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So let's chat about Gold Sarcophagus.


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Why? If Gold Sarcophagus is "too versatile"' date=' Draw Phases are potentially "too versatile" as well with a little more luck-basedness thrown in to the eqation.

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Their is a difference between the draw phase and Sarc, and it is huge. When you draw you have a 1 in 40 chance of drawing any given card at the start of the duel (this isn't taking into account any cards that may be doubles in the deck). With Sarc it's 1 in 1 chance of getting a card you want.

 

Let me draw it out. Sangan and Witch need to be destroyed from the field to work. You'd need to Normal Summon or Set one and then have it destroyed to get the benefit' date=' at which point you'd have committed your Normal Summon on adding a card to your hand as opposed to just building field presence, allowing an opponent to build [b']their[/b] field presence.

You can also special summon them. you seemed to have over looked that fact. And what difference does your opponent getting 1 more monster if you can easily get 2 monsters on your turn? Looking at some of the very easy combos that Sangan and Witch can make even easier their is summoning 2 BW thanks to Gales effect, using Lumina to get her and another LS (which can often be a beatstick that can swing over most monster), in GB take Test Tigar giving any of the GBs effect, or in Morphtronic uss Celfon to swarm, . Say you don't need those cards. you can also take Kalut in BW or Honest in LS to help act as a safeguard or in Morph again have Radion beatstick, or Scopen to synchro. The lost of your normal summon isn't a big deal when you look at all the things they can make possible.

 

These're Sangan and Witch's drawbacks just for netting yourself a monster ideally more or less equal to your other monsters save for flavor. Field presence is important. This wouldn't change in an ideal format.

Monsters aren't going to be equele. You will always be better off drawing into one monster or another at any given point in a duel. Sangan' date=' Witch, and Sarc just make it so you will ALWAYS get what ever card me be best.

 

It's unethical, but in an ideally-structured format, it wouldn't make much of an impact.

Yes it would. A person that stacks will always have an edge over an oponent that doesn't simply because they will have a very easy time getting off what ever the decks win condition may be.

 

I'm seeing a trend of your not being able to look past our current game. A good deal of cards that make the decision too easy would be gone. Like Lightning Vortex. Problem swarming should be dealt with by the ban list' date=' not with "fighting broken with more broken"-style logic.

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I am looking past the current meta. Even in a good one you can use no broken cards and still pull 3 monster in 1 turn using only 2 or 3 cards. BW can do so in the form of Gale, Bora, and Sirocco. LS can do so in the form of Lumina x2 and any other LS. Zombie can do so with 3 Zombie Masters.Morph can do it in the form of Celfon + Limit Reverse.

 

All those combos can often swarm for a total of more then 4000 and none of those comboes you any borken cads. Also they all happen to use cards that Sangan and or Witch can search.

 

Also Lightning Vortex is in no means broken. In order to get more then a +0 your opponent would have needed to swarmed 3 monster and so all your doing is punishing your opponent for overextending.

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Deserves to be banned on the premise that sheerly having this card in the game almost nullifies the whole point of limiting other cards to 1 in the first place.

Not really. It just lets said player grab said limited card(if they want a Limited card)' date=' for future use.

.......Though in some cases, that would be broken

 

Plus... its cards like this that sell for alot of The Money, and help to profit the game

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It usually completely destroys games. (Search a JD/DaD while the Summoning conditions are perfect) It should be banned beacause it totally defeats the point of Limiting cards (As Akira mentioned).

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Deserves to be banned on the premise that sheerly having this card in the game almost nullifies the whole point of limiting other cards to 1 in the first place.

 

You sarc a JD. 2 turns later you summon it. I bottomless it. You now can't play another and rapeface.

 

How has that nulled the point in limiting JD?

 

[This post assumes the next list will have JD at one]

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in this meta : at 3 2 turns is an ample amount of time to wait for a -1, your opponent can easily counter whatever you search, and you cant really search anything drasticaly game winning anyway,exept maybe jd or dad, everything else requires other setup really

 

in a 3/0 list : still 3 as everything overpowerd is banned, so searching for somthing is fine as it definatly isnt going to win you the game most likley

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