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What is "too slow?" What does it mean?


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I've been lurking around a bit, and I see people everywhere going "loltooslowterriblenext."

 

What is "too slow?" Ignition effects are slow? Flip effects are slow?

 

It's a card game; you put it down on the table and you wait, nothing is going anywhere.

 

Is slow anything that doesn't win you the game in three turns?

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The last one, not winning in 3 turns.

 

 

Really, though, it means something that will probably be defeated before it can get out its main combos or draw into the cards it needs. Summoning more and drawing more tend to make Decks 'faster' so that they can achieve these goals before the opponent. Decks that don't do this are 'too slow'.

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The last one, not winning in 3 turns.

 

 

Really, though, it means something that will probably be defeated before it can get out its main combos or draw into the cards it needs. Summoning more and drawing more tend to make Decks 'faster' so that they can achieve these goals before the opponent. Decks that don't do this are 'too slow'.

How can an individual card be slow?

 

I get that a deck can be slow, a combo can be slow, but not a single card.

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How can an individual card be slow?

 

I get that a deck can be slow, a combo can be slow, but not a single card.

 

If the card will probably take long enough to become worthwhile (enough turns, ect), then it's "too slow". Such as a card that must be face-up for three turns - it's slow enough that it probably won't last that long and you might have outright lost by that point.

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If the card will probably take long enough to become worthwhile (enough turns, ect), then it's "too slow". Such as a card that must be face-up for three turns - it's slow enough that it probably won't last that long and you might have outright lost by that point.

By that definition, there's only a handful of slow cards, then, right?

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By that definition, there's only a handful of slow cards, then, right?

 

Depends at how fast it needs to be. In a lot of cases, a tuner that included, "During the turn you Summon this card, you cannot Summon other monsters" would be too slow because you have to have it on the field at least 1 turn to synchro. Some people might call Tethys too slow because you have to wait until you draw and it might not last a full turn. Some people will call most FLIP effects too slow because you have to wait a turn to flip it, and it might not have a great benefit. Definitions vary depending on the speed aimed at and so on.

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Explain, because that doesn't make any sense to me.You can say only a handful of cards are good enough, but not slow.

 

To put it bluntly, if a card does not make it into the main deck of a top 32 in a world recognized tournament, like world championship qualifiers, and is not added as a joke card like that shapesnatch, or is not added as a generic side-deck card to "anti" the other decks one is likely to face, then it isn't worth running in a competitive deck.

 

Tiers are determined by trial and error through their use in tournaments, the fastest decks, i.e. the ones that are most consistent in winning, are top tier, the ones that make it to like top 8 or top 16 are tier 2, and the rest are either poorly made variations on the top decks or decktypes which are good but not as fast as the tier one or tier two decks (thus tier 3, like lightsworns are now due to the banlist weakening them).

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To put it bluntly, if a card does not make it into the main deck of a top 32 in a world recognized tournament, like world championship qualifiers, and is not added as a joke card like that shapesnatch, or is not added as a generic side-deck card to "anti" the other decks one is likely to face, then it isn't worth running in a competitive deck.

 

Tiers are determined by trial and error through their use in tournaments, the fastest decks, i.e. the ones that are most consistent in winning, are top tier, the ones that make it to like top 8 or top 16 are tier 2, and the rest are either poorly made variations on the top decks or decktypes which are good but not as fast as the tier one or tier two decks (thus tier 3, like lightsworns are now due to the banlist weakening them).

What about Frog Monarchs before they were big?

 

All the cards for it have been out for a very long time, now.

 

Were they crap simply because they weren't run?

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To put it bluntly, if a card does not make it into the main deck of a top 32 in a world recognized tournament, like world championship qualifiers, and is not added as a joke card like that shapesnatch, or is not added as a generic side-deck card to "anti" the other decks one is likely to face, then it isn't worth running in a competitive deck.

obama+looking+over+glasses.jpg

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The World Lock is an example of slow. It needs a lot of setup and can still go wrong if the opponent's field isn't clear

or void of threats like BTH, MF, TT, D-PRison, Ryko, DDWL, etc etc. That's on top of needing 2 DD Scout Planes,

Strike Ninja, and getting out XXI with the heads effect. It's crazy slow compared to Quickdraw, who can summon himself,

and then with Tuningware/Dupe can drop a Destroyer, let you draw 3 , and nuke 3.

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