BulletMan Posted May 18, 2010 Report Share Posted May 18, 2010 Infernities want 0 hand for alot of things. This, makes them lose that ability. Against other Decks, it's usually worth the opponent +1, but this is quite awesome against infernities. So yeah Pika, I just went against them on YN. Dark Bribe gave me the chance to OTK with Gadgets. Discuss. Link to comment Share on other sites More sharing options...
Fraz Posted May 18, 2010 Report Share Posted May 18, 2010 I play spell.You bribe.I set new card and continue winning. Link to comment Share on other sites More sharing options...
Canadian Posted May 18, 2010 Report Share Posted May 18, 2010 lol @ anti infernity. I don't get why it's called Dark Temples Bribe in TF. @ Fraz, It can stop their Mirror Force if your going in for an Attack, or block a Torrential. Since they only have 1 copy of each, it's reassuring when you can get rid of them and maintain your advantage. Link to comment Share on other sites More sharing options...
Toffee. Posted May 18, 2010 Report Share Posted May 18, 2010 lol @ anti infernity. I don't get why it's called Dark Temples Bribe in TF. At that time' date=' [s']Dark Bribe[/s]Dark Shrine Bribery was an anime-only card.So effectivly it was a lose translation. Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 18, 2010 Report Share Posted May 18, 2010 Its usually my choice of negation for Spell and Traps when I choose to use it. I always like to consider the next card you drew isn't as good as the card I negated, especially if it was something devastating to your current setup x.o Link to comment Share on other sites More sharing options...
SmallieBigs Posted May 18, 2010 Report Share Posted May 18, 2010 You: Bribe Opp: Topdeck Archfiend for game. Link to comment Share on other sites More sharing options...
byak Posted May 18, 2010 Report Share Posted May 18, 2010 I play spell.You bribe.I set new card and continue winning. But the Spell was Launcher. Because if they played almost any other Spell with 0 hand they're terrible at the game. Link to comment Share on other sites More sharing options...
玄魔の王 Posted May 18, 2010 Report Share Posted May 18, 2010 lol @ anti infernity. I don't get why it's called Dark Temples Bribe in TF.At that time' date=' [s']Dark Bribe[/s]Dark Shrine Bribery was an anime-only card.So effectivly it was a loose translation. Then explain "The Phantasm Lord", "The Lord of Searing Flames" and "Hamon, Lord of Thunder". OT: This hinders Infernity, but it's far from wrecking them. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 19, 2010 Report Share Posted May 19, 2010 it makes it take 0.0000564 seconds longer to OTK.no big. Me: I activate Infernity LauncherYou: I chain Dark Bribe, you draw 1 :PMe: I activate Infernity LauncherYou: FFFFUUUUUUUUUUU- Link to comment Share on other sites More sharing options...
Guest Zeonark Posted May 19, 2010 Report Share Posted May 19, 2010 Infernities?Please. I draw the last Exodia piece. Link to comment Share on other sites More sharing options...
Zauls Posted May 19, 2010 Report Share Posted May 19, 2010 Mehish against infernities. Morphing Jar is a better side. Link to comment Share on other sites More sharing options...
Chaos Flame Posted May 19, 2010 Report Share Posted May 19, 2010 Infernities?Please. I draw the last Exodia piece. lulz Mehish against infernities. Morphing Jar is a better side. This ^ Link to comment Share on other sites More sharing options...
Coffee Black Posted May 20, 2010 Report Share Posted May 20, 2010 ITT: Dark Bribe is bad because of lucky top decks. I don't think Dark Bribe is gonna be the card that stops infernities, but it could help i guess. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 20, 2010 Report Share Posted May 20, 2010 What is this topic I don't even? o_0 I think Infernities are dumb because they're a lucksack deck with one broken card that requires grave control, as oppose to a lucksack deck with several broken cards that requires less grave control. It's not that I can't see the OTK, it's that I don't think it's scary or w/e. As for Dark Bribe, I perfer Divine Warning... or Not Using Dark Bribe. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 20, 2010 Report Share Posted May 20, 2010 What kind of deck do you run Pika? I think you've refered to it a few times but I've never figured it out. About Infernities, I see them basically the exact opposite of Pika, I see the bad advantage, but I think the OTK makes up for it. From what I've heard, you only give yourself the empty hand when you are certain you can OTK, but then it's been a while since I've faced them. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 20, 2010 Report Share Posted May 20, 2010 What kind of deck do you run Pika? I think you've refered to it a few times but I've never figured it out. Minarchs. It's a portmanteau of Mina (... someone...'s first name. <_<) and Monarchs. It's an original deck that combined several meta and anti-meta flavours into one bite sized deck! =D ... With Monarchs! About Infernities' date=' I see them basically the exact opposite of Pika, I see the bad advantage, but I think the OTK makes up for it.[/quote'] Meh, that seems to be where duelists differ. Either a strong start and a strong finish, or a weak start and then an OTK. I perfer starting strong and continuing strong. From what I've heard' date=' you only give yourself the empty hand when you are certain you can OTK, but then it's been a while since I've faced them.[/quote'] And when you can't OTK, you're stuck with a bunch of Vanilla's until your opponent gets the upper hand. It's all just a matter of time, and against a decent-ish deck time is of the essence. Link to comment Share on other sites More sharing options...
