Jace Beleren Posted April 4, 2010 Report Share Posted April 4, 2010 Discuss Note: This my 4000th post Link to comment Share on other sites More sharing options...
Toffee. Posted April 4, 2010 Report Share Posted April 4, 2010 ....Wasnt this kinda' the reason why Lonefire was put @2? Link to comment Share on other sites More sharing options...
burnpsy Posted April 4, 2010 Report Share Posted April 4, 2010 This card is nothing short of awesome, IMO. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 4, 2010 Report Share Posted April 4, 2010 I love this. Also it counters DAD cause DAD can't run over it or kill it with it's effect. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted April 4, 2010 Report Share Posted April 4, 2010 That card gave me some problems in World Championship 10. Akiza got it out due to it being a plant type. The card she used didn't even have a restriction, it only had to be a plant type. Luckly I got Soul Taker, and had Zombie World. That cards effect couldn't activate. I would like to have a plant deck. This card seems a little cheap to me. But hey, what do I know? I don't play the game too much anymore. Link to comment Share on other sites More sharing options...
Father Wolf Posted April 4, 2010 Report Share Posted April 4, 2010 ....Wasnt this kinda' the reason why Lonefire was put @2? i though supervice was the reason? Link to comment Share on other sites More sharing options...
Dr. Cakey Posted April 5, 2010 Report Share Posted April 5, 2010 ....Wasnt this kinda' the reason why Lonefire was put @2? i though supervice was the reason? Lonefire was Limited before Warrior's Strike was released. At least before it was released over here...yeah, I don't know. Right, anyway, epic Lonefire target, nice in Skill Drain/Plants and...everything else /Plants, good counter to DAD. Plants need more strong targets for Lonefire. Link to comment Share on other sites More sharing options...
byak Posted April 5, 2010 Report Share Posted April 5, 2010 ....Wasnt this kinda' the reason why Lonefire was put @2? Symbol of Heritage says hi.Lonefire -> Lonefire -> Lonefire -> TytannialSymbol of Heritage -> Lonefire -> TytannialThen Giant Trunade or something -> Symbol -> Lonefire -> Tytannial :S Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 5, 2010 Report Share Posted April 5, 2010 ....Wasnt this kinda' the reason why Lonefire was put @2? Symbol of Heritage says hi.Lonefire -> Lonefire -> Lonefire -> TytannialSymbol of Heritage -> Lonefire -> TytannialThen Giant Trunade or something -> Symbol -> Lonefire -> Tytannial :S and thats when you run into Battle Fader... but that would be epic.... Link to comment Share on other sites More sharing options...
Canadian Posted April 5, 2010 Report Share Posted April 5, 2010 I don't see why anybody would run anything else over this + gigaplant as boss monsters in plant decks. It's the perfect card that has so much support its messed.... Link to comment Share on other sites More sharing options...
Jace Beleren Posted April 6, 2010 Author Report Share Posted April 6, 2010 bump Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted April 6, 2010 Report Share Posted April 6, 2010 Lonefire's semi-limitation- Made Gigavise less consistent- Completely prevented Symbol of Heritage abuse.- Weakened the Mark of the Rose and Triple Pot of Avarice engines that most Japanese decks used. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.