Dr. Cakey Posted May 27, 2010 Report Share Posted May 27, 2010 I'm working on a deck using the Machine Emperors (obviously a custom deck), specifically a custom one of mine. Now, I know the Machine Emperor's started being awesome when they had that Exodia-esque summoning and stopped once we figured out they were field-clogging mechs only barely usable against Synchros, but I want some recommendations for the kinds of cards I could have in the deck.Obviously I want my Core x 3, and each piece probably x 2, but that still leaves plenty of open space. Do I have enough room for "evolved" parts (I have designs of L3 and L5 of each), or is that too much? Remember, all the pieces are Level 1 Machine-Type monsters. The custom Emperor I'm using is WATER, too. Thoughts? (Anyone who says Infinite Dismissal will experience my RAEG) Link to comment Share on other sites More sharing options...
byak Posted May 28, 2010 Report Share Posted May 28, 2010 Level Limit Area B somewhat comes to mind. Link to comment Share on other sites More sharing options...
Zkaiser Posted May 28, 2010 Report Share Posted May 28, 2010 Creature Swap x 3One for OneAllure of DarknessDestiny Hero Plasma Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted May 28, 2010 Report Share Posted May 28, 2010 I too plan on a Machine Emperor deck. One for one..... Kinka? Seriously, Kinka might work. Link to comment Share on other sites More sharing options...
Azuh Posted May 28, 2010 Report Share Posted May 28, 2010 Its too bad on how annoying the evolutions are when custom building a Machine Emperor Deck. There should be a Core that can summon Wisel, Grannel and Skiel Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted May 28, 2010 Report Share Posted May 28, 2010 Its too bad on how annoying the evolutions are when custom building a Machine Emperor Deck. There should be a Core that can summon Wisel' date=' Grannel and Skiel[/quote'] Omega core? Dude, it would be great, but really risky. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted May 28, 2010 Author Report Share Posted May 28, 2010 Level Limit Area B somewhat comes to mind. How does Area B help? Area A makes more sense to me. Creature Swap x 3One for OneAllure of DarknessDestiny Hero Plasma I see why you'd want Plasma' date=' but that violates the spirit of the deck, kinda. And Allure is useless - Wisel is DARK, my Machine Emperor is WATER. Kinka-byo, um...well, yes, it's useful for REVIVING Emperor parts, but they're removed at the end of the turn, and that makes them pretty useless. And the Core's effect is only activated when destroyed. Limit Reverse seems like a good choice. Also, what recommendations do people have about getting stuck without my Core? And what about destroying it? Its too bad on how annoying the evolutions are when custom building a Machine Emperor Deck. There should be a Core that can summon Wisel, Grannel and Skiel Well, I didn't do that, but I did make evolution cards that worked on all parts and all Emperors. Link to comment Share on other sites More sharing options...
玄魔の王 Posted May 28, 2010 Report Share Posted May 28, 2010 Level Limit Area B somewhat comes to mind. How does Area B help? Area A makes more sense to me. Anything big enough to top your monsters is stuck in Defence Position' date=' where Wisel Attack 3 can Pierce them.[/b'] Creature Swap x 3One for OneAllure of DarknessDestiny Hero Plasma I see why you'd want Plasma, but that violates the spirit of the deck, kinda. And Allure is useless - Wisel is DARK, my Machine Emperor is WATER. Kinka-byo, um...well, yes, it's useful for REVIVING Emperor parts, but they're removed at the end of the turn, and that makes them pretty useless. And the Core's effect is only activated when destroyed. Limit Reverse seems like a good choice. Also, what recommendations do people have about getting stuck without my Core? And what about destroying it? Its too bad on how annoying the evolutions are when custom building a Machine Emperor Deck. There should be a Core that can summon Wisel, Grannel and Skiel Well, I didn't do that, but I did make evolution cards that worked on all parts and all Emperors. The best thing to do is use cards like Foolisj Burial to lose your Core, Limit Reverse it on the opponent's End Phase, and turn it to Defence on your turn. Personally, as much as I can commend you on the WATER one, Wisel is the best to run. Piercing, invincible attack stoppage, Spell\Trap jamming (in the 3's), not to mention Allure access. Link to comment Share on other sites More sharing options...
Toffee. Posted May 28, 2010 Report Share Posted May 28, 2010 So were discussing the possibilitys of a deck geared twords an immaginary Machine Emperor? TC, are you effectivly proxy-ing this to use agenst your friends? O,o Link to comment Share on other sites More sharing options...
