Succubus Queen Posted August 8, 2010 Report Share Posted August 8, 2010 I've been lurking around a bit, and I see people everywhere going "loltooslowterriblenext." What is "too slow?" Ignition effects are slow? Flip effects are slow? It's a card game; you put it down on the table and you wait, nothing is going anywhere. Is slow anything that doesn't win you the game in three turns? Link to comment Share on other sites More sharing options...
-Griffin Posted August 8, 2010 Report Share Posted August 8, 2010 The last one, not winning in 3 turns. Really, though, it means something that will probably be defeated before it can get out its main combos or draw into the cards it needs. Summoning more and drawing more tend to make Decks 'faster' so that they can achieve these goals before the opponent. Decks that don't do this are 'too slow'. Link to comment Share on other sites More sharing options...
Succubus Queen Posted August 8, 2010 Author Report Share Posted August 8, 2010 The last one, not winning in 3 turns. Really, though, it means something that will probably be defeated before it can get out its main combos or draw into the cards it needs. Summoning more and drawing more tend to make Decks 'faster' so that they can achieve these goals before the opponent. Decks that don't do this are 'too slow'.How can an individual card be slow? I get that a deck can be slow, a combo can be slow, but not a single card. Link to comment Share on other sites More sharing options...
-Griffin Posted August 8, 2010 Report Share Posted August 8, 2010 How can an individual card be slow? I get that a deck can be slow, a combo can be slow, but not a single card. If the card will probably take long enough to become worthwhile (enough turns, ect), then it's "too slow". Such as a card that must be face-up for three turns - it's slow enough that it probably won't last that long and you might have outright lost by that point. Link to comment Share on other sites More sharing options...
Succubus Queen Posted August 8, 2010 Author Report Share Posted August 8, 2010 If the card will probably take long enough to become worthwhile (enough turns, ect), then it's "too slow". Such as a card that must be face-up for three turns - it's slow enough that it probably won't last that long and you might have outright lost by that point.By that definition, there's only a handful of slow cards, then, right? Link to comment Share on other sites More sharing options...
-Griffin Posted August 8, 2010 Report Share Posted August 8, 2010 By that definition, there's only a handful of slow cards, then, right? Depends at how fast it needs to be. In a lot of cases, a tuner that included, "During the turn you Summon this card, you cannot Summon other monsters" would be too slow because you have to have it on the field at least 1 turn to synchro. Some people might call Tethys too slow because you have to wait until you draw and it might not last a full turn. Some people will call most FLIP effects too slow because you have to wait a turn to flip it, and it might not have a great benefit. Definitions vary depending on the speed aimed at and so on. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted August 8, 2010 Report Share Posted August 8, 2010 By that definition, there's only a handful of slow cards, then, right?The majority of cards are slow cards, to be precise, and only a handful are worth running/siding. Link to comment Share on other sites More sharing options...
Succubus Queen Posted August 8, 2010 Author Report Share Posted August 8, 2010 The majority of cards are slow cards, to be precise, and only a handful are worth running/siding.Explain, because that doesn't make any sense to me. You can say only a handful of cards are good enough, but not slow. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted August 8, 2010 Report Share Posted August 8, 2010 Explain, because that doesn't make any sense to me.You can say only a handful of cards are good enough, but not slow. To put it bluntly, if a card does not make it into the main deck of a top 32 in a world recognized tournament, like world championship qualifiers, and is not added as a joke card like that shapesnatch, or is not added as a generic side-deck card to "anti" the other decks one is likely to face, then it isn't worth running in a competitive deck. Tiers are determined by trial and error through their use in tournaments, the fastest decks, i.e. the ones that are most consistent in winning, are top tier, the ones that make it to like top 8 or top 16 are tier 2, and the rest are either poorly made variations on the top decks or decktypes which are good but not as fast as the tier one or tier two decks (thus tier 3, like lightsworns are now due to the banlist weakening them). Link to comment Share on other sites More sharing options...
Toffee. Posted August 8, 2010 Report Share Posted August 8, 2010 ITT:http://www.youtube.com/watch?v=ULsMExWz6Xc Link to comment Share on other sites More sharing options...
