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Mystical Beast of Serket


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[img]http://images2.wikia.nocookie.net/__cb20101022081139/yugioh/images/f/f2/MysticalBeastofSerketSDMA-EN-UR-1E.png[/img]
[quote]Destroy this card if you do not control "Temple of the Kings". Each time this card destroys a monster by battle, the destroyed monster is removed from play, and this card gains 500 ATK.[/quote]

Could have been a great card in cusual play if the requirment of letting this thing alive didn't involve a banned card.

Konami, can you please remake this thing?

[img]http://images4.wikia.nocookie.net/__cb20070802201810/yugioh/images/7/7f/MillenniumScorpionDR3-EN-R-UE.jpg[/img]

...

Yuck.

Discuss Mystical Beast of Serket (and not Millennium Scorpion, since it's just a piece of crap).
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[quote name='$super**$star**$silver$' timestamp='1287909520' post='4731369']
i know, it's a scorpion, it makes no sense, (it should've been insect) besides serket was the original, besides it should be @0 next format cuz temple of the kings is @0
[/quote]

It'll stay at 3. There's no reason to forbid it.
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[quote name='$super**$star**$silver$' timestamp='1287911633' post='4731408']
you can't use it in advanced format, so there's no point of it staying @3
[/quote]

Yeah, but thats just like saying Neo Bubbleface should be @0, when we all know how terrible that card is

Your logic is stupid. It should be at 3, since when you do play Trad, its available at 3
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I actually really like this card. What dooms it is the requirement of a banned card to even stay on the field, unless you use Skill Drain. And since Skill Drain is the only way to keep it alive, you should be running Summoned Skull or similar if you want to use this.

I always seemed to think the SS effect was inherent to Serket, not the Temple, but that just makes it even sadder. No one will ever use this because Temple allows the FTKs and this wont be used even in Traditional. I never even knew it RFGed the killed monster. Awesome.

Stupid Temple being broken. I have to run Millennium Scorpion if I want a similar effect...
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Temple of the Kings:
Once per turn, you can activate 1 Trap card the turn it is set.

Serket:
This card cannot be Normal Summoned, Set, or Special Summoned except when there is a "Temple of the Kings" on your side of the field. If "Temple of the Kings", on your side of the field, is destroyed, return this card to the top of your deck. At the start of you can Remove this card and 1 "Temple of the Kings" you control to Special Summon 1 monster from your hand, deck, or Extra deck. [Rest of Serket's effect]

..........
My re-make sucks.
But at least it would "fair", right?
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Hmm...I don't like Serket having the "can't be Summoned" part. That means Skill Drain can't even be used to play it. And I REALLY don't like the "return to top of deck" part. Although Giant Trunade could work the same way Toons for Toon World does, but still...

Also, this card's summon effect was awesome with Cyber End Dragon.
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[quote name='evilfusion' timestamp='1287940513' post='4732303']
Hmm...I don't like Serket having the "can't be Summoned" part. That means Skill Drain can't even be used to play it. And I REALLY don't like the "return to top of deck" part. Although Giant Trunade could work the same way Toons for Toon World does, but still...
[/quote]
It lets you do the same thing, except with a more bogus drawback that kinda' balances an effect like that.
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