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Jurac Meteor + Natural Landols


Azuh

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DT07-JP0(??) Jurac Meteor

FIRE/Dinosaur - Synchro - Effect/10/2800/2000

"Jurac" Tuner + 2 or more Dinosaur-Type Non-Tuner monster

When this card is Synchro Summoned successfully' date=' destroy all cards on the field. Afterwards, you can Special Summon 1 Tuner from your Graveyard.[/i']

 

DT07-JP042 Natural Landols

EARTH/Rock - Synchro - Effect/7/2350/1600

EARTH Tuner + 1 or more EARTH Non-Tuner monster

While this card is face-up on the field' date=' negate the activation of an Effect Monster's effect and destroy that card by sending 1 Magic Card from your hand to the Graveyard.[/i']

 

[align=center]Both are very nice Synchros for there selected archetypes. Plus, we finally get out first Rock Synchro!

 

Discuss[/align]

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Meteor costs 3 cards. You'll hardly get any advantage out of that.

Landlulz can simply be destroyed in battle by anything that you would most want to negate with it.

Not that special.

 

 

Plus' date=' we finally get out first Rock Synchro!

[/quote']

 

We were waiting for that? o.0

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DT07-JP0(??) Jurac Meteor

FIRE/Dinosaur - Synchro - Effect/10/2800/2000

"Jurac" Tuner + 2 or more Dinosaur-Type Non-Tuner monster

When this card is Synchro Summoned successfully' date=' destroy all cards on the field. Afterwards, you can Special Summon 1 Tuner from your Graveyard.[/i']

DT07-JP042 Natural Landols

EARTH/Rock - Synchro - Effect/7/2350/1600

EARTH Tuner + 1 or more EARTH Non-Tuner monster

While this card is face-up on the field' date=' negate the activation of an Effect Monster's effect and destroy that card by sending 1 Magic Card from your hand to the Graveyard.[/i']

 

@Jurac card: Emissary from Pandemonium anybody?

Too bad Jurac Synchros usually, if not always, require "Jurac" Tuners.

 

@Natural card: So there's a card that stops traps by removing 2 cards in your GY from play, a card that stops spells by milling 2 cards, and a card that stops effect monsters by discarding Spell cards? Sounds like the Natural archetype reinvented the Horus/Jinzo/Plasma lock, but now it's even easier to access the pieces and they are all of the same archetype. I guess this version of the lock is quite a bit weaker since there is a significant cost to stop monster effects, but it still works I suppose.

Naturals look like an awesome archetype, but I haven't tested it yet. Has anybody here tested them on WC2009 or anything like that?

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