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Chimeratech Overdragon


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Well' date=' it involves only two cards, so I'd say it is. Really, unless your opponent has a good trap you win pretty quickly. Too bad future fusion's limited, but I suppose its for the best.

[/quote']

 

3.

 

1 Cyber in Deck, Future, Overload.

 

both Future and Overload are limited.

and Cyber is semi'd.

 

you'd have to focus the deck on drawing out Future to dump your machines and Overload to finish the job.

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Well' date=' it involves only two cards, so I'd say it is. Really, unless your opponent has a good trap you win pretty quickly. Too bad future fusion's limited, but I suppose its for the best.

[/quote']

 

3.

 

1 Cyber in Deck, Future, Overload.

 

both Future and Overload are limited.

and Cyber is semi'd.

 

you'd have to focus the deck on drawing out Future to dump your machines and Overload to finish the job.

 

Heart of the Underdog Overdragon is so fun.

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Love this card.

 

Its the only card I know of that has the potential to reach over 1' date='000,000 ATK.

[/quote']

 

I hope this is hyperbole. If you had a 60-card Deck (the max you can currently have) and 58 are monsters, the other 2 being Limiter Removal and Overload Fusion, the MAX this card can have is actually.

 

*Uses Calculator*

 

92800. However, getting it over 10,000 is really easy. Much easier than Armityle.


With Zwei out, more Machine Support, CyDra back at 2, this card can still OTK. It takes more work, but that just makes the win feel more rewarding.

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Love this card.

 

Its the only card I know of that has the potential to reach over 1' date='000,000 ATK.

[/quote']

 

I hope this is hyperbole. If you had a 60-card Deck (the max you can currently have) and 58 are monsters, the other 2 being Limiter Removal and Overload Fusion, the MAX this card can have is actually.

 

*Uses Calculator*

 

92800. However, getting it over 10,000 is really easy. Much easier than Armityle.


With Zwei out, more Machine Support, CyDra back at 2, this card can still OTK. It takes more work, but that just makes the win feel more rewarding.

 

Not if you cross out the 800 and put 80000

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Love this card.

 

Its the only card I know of that has the potential to reach over 1' date='000,000 ATK.

[/quote']

 

I hope this is hyperbole. If you had a 60-card Deck (the max you can currently have) and 58 are monsters, the other 2 being Limiter Removal and Overload Fusion, the MAX this card can have is actually.

 

*Uses Calculator*

 

92800. However, getting it over 10,000 is really easy. Much easier than Armityle.


With Zwei out, more Machine Support, CyDra back at 2, this card can still OTK. It takes more work, but that just makes the win feel more rewarding.

 

Not if you cross out the 800 and put 80000

 

...Which is the same as just tagging 2 Zeros on the end, or multiplying by 100. Exactly how do you propose I do that without resorting to Duelist Kingdom rules?

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outclassed by cyber eltian now sadly' date=' but it does do a good job at setting it up now.us

[/quote']

You actually use eltanin for its ATK rather than its effect?

For 1 monster, its a walking lightning vortex.

 

Would you future for overdragon than remove the monsters to play eltanin? Really?

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clearly ring Konami and say that Chimeratech is underplayed an useless and could use more ATK. The idiots in R & D would let your idea go through.

They'll re-release the card next format as Chimeratech Over9000Dragon

 

i c wat u did there

 

as for the OTK... it suck thanks to the banlist actually doing it job for ones

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outclassed by cyber eltian now sadly' date=' but it does do a good job at setting it up now.us

[/quote']

You actually use eltanin for its ATK rather than its effect?

For 1 monster, its a walking lightning vortex.

 

Would you future for overdragon than remove the monsters to play eltanin? Really?

 

I get to keep my back field and any monsters on the field that aren't eaten by its cost, so yeah, I would.

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outclassed by cyber eltian now sadly' date=' but it does do a good job at setting it up now.us

[/quote']

You actually use eltanin for its ATK rather than its effect?

