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Ryu Kokki


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Only really ran in zombies because it makes a quick level 8. I honestly recommend running 3 Malevolent Mechs instead though. They come out to be more useful than Ryu Kokki.

 

I dunno. They may be faster than Ryu Kokki, but Kokki is Allurable, which is one of the reasons I would run it over Mech. But I guess it's a matter of preference.

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Pyramid Turtle -> This.

 

End of topic.

 

The main question in this topic is "Should we use Pyramid to summon Kokki"

 

And I think that the answer is "Yes!"

At least 1 should be teched in every build with 2-3 Turtles.

Oppression is seeing more and more play and Turtle => Kokki dodges it.

And with a 2400 ATK beatstick you can run over every BW (Except Armor Master) when they don't have Kalut.

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