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Merged MCM -Master Card Makers & OCGC-Official Card Grammer Club


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1st card for new Set:

191897g.jpg

 

 

This card cannot be Normal Summoned or Set. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by ributing 3 "Magman's Summoners" and by discarding 2 "Magman's Gateceapers" from your hand or your Deck. This card cannot be destroyed by in battle. Once per turn' date='[/b'] Special Summon 1 level 2 or lower FIRE or EARTH monster. If this card is removed from play by the effect of "Swift Slifer the Sky Dargon" Summon 1 "Magman Stone Token" (Spellcaster-Type/DARK/Level 4/ATK 0/DEF 3000) in attack position. If this card is destroyed by a card effect inflict 2000 points of damage to your opponents Life Points .

 

 

A lot of OCG mistakes

remember to put a Space after a full stop

Example

in battle.Once per turn (WRONG)

in battle. Once per turn (CORRECT)

 

Nice effect

7.5/10

points of damage and Life Points on the end isn't required to fix. Both is correct I believe.

 

Check out my new card ^_^ [align=center]

 

1zgt176.png

 

Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Dragon-Type monsters you control. Once per turn, you can send the top card of your Deck to the Graveyard to select 1 card your opponent controls and destroy it. If you do, your opponent gains 500 Life Points.

 

Image credit to Jazin Kay. Advanced Holo credit to HP Doom, Gold rare credit to Leo. I made the name up myself ^_^ Rate? [/align]

 

OCG is good but its OP

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Here is a card that I am wondering about the pic and OCG. So I thought I would give you guys a crack at it.

[spoiler=Locking Chain]452937.jpg

 

When a monster inflicts Battle Damage to your Lifepoints, equip this card to a monster on your opponents side of the field and have it switch sides until the end of the 2nd turn this card was activated. All monsters cannot change their battle positions while this card is on the field.

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When a monster inflicts Battle Damage to your Life Points, equip this card to a monster on your opponent controls and switch controls until 2 End Phases after this card is activated. No monsters can change their Battle Positions while this card is in play.


|

v

 

Here is a card that I am wondering about the pic and OCG. So I thought I would give you guys a crack at it.

[spoiler=Locking Chain]452937.jpg

 

When a monster inflicts Battle Damage to your Lifepoints' date=' equip this card to a monster on your opponents side of the field and have it switch sides until the end of the 2nd turn this card was activated. All monsters cannot change their battle positions while this card is on the field.

[/quote']


so basically you are wanting to make a fake type card? if not' date=' then you should make it a normal or continuous trap that says in its effect that it is treated as an equip spell.

anyway guys, apparently hatsukanezumi has been perma'd. i wish that it was not so, but apparently it is.

[/quote']

 

Yeah, I didn't notice until I read this

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Here is a card that I am wondering about the pic and OCG. So I thought I would give you guys a crack at it.

[spoiler=Locking Chain]452937.jpg

 

When a monster inflicts Battle Damage to your Life Points ' date=' equip this card to a monster on your opponents side of the field and have it switch sides until the [b'] End Phase [/b] of the 2nd turnthis card was activated . All monsters cannot change their battle positions while this card is on the field.

 

Really Nice Pic

I found 2 OCG errors but there might be more

Nice Card 9/10

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Here is a card that I am wondering about the pic and OCG. So I thought I would give you guys a crack at it.

[spoiler=Locking Chain]452937.jpg

 

When a monster inflicts Battle Damage to your Lifepoints' date=' equip this card to a monster on your opponents side of the field and have it switch sides until the end of the 2nd turn this card was activated. All monsters cannot change their battle positions while this card is on the field.

[/quote']

Nice card, OCG correction is already given.

Pic is good, but slightly un-yugiohish.

I would give it a 8.4/10

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Username: Striker9211

Best Card: 285869p.jpg

The Fusion Material Monsters for this card are any 5 different "The Dragon from the" monsters. During your Draw Phase roll a six-sided die. The number you roll determines the effect you can use this turn.

1: Pay 1000 Life Points to destroy up to 3 Spell or Trap Cards your opponent controls.

2: Remove 1 monster your opponent controls from play. During the second End Phase after this effect was activated, Special Summon the removed from play monster.

3: Draw a card during your Standby Phase.

4: Gains 300 ATK for each face-up WATER monster on the field.

5: Pay 1000 Life Points to attack your opponent directly.

6: Gain 300 Life Points for each monster you control.

Do you have YVD?: No

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Username: Striker9211

Best Card: 285869p.jpg

The Fusion Material Monsters for this card are any 5 different "The Dragon from the" monsters. During your Draw Phase roll a six-sided die. The number you roll determines the effect you can use this turn.

1: Pay 1000 Life Points to destroy up to 3 Spell or Trap Cards your opponent controls.

2: Remove 1 monster your opponent controls from play. During the second End Phase after this effect was activated' date=' Special Summon the removed from play monster.

3: Draw a card during your Standby Phase.

4: Gains 300 ATK for each face-up WATER monster on the field.

5: Pay 1000 Life Points to attack your opponent directly.

6: Gain 300 Life Points for each monster you control.

Do you have YVD?: No

[/quote']

in

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Username: Striker9211

Club/Organization Name: YCM Alliance

Link to the Club/Organization: http://forum.yugiohcardmaker.net/thread-176608.html

Why would you like to affiliate?: To help get more members

Like this club?: I do like this club and I want my club to be just as popular

 

My club has less than 500 posts so I donated 50 points!!!

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Yeah. My weakness is the ever-changing OCG. They now say "control" or "treated". They never said that back in the old days. Someone should write up a guide for OCG. Like" Do not put THE TURN THAT THIS CARD WAS ACTIVATED, or ON YOUR OPPONENTS SIDE OF THE FIELD."

That might help some people.

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