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Kikotei.dek (Machine Emperor Deck)


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I'm working on a deck using the Machine Emperors (obviously a custom deck), specifically a custom one of mine. Now, I know the Machine Emperor's started being awesome when they had that Exodia-esque summoning and stopped once we figured out they were field-clogging mechs only barely usable against Synchros, but I want some recommendations for the kinds of cards I could have in the deck.

Obviously I want my Core x 3, and each piece probably x 2, but that still leaves plenty of open space. Do I have enough room for "evolved" parts (I have designs of L3 and L5 of each), or is that too much?

 

Remember, all the pieces are Level 1 Machine-Type monsters. The custom Emperor I'm using is WATER, too.

 

Thoughts? (Anyone who says Infinite Dismissal will experience my RAEG)

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Level Limit Area B somewhat comes to mind.

 

How does Area B help? Area A makes more sense to me.

 

Creature Swap x 3

One for One

Allure of Darkness

Destiny Hero Plasma

 

I see why you'd want Plasma' date=' but that violates the spirit of the deck, kinda. And Allure is useless - Wisel is DARK, my Machine Emperor is WATER.

 

Kinka-byo, um...well, yes, it's useful for REVIVING Emperor parts, but they're removed at the end of the turn, and that makes them pretty useless. And the Core's effect is only activated when destroyed.

 

Limit Reverse seems like a good choice. Also, what recommendations do people have about getting stuck without my Core? And what about destroying it?

 

Its too bad on how annoying the evolutions are when custom building a Machine Emperor Deck. There should be a Core that can summon Wisel, Grannel and Skiel

 

Well, I didn't do that, but I did make evolution cards that worked on all parts and all Emperors.

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Level Limit Area B somewhat comes to mind.

 

How does Area B help? Area A makes more sense to me.

 

Anything big enough to top your monsters is stuck in Defence Position' date=' where Wisel Attack 3 can Pierce them.[/b']

 

Creature Swap x 3

One for One

Allure of Darkness

Destiny Hero Plasma

 

I see why you'd want Plasma, but that violates the spirit of the deck, kinda. And Allure is useless - Wisel is DARK, my Machine Emperor is WATER.

 

Kinka-byo, um...well, yes, it's useful for REVIVING Emperor parts, but they're removed at the end of the turn, and that makes them pretty useless. And the Core's effect is only activated when destroyed.

 

Limit Reverse seems like a good choice. Also, what recommendations do people have about getting stuck without my Core? And what about destroying it?

 

Its too bad on how annoying the evolutions are when custom building a Machine Emperor Deck. There should be a Core that can summon Wisel, Grannel and Skiel

 

Well, I didn't do that, but I did make evolution cards that worked on all parts and all Emperors.

 

The best thing to do is use cards like Foolisj Burial to lose your Core, Limit Reverse it on the opponent's End Phase, and turn it to Defence on your turn.

 

Personally, as much as I can commend you on the WATER one, Wisel is the best to run. Piercing, invincible attack stoppage, Spell\Trap jamming (in the 3's), not to mention Allure access.

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Level Limit Area B somewhat comes to mind.

 

How does Area B help? Area A makes more sense to me.

 

Anything big enough to top your monsters is stuck in Defence Position' date=' where Wisel Attack 3 can Pierce them.[/b']

 

Creature Swap x 3

One for One

Allure of Darkness

Destiny Hero Plasma

 

I see why you'd want Plasma, but that violates the spirit of the deck, kinda. And Allure is useless - Wisel is DARK, my Machine Emperor is WATER.

 

Kinka-byo, um...well, yes, it's useful for REVIVING Emperor parts, but they're removed at the end of the turn, and that makes them pretty useless. And the Core's effect is only activated when destroyed.

 

Limit Reverse seems like a good choice. Also, what recommendations do people have about getting stuck without my Core? And what about destroying it?

 

Its too bad on how annoying the evolutions are when custom building a Machine Emperor Deck. There should be a Core that can summon Wisel, Grannel and Skiel

 

Well, I didn't do that, but I did make evolution cards that worked on all parts and all Emperors.

 

The best thing to do is use cards like Foolisj Burial to lose your Core, Limit Reverse it on the opponent's End Phase, and turn it to Defence on your turn.

 

Personally, as much as I can commend you on the WATER one, Wisel is the best to run. Piercing, invincible attack stoppage, Spell\Trap jamming (in the 3's), not to mention Allure access.

 

Gah, I switched the two Level Limits!

 

I figured the bit with Core + Limit Reverse, but Foolish IS at 1, after all. Anything else?

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Well, Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once.

 

Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly.

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Well' date=' Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once.

 

Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly.

[/quote']

 

If they keep this up, they might start to look decent if given protection.

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Well' date=' Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once.

 

Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly.

[/quote']

 

I can go further: Skiel Carrier 3 can apparently negate 1 attack and 1 effect destruction per turn, and Skiel Guard can negate 1 opponent's attack per turn. You also need to remember that the 5s cannot be Normal Summoned.

 

So yeah, Wisel is the best choice.

 

Oh, Opti-Camouflage Armour.

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Well' date=' Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once.

 

Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly.

[/quote']

 

I can go further: Skiel Carrier 3 can apparently negate 1 attack and 1 effect destruction per turn, and Skiel Guard can negate 1 opponent's attack per turn. You also need to remember that the 5s cannot be Normal Summoned.

 

So yeah, Wisel is the best choice.

 

Oh, Opti-Camouflage Armour.

 

Ow, that would basicallly make them ei's...

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Well' date=' Wisel's the best until we learn what Grannel and Skiel's other parts can do. Before 107-110, we only knew Wisel Guard intercepted attacks and Guard 3 had more DEF, and Wisel Attack 3 gave piercing. Now we know Wisel Carrier can't be destroyed by opponent effects and Wisel Top 3 negates and destroys an opponent's S/T once per turn, and that Wisel Guard 3 also intercepts attacks and survives being destroyed in battle once.

 

Skiel, we know Carrier 5 negates an attack and deals 300 damage when a Machine Emperor kills a monster, and Skiel Attack 5 lets it attack directly.

[/quote']

 

I can go further: Skiel Carrier 3 can apparently negate 1 attack and 1 effect destruction per turn, and Skiel Guard can negate 1 opponent's attack per turn. You also need to remember that the 5s cannot be Normal Summoned.

 

So yeah, Wisel is the best choice.

 

Oh, Opti-Camouflage Armour.

 

Ow, that would basically make them ei's...

 

And therein lies the reason why Riding Duels are NOT the best place for the Kikoutei.

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Konami wouldn't make all pieces. Only create 1 LV 10 monster.

Seems like something Konami would do.

 

I haet Konami' date=' but if they do this..... Kenta, I'll go to your house, and make you come with me to the R&D.

[/quote']

 

You would pay the flight fee from US to Japan, right?

 

Yeah, why?

 

Also,

 

Since your in Japan, your getting teh Nambu pistol and the Type 100 machine gun.

 

Lolzatmilitaryhistory

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