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deck of spellcaster monsters work in progress.


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[b][u][i]22monsters[/b][/u][/i]
1,2Apprentice Magician x2
3,4Chaos sorcerer x2
5Cyberetic magician
6Ebon magician curran
7Frontier wiseman
8Kuriboh
9,10Magical plant mandragola x2
11Maha valilo
12Metal armored bug
13Mystical beast cerberus
14,15Reliquished x2
16,17Royal magical Library x2
18Sage of stillness
19,20Spirit caller x2
21Time wizard
22Tousand-eyes idol

[b][u][i]22spells[/b][/u][/i]
23,24Back to square one x2
25,26Black illusion Ritual x2
27,28,29Block attack x3
30Book of secret arts
31Fusion weapon
32Giant trunade
33Lightning vortex
34,35Magical Dimension x2
36Monster reborn
37,38Mystical space typhoon x2
39Polymerization
40Premature burial
41Trade-In
42,43,44Yami x3
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[quote name='King Mew' timestamp='1286069081' post='4674881']
Ok then whats a theme.
[/quote]

[quote name='Crab Helmet' timestamp='1266172745' post='3748909']
Each deck needs a [b]theme[/b] of some sort. Some new players will simply throw together cards that they like; however, these decks, commonly described as "[b]HOLY PILE OF RANDOM, BATMAN![/b]", suffer from a severe lack of synergy. Synergy is the way in which the cards in a deck work together and complement one another; random decks generally do not have this support, leaving them at a huge disadvantage.


A deck's theme could be anything from a series of cards that were specifically designed to work together as a set, such as the [url=http://yugioh.wikia.com/wiki/Crystal_Beasts]Crystal Beast[/url] cards, to cards that all support a specific win condition. Simply throwing together a variety of unrelated cards will not produce results, as the deck will at best be trying to do several different things incompetently and at worst be tripping over its own feet.


Each deck needs a [b]win condition[/b], also called a deck goal, or a manner in which that deck is designed to win the duel. Keeping this win condition in mind when building a deck helps to make that deck more focused.


Something like "attack and make the opponent's Life Points zero" is not a specific enough win condition; something like "rapidly gain field advantage to defeat the opponent" for [url=http://yugioh.wikia.com/wiki/Six_Samurai]Six Samurai[/url] or "use the effect of [url=http://yugioh.wikia.com/wiki/Crystal_Abundance]Crystal Abundance[/url] to attack the opponent and win" for [url=http://yugioh.wikia.com/wiki/Crystal_Beasts]Crystal Beasts[/url] would be more appropriate. Even though both involve attacking the opponent to obliterate his or her Life Points, the manner of doing so is drastically different.


Of course, some decktypes do not involve reducing the opponent's Life Points. Decks focused on cards like [url=http://yugioh.wikia.com/wiki/Exodia]Exodia[/url], for example, win by fulfilling different conditions; in this case, fulfilling those conditions by a certain method is the deck's win condition.
[/quote]


There's a deckbuilding FAQ at the top of the section for a reason.
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[quote name='King Mew' timestamp='1286228076' post='4679728']
so what i dont care I just wanted to see how it went over and since everyone hates it im locking this thread.
[/quote]
1. +1 Post

2. If you can't handle the Heat, stay out of the Kitchen. Or in this case, if you can't handle CnC, get out of the Forums.

3. In these Forums, you'll have to handle Criticism. For example, do you know what is Chaos Village? It is based off of the card:
- Secret Village of the Spellcasters
And frankly, you aren't running the main card. Which just makes your Deck some sort of Chaos Spellcaster thing.

4. The post right above just clearly states that you do care, just by the way you wrote it.
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