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Row Row, Fight teh Powah! (DISC on the Core Chimail/ Koa'ki Meiru Archtype)


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They unfortunately have next to nil synergy with one another, but most of them have good ATK and decent effects, but the best thing to do with most of them is add them to a Type-heavy decks (Drago in a dragon deck, etc) and just reveal the card.

 

Too many of them revolve around DISCARDING the core, meaning you have to retrieve the core and lose a draw/monster in hand in order to use the better effects, and the support cards involving the Core, although some powerful, are just not worth using because of the dedication to the Core, which does nothing on its own.

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Pure Koa'kis are pretty good' date=' if they're buit correctly. But i agree, they need better draw power

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Can I haz deck list then?

 

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Monsters [22]

[3] Koa'ki Meiru Bergzak

[3] Koa'ki Meiru Boulder

[3] Koa'ki Meiru Guardian

[3] Koa'ki Meiru Prototype

[3] Koa'ki Meiru Urnight

[3] Koa'ki Meiru Crusader

[2] Koa'ki Meiru Sandman

[2] Koa'ki Meiru Rooklord

 

Spells [14]

[3] Iron Core of Koa'ki Meiru

[3] Iron Core Armor

[2] Core Transport Unit

[2] Burden of the Mighty

[1] Lightning Vortex

[1] Koa'ki Meiru Initalize

[1] Mystical Space Typhoon

[1] Heavy Storm

 

Traps [6]

[3] Iron Core Luster

[2] Core Blast

[1] Mirror Force

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w8ing for more support. right now' date=' they're a bunch of high attack monsters with a stupid requirement

[/quote']

 

No. They can swarm (Urnight), stun your opponent (Guardian, Sandman), beat (Bergzak) etc. On paper, they look bad, but you must play the to feel it.

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w8ing for more support. right now' date=' they're a bunch of high attack monsters with a stupid requirement

[/quote']

 

No. They can swarm (Urnight), stun your opponent (Guardian, Sandman), beat (Bergzak) etc. On paper, they look bad, but you must play the to feel it.

 

I tried on WC10. they need a damn good hand otherwise they aren't going anywhere. Its very hard to maintain a field presence.

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