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Dark deck


FlareFox

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Monsters (27)

3 red eyes darkness metal dragon

3 red eyes b. dragon

3 red eyes b. chick

3 Umbral soul

1 morphing jar

1 cyber jar

1 rainbow dark dragon

1 Dark Armed Dragon

3 double custon

3 dark effigy

2 rapid-fire magician (tribute only)

1 wicked dreadroot

1 wicked avatar

 

SPELLS (11)

1 swords of revealing light

1 mage power

1 monster reborn

1 mystic plasma zone

1 fighting spirit

2 lightning vortex

1 horn of the unicorn

1 card destruction

1 axe of despair

1 metalsilver armour

 

TRAPS (2)

1 metalmorph

1 torrental tribute

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3 red eyes darkness dragon

3 red eyes b. chick

1 red eyes b. metal dragon

1 summoned skull

1 rainbow dark dragon

3 double custon

3 dark effigy

1 rapid-fire magician

1 wicked dreadroot

1 wicked avatar

1 wicked eraser

1 mystic plasma zone

1 fighting spirit

1 metalmorph

2 torrental tribute

1 horn of the unicorn

3 card destruction

1 axe of despair

1 metalsilver armour

This =/= Actual dek

Card Destruction is limited to 1. Same with Torrential Tribute.

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For everyone who thinks and says "dark" is not a theme, you are wrong. If "Dark" can't be a theme then "Water", "Earth", etc. can't be.

 

as already stated, the card limit for the torential tribute and card destruction. Could put in a sakuratsu armor....and if you have a poison mummy, throw that in as well (a quicky 500 damage inflicter).... not sure what else to think of, limited to what cards you have, of which I don't know what you have....

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For everyone who thinks and says "dark" is not a theme, you are wrong. If "Dark" can't be a theme then "Water", "Earth", etc. can't be.

 

as already stated, the card limit for the torential tribute and card destruction. Could put in a sakuratsu armor....and if you have a poison mummy, throw that in as well (a quicky 500 damage inflicter).... not sure what else to think of, limited to what cards you have, of which I don't know what you have....

EARTH and WATER are not a theme :mellow:

Also, your suggestions are horrible. Sakuretsu Amor, Poison Mummy :mellow:

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EARTH and WATER are not a theme :mellow:

Also, your suggestions are horrible. Sakuretsu Amor, Poison Mummy :mellow:

 

 

Yes they are. think about it, they made a fire, water, earth, wind, light, and dark themed structure decks. and for your information, my suggestions are better than nothing. Saku is for added defense. Poison mummy is a DARK type zombie monster with 1800 DEF, and a flip effect of inflicting 500 to your opponent. Poison mummy can work as a tribute or as a defensive card.

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Yes they are. think about it, they made a fire, water, earth, wind, light, and dark themed structure decks. and for your information, my suggestions are better than nothing. Saku is for added defense. Poison mummy is a DARK type zombie monster with 1800 DEF, and a flip effect of inflicting 500 to your opponent. Poison mummy can work as a tribute or as a defensive card.

fire as in that extremely out-dated crappy Burn Deck? Those themed Structure decks simply supported some boss monster, and the rest were all the same attribute/type that could help bring that boss monster out... not a general "Fire" or "Dark" deck. typically though, attributes normally support each other, but they normally have something in common.

 

Poison Mummy is stupid compared to Des Koala for burn, and Is even more stupid compared to GK Spy or GK Guard.

 

anyway:

Monsters (19)

1 Blackwing - Gale the Whirlwind

1 Dark Armed Dragon

2 Debris Dragon

1 Effect Veiler

2 Lyla, Lightsworn Sorceress

1 Morphing Jar

1 Plaguespreader Zombie

1 Twin-Headed Behemoth

3 Red-Eyes Black Dragon

3 Red-Eyes Darkness Metal Dragon

3 Red-Eyes Wyvern

 

Spells (14)

1 Allure of Darkness

2 Book of Moon

1 Burial from a Different Dimension

1 Charge of the Light Brigade

1 Cold Wave

1 Dark Hole

1 Foolish Burial

1 Future Fusion

1 Giant Trunade

2 Inferno Fire Blast

1 Monster Reborn

2 Mystical Space Typhoon

 