For 1 monster, its a walking lightning vortex.

 

Would you future for overdragon than remove the monsters to play eltanin? Really?

 

I get to keep my back field and any monsters on the field that aren't eaten by its cost, so yeah, I would.

 

It wipes our your monsters too though, unless your setting them, and if you are, your doing it wrong.

 

I'd save some of my monsters in my deck still and only dump maybe 3 cards for overdragon. If it actually comes out, it destroys future fusion and itself, clearing your own feild.

 

Than you'd need more monsters from your deck.

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outclassed by cyber eltian now sadly' date=' but it does do a good job at setting it up now.us

[/quote']

You actually use eltanin for its ATK rather than its effect?

For 1 monster, its a walking lightning vortex.

 

Would you future for overdragon than remove the monsters to play eltanin? Really?

 

I get to keep my back field and any monsters on the field that aren't eaten by its cost, so yeah, I would.

 

It wipes our your monsters too though, unless your setting them, and if you are, your doing it wrong.

 

I'd save some of my monsters in my deck still and only dump maybe 3 cards for overdragon. If it actually comes out, it destroys future fusion and itself, clearing your own feild.

 

Than you'd need more monsters from your deck.

 

Eltanin would ideally RFP your own monsters that you have out to play itself.

 

Anyways, Chimeratech and Eltanin are best left working together. After drawing Future Fusion with CyDra left in the deck, not so hard with CyDra at 2 now, you can draw either Overload or Eltanin. Either will do, really.

 

The combo's better now with:

 

FuFu @1

CyDra @ 2

Overload @ 4

 

If you don't dump everything or almost everything with Future Fusion, you're doing it wrong. If you actually let Overdragon come out and kill your own stuff, you're doing it wrong.

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Eltanin would ideally RFP your own monsters that you have out to play itself.

 

Anyways' date=' Chimeratech and Eltanin are best left working together. After drawing Future Fusion with CyDra left in the deck, not so hard with CyDra at 2 now, you can draw either Overload or Eltanin. Either will do, really.

 

The combo's better now with:

 

FuFu @1

CyDra @ 2

Overload @ 4

 

If you don't dump everything or almost everything with Future Fusion, you're doing it wrong. If you actually [i']let[/i] Overdragon come out and kill your own stuff, you're doing it wrong.

 

Amen to that.

 

Besides, even at one, you can Burial removed CyDras and Zweis if you have to, and use the non-LIGHTs, Eltanin and CyDra for this guy. However, ONLY in an emergency.

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Love this card.

 

Its the only card I know of that has the potential to reach over 1' date='000,000 ATK.

[/quote']

 

I hope this is hyperbole. If you had a 60-card Deck (the max you can currently have) and 58 are monsters, the other 2 being Limiter Removal and Overload Fusion, the MAX this card can have is actually.

 

*Uses Calculator*

 

92800. However, getting it over 10,000 is really easy. Much easier than Armityle.


With Zwei out, more Machine Support, CyDra back at 2, this card can still OTK. It takes more work, but that just makes the win feel more rewarding.

 

Tag Duels.

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Eltanin would ideally RFP your own monsters that you have out to play itself.

 

Anyways' date=' Chimeratech and Eltanin are best left working together. After drawing Future Fusion with CyDra left in the deck, not so hard with CyDra at 2 now, you can draw either Overload or Eltanin. Either will do, really.

 

The combo's better now with:

 

FuFu @1

CyDra @ 2

Overload @ 4

 

If you don't dump everything or almost everything with Future Fusion, you're doing it wrong. If you actually [i']let[/i] Overdragon come out and kill your own stuff, you're doing it wrong.

 

Amen to that.

 

Besides, even at one, you can Burial removed CyDras and Zweis if you have to, and use the non-LIGHTs, Eltanin and CyDra for this guy. However, ONLY in an emergency.

