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Define "Control Deck"


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I'm just curious to find out what people think a Control Deck is. I'm always seeing people post decklists with the name "Chaos Control", or "Frog Control" and somehow I don't think most people know what makes a control deck a control deck.

 

"It controls the game/duel/match/etc..." is not an applicable answer ;)

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The way I've always viewed it a control deck typically focuses more on crippling an opponent's field/hand/grave than purposely greatly advancing your own, control decks don't just explode and wipe everything out in one turn...they tactfully manipulate the way that an entire duel unfolds. It's not exactly the easiest term to describe in all honesty.

 

The only popular deck I've seen use the term control that I agree with is Clown Control...and we all know how ancient that is <_<

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A control deck, simply put, focuses on manipulating the game state, to punish opponents for doing certain moves.

 

This is done by limiting a certain aspect of the game state for your opponent.

 

Gadgets are a control deck, by virtue of creating One-for-One trade offs with the opponent, punishing their aggressive moves with destruction. This is also achieved by summoning weaker, self-replacing copies of cards that entice a player to get rid of them, lest take damage from attacks, creating a "****ed if I do, ****ed if I don't" situation.

 

A Hand Control deck, would focus on limiting hand sizes, and removing Cards in Hand, limits the amount of plays your opponent can play. This can be effective, because it either forces the player to make plays(in which your board will be able to deal with it) or save up for bigger pushes. However, the deck, in theory, would strip them of cards in hand.

 

There are other examples, but I think you get the idea.

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A control deck' date=' simply put, focuses on manipulating the game state, to punish opponents for doing certain moves.

 

This is done by limiting a certain aspect of the game state for your opponent.

 

Gadgets are a control deck, by virtue of creating One-for-One trade offs with the opponent, punishing their aggressive moves with destruction. This is also achieved by summoning weaker, self-replacing copies of cards that entice a player to get rid of them, lest take damage from attacks, creating a "****ed if I do, ****ed if I don't" situation.

 

A Hand Control deck, would focus on limiting hand sizes, and removing Cards in Hand, limits the amount of plays your opponent can play. This can be effective, because it either forces the player to make plays(in which your board will be able to deal with it) or save up for bigger pushes. However, the deck, in theory, would strip them of cards in hand.

 

There are other examples, but I think you get the idea.

[/quote']

 

there is also a bit of passive control, where your opponent does something, and it tiggers events that end up putting them in a worse off position than before, most of the time that is when you setup a situation, like having your opponent attack into mirror wall after they killed your mirror force, and then triggering something along the lines of battle mania to force them to take their punishment.

 

it isn't quite as effective as the catch 22 you make with gadgets + fissure X 3, but the payoff can be greater.

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limiting your opponents overall options seems more like a lockdown definition to me. i.e. simorgh+antispell, necrovalley, iron wall, oppression+skill, plasma+horus+jinzo+lol, etc

 

control would imply a similar definition, but i see it more as a counter fairy idea in nature. wherein you spend advantage to negate their advantage and stop various moves as or before they happen. or otherwise manipulate the flow of the game in a temporary sense. emphasis on temporary.

 

in other words, i think the difference between control and lockdown would be the difference between waboku and macro+servant. one aims to temporarily restrict an opponents actions, dealing with them as they come. the other aims to permanently restrict an opponent from doing something.

 

with that definition in mind, many builds that focus on stalling, negation, etc could be seen as having control elements. what defines a control deck would be whether or not those elements make up the focus of the deck.

 

makes sense to me.

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Blue from MtG comes to mind when I think of a "control deck", so pretty much a "mother may I?" deck. However, if someone brought up a deck that locks what your opponent can do, such as Secret Village of the Spellcasters/Royal Decree and such as their "control", I could accept that, but I don't really think of that as control.

 

The basic concept of "control" in TCG games is that you control what your opponent can and cannot do while leaving yourself open to do anything you want, allowing you to set up big plays ftw.

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"It controls the game/duel/match/etc..." is not an applicable answer ;)

OMG NUB OBVSLY U KANT BEET MAH 140 CARD DEK WITH ALL HI ATK MONSTRS CUZ BEETIN MAH OPONIT MEENS I KONTRUL TEH GAEM!!!!!1!!11[/color=#FFFFFF][/sarcasm][/color]

 

A control deck is less about what you can do and more about what your opponent can't do. The word "permission" is used for a reason. A contreol deck has no established definition' date=' so I will define it as being a deck based around the Knights of Jackal.

[/quote']

<3

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simply restricting their options would also apply to a lockdown deck.

 

so lets bring that deck type onto the table for discussion. is lockdown a subset of control? (or vice versa), is it a parallel deck type with some overlap? is it separate entirely? are they the same thing?

 

definition pl0x.

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simply restricting their options would also apply to a lockdown deck.

 

so lets bring that deck type onto the table for discussion. is lockdown a subset of control? (or vice versa)' date=' is it a parallel deck type with some overlap? is it separate entirely? are they the same thing?

 

definition pl0x.

[/quote']

I'd say the difference between a lockdown and control is that in lockdown they can't make any moves. With control they can still make a move, but it's highly limited.

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disagree. there are total lockdowns like.. ojama trio + ground collapse + decree + village. or plasma+jinzo+spellcanceller

etc

but then there are partial lockdowns, like simorgh + antispell. or servant+macro. these only restrict some options, but they restrict them entirely.

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