jabber2033 Posted February 24, 2010 Report Share Posted February 24, 2010 http://yugioh.wikia.com/wiki/Trade-In Will this see more play in the meta now that D-Draw and Allure have been Limited? Or will people use things like Hand/Card Destruction or Morphing Jar more? What will people use for draw engines now? Discuss this and the card in general. Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 25, 2010 Report Share Posted February 25, 2010 This card makes my Venom Deck run good.[/notseriousyettrue] One of my favorite draw cards, and a rather useful third of the Holy D-Hero Draw Engine. Speeds Hopeless, dumps big monsters in Grave, what's not to like? Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted February 25, 2010 Report Share Posted February 25, 2010 I use this in my Reactor deck. It works wonders when I got too much Airraids in my hand. Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 25, 2010 Report Share Posted February 25, 2010 This thing is awsome in my Ancient Gear deck, so many targets, gets rid of Golem if I've expended all my fusion cards already, or puts Dragon in the Grave for Monster Reborning/Geartowning. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 25, 2010 Report Share Posted February 25, 2010 makes you wish certain monsters were Level 8. still an awesome card and a must in decks that lack a draw engine. plus, its cheaper than other draw engines which is always good. Link to comment Share on other sites More sharing options...
Jazin Kay Posted February 25, 2010 Report Share Posted February 25, 2010 A theoretical solution to keeping LS at the top tables. Link to comment Share on other sites More sharing options...
jabber2033 Posted February 26, 2010 Author Report Share Posted February 26, 2010 One of my favorite draw cards. Agreed. It's also much cheaper than using a D-Draw engine. A theoretical solution to keeping LS at the top tables. How? The only LV8 monster that LS have is JD. Unless I missed something... Link to comment Share on other sites More sharing options...
Jazin Kay Posted February 26, 2010 Report Share Posted February 26, 2010 I had an idea a few days ago. Max out on JD, Kristya, and Guardian of Order. I never tested it, though. It was probably a sucky idea, anyway. Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 26, 2010 Report Share Posted February 26, 2010 Will this see more play in the meta now that D-Draw and Allure have been Limited? Or will people use things like Hand/Card Destruction or Morphing Jar more? What will people use for draw engines now? Discuss this and the card in general. This card already easily saw as much play as either of those two, if not combined. It's the most versatile because archetype is not specific. Many Decks can run this. One of the best draw cards. Link to comment Share on other sites More sharing options...
Expelsword Posted February 26, 2010 Report Share Posted February 26, 2010 I'm using it... no complaints.... Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 26, 2010 Report Share Posted February 26, 2010 This card already easily saw as much play as either of those two' date=' if not combined. It's the most versatile because archetype is not specific. Many Decks can run this. One of the best draw cards.[/quote']Allure see much more play then this. And based on your other comment Allure is archetype specific. What? If a deck runs a handful of darks (and most decks do) you can throw in an Allure. This on the other hand forces you to main deck a lot of level 8 (3 or 4 just to run one). Running more means you need more level 8 which can only lead to bad hands because you have to many. While this is still a good card your making it out to be much better then it really is. Link to comment Share on other sites More sharing options...
Father Wolf Posted February 26, 2010 Report Share Posted February 26, 2010 Hopeless and Skill Drain Decks are the only play this card sees Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 27, 2010 Report Share Posted February 27, 2010 This card already easily saw as much play as either of those two' date=' if not combined. It's the most versatile because it is not archetype specific. Many Decks can run this. One of the best draw cards.[/quote']Allure see much more play then this. And based on your other comment Allure is archetype specific. What? If a deck runs a handful of darks (and most decks do) you can throw in an Allure. This on the other hand forces you to main deck a lot of level 8 (3 or 4 just to run one). Running more means you need more level 8 which can only lead to bad hands because you have to many. While this is still a good card your making it out to be much better then it really is. All I said was that Trade-In is not Archetype specific. I never said Allure was. Also, you say a handful of Darks is enough to run Allure? Not in my experience. Nobody here runs them without a Deck that's almost all Darks because bad hands mean no hand at all with Allure (I've seen a good player pitch a 9-card-hand because luck stiffed him). Beisdes many Decks running Level 8 Monsters want them in the Graveyard anyway (Norleras, Blue-Eyes, etc.). Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 27, 2010 Report Share Posted February 27, 2010 This card already easily saw as much play as either of those two' date=' if not combined. It's the most versatile because it is not archetype specific. Many Decks can run this. One of the best draw cards.[/quote']Allure see much more play then this. And based on your other comment Allure is archetype specific. What? If a deck runs a handful of darks (and most decks do) you can throw in an Allure. This on the other hand forces you to main deck a lot of level 8 (3 or 4 just to run one). Running more means you need more level 8 which can only lead to bad hands because you have to many. While this is still a good card your making it out to be much better then it really is. All I said was that Trade-In is not Archetype specific. I never said Allure was. Also, you say a handful of Darks is enough to run Allure? Not in my experience. Nobody here runs them without a Deck that's almost all Darks because bad hands mean no hand at all with Allure (I've seen a good player pitch a 9-card-hand because luck stiffed him). Beisdes many Decks running Level 8 Monsters want them in the Graveyard anyway (Norleras, Blue-Eyes, etc.).You compare it to the other two then say that it is more versatile because it isn't archtype specific. Because your previous statement was on the other two it carries to your next statement. A deck doen't need to be all Dark, it just needs to run a good number, and since most decks do that normally it doesn't need any dedication. Also it's a pro move to use Allure if you have no darks in hand. Trade-In needs dedication since most decks don't run normally run a lot of level 8. And even if they do it can end to bad ends since you might not be able to do anything with them. Link to comment Share on other sites More sharing options...
