Dark_Armed_Zombie Posted February 3, 2010 Report Share Posted February 3, 2010 Gorz: Helps players who were dumb enough to lose all their cards stay in the game. So' date=' basically it helps unskilled players more than skilled ones, which is a negative trend.[/quote'] Dumb enough? There are plenty of "skillful" ways to clear your opponent's field w/o your opponent being "dumb" esspecially since Giant Trunade and triple MST is here. You also confuse me tremendously in the reason of why you banned Blasting the Ruins... also, where is Emergency Teleport? It isn't on the list. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 3, 2010 Report Share Posted February 3, 2010 Gorz: Helps players who were dumb enough to lose all their cards stay in the game. So' date=' basically it helps unskilled players more than skilled ones, which is a negative trend.[/quote'] Dumb enough? There are plenty of "skillful" ways to clear your opponent's field w/o your opponent being "dumb" esspecially since Giant Trunade and triple MST is here. You also confuse me tremendously in the reason of why you banned Blasting the Ruins... also, where is Emergency Teleport? It isn't on the list.And that's all the more reason to ban Gorz. It is a skill less card that not only allows people to play poorly, but punishes those that are playing well since now they have a 2700 ATK beatstick to deal with. You've got Rekindling at 3 with Mirror and Torrential at 1. NOT SEEING THE LOGIC?IMO Rekindling is an easy card to miss. Really it's hard to find all the broken cards since their are so many cards to look though. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 4, 2010 Report Share Posted February 4, 2010 Gorz: Helps players who were dumb enough to lose all their cards stay in the game. So' date=' basically it helps unskilled players more than skilled ones, which is a negative trend.[/quote'] Dumb enough? There are plenty of "skillful" ways to clear your opponent's field w/o your opponent being "dumb" esspecially since Giant Trunade and triple MST is here. You also confuse me tremendously in the reason of why you banned Blasting the Ruins... also, where is Emergency Teleport? It isn't on the list.And that's all the more reason to ban Gorz. It is a skill less card that not only allows people to play poorly, but punishes those that are playing well since now they have a 2700 ATK beatstick to deal with. You've got Rekindling at 3 with Mirror and Torrential at 1. NOT SEEING THE LOGIC?IMO Rekindling is an easy card to miss. Really it's hard to find all the broken cards since their are so many cards to look though. there are over 7000 different cards in the game, easy to miss a couple. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted February 4, 2010 Report Share Posted February 4, 2010 What makes Rekindling so goddamn obscure and insignificant to you people? We've gone over the Flamvell engine time and time again, its arguably the second most notable card from ANPR next to Vayu. I mean, Brain Research Lab is banned, how is it any harder to miss than Rekindling? Link to comment Share on other sites More sharing options...
BehindTheMask Posted February 4, 2010 Report Share Posted February 4, 2010 Explain the reason why these cards cannot be allowed in the card pool at all: Arcana Force EX - The Dark Ruler, Arcana Force XXI - The World, Breaker The Magical Warrior, Rescue Cat, Treeborn Frog, Brain Control, Nobleman of Crossout, Cyber Dragon, Chimeratech Fortress Dragon, Gladiator Beast Gyzarus, Spirit Reaper, Snipe Hunter Inferno Tempest, Blasting the Ruins, Magical Explosion, Life Equalizer, Armed Samurai Ben-Kei, Ultimate Offering, Sangan, Exodia the Forbidden One, United We Stand, Imperial Iron Wall, Self-Destruct Button, Reversal Quiz, Machine Duplication, Inferno Reckless Summon, Morphing Jar, Blackwing - Vayu the Emblem of Honor, , Mind Control, Summoner Monk, Cold Wave, Mezuki, Brionac, Dragon of