Succubus Queen Posted August 8, 2010 Author Report Share Posted August 8, 2010 To put it bluntly, if a card does not make it into the main deck of a top 32 in a world recognized tournament, like world championship qualifiers, and is not added as a joke card like that shapesnatch, or is not added as a generic side-deck card to "anti" the other decks one is likely to face, then it isn't worth running in a competitive deck. Tiers are determined by trial and error through their use in tournaments, the fastest decks, i.e. the ones that are most consistent in winning, are top tier, the ones that make it to like top 8 or top 16 are tier 2, and the rest are either poorly made variations on the top decks or decktypes which are good but not as fast as the tier one or tier two decks (thus tier 3, like lightsworns are now due to the banlist weakening them).What about Frog Monarchs before they were big? All the cards for it have been out for a very long time, now. Were they crap simply because they weren't run? Link to comment Share on other sites More sharing options...
Fraz Posted August 8, 2010 Report Share Posted August 8, 2010 Flip mechanic is slow.Trap mechanic is slow. Link to comment Share on other sites More sharing options...
YamiMario Posted August 9, 2010 Report Share Posted August 9, 2010 To put it bluntly, if a card does not make it into the main deck of a top 32 in a world recognized tournament, like world championship qualifiers, and is not added as a joke card like that shapesnatch, or is not added as a generic side-deck card to "anti" the other decks one is likely to face, then it isn't worth running in a competitive deck. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted August 9, 2010 Report Share Posted August 9, 2010 Ya, I know I was a little harsh, technically cards can be faster if the list changes, like with two treeborns its more consistent. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted August 9, 2010 Report Share Posted August 9, 2010 Raviel is one example of a card too slow. Its effect pretty much says "this card cannot be summoned, and even if you somehow managing to, it's not worth it". Or some FLIP Monsters, and some tributing / no-SS monsers. Ancient Gear Golem, Noble-man Eater, etc... those are mainly unused. Link to comment Share on other sites More sharing options...
Canadian Posted August 9, 2010 Report Share Posted August 9, 2010 Lol remember the good ol' days everybody? Like, when nobleman of crossout was limited. Than Phantom of Darkness was released and it was all downhill from there. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted August 9, 2010 Report Share Posted August 9, 2010 Lol remember the good ol' days everybody? Like, when nobleman of crossout was limited. Than Phantom of Darkness was released and it was all downhill from there.That pack was nuts. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted August 9, 2010 Report Share Posted August 9, 2010 Slow: If the card does not give you instant bonuses and advantages or give your opponent disadvantages. That's how I see it. Though I use a stall deck alot of the time..... Link to comment Share on other sites More sharing options...
Fader Posted August 10, 2010 Report Share Posted August 10, 2010 Slow are you calling them Special ed? JK I would explain but its already been said so uhh i will leave now. Link to comment Share on other sites More sharing options...
-Berserker- Posted August 10, 2010 Report Share Posted August 10, 2010 Lightforce Sword is not slow enough... Link to comment Share on other sites More sharing options...
Captain Lawless Posted August 10, 2010 Report Share Posted August 10, 2010 The World Lock is an example of slow. It needs a lot of setup and can still go wrong if the opponent's field isn't clearor void of threats like BTH, MF, TT, D-PRison, Ryko, DDWL, etc etc. That's on top of needing 2 DD Scout Planes,Strike Ninja, and getting out XXI with the heads effect. It's crazy slow compared to Quickdraw, who can summon himself,and then with Tuningware/Dupe can drop a Destroyer, let you draw 3 , and nuke 3. Link to comment Share on other sites More sharing options...
.:Incognito:. Posted August 10, 2010 Report Share Posted August 10, 2010 /thread Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 10, 2010 Report Share Posted August 10, 2010 /threadI've got one worse. Final Countdown/thread Link to comment Share on other sites More sharing options...
Fader Posted August 10, 2010 Report Share Posted August 10, 2010 final countdown 20 FRICKIN TURNS! that is slower then...well everything Link to comment Share on other sites More sharing options...
Bringerofcake Posted August 10, 2010 Report Share Posted August 10, 2010 /thread Link to comment Share on other sites More sharing options...
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