Traps (6)

2 Bottomless Trap Hole

1 Call of the Haunted

1 Mirror Force

1 Solemn Judgment

1 Trap Stun

 

dedicated Red-Eyes deck. or if it is a dedicated dark deck

 

Monsters (23)

2 Armageddon Knight

3 Dark Grepher

2 Krebons

2 Ryko, Lightsworn Hunter

3 Phantom of Chaos

1 Dark Armed Dragon

3 Darklord Zerato

2 The Dark Creator

1 Dark Horus

1 Gale the Whirlwind

1 Sky Scourge Norleras

1 Plaguespreader Zombie

1 Destiny Hero - Dasher

 

Spells (11)

1 Charge of the Light Brigade

1 Emergency Teleport

1 Monster Reborn

1 D.D.R.

1 Cold Wave

1 Dark Hole

1 Reasoning

1 Allure of Darkness

2 Trade-In

1 Burial from a Different Dimension

 

Traps (6)

1 Mirror Force

1 Solemn Judgment

1 Solemn Warning

2 Trap Stun

1 Call of the Haunted

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fire as in that extremely out-dated crappy Burn Deck? Those themed Structure decks simply supported some boss monster, and the rest were all the same attribute/type that could help bring that boss monster out... not a general "Fire" or "Dark" deck. typically though, attributes normally support each other, but they normally have something in common.

 

Poison Mummy is stupid compared to Des Koala for burn, and Is even more stupid compared to GK Spy or GK Guard.

 

 

correction, they were technically element themed decks besides boss monster supportive. sure only the earth and dark decks were the best two of them. I understand GK guard would be a better choice since it has 100 more DEF points and also sends a monster back to your opponent's hand rather than inflicting a measly 500 but GK spy doesn't have an effect that would work in his deck. But I'm just thinking about what cards he has compared to what he should get to make the deck better...unlike you who just posts a red eyes deck with cards he doesn't even have.

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correction, they were technically element themed decks besides boss monster supportive. sure only the earth and dark decks were the best two of them. I understand GK guard would be a better choice since it has 100 more DEF points and also sends a monster back to your opponent's hand rather than inflicting a measly 500 but GK spy doesn't have an effect that would work in his deck. But I'm just thinking about what cards he has compared to what he should get to make the deck better...unlike you who just posts a red eyes deck with cards he doesn't even have.

Zombie Madness = Get out Genesis

Blaze of Destruction = Burn Damage

Fury from the Deep = Cards that worked with Umi, and then Daedalus

Invincible Fortress = Bouncing and Defense

Lord of the Storm = Bring out Simorgh

Marik = GKs

 

Just a little bit more than just "cards of that attribute".

 

There is no indication that this deck is IRL, so I should not be limited to thinking of "what does the TC have". Personally, IRL decks should come with a Budget Limit for suggestions or a list of cards the TC would like to use, rather than just simply assuming what they have.

 

also edited post above.

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Zombie Madness = Get out Genesis

Blaze of Destruction = Burn Damage

Fury from the Deep = Cards that worked with Umi, and then Daedalus

Invincible Fortress = Bouncing and Defense

Lord of the Storm = Bring out Simorgh

Marik = GKs

 

Just a little bit more than just "cards of that attribute".

 

There is no indication that this deck is IRL, so I should not be limited to thinking of "what does the TC have". Personally, IRL decks should come with a Budget Limit for suggestions or a list of cards the TC would like to use, rather than just simply assuming what they have.

 

also edited post above.

Zombie madness wasn't just about Genesis. and thats not the dark deck I'm talking about, the one for the removal is the dark deck I'm talking about. and Marik's deck isn't the one I'm talking about for light either. and on a technicality, the decks followed the attribute theme sticking with the attribute of the main card. Sure the removal structure deck had a few different attributes in it but it still stuck with the dark theme of the deck. decks have multiple themes to them, one is the main attribute, another is the main type of monster card(for example plant), another is by if it mainly relies on synchros, tuners, fusions, effect monsters, or even normal monster(ones without effects), and the final one can be by the way of the effects, like a draw deck, burn deck, or removal deck.

