Fraz Posted April 19, 2010 Report Share Posted April 19, 2010 I'm just curious to find out what people think a Control Deck is. I'm always seeing people post decklists with the name "Chaos Control", or "Frog Control" and somehow I don't think most people know what makes a control deck a control deck. "It controls the game/duel/match/etc..." is not an applicable answer ;) Link to comment Share on other sites More sharing options...
.:pyramid:. Posted April 19, 2010 Report Share Posted April 19, 2010 control, you will generally have an answer to stop most of your opponents moves. ie hand control reduces the moves that your opponent can do some you can have more chance of stopping what your opponent can do. Link to comment Share on other sites More sharing options...
White Void Posted April 19, 2010 Report Share Posted April 19, 2010 The way I've always viewed it a control deck typically focuses more on crippling an opponent's field/hand/grave than purposely greatly advancing your own, control decks don't just explode and wipe everything out in one turn...they tactfully manipulate the way that an entire duel unfolds. It's not exactly the easiest term to describe in all honesty. The only popular deck I've seen use the term control that I agree with is Clown Control...and we all know how ancient that is <_< Link to comment Share on other sites More sharing options...
Skarlet Posted April 19, 2010 Report Share Posted April 19, 2010 Control decks are decks that are designed to manipulate the opponent, generating a disadvantage for them more then an advantage for you if that makes sense, Things like Monarchs are a good example. Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 19, 2010 Report Share Posted April 19, 2010 A control deck is less about what you can do and more about what your opponent can't do. The word "permission" is used for a reason. A contreol deck has no established definition, so I will define it as being a deck based around the Knights of Jackal. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted April 19, 2010 Report Share Posted April 19, 2010 People often bring up Reptiles as a control-based Type. For example, Venoms ruin weak monsters easily and limit stronger ones. Reptilliannes improve this by crushing anything face-up, as well as controlling position changes. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted April 19, 2010 Report Share Posted April 19, 2010 I "define" Control decks as decks that just say "NO, YOU CAN'T DO THAT!!!!!" to your opponent. Link to comment Share on other sites More sharing options...
BehindTheMask Posted April 20, 2010 Report Share Posted April 20, 2010 A control deck, simply put, focuses on manipulating the game state, to punish opponents for doing certain moves. This is done by limiting a certain aspect of the game state for your opponent. Gadgets are a control deck, by virtue of creating One-for-One trade offs with the opponent, punishing their aggressive moves with destruction. This is also achieved by summoning weaker, self-replacing copies of cards that entice a player to get rid of them, lest take damage from attacks, creating a "****ed if I do, ****ed if I don't" situation. A Hand Control deck, would focus on limiting hand sizes, and removing Cards in Hand, limits the amount of plays your opponent can play. This can be effective, because it either forces the player to make plays(in which your board will be able to deal with it) or save up for bigger pushes. However, the deck, in theory, would strip them of cards in hand. There are other examples, but I think you get the idea. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 20, 2010 Report Share Posted April 20, 2010 its forcing your opponent to play how you want them to play.by using all means to make that happen. while still maintaining a huge advantage over them. BTM summed it up nicely tbh. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 20, 2010 Report Share Posted April 20, 2010 A control deck' date=' simply put, focuses on manipulating the game state, to punish opponents for doing certain moves. This is done by limiting a certain aspect of the game state for your opponent. Gadgets are a control deck, by virtue of creating One-for-One trade offs with the opponent, punishing their aggressive moves with destruction. This is also achieved by summoning weaker, self-replacing copies of cards that entice a player to get rid of them, lest take damage from attacks, creating a "****ed if I do, ****ed if I don't" situation. A Hand Control deck, would focus on limiting hand sizes, and removing Cards in Hand, limits the amount of plays your opponent can play. This can be effective, because it either forces the player to make plays(in which your board will be able to deal with it) or save up for bigger pushes. However, the deck, in theory, would strip them of cards in hand. There are other examples, but I think you get the idea.[/quote'] there is also a bit of passive control, where your opponent does something, and it tiggers events that end up putting them in a worse off position than before, most of the time that is when you setup a situation, like having your opponent attack into mirror wall after they killed your mirror force, and then triggering something along the lines of battle mania to force them to take their punishment. it isn't quite as effective as the catch 22 you make with gadgets + fissure X 3, but the payoff can be greater. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted April 20, 2010 Report Share Posted April 20, 2010 I DONT CARE WHAT YOU GUYS SAY. IT CONTROLS THE GAME. Link to comment Share on other sites More sharing options...