 

RftDD for what you need. Better use of resources. :P

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lolwut.

 

and if you used magical stone excavation' date=' that makes over 1,000,000.

[/quote']

 

It would have had more ATK if the player had Summoned a Machine first and then use it as another Material with Overload Fusion.

 

Anyways, days ago I was calculating the maximum ATK that Chimeratech could get in the best case scenario, and here is what I got:

 

Cards: 50

Monsters:

Cyber Dragon

2 Cyber Valley

2 Dekoichi

1 Cyber Kirin

44 Random Machines

 

Spells: 10

1 Mystic Plasma Zone

1 Mystical Space Typhoon

1 Megamorph

1 Power Bond

1 Infinite Cards

1 Limiter Removal

2 United We Stand

3 Mage Power

2 Random Spell or Traps

 

Condition before starting the process:

-All cards from the Deck in your hand.

 

Steps:

1. Summon Chimeratech with Power Bond and sending the 44 random monsters and Cyber Dragon. ATK = 72,000

2. Activate Infinite Cards to prevent hand loss.

3. Discard Cyber Kirin to negate the effect damage.

4. During the next 4 turns, draw and Normal Summon the Cyber Valleys and the Dekoichis in face-down position.

5. During the 5th turn activate Mystical on Infinite Cards and set the Mystic Plasma Zone, 2 United We Stand and 2 Mage Powers. ATK = 72,000 + 500 (Plasma Zone) + 4,800 (United) + 5,000 (Mage Powers) = 85,300.

6. Activate Limiter Removal. ATK = 170,600

7. Activate the third effect of 1 Cyber Valley, removing 1 random spell from your hand to return Limiter Removal to the Deck.

ATK = 169,000 (United reduced the ATK)

8. Flip Dekoichi face-up to draw Limiter. ATK = 170,600 (United raised ATK)

9. Activate Limiter Removal. ATK = 341,200

10. Activate the third effect of your second Cyber Valley and return Limiter to the Deck. ATK = 339,600

11. Flip the second Dekoichi face-up to draw Limiter. ATK = 341,200

12. Activate Limiter Removal. ATK = 679,200

13. Activate Mage Power. ATK = 679,200 + 4000 (Mage Powers) = 683,200.

 

Final ATK = 683,200

 

Of course this is impossible to achieve unless your opponent let's you do it. You could try this as an experiment with a friend.

 

For higher ATK, reduce the random monsters to 43 and add Great Maju Garzett. And to further multiply the ATK, reduce the random monsters to 38, add 2 more Majus, 1 Ultimate Offering and 1 Megamoprh. Then, after Summoning the Chimeratech, Tribute it for 1 Maju and Set the Ultimate. During your next turn, Tribute the Maju to summon another twice and activate Megamorph (someone please confirm if Megamorph would double the ATK of Maju; I am not sure because the effect never states that the ATK that Maju gains is its original ATK).

 

From the above scenario:

Final ATK of Chimeratech: 585,600

ATK of the last Great Maju: 4,684,800

Last Great Maju with Megamorph (if it works): 9,369,600.

 

It's over 9,000,000

 

I challenge you to calculate a higher ATK.

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lolwut.

 

and if you used magical stone excavation' date=' that makes over 1,000,000.

[/quote']

 

It would have had more ATK if the player had Summoned a Machine first and then use it as another Material with Overload Fusion.

 

Anyways, days ago I was calculating the maximum ATK that Chimeratech could get in the best case scenario, and here is what I got:

 

Cards: 50

Monsters:

Cyber Dragon

2 Cyber Valley

2 Dekoichi

1 Cyber Kirin

44 Random Machines

 

Spells: 10

1 Mystic Plasma Zone

1 Mystical Space Typhoon

1 Megamorph

1 Power Bond

1 Infinite Cards

1 Limiter Removal

2 United We Stand

3 Mage Power

2 Random Spell or Traps

 

Condition before starting the process:

-All cards from the Deck in your hand.

