Jump to content

In response to all the hate directed towards Magic Cylinder


Recommended Posts

  • Replies 51
  • Created
  • Last Reply

alright

ive gotta ask here, as ive asked 12 other places and gotten no response

why is this card associated with burn decks?

it has nothing to do with the traditional or even speed style of burn.

old school stall burn /stops/ attacks

and speed burn kills you /before/ you attack

this card is mediocre at best in a burn deck.

 

all decks will come up against another deck that tries to win by inflicting damage via monster attacks

not just burn.

thus, its idiotic to say this belongs only in a burn deck.

thats like saying roar is bad in a nonaggressive deck.

its defensive, and doesnt have anything to do with the deck style.

if youre so fed up with it being burn, grab dimension wall.

 

also, @tc, skill drain and oppression are technically fully chainable. they can be activated whenever they feel like.

Link to comment
Share on other sites

why is this card associated with burn decks?

 

That was the best excuse for Magic Cylinder haters.

 

The card is not that bad at all, but I would side it at best. It wins games if your opponent runs solemn, but that's the only good use. If your opponent runs Bribe over Solemns this won't do anything.

 

And all the hatred for this card started, because every freaking noob mains it. It's like a signature card for the noobs. They ignore clearly better cards like Roar to play Cylinder.

Link to comment
Share on other sites

Like I said. Every game needs a butt monkey. Some people choose E-Heros to make fun of (like they oh-so rightly deserve)' date=' some choose Cylinder.

Why they choose Cylinder? Because every newbie on the planet puts it in decks where it doesnt belong >_>

[/quote']

 

why is this card associated with burn decks?

 

That was the best excuse for Magic Cylinder haters.

 

The card is not that bad at all' date=' but I would side it at best. It wins games if your opponent runs solemn, but that's the only good use. If your opponent runs Bribe over Solemns this won't do anything.

 

And all the hatred for this card started, because every freaking noob mains it. It's like a signature card for the noobs. They ignore clearly better cards like Roar to play Cylinder.

[/quote']

 

That is because most noobs...got really old card from which it comes from ...hence no Roar for them and no better card cards to make decks with but that's not a reason to overclash and degrade this so much...

Link to comment
Share on other sites

also' date=' @tc, skill drain and oppression are technically fully chainable. they can be activated whenever they feel like.

[/quote']

 

Well yeah, but they can be destroyed at any time without getting their effects in when they're destroyed, which is the general purpose of chainable Trap Cards. If they're chainable but continuous, they aren't REALLY chainable because they don't give you the advantages of chainable Normal Traps.

Link to comment
Share on other sites

It is ok. BUT THERE ARE SO MANY CARDS THAT STOP ATTACKS WAY BETTER! and we would rather save our own buts then try to blow out somebody life points. Even if you remove chainability from the equation alot of cards are still better

Threatening:Stops 1 or more attacks. This stops ony1

2.Mirror:Destruction effect and stops all attacks. Sure Stardust may stop it but that still absorbs Stardusts 2500 for the turn

3.Negate Attack:Stops all attacks' date=', this stops one. And when Negate Attack is better you know you have failed

And the burn really dosent matter, again we would rather save our own buts first. If we take more damage from not stopping all opponets attacks then WE are more likely to get taken out by DSF. When your being attacked are you thinking "How should I lower my opponets life points so I can DSF?" or are you thinking "How can I save my @$$ from THERE DSF?"

[/quote']

 

The attack negation's not the main benefit, the burn is. Usually we'll be playing Cylinder in Decks that can maintain field presence fairly well, like Mario's build or something along the lines of Samurai's. Hell, maybe even BWs. This way the single attack's all we'll need to negate.

 

Sure, there are recognizable reasons for it to no be the staple it once was, but it's still pretty good tech. At least, it shouldn't get all the hate it gets.

 

 

I mained this in my BW deck that got 2nd in my lolocals 2 weeks ago. I didn't run it in my Blackwings today, and I only got 3rd.

 

Overall, mainly good in swarm decks that maintain good field presence .