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decks have multiple themes to them, one is the main attribute, another is the main type of monster card(for example plant), another is by if it mainly relies on synchros, tuners, fusions, effect monsters, or even normal monster(ones without effects), and the final one can be by the way of the effects, like a draw deck, burn deck, or removal deck.

Taken literally, theme is just something the cards in a deck have in common. "Multiple Themes" isn't the best way to describe it... the way decks go are somewhat like this:

 

1) Winning Goal (whether it be FTK, Burn, Control, Mill, Beatdown, etc)

 

2) Define Cards/Strategies that help achieve that winning goal (sort of like your second definition, typically decks are named after this point)

 

3) Support Cards for the second point (support cards normally support an archtype, attribute, or type. Typically cards that support a winning goal are all of the same archtype, attribute, or type, so that they can be used with support cards. in this case the first thing you mentioned)

 

Anyway for effectiveness, you should start from 1, then 2, then 3... not Start at 3 and stop. The structure decks recognize this, and in most cases start from 1, to 2, to 3.

 

Decks should not be defined by the 3rd point, but rather the 2nd point.

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Well it's the simpler way of describing it and in that, it is true that decks have multiple themes and people choose to say what theme they call their deck. but people name their decks during all 3 of those points. Me, for those steps, I work on 2 then go to 3 and incorperate what ever I want from 1 into those steps. I build decks that don't rely on 1 to 3 main monsters, I build decks that rely on the combined work of all the cards and add in the 1 to 3 "main cards" to make it look like I rely on them. Say for example I have my zombie deck and put in Genesis. it will look like he is the card I'm trying to use but in actual fact, he isn't. kind of like how my synchro deck works. no matter what and how many synchro monsters I put in it, there is not one of them that is a main card. heck, I don't even need to with with them. the effects of the cards within the deck have enough strength to pull out a win without the need to synchro. sure I always end up making stall decks but in my stall decks, I make sure all my cards have the support they need to stay alive one more turn....sure adding 5 more synchros to my synchro deck has made it twice as easy to beat my zombie deck now because of the effects of those new synchros and the fact I don't need to worry about tribute summoning when zombie world is on the field. so far, defining my decks by the 3rd point have been my better chance of winning rather than working on the 2nd point which ends up causing the loss.

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you don't need 1-3 main cards...

EX: Synchro Dog

 

1) Swarm field with Synchros

 

2) Achieve this by creating lots of Synchro Material... In this case +1 floaters.

 

3) Flamvell Firedog is a +1 floater that can search for Flamvell Magician, a tuner. Because Flamvells are fire, and have 200 DEF, using Rekindling works. Airbellum is a tuner, and beast, he can be searched using Mega Hamster, which is a +1. Gravekeeper's Descendant is used in combination with Gravekeeper's Spy, which is a +1 and also of the same archtype.

 

anyway, I'm not against the fact that dark is a theme, the only problem I have is that just leaving it as "Dark" does not generate a proper deck.

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im not trying to run dragons only a DARK deck im not going for a theme just a good/ok combo of dark monsters BTW is this deck better than my last post?

As stated Previously

Monsters (23)

2 Armageddon Knight

3 Dark Grepher

3 Cyber Dragon

3 Ryko, Lightsworn Hunter

3 Phantom of Chaos

1 Dark Armed Dragon

3 Darklord Zerato

1 The Dark Creator

3 Caius, the Shadow Monarch

1 Destiny Hero - Dasher

 

Spells (11)

1 Charge of the Light Brigade

1 Emergency Teleport

1 Monster Reborn

1 D.D.R.

1 Cold Wave

1 Dark Hole

1 Reasoning

1 Allure of Darkness

2 Trade-In

1 Burial from a Different Dimension

 

Traps (6)

1 Mirror Force

1 Solemn Judgment

1 Solemn Warning

2 Trap Stun

1 Call of the Haunted

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Wow! 180 cards? That's really awesome!!! Dude your angels got pretty huge and intimidating but besides that I love the Necro Angels! Awesome effects! Cant wait to see the next 20 cards!!!!

 

 

? lost me i like this deck well mostly

 

does it win o.o..

oh and i would go with red's deck if you want dark mons

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