the Ice Boundary, Limiter Removal, Brain Research Lab Explain why these are at one: Destiny Hero - Malicious, Flint Lock Explain why these are @ 3 NO LONGER LIMITED - Necroface, Raiza the Storm Monarch, Reasoning, Monster Gate, Neo-Spacian Grand Mole, Scapegoat, Marshmallon, Wall of Revealing Light, Card Trooper, Magician of Faith, Mind Crush, Tsukuyomi, Gold Sarcophagus, Blackwing - Gale the Whirlwind, Plaguespreader Zombie, Mind Master, One for One, Black Rose Dragon, Trap Dustshoot, Allure of Darkness Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted February 4, 2010 Report Share Posted February 4, 2010 I'm very confused at how Breaker is bad enough to ban...Gorz: Helps players who were dumb enough to lose all their cards stay in the game. So' date=' basically it helps unskilled players more than skilled ones, which is a negative trend.[/quote'] Dumb enough? There are plenty of "skillful" ways to clear your opponent's field w/o your opponent being "dumb" esspecially since Giant Trunade and triple MST is here. You also confuse me tremendously in the reason of why you banned Blasting the Ruins... also, where is Emergency Teleport? It isn't on the list.And that's all the more reason to ban Gorz. It is a skill less card that not only allows people to play poorly, but punishes those that are playing well since now they have a 2700 ATK beatstick to deal with. I'm not saying Gorz isn't ban worthy, but his reasoning that players who are "dumb enough" to get field wiped is just plain idiotic, even the best people get out smarted and/or out skilled (and/or just have plain bad luck). Leave it at "it's skilless" and be done with it. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted February 4, 2010 Author Report Share Posted February 4, 2010 Which is why you ban the methods "Reckless Swarming" and not allow Traps which can be disposed at will for swarming' date=' for which there's nothing wrong. Is Summoning a monster a "reckless" offense too in Torrential's case? You've got Rekindling at 3 with Mirror and Torrential at 1. NOT SEEING THE LOGIC?[/quote']Because the cards that cause reckless swarming can also cause legit swarming, and only the former should be banned. Example: Opponent uses Zombie master, discarding a card to bring back goblin zombie, then attacks. That's not reckless, that's a decent move (unless you consider goblin zombie broken, in which case it's pyramid turtle or something). There's nothing there I feel deserves to be punished. On the other hand, summoning zombie master, discarding for a z-master, discarding for a z-master, discarding for a turtle IS reckless. Attacking with the contents of your whole hand with no protection isn't extension, it's overextension. Doing things like this would ALWAYS be the best move, if not for cards like torrential and mirror force. But, banning z-master also promotes banning a laundry list of cards, many of which have very legitimate uses. Thanks for mentioning rekindling. That's banned now. Why should "massive swarms deserve to die if they attack blindly"? As long as the swarm was generated through legit means' date=' the swarm's controller should be rewarded with being able to attack with the field advantage they legitimately built on their opponent. I don't get all the jaws agape with horror and disgust when I call out cards like Grandmaster of the SS. A pound of prevention in banning sources of "reckless swarming" is worth much more than an ounce of cure in a single Mirror Force generalizing all field advantage as bad.[/quote'] The reason is because the cards that cause reckless swarming also cause non-reckless swarming. This distinction allows people to exercise skill and restraint in regards to swarming, putting a further divide between skilled and unskilled players. If it was banned, that distinction is lost, and the game becomes less skill-based. Link to comment Share on other sites More sharing options...
