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The Immortal of Thunder... GOOD?!?!?!


Axiom_Nor

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My little brother just discovered a major strategy to The Immortal of Thunder,

FLIP: Gain 3000 Life Points. When it is sent from the field to the Graveyard you lose 5000 Life Points.

MARCO COSMOS!!!!

 

if you still dont get it, Macro removes them, so the 2nd effect never activates, resolving in a +3000 to you.

 

discuss.

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i never thought of that...

 

 

lol at Dark Core. why not just have a macro deck, so you dont have to discard a card that could be useful...TO DESTROY AND REMOVE FROM PLAY YOUR OWN MONSTER?

 

complete waste of a card...

 

just use Macro Cosmos or Dimensional Fissure

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i never thought of that...

 

 

lol at Dark Core. why not just have a macro deck' date=' so you dont have to discard a card that could be useful...TO DESTROY AND REMOVE FROM PLAY YOUR OWN MONSTER?

 

complete waste of a card...

 

just use Macro Cosmos or Dimensional Fissure

[/quote']

 

If you don't HAVE them on the field, <_<

I'm not saying use that over the others.

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i never thought of that...

 

 

lol at Dark Core. why not just have a macro deck' date=' so you dont have to discard a card that could be useful...TO DESTROY AND REMOVE FROM PLAY YOUR OWN MONSTER?

 

complete waste of a card...

 

just use Macro Cosmos or Dimensional Fissure

[/quote']

 

If you don't HAVE them on the field, <_<

I'm not saying use that over the others.

 

 

a terrible bad excuse... "if you don't have it on the field?"... if that's so just DON'T PERFORM THE COMBO!!!

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