Scatty Posted June 7, 2010 Report Share Posted June 7, 2010 In TF3, Lightsworn Barrier can stop the 1 same attack a billion times, chaining to itself for as many times as you want. As a result, you get 3 Wulfs face-up and all the requirements for Judgment Dragon till Turn 3. In TF4, you can change the layout in the Deck Editing Menu, and after that, move Synchro Monsters from your Trunk to your Side Deck, and then from the Side Deck, hold the R button and press X. Then the Synchro Monsters will be moved to your Main Deck. And the cool part is that if a searcher you control dies, all Synchros return to the Extra Deck. Exodia says hi. Discuss cool bugs you've found in yugioh games... Link to comment Share on other sites More sharing options...
Toffee. Posted June 7, 2010 Report Share Posted June 7, 2010 Then the Synchro Monsters will be moved to your Main Deck.Just like Duslist Kingdom. Wc07: Rampart Blaster wont attack directly.Wc08: Gladiator Beast's Respite is a +2 if you press 'B' when it asks what cards you want to return.Wc09: The shuffle mechanic is the same as Wc07, they cheat like crazy.Wc10: Some cards have there animations happen at different times, and it causes the game to go crazy. Link to comment Share on other sites More sharing options...
Brinolovania Posted June 7, 2010 Report Share Posted June 7, 2010 Wc09:Rampart Blaster still won't attack directly. Gladiators Return allows you to select Spells or traps. Link to comment Share on other sites More sharing options...
Toffee. Posted June 7, 2010 Report Share Posted June 7, 2010 @Narib: Rampart is an official ruling that says there field must be monster free. It was un-heard of until Wc07 came around. Oh, and Super Vehicroid Stealth Union's text is incorrect. It lets you 'Union' with face-up monsters your opponent controls. Gladiators Return allows you to select Spells or traps.Return 2 "Gladiator Beast" cards from your hand to the Deck' date=' then draw 3 cards.[/quote']ITT: Spell/Traps with "Gladiator Beast" in there name arent considered "Gladiator Beast" cards.*cough* Link to comment Share on other sites More sharing options...
Scatty Posted June 7, 2010 Author Report Share Posted June 7, 2010 I still can't understand why Rampart Blaster not being able to attack directly (btw that's also true for TF games) is a good bug, but meh. Link to comment Share on other sites More sharing options...
Brinolovania Posted June 7, 2010 Report Share Posted June 7, 2010 It made my E-Hero deck sad. Link to comment Share on other sites More sharing options...
Scatty Posted June 7, 2010 Author Report Share Posted June 7, 2010 It made my E-Hero deck sad. A good E-Hero deck should have 0 of both Burstrinatrix and Clayman in it. owait, there's no such thing Link to comment Share on other sites More sharing options...
Brinolovania Posted June 7, 2010 Report Share Posted June 7, 2010 I rely on the idiocy of the CPU opponents. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted June 7, 2010 Report Share Posted June 7, 2010 It made my E-Hero deck sad. A good E-Hero deck should have 0 of both Burstrinatrix and Clayman in it. owait' date=' there's no such thing[/quote'] A good E-Hero deck should be based around newer non-specific fusions like Absolute Zero, Great Tornado, and The Shining, but mostly Absolute Zero because he is a walking raigeki and can be used in the now dead Destiny Draw engines. Link to comment Share on other sites More sharing options...
bentleyeugene92 Posted June 7, 2010 Report Share Posted June 7, 2010 It made my E-Hero deck sad. A good E-Hero deck should have 0 of both Burstrinatrix and Clayman in it. owait' date=' there's no such thing[/quote'] A good E-Hero deck should be based around newer non-specific fusions like Absolute Zero, Great Tornado, and The Shining, but mostly Absolute Zero because he is a walking raigeki and can be used in the now dead Destiny Draw engines. That is now. He's talking about a like a few metagames ago :) Link to comment Share on other sites More sharing options...
Toffee. Posted June 7, 2010 Report Share Posted June 7, 2010 It made my E-Hero deck sad. A good E-Hero deck should have 0 of both Burstrinatrix and Clayman in it. owait' date=' there's no such thing[/quote'] A good E-Hero deck should be based around newer non-specific fusions like Absolute Zero, Great Tornado, and The Shining, but mostly Absolute Zero because he is a walking raigeki and can be used in the now dead Destiny Draw engines. That is now. He's talking about a like a few metagames ago :) Making a Hero deck based around Avian and Bursinatrix isnt that hard at all >__> Link to comment Share on other sites More sharing options...
~Oleon~ Posted June 7, 2010 Report Share Posted June 7, 2010 It made my E-Hero deck sad. A good E-Hero deck should have 0 of both Burstrinatrix and Clayman in it. owait' date=' there's no such thing[/quote'] A good E-Hero deck should be based around newer non-specific fusions like Absolute Zero, Great Tornado, and The Shining, but mostly Absolute Zero because he is a walking raigeki and can be used in the now dead Destiny Draw engines. 5 Simple Steps to make a GOOD E-Hero Deck:1. Buy "Vision Hero - Trinity"2. Look up for good combos for "Vision Hero - Trinity"3. Look up cards to go with a "Vision Hero - Trinity" Deck.4. Build the Deck.5. Win at life. Link to comment Share on other sites More sharing options...
.Nu-13 Posted June 7, 2010 Report Share Posted June 7, 2010 In WC09 you couldn't equip Cocoon of Evolution to Petit Moth if you already Normal Summoned. Believe me, I tested Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 7, 2010 Report Share Posted June 7, 2010 In WC09 you couldn't equip Cocoon of Evolution to Petit Moth if you already Normal Summoned. Believe me' date=' I tested[/quote'] Same with WC10. I imagine the TCG text is off. Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 7, 2010 Report Share Posted June 7, 2010 I still can't understand why Rampart Blaster not being able to attack directly (btw that's also true for TF games) is a good bug' date=' but meh.[/quote'] Its because its not a bug >_> All video games follow OCG rulings. OCG only allows Rampart Blaster to attack directly if your opponent controls no monsters. It cannot attack at all if there are monsters (since it cannot attack directly if there are monsters in the way). The rulings in the TCG (and the wording for it), seems to show that it can attack your opponent's life points directly, whether there are monsters on your opponent's side of the field or not. In any case, TCG rulings don't fly in an OCG-ruling based game. Link to comment Share on other sites More sharing options...
Scatty Posted June 7, 2010 Author Report Share Posted June 7, 2010 But then why bother adding the effect if it's so situational? I mean yeah, E Heroes are meant to suck, but still... Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 7, 2010 Report Share Posted June 7, 2010 But then why bother adding the effect if it's so situational? I mean yeah' date=' E Heroes are meant to suck, but still...[/quote'] The effect was improperly written and never corrected. The ruling was made based on this bad text, and Konami decided not to BKSS the correct effect out of it because that would make sense not be any fun. Link to comment Share on other sites More sharing options...
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