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Gimme that Monster.


C.F.Yuji

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Eh, True, but I prefer this as Brain Control requires Life Points, Mind Control doesn't let you attack with the monster or Tribute it, and Mark of the Rose requires a plant monster to be removed from your graveyard :P.

 

Also, you won't need the Scroll if your opponent already has the same Attribute as your Charmer...

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Cause of their weak stats they can't, Damn Failnami.....

 

But who says you can't take a Tuner (IF one's out, but that's a BIG If) or take a Synchro and Tribute it and the Charmer or something :P, Or in my case, send 'em both to the grave for the Familiar-Possessed version of the Charmer XD.

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I only have 2 words 4 for ya:

 

Charmers sucks (at least in this meta)

 

Doesn't everything except the overused Meta Decks suck? :/.

 

Since nothing positive has been said yet' date=' I shall add something positive!

 

...>_>

The Charmer trick lets you keep it indefinitely. I like that part.

 

>_>

<_<

[/quote']

 

Exactly...

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Cause of their weak stats they can't' date=' Damn Failnami.....

 

But who says you can't take a Tuner (IF one's out, but that's a BIG If) or take a Synchro and Tribute it and the Charmer or something :P, Or in my case, send 'em both to the grave for the Familiar-Possessed version of the Charmer XD.

[/quote']

 

Three-card combination that gets you 1850 trampler sucks ass.

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Since nothing positive has been said yet' date=' I shall add something positive!

 

...>_>

The Charmer trick lets you keep it indefinitely. I like that part.

 

>_>

<_<

[/quote']

 

Brain Jacker does as well, and only requires two cards. The only advantage you get for using the Charmer is that it can be used as Synchro food as well. Of course, it will get run over the next turn anyway, so Jowls is the best option, since it too stays on the field, and you should be doing a Synchro or something the first turn you get the stolen monster.

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Cause of their weak stats they can't' date=' Damn Failnami.....

 

But who says you can't take a Tuner (IF one's out, but that's a BIG If) or take a Synchro and Tribute it and the Charmer or something :P, Or in my case, send 'em both to the grave for the Familiar-Possessed version of the Charmer XD.

[/quote']

 

Three-card combination that gets you 1850 trampler sucks ass.

 

 

Only cause you don't like my Charmers :P, This is a good strategy IMO XD.

 

Since nothing positive has been said yet' date=' I shall add something positive!

 

...>_>

The Charmer trick lets you keep it indefinitely. I like that part.

 

>_>

<_<

[/quote']

 

Brain Jacker does as well, and only requires two cards. The only advantage you get for using the Charmer is that it can be used as Synchro food as well. Of course, it will get run over the next turn anyway, so Jowls is the best option, since it too stays on the field, and you should be doing a Synchro or something the first turn you get the stolen monster.

 

 

lol, Most people I know would do something with the stolen monster and the Charmer instead of just leaving it out unless you have a way to keep it alive.

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Cause of their weak stats they can't' date=' Damn Failnami.....

 

But who says you can't take a Tuner (IF one's out, but that's a BIG If) or take a Synchro and Tribute it and the Charmer or something :P, Or in my case, send 'em both to the grave for the Familiar-Possessed version of the Charmer XD.

[/quote']

 

Three-card combination that gets you 1850 trampler sucks ass.

 

Only cause you don't like my Charmers :P, This is a good strategy IMO XD.

 

The reason we don't like them is because they are terrible, even in cusual play.

 

Since nothing positive has been said yet' date=' I shall add something positive!

 

...>_>

The Charmer trick lets you keep it indefinitely. I like that part.

 

>_>

<_<

[/quote']

 

Brain Jacker does as well, and only requires two cards. The only advantage you get for using the Charmer is that it can be used as Synchro food as well. Of course, it will get run over the next turn anyway, so Jowls is the best option, since it too stays on the field, and you should be doing a Synchro or something the first turn you get the stolen monster.

 

lol, Most people I know would do something with the stolen monster and the Charmer instead of just leaving it out unless you have a way to keep it alive.

 

Derp, I wonder why they get rid of the monster immediatly instead of keeping it, so the opponent has a possibility to get's it's monster back while it's attached to a Charmer that required a 3 card combo in the first place.

 

If you want to keep your opponent's monster, use this instead of the unholy and unstable 3-card combo:

CreatureSwap5DS2-EN-C-1E.png

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Cause of their weak stats they can't' date=' Damn Failnami.....

 

But who says you can't take a Tuner (IF one's out, but that's a BIG If) or take a Synchro and Tribute it and the Charmer or something :P, Or in my case, send 'em both to the grave for the Familiar-Possessed version of the Charmer XD.

[/quote']

 

Three-card combination that gets you 1850 trampler sucks ass.

 

Only cause you don't like my Charmers :P, This is a good strategy IMO XD.

 

The reason we don't like them is because they are terrible, even in cusual play.