Link to comment
Share on other sites

I actually like Magic Cylinder and I came to this site and discovered that apparently it's one of the most "noobish" cards by most people's standards. I've tried to see both sides of this, actually. Apparently the card is disliked because people seem to think that only better cards should be run and if you don't run X card over Y card, you're an idiot/noob/idiot. I think the card is situationally good, but in no way BAD.

 

I also noted that people have emphasized the "only stops one attack" aspect. I tsk-tsk at that one. This is where the situational aspect comes in. I don't play competitively, but I can see Magic Cylinder being decent enough to warrant consideration, rather than the sheer loathing it picks up.

 

Situation 1: Early game. Opponent plays Ehero Stratos (example. I have no clue what competitive opening moves might be) and attacks a f/d monster. Would you prefer Magic Cylinder or Threatening Roar? My choice: Cylinder. Let's wear the opponent down while stopping a single attack in the process.

 

Late Game: Opponent has 1200 LP, but 3 monsters. They attack with...well, by that point, almost anything. Would you prefer Magic Cylinder (and win) or Threatening Roar...which really doesn't do anything useful in comparison.

 

Now I see an occasion with a swarm of monsters (6 Samurai, Blackwing, DAD). Threatening Roar=REALLY good, but temporary Cylinder=laughable, but still has merit.

 

It's not chainable has come up as an argument, but LOTS of traps aren't chainable. Mirror Force obviously is way better than Cylinder. Sakurestu is debatable, more so with Stardust Dragon around. The chainable aspect only really matters when people use field-clearing cards, as the wise will do before attempting victory. That's why Cylinder is better early/late game. Early game gets in a good chunk of damage without losing practicality. Late game can win. And yes, it CAN win games. Even if people know you play it. Once their LP is low, they're in danger from this card. Other burn cards can be used, but Cylinder is surprisingly reliable.

Link to comment
Share on other sites

I actually like Magic Cylinder and I came to this site and discovered that apparently it's one of the most "noobish" cards by most people's standards. I've tried to see both sides of this' date=' actually. Apparently the card is disliked because people seem to think that only better cards should be run and if you don't run X card over Y card, you're an idiot/noob/idiot. I think the card is situationally good, but in no way BAD.

 

I also noted that people have emphasized the "only stops one attack" aspect. I tsk-tsk at that one. This is where the situational aspect comes in. I don't play competitively, but I can see Magic Cylinder being decent enough to warrant consideration, rather than the sheer loathing it picks up.

 

Situation 1: Early game. Opponent plays Ehero Stratos (example. I have no clue what competitive opening moves might be) and attacks a f/d monster. Would you prefer Magic Cylinder or Threatening Roar? My choice: Cylinder. Let's wear the opponent down while stopping a single attack in the process.

 

Late Game: Opponent has 1200 LP, but 3 monsters. They attack with...well, by that point, almost anything. Would you prefer Magic Cylinder (and win) or Threatening Roar...which really doesn't do anything useful in comparison.

 

Now I see an occasion with a swarm of monsters (6 Samurai, Blackwing, DAD). Threatening Roar=REALLY good, but temporary Cylinder=laughable, but still has merit.

 

It's not chainable has come up as an argument, but LOTS of traps aren't chainable. Mirror Force obviously is way better than Cylinder. Sakurestu is debatable, more so with Stardust Dragon around. The chainable aspect only really matters when people use field-clearing cards, as the wise will do before attempting victory. That's why Cylinder is better early/late game. Early game gets in a good chunk of damage without losing practicality. Late game can win. And yes, it CAN win games. Even if people know you play it. Once their LP is low, they're in danger from this card. Other burn cards can be used, but Cylinder is surprisingly reliable.

[/quote']

 

And that gains you your first rep...Congratz

Pretty cool Card Analisis...For what is considered a new member.

Link to comment
Share on other sites

Cylinder does 2 things:

 

STALLING:

When it comes to stalling, even Saku is better. And if you're worse than Saku, you know it's time to clear out your desk and steal some small office supplies like a copying machine before leaving. Hell, even Negate Attack pwns Cylinder when it comes to stalling.

