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Merged MCM -Master Card Makers & OCGC-Official Card Grammer Club


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If there is no "Reborn Hero - Voltaic" in the Removed From Play Zone or face-up on the field' date=' destroy this card. While this card is face-up on the field, your opponent can Normal Summon twice during his/her turn. Negate your opponent's first Normal Summon of a monster and destroy it.

[/quote']

 

"Removed From Play Zone" has never been used ever and "his/her" has been old for a while.

 

Acien Tower

If there is no "Reborn Hero - Voltaic" either removed from play or face-up on the field' date=' destroy this card. While this card is face-up on the field, your opponent can Normal Summon twice during their turn. Negate your opponent's first Normal Summon of a monster and destroy it.[/i']

 

Needs fixin.

 

I'm thinking "Destroy this card unless there is a "Reborn Hero - Voltaic" that is removed from play and/or face-up on the field. Once during each of your opponent's turns, your opponent can Normal Summon 1 additional time. Once per turn, negate the Normal Summon of your opponent's monster and destroy it."

 

Referenced "Destroy this card unless [condition]" as opposed to "If there is no [condition], destroy this card" from various "Koa'ki Meiru" monsters, "Burning Skull Head" for OCG on specific removed from play monsters, confirmation of "and/or"'s not being obsolete from "Iron Core of Koa'ki Meiru", and "1 additional time" from "Double Summon".

 

I used "Once per turn, negate the Normal Summon etc" because it wouldn't be optional without "you can", so they'd be forced to negate the first Normal Summon and you would still be using traditional OCG.

 

Is it "Acien Tower", "Ancien Tower", or "Ancient Tower"? You have "Acien" as your title in your post and "Ancien" on your card, so just checkin'.

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How long has this thread been stickied? Congrats' date=' peoplez

I say we celebrate with a song

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This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 1 Beast-Type and 1 Fairy-Type monster you control. This card cannot attack in the turn it is Summoned. This card can attack your opponents Life Points directly. This card gains 500 ATK for each LIGHT monster in the either players Graveyard(s). This card cannot attack your opponent Life Points when its ATK is 2500 or higher. than 2500

Please correct any mistakes I've made during this correction. Here you go DMG.

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Well if it's OCG fixes you want:

This card cannot be Special Summoned. This card can only be Normal Summoned by sending 1 Warrior and 1 Fish-Type monster you control to the Graveyard. This card cannot be Set or flipped face-down. This card gains 150 DEF for each WATER monster you control and in your Graveyard. When this card's DEF is 1500' date=' this card can attack your opponent directly. [s']This card is unaffected by the effect of Spell and Trap Cards.[/s] This card cannot be targeted by your opponent's Spell and Trap cards.(way more balanced this way)

 

You didn't correct it, you just added a new effect, and The unaffected is te base effect of the "Celestial" monsters.

Also, DMG, your Celestial Card has a big DEF, Celestial monsters has a really low DEF. Also, "Removed From Play Zone" exist, but It just not showed used in any card, but the Zone itself its called "Removed From Play Zone".

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That is not a different effect (Well, it has a Slight Difference) He just rephrased it. It has a slight difference since the card that you made, cannot be specifically targeted by the effect of a Spell or Trap Card, rather than an effect that does not specifically target a card. Makes it alot more balanced. Cards that don't specifically target a card is like Mirror Force.

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That is not a different effect (Well' date=' it has a Slight Difference) He just rephrased it. It has a slight difference since the card that you made, cannot be specifically targeted by the effect of a Spell or Trap Card, rather than an effect that does not specifically target a card. Makes it alot more balanced. Cards that don't specifically target a card is like Mirror Force.

[/quote']

 

Exactly, besides, how could I have known that the Celestial monsters are all immune to s/t

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I will vote later

PS: You realize I ain't the owner because this club and the MCM joined to be one. The name is the same, both title posts are here and he created a club called MCM before me before I created mine. So that is why he is the owner and still it has the same club name because my club has more of a post count.

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That is not a different effect (Well' date=' it has a Slight Difference) He just rephrased it. It has a slight difference since the card that you made, cannot be specifically targeted by the effect of a Spell or Trap Card, rather than an effect that does not specifically target a card. Makes it alot more balanced. Cards that don't specifically target a card is like Mirror Force.

[/quote']

I want it to make Unaffeted by all kind of Spell And Trap Cards. If I had written in that way you would be right.

 

Exactly' date=' besides, how could I have known that the Celestial monsters are all immune to s/t[/quote']

Celestial are immune to at least 1 kind of card (Monster, Trap or Spell).

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When this card is sent to the Graveyard, you can send 1 card you control to the Graveyard to Special Summon 1 "Burner Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 500) to either side of the field. This Token can only be used as a Tribute for the Tribute Summon of a "Burner" monster.

 

I'm fairly sure it has 100% good OCG, but if you find an error, okay. But I'm posting this because I'm getting an idea for a new set that helps FIRE. I'm calling them "Burners", and instead of burn, they are like fire and destroy/remove cards, and replaces them with a flame. More to come. But need ideas besides OCG.

 

Thoughts?

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