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An interesting question


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A 6 card hand and few top cards. Sure, the other ~30 could do something in the duel, Alius searched by Stratos, ect, but which ones I can get and how I can use them is determined by those cards I draw. The drawn cards and starting hand are definitely what's going to decide the winner/loser, the rest are just targets for some things.

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Six Card Hand

 

Why?

 

Because if you dont have the right setup on the first turn' date=' your finished. If Yu-Gi-Oh had Mulligan it would be different

[/quote']

 

If Yugioh had mulligan, It would come to "He whom goes first is the victor".

 

I feel as if I am playing a forty card deck. If I get a shitty hand then I can still have options most of time like draw power.

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Decks that revolve around skill and knowledge of each card in your deck obviously makes you feel like your running 40x cards. I find this occurs in Quickdraw Plants.

 

Usually though, OTK's are around 3-5 Cards and if you get them right off the bat, who needs 35-37 more cards?

 

tl;dr version: Depends on the deck.

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mmmm In my case I might say both....

When I draw my first 5 cards, I visualize the second turn of the duel...so I can think about how my pulls are need to come for me. Drawing the sixth card determine whether I'll need to think about the remaining 34 cards or just plan that turn with what I got...

If I can't pull the win with the 6 cards opening hand....I start planning turn 3 onwards trying to hypothesize my next pulls needed for the win...

 

When Luck doesn't go with me...I'll proceed to restart the method with the remaining resources I got...

 

XD

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I think I'm playing with a 6-card hand and the top 6 cards of a 34-card deck. Sometimes, it IS simply a 40-card deck and I simply have to fetch things out, which I do en masse - but that assumes that my hand is at all decent.

 

Interesting... This question could only apply to YGO out of the 3 major cards games (It couldn't even apply to PKMN or MtG, where you can quickly fetch out whatever you need whenever you need it).

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I think it is the hand that matters the most. Sure you can search your deck and add cards to your hand, field and graveyard, but if you don't draw the right hand, you lose. It is like you draw a good hand and your opponent draws a better hand. Your Deck is better set-up than your opponent's, but your opponent beats you because he/she drew a better hand than you did. This is why I consider all card games to be a combination of Luck and Skill (more reliant on luck more than skill however).

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I think you play a 40 card deck against your opponent.

 

The reason why is that every card should be considered when making a move. Your future plays, your opponent's outs, etc.

 

I've seen many people make terrible moves that panned out bad because they didn't realize that by doing a certain play, they leave themselves open to a huge play.

 

You have to consider each and every scenario. Although your first 6 cards are important, it will not do much if you can't use each possible draw/scenario to further put you in a game winning position. Out Limitation and Board Position are often ignored in the meta because its all "OTK or get OTK'd."

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The reason why is that every card should be considered when making a move. Your future plays' date=' your opponent's outs, etc.

[/quote']

 

Unless you know your opponent's deck through and through, you can't really plan out your opponent's future moves.

 

Unless you're purposely stacking your deck, you can't plan your own future plays.

 

I've seen many people make terrible moves that panned out bad because they didn't realize that by doing a certain play' date=' they leave themselves open to a huge play.

[/quote']

 

I've seen much more often the exact opposite occur. Many duelists would wait out for "the one card" or not risk having Heavy Storm be a 1-for-1 and over think and over complicate and crunch numbers and w/e only to bow out when a super broken card hit the field.

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Unless you know your opponent's deck through and through' date=' you can't really plan out your opponent's future moves.

 

Unless you're purposely stacking your deck, you can't plan your own future plays.

 

I've seen much more often the exact opposite occur. Many duelists would wait out for "the one card" or not risk having Heavy Storm be a 1-for-1 and over think and over complicate and crunch numbers and w/e only to bow out when a super broken card hit the field.

[/quote']

 

1) If your opponent is playing any type of known deck, you can obviously infer what card choices they are going to make. The only thing that should surprise you is their tech.

 

2) You can also thing about what would be the best logical play, by basing it off of what play will further strengthen your position and give you the opportunity to have the greatest amounts of outs.

 

3) I have too, but in all fairness, people who are too tunnel-visioned as to play a hand a certain way deserve to lose.

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Decks that revolve around skill and knowledge of each card in your deck obviously makes you feel like your running 40x cards. I find this occurs in Quickdraw Plants.

 

Usually though' date=' OTK's are around 3-5 Cards and if you get them right off the bat, who needs 35-37 more cards?

 

tl;dr version: Depends on the deck.

[/quote']

 

I play a variant of Quickdraw plants, too, so I see where your coming from.

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