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Morphing Jar{Disc}


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MorphingJarSDRL-EN-C-1E.jpg

 

I really don't know what to say about this card. I went from "It's a staple in all of my decks!" to "It's a good card to run." to " Maybe it's not such a good idea to give my opponent 5 new cards to work with..."

 

Anyway, discuss the card and where it should be on the list.

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Dark World awesomeness. It's broken and fine at 1.

If it's broken why would you still want it?

 

Broken. Punishes good playing while rewards poor play.

 

it punishes conversitve play' date=' not good playing.

 

there is a slight difference.

[/quote']

Conservative play is good playing, or at the very least a lot better then overextending.

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Dark World awesomeness. It's broken and fine at 1.

If it's broken why would you still want it?

 

Broken. Punishes good playing while rewards poor play.

 

it punishes conversitve play' date=' not good playing.

 

there is a slight difference.

[/quote']

Conservative play is good playing, or at the very least a lot better then overextending.

 

better than overextending, yes, but not implictedly good, from what I have seen, holding back has cost people more games than trying to push for game.

it's mostly because by doing that you give them more time, which is all that some decks need to turn the game around.

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Dark World awesomeness. It's broken and fine at 1.

If it's broken why would you still want it?

 

Broken. Punishes good playing while rewards poor play.

 

it punishes conversitve play' date=' not good playing.

 

there is a slight difference.

[/quote']

Conservative play is good playing, or at the very least a lot better then overextending.

 

better than overextending, yes, but not implictedly good, from what I have seen, holding back has cost people more games than trying to push for game.

it's mostly because by doing that you give them more time, which is all that some decks need to turn the game around.

In a good format it won't be easy to push for game out of no where so you the need commit as many cards to the field, where it is much easier for them to be lost, won't really be their. However with this in that same format it suddenly becomes very easy for you to loss the cards you may have been saving.

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I understand your point, but on a more pratical standpoint, when is drawing 5 new cards for your current hand a completely bad thing?

 

I mean unless you go uber conservitive, or play the fortune ladys draw engine at full power, your going to have less than 5 cards in your hand most of the time or your opponent will push right though what you do have on the field.

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I understand your point' date=' but on a more pratical standpoint, when is drawing 5 new cards for your current hand a completely bad thing?

[/quote']

How is it good? What about it could be good? You overextended and are then rewarded with a full hand worth of new resources. It's made to be a +5. How is that good?

 

I mean unless you go uber conservitive' date=' or play the fortune ladys draw engine at full power, your going to have less than 5 cards in your hand most of the time or your opponent will push right though what you do have on the field.

[/quote']

And when you use this you get a refill on your hand and now forces your opponent to have to deal with the new resources you just mindlessly got.

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ok, i'm really losing faith in you guys.

 

conservative playing =/= good playing

aggressive playing =/= overextension

stop taking things to extremes and generalizations, it makes your arguments invalid and makes you sound like a total jackass.

 

-this card punishes conservative playing on the part of the opponent... barely, as the opponent gets a fresh hand, and mill is generally good in this meta.

-this card punishes conservative playing on the part of the user... the same amount. its a stupid play if youve got a full hand, unless you really need to pitch it.

-this card rewards aggressive playing on the part of the opponent... somewhat, yes, as they get their resources replenished.

-this card rewards aggressive playing on the part of the user... somewhat, yes. same amount.

 

so if the playstyles match up, we can see that the card is neutral. it does have an inclination toward rewarding an aggressive playstyle, without necessarily punishing a conservative one, but i see no problem with a card that benefits a specific play style.

 

now lets look at this in terms of "good playing" and "overextending". for the purposes of this example, overextension is seen as a definite sign of poor play.

 

-if the user is playing well, he will be rewarded with a fresh hand. ideally he wouldnt use this card unless A. he was low on hand count, B. needed a new hand, C. needed to pitch his hand, or D. was me.

-if the opponent is playing well, he will be given a fresh hand. this may hinder his strategies, but in the end, he is (most likely) given some +n to his hand count and overall advantage. as previously stated, general mill isnt typically bad in this meta, so it isnt really punishing "good playing". there are circumstances in which it can funk over a careful strategem, or even sink 2 jds and 2 beckonings. this is chance. it exists in the game. card destruction would have had the same effect.

-if the user is overextending, and uses this card, it will reward him with replenished resources. however there is a fault to the logic that billy can funk off every card in his hand, set morphing jar and get a new hand. simply put, the game very often doesnt work like that. i dont need to list general and monster destruction, but unless billy has a backup plan or support, its very probable that he wont get jar's effect. it is possible, however. but consider: if billy already funked his way through one hand with bad playing, he'll just end up doing it again, inevitably losing for being a poor player. it will give him a second chance, so to speak, but it will also refresh his opponent. it gains some advantage in terms of messing with strategies in place, but in this meta the mill will end up helping his opponent (likely).

-if the opponent is overextending, it will reward him with a fresh hand.

 

so in summation, the card funking rewards.

regardless of how you're playing. the rewards in terms of advantage are better when you have less cards in your hand, but that's an effect of math, not of playing style/ability.

it doesnt "reward" you for overextending, in fact you're less likely to be able to use it if you dont have support for it (ex. waboku, bribe, whatever). it could give you another chance if you do, but i see no problem with this, as it does not hinder your opponent irreparably, and could end up greatly aiding them. furthermore, if you do manage a win with the resources gained by this card, then it is a gambit you just happened to win. chance exists in this game. this is still no fault of the card.

 

the card involves a great deal of chance. and a great deal of draw power, even if most decks can only pull it off once. the potential +5 is the only arguable point of this card. however, as a substitute for decks with legit draw engines (darks and allure, ls and recharge, destiny engine, etc), i see no reason why morphing jar cannot remain at one. two might become problematic, as empty jar would eat the meta in a day, assuming no other list changes.

 

so yea.

short version:

its a chance card that can give you another leg up if youre short on cards, regardless of whether or not this was due to poor playing, aggressive playing, or simply being bested. and it doesnt inherently punish anyone.

 

also, i once -8'd someone with this card.

go figure.

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