The Sacred Ninja Posted March 29, 2010 Report Share Posted March 29, 2010 When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card. Discuss this guy and the whole "Spell Counter" concept in general! Link to comment Share on other sites More sharing options...
White Void Posted March 29, 2010 Report Share Posted March 29, 2010 Would have been so much cooler if you could just remove as many counters as you want per turn to nuke their hand, average card as is though. Not bad but the fact that you have to tribute to get the initial counters is kinda lame since otherwise he'd be fun with Magician's Circle. Link to comment Share on other sites More sharing options...
-Griffin Posted March 29, 2010 Report Share Posted March 29, 2010 <3<3<3The ace of any SC Deck I make, easy w/ Endy to nuke a card each turn. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 29, 2010 Report Share Posted March 29, 2010 One of the best spellcasters to date (that use spell counters). Link to comment Share on other sites More sharing options...
Toffee. Posted March 29, 2010 Report Share Posted March 29, 2010 ......Am I the only one who thinks his armor makes him look like a crab? O,o And if I remember correctly, people on GameFAQs think this card is 'bad'.Actually, wait, that was BEFORE we got Endymion and what-not Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 29, 2010 Report Share Posted March 29, 2010 Easy w/ Endy to nuke a card each turn. Q4T I personally like to run Marionette over this, because Level 5 + monster destruction = less for arcanite to kill. However, I'm tempted to always run at least 1. :3 Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 30, 2010 Report Share Posted March 30, 2010 Easy w/ Endy to nuke a card each turn. Q4T I personally like to run Marionette over this' date=' because Level 5 + monster destruction = less for arcanite to kill. However, I'm tempted to always run at least 1. :3[/quote'] don't even get that fight started again. the card is good enough, but I don't use him because he's level 6, and I need level 5s for arcanite and still be able to use the same tuner for tempest on my 4's. if we can get a level 8 spellcaster synchro, then I will run him, if it's good. (what if the level 8 wasn't 1 monster though, like dark red and marrionette teamed up to wipe out everything. that would be cool.) Link to comment Share on other sites More sharing options...
-Griffin Posted March 30, 2010 Report Share Posted March 30, 2010 Easy w/ Endy to nuke a card each turn. Q4T I personally like to run Marionette over this' date=' because Level 5 + monster destruction = less for arcanite to kill. However, I'm tempted to always run at least 1. :3[/quote'] don't even get that fight started again. the card is good enough, but I don't use him because he's level 6, and I need level 5s for arcanite and still be able to use the same tuner for tempest on my 4's. if we can get a level 8 spellcaster synchro, then I will run him, if it's good. (what if the level 8 wasn't 1 monster though, like dark red and marrionette teamed up to wipe out everything. that would be cool.) Fair enough point, but I don't synchro much, if at all, in my Endy builds. In fact, I often main Oppressions. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 30, 2010 Report Share Posted March 30, 2010 Easy w/ Endy to nuke a card each turn. Q4T I personally like to run Marionette over this' date=' because Level 5 + monster destruction = less for arcanite to kill. However, I'm tempted to always run at least 1. :3[/quote'] don't even get that fight started again. the card is good enough, but I don't use him because he's level 6, and I need level 5s for arcanite and still be able to use the same tuner for tempest on my 4's. if we can get a level 8 spellcaster synchro, then I will run him, if it's good. (what if the level 8 wasn't 1 monster though, like dark red and marrionette teamed up to wipe out everything. that would be cool.) Fair enough point, but I don't synchro much, if at all, in my Endy builds. In fact, I often main Oppressions. Even if you run oppression, having synchro options can help (I run oppression in my blackwings deck, first swarm, then activate during opponent's turn, opponent screams profanity, then during my turn I end up with a combo I cannot pull off due to oppression). Link to comment Share on other sites More sharing options...
-Griffin Posted March 30, 2010 Report Share Posted March 30, 2010 Easy w/ Endy to nuke a card each turn. Q4T I personally like to run Marionette over this' date=' because Level 5 + monster destruction = less for arcanite to kill. However, I'm tempted to always run at least 1. :3[/quote'] don't even get that fight started again. the card is good enough, but I don't use him because he's level 6, and I need level 5s for arcanite and still be able to use the same tuner for tempest on my 4's. if we can get a level 8 spellcaster synchro, then I will run him, if it's good. (what if the level 8 wasn't 1 monster though, like dark red and marrionette teamed up to wipe out everything. that would be cool.) Fair enough point, but I don't synchro much, if at all, in my Endy builds. In fact, I often main Oppressions. Even if you run oppression, having synchro options can help (I run oppression in my blackwings deck, first swarm, then activate during opponent's turn, opponent screams profanity, then during my turn I end up with a combo I cannot pull off due to oppression). ofc, but the counters on-summon and superior ATK of Dark Red tip the balance in a Deck where Synchro is a secondary feature rather than a main - that and I prefer hitting the hand where possible, since hitting the field is so easy. Link to comment Share on other sites More sharing options...
Canadian Posted March 30, 2010 Report Share Posted March 30, 2010 Another reason why butterfly dagger is at 0. All around a fair card. Link to comment Share on other sites More sharing options...
Reimu-H Posted March 30, 2010 Report Share Posted March 30, 2010 Decent, but there are better options. Link to comment Share on other sites More sharing options...
C.F.Yuji Posted March 30, 2010 Report Share Posted March 30, 2010 I use at least one of him in my Tempest Burn deck, rarely do I use his effect to kill the hand if I have Tempest on the field, save those counters for a Life Nuke :P. Link to comment Share on other sites More sharing options...
Coffee Black Posted March 31, 2010 Report Share Posted March 31, 2010 a pretty nice card, too bad I don't know much on spellcaster's and their counters. Of course, Arcanite Magician must be a king of those kinds of decks. Link to comment Share on other sites More sharing options...
-Berserker- Posted March 31, 2010 Report Share Posted March 31, 2010 I liked this card since I knew about it. I used in all my spellcaster or random decks since WC07. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted March 31, 2010 Report Share Posted March 31, 2010 It actually seems rather interesting. I'd rather it be a Level 4 that started with 1 counter and less ATK, though. The Tribute essentially killed it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.