, synchros > fusions, gaia knight the force of earth sucks, tuners are good by themselves without their tuning abilities, and goyo is FTW.

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ignoring Goyo here, he is a broken anime card they printed because they didn't have enough signiture synchros for the tins yet.

 

I think synchro monsters should have effects that are ever so slightly weaker than their 2 tribute counterparts because it doesn't cost you more cards from your hand to summon this synchro monster to the field.

 

the type requirements are a good thing too personally, because then the monster can't be brought out by any setup, and gives the space to have a more powerful effect without looking broken.

good example;

Arcanite: he kills things with spellcounters, which is something that, while game winning when possible, is not usable by all decks, but is still powerful when used right.

 

tuners are good when they give you an easy way to summon them or use them, but don't do much themselves but be a monster.

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