White Void Posted May 20, 2010 Report Share Posted May 20, 2010 I've yet to understand why they have one of the best searchers in the game @ 3, Monster Reborn on Crack for their Archetype in Monster form, Monster Reborn on Crack for their Archetype in Spell Form, Foolish Burial on Crack for their Archetype, and Solemn Judgment and Divine Wrath's bastard son with no Cost...seriously WHO THE HELL IS IN CHARGE OF CARD DESIGN THESE DAYS? <_< Infernities were clever when first unveiled, underwhelming for sure but still an interesting idea...then they turned into yet another heavy grave manipulating deck type. It'd be interesting to see people use them if they had no Tuners but instead Konami decided to even give them access to generic Synchros. Good show Konami, good show. Link to comment Share on other sites More sharing options...
Coffee Black Posted May 20, 2010 Report Share Posted May 20, 2010 WHO THE HELL IS IN CHARGE OF CARD DESIGN THESE DAYS? <_< that's what I've been thinking lately. As time goes, cards will get more and more powerful. Cards we think are broken now will be outclassed eventually. So having a archetype based Monster Reborn and Solemn Judgment become common. Hell, Plants have had there own Mirror Force, Solemn, Snatch Steal, etc. for a while. Link to comment Share on other sites More sharing options...
玄魔の王 Posted May 20, 2010 Report Share Posted May 20, 2010 I've yet to understand why they have one of the best searchers in the game @ 3' date=' Monster Reborn on Crack for their Archetype in Monster form, Monster Reborn on Crack for their Archetype in Spell Form, Foolish Burial on Crack for their Archetype, and Solemn Judgment and Divine Wrath's bastard son with no Cost...seriously WHO THE HELL IS IN CHARGE OF CARD DESIGN THESE DAYS? <_<[/quote'] Infernities were clever when first unveiled' date=' underwhelming for sure but still an interesting idea...then they turned into yet another heavy grave manipulating deck type. It'd be interesting to see people use them if they had no Tuners but instead Konami decided to even give them access to generic Synchros. Good show Konami, good show.[/quote'] I prefer Op'ed that can have cards dropped to UP'ed that can't get enough, but that's just me. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 20, 2010 Report Share Posted May 20, 2010 What kind of deck do you run Pika? I think you've refered to it a few times but I've never figured it out. Minarchs. It's a portmanteau of Mina (... someone...'s first name. <_<) and Monarchs. It's an original deck that combined several meta and anti-meta flavours into one bite sized deck! =D ... With Monarchs! Good deck is very solid. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted May 20, 2010 Report Share Posted May 20, 2010 Infernities are fast but can be easily stopped. Dark Bribe is one of the cards I most often turn to in building a deck, it is very splashable. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 21, 2010 Report Share Posted May 21, 2010 Infernities are fast but can be easily stopped. Dark Bribe is one of the cards I most often turn to in building a deck' date=' it is very splashable.[/quote'] You side pretty much the same things for infernities as you did for LS. That didn't stop LS. Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 22, 2010 Report Share Posted May 22, 2010 I once Bribed a Jar...against Exodia...and still won. ><I tried Bribe, but it just doesn't help my Decks... Link to comment Share on other sites More sharing options...
Professional Duelist Posted May 23, 2010 Report Share Posted May 23, 2010 Inferneties side good cards. Hero's Rule 2 Link to comment Share on other sites More sharing options...
GraveHorizon Posted May 23, 2010 Report Share Posted May 23, 2010 How I feel when I use it against someone: "Crap, now they have another card. And it's the one they needed to beat me!" How I feel when it's used against me: "Son of a ditch! My saving effect is negated, and this new card is worthless!" Link to comment Share on other sites More sharing options...
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