 

1.Blame Failnami for that.

2.Tell that to the many people I beat with them :P.

 

Since nothing positive has been said yet' date=' I shall add something positive!

 

...>_>

The Charmer trick lets you keep it indefinitely. I like that part.

 

>_>

<_<

[/quote']

 

Brain Jacker does as well, and only requires two cards. The only advantage you get for using the Charmer is that it can be used as Synchro food as well. Of course, it will get run over the next turn anyway, so Jowls is the best option, since it too stays on the field, and you should be doing a Synchro or something the first turn you get the stolen monster.

 

lol, Most people I know would do something with the stolen monster and the Charmer instead of just leaving it out unless you have a way to keep it alive.

 

Derp, I wonder why they get rid of the monster immediatly instead of keeping it, so the opponent has a possibility to get's it's monster back while it's attached to a Charmer that required a 3 card combo in the first place.

 

If you want to keep your opponent's monster, use this instead of the unholy and unstable 3-card combo:

 

Creature Swap is one of the most annoying cards used against me, so I'd rather use a "Unholy and Unstable 3-Card Combo" then that annoyance >_>...

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Creature Swap is one of the most annoying cards used against me' date=' so I'd rather use a "Unholy and Unstable 3-Card Combo" then that annoyance >_>...

[/quote']

But you would be using it....:?

BTW: You annoy me.

 

lol, How in the world do I annoy you? :P, If it's my obsession with Charmers then I could say the same about you with BW's XD.

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Creature Swap is one of the most annoying cards used against me' date=' so I'd rather use a "Unholy and Unstable 3-Card Combo" then that annoyance >_>...

[/quote']

But you would be using it....:?

BTW: You annoy me.

 

lol, How in the world do I annoy you? :P, If it's my obsession with Charmers then I could say the same about you with BW's XD.

No, I don't mid your obsesion with them. It's the quote is your sig....

Why do you think BW are a problem? Especially when wallet-raping LS decks make 15 out of 16 spots in the recent Irish tourney....shouldn't LS be hit by the next banlist?...Really...

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Creature Swap is one of the most annoying cards used against me' date=' so I'd rather use a "Unholy and Unstable 3-Card Combo" then that annoyance >_>...

[/quote']

But you would be using it....:?

BTW: You annoy me.

 

lol, How in the world do I annoy you? :P, If it's my obsession with Charmers then I could say the same about you with BW's XD.

No, I don't mid your obsesion with them. It's the quote is your sig....

Why do you think BW are a problem? Especially when wallet-raping LS decks make 15 out of 16 spots in the recent Irish tourney....shouldn't LS be hit by the next banlist?...Really...

 

lol, I don't really see them as a problem, per say, Hm, maybe I should change that in my sig to something else :P, Like....

LS decks need to get raped with the next banned list' date=' I cant stand them anymore...[/quote'] XD.

 

*goes to spread anti-Black Feather slander*

=D

Nah' date=' I'm kidding. Black Feathers are kinda cool, especially Fane...

 

Hey, Charmer boy, what if you used Magical Dimension? It's a quick-play, so you could attack, then tribute the monster that you stole to Special Summon a Familiar or another random Spellcaster...

[/quote']

 

lol, Good idea, But it wouldn't work so well for the Familiar-Possessed as they wouldn't get to use their abilities, unless they release a Special Magical Dimension :P.

Activate only while you control a Spellcaster-Type monster. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand' date=' if the Special Summoned monster is a card with "Familiar-Possessed" in it's name, it is treated as if it was Special Summoned by it's effect. Then, you can destroy 1 monster on the field. [/quote']
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I would advice you make a Deck around 1 of them only (the one that you like the most. That way it can have an opportunity in casual play. Always have DNA Transplant in your Decks. As well as Wabokus and book of Taiyu along with their respective Traps. maybe even book of moons.

 

-Control Fire Monster and attack, then Tribute with FIRE trap and burn.

-Control Water monster and attack, then Tribute with WATER trap and discard his most useful card (during their Draw Phase if possible)

-Control Earth monster and attack, then Tribute with EARTH trap to Special Summon another monster and keep attacking.

-Control with Wind monster and attack, then Tibute with WIND trap when your opponent plays an annoying card or simply summons a monster, return it to the bottom of the Deck.

-Control Dark Monster and attack, then use your imagination to continue the combo (I don't advice you to use the DARK trap unless your opponent doesnt have a hand because your opponent can negate it with just showing 1 appropiate card)

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If you insist on this, then use DNA Transplant and Brain Control, then Normal Summon the Charmer of your choice. Losing 800 Life Points isn't that much.

 

Now if you'll excuse me, I need to find a trampler that will render this strategy useless, but at least you tried.

 

EDIT:

http://yugioh.wikia.com/wiki/Lance_Lindwurm

http://yugioh.wikia.com/wiki/Mad_Archfiend

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