BehindTheMask Posted February 4, 2010 Report Share Posted February 4, 2010 Explain the reason why these cards cannot be allowed in the card pool at all: Arcana Force EX - The Dark Ruler' date=' Arcana Force XXI - The World, Breaker The Magical Warrior, Rescue Cat, Treeborn Frog, Brain Control, Nobleman of Crossout, Cyber Dragon, Chimeratech Fortress Dragon, Gladiator Beast Gyzarus, Spirit Reaper, Snipe Hunter Inferno Tempest, Blasting the Ruins, Magical Explosion, Life Equalizer, Armed Samurai Ben-Kei, Ultimate Offering, Sangan, Exodia the Forbidden One, United We Stand, Imperial Iron Wall, Self-Destruct Button, Reversal Quiz, Machine Duplication, Inferno Reckless Summon, Morphing Jar, Blackwing - Vayu the Emblem of Honor, , Mind Control, Summoner Monk, Cold Wave, Mezuki, Brionac, Dragon of the Ice Boundary, Limiter Removal, Brain Research Lab Explain why these are at one: Destiny Hero - Malicious, Flint Lock Explain why these are @ 3 NO LONGER LIMITED - Necroface, Raiza the Storm Monarch, Reasoning, Monster Gate, Neo-Spacian Grand Mole, Scapegoat, Marshmallon, Wall of Revealing Light, Card Trooper, Magician of Faith, Mind Crush, Tsukuyomi, Gold Sarcophagus, Blackwing - Gale the Whirlwind, Plaguespreader Zombie, Mind Master, One for One, Black Rose Dragon, Trap Dustshoot, Allure of Darkness[/quote'] Oh hai. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted February 4, 2010 Report Share Posted February 4, 2010 Even him summoning and tuning with mist valley soldier could be considered a broken combo. And yet you thought summoning 4 Sheep Token and tuning with Mist Valley Soldier was a-okay. And -1000 LP with Instant Fusion and tuning with Mist Valley Soldier was a-okay as well. Fascinating. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted February 4, 2010 Author Report Share Posted February 4, 2010 Even him summoning and tuning with mist valley soldier could be considered a broken combo. And yet you thought summoning 4 Sheep Token and tuning with Mist Valley Soldier was a-okay. And -1000 LP with Instant Fusion and tuning with Mist Valley Soldier was a-okay as well. Fascinating. First of all, scapegoat. I'm going to give you a second to realize why that one doesn't work. Instant fusion can also do that but it doesn't have the other utilities that monk does, as well as that combo requires two specific card while the monk combo requires one specific and a generic spell. Link to comment Share on other sites More sharing options...
BehindTheMask Posted February 4, 2010 Report Share Posted February 4, 2010 Even him summoning and tuning with mist valley soldier could be considered a broken combo. And yet you thought summoning 4 Sheep Token and tuning with Mist Valley Soldier was a-okay. And -1000 LP with Instant Fusion and tuning with Mist Valley Soldier was a-okay as well. Fascinating. First of all' date=' scapegoat. I'm going to give you a second to realize why that one doesn't work. Instant fusion can also do that but it doesn't have the other utilities that monk does, as well as that combo requires two specific card while the monk combo requires one specific and a generic spell.[/quote'] Endphase Scapegoats. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted February 4, 2010 Author Report Share Posted February 4, 2010 Assuming it lasts for a whole turn set. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 4, 2010 Report Share Posted February 4, 2010 What makes Rekindling so goddamn obscure and insignificant to you people? We've gone over the Flamvell engine time and time again' date=' its arguably the second most notable card from ANPR next to Vayu. I mean, Brain Research Lab is banned, how is it any harder to miss than Rekindling?[/quote']IDK. When I first saw it I didn't make any note of it likely because I didn't think of Flamvell. Still that is a fair point. TBQH I don't look to much into cards unless I have reason to think they have a problem, but again this is a bad reason. Also, IMO, Mind Master is the card to ban. Even with out Lab you can still do versions of the OTK. I checked and GenzoTheHarpist never gave the reasons, so just the basics and the easy ones to cover. Nobleman of CrossoutKills flips Cyber DragonAllows for poor play. Chimeratech Fortress DragonKills machines. Gladiator Beast GyzarusLike a Monarch but a lot worse since it is very easy to summon and destory an extra card' date=' which can often make a huge difference. Snipe Hunter If you can get lucky turns every card in your hand into a 1 for 1 removal. Inferno TempestNecroface combo Magical ExplosionOTKs SanganCan search out a large number of a decks monsters Imperial Iron WallEasy OTK Machine DuplicationI'm assuming Card Trooper is at 3 Morphing JarIt's a +5. Brionac' date=' Dragon of the Ice Boundary[/quote']Clears field for any easy push for game Limiter Removal Easy OTKs Brain Research LabUse with Mind Master for FTK and OTKs Destiny Hero - Malicious' date='[/quote']Easy synchros. NecrofaceTempest is banned Raiza the Storm Monarch' date=' Neo-Spacian Grand Mole[/quote']1 for 1s. Card TrooperDupe is at 0. Magician of FaithBroken targets are gone. Mind CrushWhy should it be at anything but 3? Blackwing - Gale the WhirlwindIt's a Shrink' date=' but most times it will only get one use, so it's Shrink, that happens to last more then a turn. It's just good Plaguespreader ZombieIt's a 1 for 1 price. Plus if things shouldn't be at 3 it's the synchros. Mind Master' date=' One for One[/quote']Lab is at 0. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted February 4, 2010 Report Share Posted February 4, 2010 First of all' date=' scapegoat. I'm going to give you a second to realize why that one doesn't work.[/quote'] I know you can't summon on the turn you use it, hence why you use it on your opponent's end phase, obviously. If your argument is that "your opponent may have no clue what they're doing" then what's your excuse for keeping Last Will, Mirage of Nightmare, etc etc? Instant fusion can also do that but it doesn't have the other utilities that monk does' date='[/quote'] Other utilities? Instant Fusion can be used for Synchro food and Monarch food. Monk is... only level 8 Synchro food Assuming it lasts for a whole turn set. Crab already took care of this on page one:If you're building your format in such a way that everyone needs to be able to plop down some s/t removal on any given turn or concede defeat and proceed to Game 2' date=' then to be quite honest you're almost certainly building your format wrong.[/quote'] Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted February 4, 2010 Author Report Share Posted February 4, 2010 Monk has other good targets as well, that don't need to be used as fodder. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted February 4, 2010 Report Share Posted February 4, 2010 Go on... Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted February 4, 2010 Author Report Share Posted February 4, 2010 Hence my statement it has better utility is true. Besides, 1 card combo > 2 card combo. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 4, 2010 Report Share Posted February 4, 2010 Hence my statement it has better utility is true. Besides' date=' 1 card combo > 2 card combo.[/quote'] Please give examples. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted February 4, 2010 Author Report Share Posted February 4, 2010 Stratos, Warrior Lady, Diamond Dude, lvl 4 tuners, most recruiters, armageddon knight, etc... It turns every spell in your hand into "summon one level four from your deck". How is that not broken? Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 4, 2010 Report Share Posted February 4, 2010 Why should "massive swarms deserve to die if they attack blindly"? As long as the swarm was generated through legit means' date=' the swarm's controller should be rewarded with being able to attack with the field advantage they legitimately built on their opponent. I don't get all the jaws agape with horror and disgust when I call out cards like Grandmaster of the SS. A pound of prevention in banning sources of "reckless swarming" is worth much more than an ounce of cure in a single Mirror Force generalizing all field advantage as bad.[/quote'] Why should people who commit large numbers of cards to the field and then attack into unknown set Spells and Traps face the risk of losing their swarm? Maybe because actions, especially extravagant actions, must have risk? Maybe because mindless play that completely ignores obvious, unknown opponent-controlled factors is bad? Maybe because this isn't Solitaire? Link to comment Share on other sites More sharing options...
El Majishan Posted February 4, 2010 Report Share Posted February 4, 2010 Malicious at 1 is just pointless, why just not ban it? Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted February 4, 2010 Author Report Share Posted February 4, 2010 Why would I ban it, when it is perfectly fine and not broken at one? Link to comment Share on other sites More sharing options...
Scatty Posted February 4, 2010 Report Share Posted February 4, 2010 Oh noez, Breaker is forbidden! This is madness! Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted February 4, 2010 Author Report Share Posted February 4, 2010 It was forbidden for a year. Have you forgotten already what it was like before? Link to comment Share on other sites More sharing options...
El Majishan Posted February 4, 2010 Report Share Posted February 4, 2010 But whats it use at one? Tomato? Link to comment Share on other sites More sharing options...
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