Tronta Posted April 20, 2010 Report Share Posted April 20, 2010 limiting your opponents overall options seems more like a lockdown definition to me. i.e. simorgh+antispell, necrovalley, iron wall, oppression+skill, plasma+horus+jinzo+lol, etc control would imply a similar definition, but i see it more as a counter fairy idea in nature. wherein you spend advantage to negate their advantage and stop various moves as or before they happen. or otherwise manipulate the flow of the game in a temporary sense. emphasis on temporary. in other words, i think the difference between control and lockdown would be the difference between waboku and macro+servant. one aims to temporarily restrict an opponents actions, dealing with them as they come. the other aims to permanently restrict an opponent from doing something. with that definition in mind, many builds that focus on stalling, negation, etc could be seen as having control elements. what defines a control deck would be whether or not those elements make up the focus of the deck. makes sense to me. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted April 20, 2010 Report Share Posted April 20, 2010 Blue from MtG comes to mind when I think of a "control deck", so pretty much a "mother may I?" deck. However, if someone brought up a deck that locks what your opponent can do, such as Secret Village of the Spellcasters/Royal Decree and such as their "control", I could accept that, but I don't really think of that as control. The basic concept of "control" in TCG games is that you control what your opponent can and cannot do while leaving yourself open to do anything you want, allowing you to set up big plays ftw. Link to comment Share on other sites More sharing options...
Toffee. Posted April 20, 2010 Report Share Posted April 20, 2010 "It controls the game/duel/match/etc..." is not an applicable answer ;)OMG NUB OBVSLY U KANT BEET MAH 140 CARD DEK WITH ALL HI ATK MONSTRS CUZ BEETIN MAH OPONIT MEENS I KONTRUL TEH GAEM!!!!!1!!11[/color=#FFFFFF][/sarcasm][/color] A control deck is less about what you can do and more about what your opponent can't do. The word "permission" is used for a reason. A contreol deck has no established definition' date=' so I will define it as being a deck based around the Knights of Jackal.[/quote']<3 Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 20, 2010 Report Share Posted April 20, 2010 As the name would suggest, a control decks control the number possible moves the opponent can do by limiting their resources. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted April 20, 2010 Report Share Posted April 20, 2010 Restricting opponents' options and/or gaining field advantage is the way I've always perceived it. Link to comment Share on other sites More sharing options...
Tronta Posted April 21, 2010 Report Share Posted April 21, 2010 simply restricting their options would also apply to a lockdown deck. so lets bring that deck type onto the table for discussion. is lockdown a subset of control? (or vice versa), is it a parallel deck type with some overlap? is it separate entirely? are they the same thing? definition pl0x. Link to comment Share on other sites More sharing options...
.Leo Posted April 21, 2010 Report Share Posted April 21, 2010 Taking control of your opponent's monsters, with Trag, B-Con and M-Con.. Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 21, 2010 Report Share Posted April 21, 2010 simply restricting their options would also apply to a lockdown deck. so lets bring that deck type onto the table for discussion. is lockdown a subset of control? (or vice versa)' date=' is it a parallel deck type with some overlap? is it separate entirely? are they the same thing? definition pl0x.[/quote']I'd say the difference between a lockdown and control is that in lockdown they can't make any moves. With control they can still make a move, but it's highly limited. Link to comment Share on other sites More sharing options...
Tronta Posted April 21, 2010 Report Share Posted April 21, 2010 disagree. there are total lockdowns like.. ojama trio + ground collapse + decree + village. or plasma+jinzo+spellcancelleretcbut then there are partial lockdowns, like simorgh + antispell. or servant+macro. these only restrict some options, but they restrict them entirely. Link to comment Share on other sites More sharing options...
GraveHorizon Posted April 21, 2010 Report Share Posted April 21, 2010 Taking control of your opponent's monsters' date=' with Trag, B-Con and M-Con..[/quote'] The most obvious definition of "control". Link to comment Share on other sites More sharing options...
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