 

Steps:

1. Summon Chimeratech with Power Bond and sending the 44 random monsters and Cyber Dragon. ATK = 72,000

2. Activate Infinite Cards to prevent hand loss.

3. Discard Cyber Kirin to negate the effect damage.

4. During the next 4 turns, draw and Normal Summon the Cyber Valleys and the Dekoichis in face-down position.

5. During the 5th turn activate Mystical on Infinite Cards and set the Mystic Plasma Zone, 2 United We Stand and 2 Mage Powers. ATK = 72,000 + 500 (Plasma Zone) + 4,800 (United) + 5,000 (Mage Powers) = 85,300.

6. Activate Limiter Removal. ATK = 170,600

7. Activate the third effect of 1 Cyber Valley, removing 1 random spell from your hand to return Limiter Removal to the Deck.

ATK = 169,000 (United reduced the ATK)

8. Flip Dekoichi face-up to draw Limiter. ATK = 170,600 (United raised ATK)

9. Activate Limiter Removal. ATK = 341,200

10. Activate the third effect of your second Cyber Valley and return Limiter to the Deck. ATK = 339,600

11. Flip the second Dekoichi face-up to draw Limiter. ATK = 341,200

12. Activate Limiter Removal. ATK = 679,200

13. Activate Mage Power. ATK = 679,200 + 4000 (Mage Powers) = 683,200.

 

Final ATK = 683,200

 

Of course this is impossible to achieve unless your opponent let's you do it. You could try this as an experiment with a friend.

 

For higher ATK, reduce the random monsters to 43 and add Great Maju Garzett. And to further multiply the ATK, reduce the random monsters to 38, add 2 more Majus, 1 Ultimate Offering and 1 Megamoprh. Then, after Summoning the Chimeratech, Tribute it for 1 Maju and Set the Ultimate. During your next turn, Tribute the Maju to summon another twice and activate Megamorph (someone please confirm if Megamorph would double the ATK of Maju; I am not sure because the effect never states that the ATK that Maju gains is its original ATK).

 

From the above scenario:

Final ATK of Chimeratech: 585,600

ATK of the last Great Maju: 4,684,800

Last Great Maju with Megamorph (if it works): 9,369,600.

 

It's over 9,000,000

 

I challenge you to calculate a higher ATK.

 

I activate draining shield.

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How to add them to your hand? Simply draw them during your Draw Phases. As I said, that combo is impossible to do unless your opponent does nothing. That's why I stated you could agree with a friend to let you do everything and try this for fun. Of course, your opponent must run an Iron Core or outstanding Dog Marron to not deckout.

 

I just wanted to show the highest ATK that Chimeratech can get.

 

And I just thought in a way to further increase the ATK: Let your opponent set up the same monsters as you, and let him take control of your Chimeratech. He then will repeat all the process on your Chimeratech. When it returns to your field, Tribute your 3 Majus. Then your opponent takes control of your 3rd Maju, Tribute it to summon his own 3, activate his Equips on his Maju, Summon "The Wicked Avatar" and 3 other monsters and set his own Mystic Plasma Zone to boost "United We Stand" and "Mage Power".

 

In that scenario:

ATK of your Chimeratech on your field: 585,600

After your opponent repeats the process: 4,763,200.

ATK of your 3rd Maju Garzett:38,109,100 (Don't forget that Plasma Zone add +500 to each Maju, which is then multiplied when the next Maju is Summoned)

ATK of your opponent's 3rd Maju Garzett: 304,876,300

ATK of Maju with equips and full field: 304,876,300 + 9000 (Mage Power) + 8000 (United We Stand) + 500 (Plasma Zone) = 304,893,300

ATK of "The Wicked Avatar" = 304,893,400.

 

Final ATK: 304,893,400

 

And because of the Avatar, your opponent cannot activate anything against its attack.

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