Score for Stalling: 1/5

 

BURNING:

Let's say Cylinder does +- 2000 damage on the average. Well, it's the only card I know who can do that on it's own. Cemetary Bomb, Blasting the Ruins and DD Dynamite require set-up.

Score for Burning: 5/5

 

And, there's alo another aspect:

 

PLAYABILITY:

Let's see.

GB and LS don't mind about this one. Tehy'll blow the little funker head of before he can say "lolcylinder".

BW's are way too fast to get pwned by this, and they've got mass ST removal.

There are also plenty of non-meta Decks (Ancient Gear, Stall,...) a chance to activate MC.

But, there are also cards that DO attack, so there's still hope for MC. There would be more if it hadn't been at 1.

Playablility Score: 2/5

 

 

 

 

OVERALL SCORE: 8/15

Link to comment
Share on other sites

Hm I heard the words field clearing being a problem...only realy a problem if thats the current meta...looks at meta...oh shiiii-

 

With Judgment looking down upon this can o' chips I can see this being outclassed...

 

It was good back in the day but until I can main deck Mirror without feeling like an idiot I'm not even going to think about this...

Link to comment
Share on other sites

Hm I heard the words field clearing being a problem...only realy a problem if thats the current meta...looks at meta...oh shiiii-

 

With Judgment looking down upon this can o' chips I can see this being outclassed...

 

It was good back in the day but until I can main deck Mirror without feeling like an idiot I'm not even going to think about this...

 

Mirror's still a staple, even at SJCs. How a card fares when faced with Judgment Dragon is not an accurate measurement of how good it is.

Link to comment
Share on other sites

Hm I heard the words field clearing being a problem...only realy a problem if thats the current meta...looks at meta...oh shiiii-

 

With Judgment looking down upon this can o' chips I can see this being outclassed...

 

It was good back in the day but until I can main deck Mirror without feeling like an idiot I'm not even going to think about this...

 

Mirror's still a staple' date=' even at SJCs. How a card fares when faced with Judgment Dragon is not an accurate measurement of how good it is.

[/quote']

 

Mentioning JD was only pointing out that we currently have an infection of mass removal cards at the moment...once spell and trap removal settles down a bit I might side this...if I have room...and people main/side solemns...

Link to comment
Share on other sites

Guest PikaPerson01
Yeah it's not chainable, but neither are many playable Traps. Mirror, Prison, Oppression, Skill Drain, just to name a few.

 

gant-wahaha(a).gif

 

There are also plenty of non-meta Decks (Ancient Gear, Stall,...) a chance to activate MC.

 

I assume you meant something like "for the once in a while time you duel against non-meta decks like Antique Gears or stalling, this card can be activated and used against them." If that is an incorrect assumption, ignore the remained of this post and grab yourself a juice pop.

 

However, if I was correct in my assuption, one should point out that a majority of Ancient Gears have build in S/T protection when they attack, or when the battle phase begins. Also, stall decks typically don't bother attacking if they're going to stall.

 

---

 

On-topic though. Why the hell are people still arguing this? The topic discussion honestly should have ended at the tenth post with:

 

There are just better options.
Link to comment
Share on other sites

jd, gyz, lyla, celest, ryko, best, dad, snipe, heavy, trunade, mst, cold wave, delta, etc

just to name a few of the meta dicks that eat this.

 

in the case of any, ANY of these

which would you rather have set, roar or cylinder?

 

thank you.

Link to comment
Share on other sites

Magic Cylinder's no meta-breaker' date=' sure. It's a good card though, and like Scrap-Iron Scarecrow, doesn't deserve all the hate. That's what this thread is about. I'm not saying it should be a staple in every Deck, just that it's reasonable tech.

[/quote']

 

Unlike Magic Cylinder, Scrap Iron Scarecrow isn't even decent or reasonable tech. Sakuretsu Armor stops an attack and the monster that is stopped from attacking can't attack the turn it is destroyed, the turn after that or the turn after that. Even so, Dimensional Prison for the most part does Sakuretsu Armor's job better.

 

Magic Cylinder is best used late game when the Burn you inflict is of significance unlike early game when it is just an annoyance.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...