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Merged MCM -Master Card Makers & OCGC-Official Card Grammer Club


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I see you are complaing about that because you probably would use the card cheating, Fine I will add the "reveal" part. Anyway. Its just a card, even I have a Set of "Celestial" monsters at RC, if you get luck, Its still in the first page if you want to see it, that damn flooding section,

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So we're about to get into a spam wave of "Who me?"'s thread? Well' date=' then I think you guys should stop that.

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lol srry. Well you can help me with this effect (it was one of my 1st cards)

[spoiler= Lore:]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 FIRE Monster, 1 WATER Monster, and 1 EARTH Monster. This card's DEF is X500 for each card removed from play (max. DEF 4000). Once per turn, you can remove from play 1 Monster and activate 1 of the effects below depending on the ATTRIBUTE of the Monster removed from play.

FIRE: Both players remove from play the top 5 cards from their deck.

WATER: Both players select 1 removed from play card and add it to their hand.

EARTH: Both players Set the top card of their Deck (ignoring Summoning conditions), and if they cannot set the top card of their Deck it is removed from play.

WIND: Select 1 monster in your Graveyard and Special Summon it.

DARK: Both Players remove from play their hand and lose 1000 Life Points.

LIGHT: Both players draw in till they have 5 cards in their hand and gain 1000 Life Points.


um i am american

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE Monster, 1 WATER Monster, and 1 EARTH Monster. This card's DEF is equal to each card removed from play x 500. (max. 4000) Once per turn, you can remove from play 1 Monster Card on the field and activate 1 of the effects below depending on the Attribute of the monster removed from play.

FIRE: Both players remove from play the top 5 cards from their deck.

WATER: Both players select 1 removed from play card and add it to their hand.

EARTH: Both players Set the top card of their Deck (ignoring Summoning conditions), and if they cannot set the top card of their Deck it is removed from play.

WIND: Select 1 monster in your Graveyard and Special Summon it.

DARK: Both Players remove from play their hand and lose 1000 Life Points.

LIGHT: Both players draw in until they have 5 cards in their hand and gain 1000 Life Points.

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"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 FIRE, 1 WATER and 1 EARTH monster you control. This card's DEF becomes the number of monsters removed from play x 500 (max. DEF 4000). Once per turn, you can remove from play 1 monster you control to activate 1 of the following effects according to the ATTRIBUTE of the removed's monster.

FIRE: Both players remove from play the top 5 cards from their Decks.

WATER: Both players select 1 card in their Removed From Play Zone and add it to their hands.

EARTH: Both players Set the top card of their Deck (ignoring Summoning conditions), and if they cannot set the top card of their Deck, that card is removed from play.

WIND: Special Summon 1 monster in your Graveyard.

DARK: Both Players remove from play their hand and lose 1000 Life Points.

LIGHT: Both players draw cards until they have 5 cards in their hand and gain 1000 Life Points.

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