Dr. Cakey Posted May 28, 2010 Author Report Share Posted May 28, 2010 Level Limit Area B somewhat comes to mind. How does Area B help? Area A makes more sense to me. Anything big enough to top your monsters is stuck in Defence Position' date=' where Wisel Attack 3 can Pierce them.[/b'] Creature Swap x 3One for OneAllure of DarknessDestiny Hero Plasma I see why you'd want Plasma, but that violates the spirit of the deck, kinda. And Allure is useless - Wisel is DARK, my Machine Emperor is WATER. Kinka-byo, um...well, yes, it's useful for REVIVING Emperor parts, but they're removed at the end of the turn, and that makes them pretty useless. And the Core's effect is only activated when destroyed. Limit Reverse seems like a good choice. Also, what recommendations do people have about getting stuck without my Core? And what about destroying it? Its too bad on how annoying the evolutions are when custom building a Machine Emperor Deck. There should be a Core that can summon Wisel, Grannel and Skiel Well, I didn't do that, but I did make evolution cards that worked on all parts and all Emperors. The best thing to do is use cards like Foolisj Burial to lose your Core, Limit Reverse it on the opponent's End Phase, and turn it to Defence on your turn. Personally, as much as I can commend you on the WATER one, Wisel is the best to run. Piercing, invincible attack stoppage, Spell\Trap jamming (in the 3's), not to mention Allure access. Gah, I switched the two Level Limits! I figured the bit with Core + Limit Reverse, but Foolish IS at 1, after all. Anything else? Link to comment Share on other sites More sharing options...
evilfusion Posted May 28, 2010 Report Share Posted May 28, 2010 Well, Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once. Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted May 28, 2010 Report Share Posted May 28, 2010 Well' date=' Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once. Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly.[/quote'] If they keep this up, they might start to look decent if given protection. Link to comment Share on other sites More sharing options...
玄魔の王 Posted May 28, 2010 Report Share Posted May 28, 2010 Well' date=' Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once. Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly.[/quote'] I can go further: Skiel Carrier 3 can apparently negate 1 attack and 1 effect destruction per turn, and Skiel Guard can negate 1 opponent's attack per turn. You also need to remember that the 5s cannot be Normal Summoned. So yeah, Wisel is the best choice. Oh, Opti-Camouflage Armour. Link to comment Share on other sites More sharing options...
Chaos Flame Posted May 28, 2010 Report Share Posted May 28, 2010 Well' date=' Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once. Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly.[/quote'] I can go further: Skiel Carrier 3 can apparently negate 1 attack and 1 effect destruction per turn, and Skiel Guard can negate 1 opponent's attack per turn. You also need to remember that the 5s cannot be Normal Summoned. So yeah, Wisel is the best choice. Oh, Opti-Camouflage Armour. Ow, that would basicallly make them ei's... Link to comment Share on other sites More sharing options...
玄魔の王 Posted May 28, 2010 Report Share Posted May 28, 2010 Well' date=' Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once. Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly.[/quote'] I can go further: Skiel Carrier 3 can apparently negate 1 attack and 1 effect destruction per turn, and Skiel Guard can negate 1 opponent's attack per turn. You also need to remember that the 5s cannot be Normal Summoned. So yeah, Wisel is the best choice. Oh, Opti-Camouflage Armour. Ow, that would basically make them ei's... And therein lies the reason why Riding Duels are NOT the best place for the Kikoutei. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 29, 2010 Report Share Posted May 29, 2010 Konami wouldn't make all pieces. Only create 1 LV 10 monster. Seems like something Konami would do. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted May 29, 2010 Report Share Posted May 29, 2010 Konami wouldn't make all pieces. Only create 1 LV 10 monster. Seems like something Konami would do. I haet Konami, but if they do this..... Kenta, I'll go to your house, and make you come with me to the R&D. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 29, 2010 Report Share Posted May 29, 2010 Konami wouldn't make all pieces. Only create 1 LV 10 monster. Seems like something Konami would do. I haet Konami' date=' but if they do this..... Kenta, I'll go to your house, and make you come with me to the R&D.[/quote'] You would pay the flight fee from US to Japan, right? Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted May 29, 2010 Report Share Posted May 29, 2010 Konami wouldn't make all pieces. Only create 1 LV 10 monster. Seems like something Konami would do. I haet Konami' date=' but if they do this..... Kenta, I'll go to your house, and make you come with me to the R&D.[/quote'] You would pay the flight fee from US to Japan, right? Yeah, why? Also, Since your in Japan, your getting teh Nambu pistol and the Type 100 machine gun. Lolzatmilitaryhistory Link to comment Share on other sites More sharing options...
Azuh Posted May 30, 2010 Report Share Posted May 30, 2010 They should make "Top", "Carrier", "Guard" and "Attack" LV monsters so I can use LV cards for them :P It would make sense summoning Skiel Carrier LV5 than Skiel Carrier 5 D: Link to comment Share on other sites More sharing options...
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