Scatty Posted May 4, 2010 Report Share Posted May 4, 2010 This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent. Discuss this plain beatstick. Link to comment Share on other sites More sharing options...
Father Wolf Posted May 4, 2010 Report Share Posted May 4, 2010 Worse fortune lady ever? Link to comment Share on other sites More sharing options...
-Griffin Posted May 4, 2010 Report Share Posted May 4, 2010 The worst. Should not be ran. Link to comment Share on other sites More sharing options...
Aximil Posted May 4, 2010 Report Share Posted May 4, 2010 Well, this thread has already been discussed TO THE MAX. Can it be changed to all the Fortune Ladies now? Link to comment Share on other sites More sharing options...
Expelsword Posted May 4, 2010 Report Share Posted May 4, 2010 Actually, this Fortune Lady seems very powerful... with two Time Passages she can do serious damage Link to comment Share on other sites More sharing options...
Scatty Posted May 5, 2010 Author Report Share Posted May 5, 2010 Ok then, discuss all of them now. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 5, 2010 Report Share Posted May 5, 2010 Water > Other FL's.Light is second. with Dark after. Link to comment Share on other sites More sharing options...
-Griffin Posted May 5, 2010 Report Share Posted May 5, 2010 Water > Other FL's.Light is second. with Dark after. Then Fire. Harpie's Feather Lady isn't so good now that Starlight's running around. Link to comment Share on other sites More sharing options...
Chaos Flame Posted May 5, 2010 Report Share Posted May 5, 2010 Fire's pretty good since she's a one-sided, conditional, ring of destruction. Really, I've found that FL is just too inconsistant when making a deck. They're too reliant on the lighty future visions combo. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 5, 2010 Report Share Posted May 5, 2010 Water + Dark or Light = Good Draw Combo And it doesn't include Earth. Link to comment Share on other sites More sharing options...
Chaos Flame Posted May 5, 2010 Report Share Posted May 5, 2010 Water + Dark or Light = Good Draw Combo And it doesn't include Earth. Water, light and dark are the only reasons FL's have any consistancy. Link to comment Share on other sites More sharing options...
-Griffin Posted May 5, 2010 Report Share Posted May 5, 2010 I don't run Future Visions with them. Sometimes I don't even bother with Lighty, just Dark/Fire/Water. With a bit of work, they are plenty good enough. Saying Water, Light and Dark are the only reasons FLs have any consistency is silly - it's like saying Summoning from the Deck and having Proving Ground are the only reasons Gladiators have consistency - It's the point. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted May 7, 2010 Report Share Posted May 7, 2010 The worst. Should not be ran. Not in FLs, but it's a pretty powerful beatstick - it starts high and crosses ATK thresholds every turn. Its effect is mostly pointless, but what's a little burn between friends? Link to comment Share on other sites More sharing options...
Flame Dragon Posted May 7, 2010 Report Share Posted May 7, 2010 Dark, Light, Water, and Light kick assWind is goodEarth is ass. I do want to see what some one could do if they build a deck around it though. Link to comment Share on other sites More sharing options...
Chaos Flame Posted May 7, 2010 Report Share Posted May 7, 2010 They need a divine... Link to comment Share on other sites More sharing options...
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