.Nu-13 Posted October 16, 2010 Report Share Posted October 16, 2010 [i]Necrovalley Field Spell Card All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be removed from play. Cards in either player's Graveyard cannot be affected by card effects, except for their own effects[/i] Finally, that Rekindling conflict is cleared up So, basically, now Necrovalley is awesome. Discuss Link to comment Share on other sites More sharing options...
~British Soul~ Posted October 16, 2010 Report Share Posted October 16, 2010 that makes cards like monster reborn, gigaplant etc. obselite Link to comment Share on other sites More sharing options...
Azuh Posted October 16, 2010 Report Share Posted October 16, 2010 We are now finally, after around 5 reprints back on track with Necrovalley with the OCG Fantastic Link to comment Share on other sites More sharing options...
Buttercup Posted October 16, 2010 Report Share Posted October 16, 2010 Yay my TU02 cards are out of date after a year Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 16, 2010 Report Share Posted October 16, 2010 yay, GK's became pro. i'd prob still use my DR1 supers though Link to comment Share on other sites More sharing options...
Fraz Posted October 16, 2010 Report Share Posted October 16, 2010 [quote name='$super**$star**$silver$' timestamp='1287225170' post='4708910'] that makes cards like monster reborn, gigaplant etc. obselite [/quote] Normal summon gigaplant and activate its effect, chain torrential, resolve chains, gigaplant summons itself from grave o.o I''m also liking the whole colossal fighter can now target itself thing. Link to comment Share on other sites More sharing options...
~British Soul~ Posted October 16, 2010 Report Share Posted October 16, 2010 [quote name='Fraz' timestamp='1287229468' post='4708952'] Normal summon gigaplant and activate its effect, chain torrential, resolve chains, gigaplant summons itself from grave o.o I''m also liking the whole colossal fighter can now target itself thing. [/quote] (necrovalley makes that comment obselite - lol) yea, because colossal fighter's effect activates in the grave and targets itself Link to comment Share on other sites More sharing options...
evilfusion Posted October 16, 2010 Report Share Posted October 16, 2010 I like this errata. It makes sense, makes rulings that much easier to understand and follow, and covers the exceptions that previously made Necrovalley confusing. As for the card itself, it's vital in Gravekeepers. Link to comment Share on other sites More sharing options...
Expelsword Posted October 16, 2010 Report Share Posted October 16, 2010 Stardust can still revive itself, so I'm not too worried, but Rekindling isn't gonna work now Link to comment Share on other sites More sharing options...
evilfusion Posted October 16, 2010 Report Share Posted October 16, 2010 I always felt any ruling that let a card affect other cards in the graveyard despite Necrovalley was complete BS, considering that Necrovalley more or less EXISTED to keep cards in the graveyard. I understand how cards affecting themselves can be exceptions, but the whole "target" vs "not target", for cards that revive/return from grave didn't make any sense. Link to comment Share on other sites More sharing options...
Canadian Posted October 16, 2010 Report Share Posted October 16, 2010 So wait, lazyness is kicking in, what exactly is the new ruling with cards like Rekindling and Reborn? +1 rep for first person to explain. Link to comment Share on other sites More sharing options...
burnpsy Posted October 16, 2010 Report Share Posted October 16, 2010 [quote name='Canadian' timestamp='1287258236' post='4709948'] So wait, lazyness is kicking in, what exactly is the new ruling with cards like Rekindling and Reborn? [/quote] They both don't work. Link to comment Share on other sites More sharing options...
evilfusion Posted October 16, 2010 Report Share Posted October 16, 2010 [quote name='Canadian' timestamp='1287258236' post='4709948'] So wait, lazyness is kicking in, what exactly is the new ruling with cards like Rekindling and Reborn? +1 rep for first person to explain. [/quote] When Necrovalley is in play, you can't use them, because they affect cards in the Graveyard, which Necrovalley prevents. Link to comment Share on other sites More sharing options...
Canadian Posted October 16, 2010 Report Share Posted October 16, 2010 I suppose this could be used as anti-meta as well as preservation for your grave with Startard, PSZ lightsworn zombie, but I wouldn't run it specifically for prevention. I wonder if people will start siding this now than. Link to comment Share on other sites More sharing options...
evilfusion Posted October 16, 2010 Report Share Posted October 16, 2010 People are more likely to run Kycoo than Necrovalley if they're worried about the Graveyard. Necrovalley can screw you over and doesn't contribute to decks that don't involve Gravekeepers. Link to comment Share on other sites More sharing options...
Canadian Posted October 16, 2010 Report Share Posted October 16, 2010 [quote name='evilfusion' timestamp='1287259554' post='4710037'] People are more likely to run Kycoo than Necrovalley if they're worried about the Graveyard. Necrovalley can screw you over and doesn't contribute to decks that don't involve Gravekeepers. [/quote] Other than Monster Rebord and CotH, how can it really screw you over unless your deck revolves around Grave stuff. Link to comment Share on other sites More sharing options...
evilfusion Posted October 16, 2010 Report Share Posted October 16, 2010 Well, of course it depends on the deck you're running, but I'm just saying that Kycoo is probably superior in terms of grave lockdown, being an 1800 Dark Spellcaster with the benefit of removing your opponent's monsters when it deals battle damage while preventing them from RFGing Grave cards, as opposed to a field spell that otherwise has no benefits aside from searchability. In terms of anti-meta, I prefer Kycoo to Necrovalley if I don't run Gravekeepers. Link to comment Share on other sites More sharing options...
The ReBeL Posted October 17, 2010 Report Share Posted October 17, 2010 So Colossal Works still. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 17, 2010 Report Share Posted October 17, 2010 [quote name='THe ReBeL' timestamp='1287293548' post='4711540'] So Colossal Works still. [/quote] I'm assuming no Link to comment Share on other sites More sharing options...
burnpsy Posted October 17, 2010 Report Share Posted October 17, 2010 [quote name='Red W Mage' timestamp='1287293960' post='4711552'] I'm assuming no [/quote] It works, but only on itself. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 17, 2010 Report Share Posted October 17, 2010 [quote name='burnpsy' timestamp='1287294700' post='4711574'] It works, but only on itself. [/quote] why would you choose anything else? I was really hoping it wouldn't . Link to comment Share on other sites More sharing options...
burnpsy Posted October 17, 2010 Report Share Posted October 17, 2010 [quote name='Red W Mage' timestamp='1287294880' post='4711582'] why would you choose anything else? [/quote] Real life scenario: My field: Colossal Fighter Opponent's field: Goyo and some other strong Synchro I don't recall right now. No backrows. I don't think I need to explain. Link to comment Share on other sites More sharing options...
Azuh Posted October 17, 2010 Report Share Posted October 17, 2010 So when does this new errata come into action? Shouldn't Konami make a post about it? Link to comment Share on other sites More sharing options...
Legend Zero Posted October 17, 2010 Report Share Posted October 17, 2010 Does this mean all the original are tournament illegal? Or do you just have to remember the change in effect? Link to comment Share on other sites More sharing options...
-Griffin Posted October 17, 2010 Report Share Posted October 17, 2010 [quote name='Legend Zero' timestamp='1287326073' post='4712046'] Does this mean all the original are tournament illegal? Or do you just have to remember the change in effect? [/quote] You just have to apply the new effect. Link to comment Share on other sites More sharing options...
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