daboss144 Posted February 27, 2010 Report Share Posted February 27, 2010 I like the art... The guy trades in the badass figurine for 2 gold pieces XD Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 27, 2010 Report Share Posted February 27, 2010 This card already easily saw as much play as either of those two' date=' if not combined. It's the most versatile because it is not archetype specific. Many Decks can run this. One of the best draw cards.[/quote']Allure see much more play then this. And based on your other comment Allure is archetype specific. What? If a deck runs a handful of darks (and most decks do) you can throw in an Allure. This on the other hand forces you to main deck a lot of level 8 (3 or 4 just to run one). Running more means you need more level 8 which can only lead to bad hands because you have to many. While this is still a good card your making it out to be much better then it really is. All I said was that Trade-In is not Archetype specific. I never said Allure was. Also, you say a handful of Darks is enough to run Allure? Not in my experience. Nobody here runs them without a Deck that's almost all Darks because bad hands mean no hand at all with Allure (I've seen a good player pitch a 9-card-hand because luck stiffed him). Beisdes many Decks running Level 8 Monsters want them in the Graveyard anyway (Norleras, Blue-Eyes, etc.).You compare it to the other two then say that it is more versatile because it isn't archetype specific. Because your previous statement was on the other two it carries to your next statement. My first statement was an observation, the second an evaluation. I should have separated them into different lines. My bad. A deck doesn't need to be all Dark, it just needs to run a good number, and since most decks do that normally it doesn't need any dedication. Also it's a pro move to use Allure if you have no darks in hand. Sometimes you don't have any choice. That guy who lost 9 cards because of no DARK Monsters? He played it because he had NO MONSTERS AT ALL in his hand. 8 Cards including Allure, and no monsters. S**T happens. Trade-In needs dedication since most decks don't run normally run a lot of level 8. And even if they do it can end to bad ends since you might not be able to do anything with them. Trade-In requires dedication, yes, but so does Solar Recharge, so does D-Draw. 2 very popular cards. This card can be run by more people than either of these because they're not limited to a text string. As for Allure: it's getting Limited, so its play is soon to take a nosedive due to sheer non-presence in the hand. And if Trade-In doesn't see much play, why is a Common worth more than a few cents? This card goes for an average of what, $3? That's a lot for a Common. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted February 27, 2010 Report Share Posted February 27, 2010 I run this card alot. Gotten me out of sticky jams. And since my favorite monster is creator, I can most definately run this in three. This card is good for me. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 27, 2010 Report Share Posted February 27, 2010 Sometimes you don't have any choice. That guy who lost 9 cards because of no DARK Monsters? He played it because he had NO MONSTERS AT ALL in his hand. 8 Cards including Allure' date=' and no monsters. S**T happens.[/b']Or he could have just set some of the cards in his hand. Really, he didn't have to. Plus if he could draw about 1/4 of his deck and draw no monsters that shows something to be wrong with the deck. Also that is an extreme. Trade-In requires dedication' date=' yes, but so does Solar Recharge, so does D-Draw. 2 very popular cards. This card can be run by more people than either of these because they're not limited to a text string. As for Allure: it's getting Limited, so its play is soon to take a nosedive due to sheer non-presence in the hand.[/quote']But you forget that, again, level 8s can end up just sitting in your hand. You can at least play the monsters for D-Draw and Recharge. And, again, your over looking that Trade in has the same limiting text string. If you can only run 1 Allure people are still going to run the 1 since you can always use it when you draw it or if not in a turn or two. And if Trade-In doesn't see much play' date=' why is a Common worth more than a few cents? This card goes for an average of what, $3? That's a lot for a Common.[/quote']Because it's limited to being found in a structure deck and, as far as I know, that deck is out of print. Link to comment Share on other sites More sharing options...
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