FlareFox Posted October 28, 2010 Report Share Posted October 28, 2010 Monsters (27)3 red eyes darkness metal dragon3 red eyes b. dragon3 red eyes b. chick3 Umbral soul1 morphing jar1 cyber jar1 rainbow dark dragon1 Dark Armed Dragon3 double custon3 dark effigy2 rapid-fire magician (tribute only)1 wicked dreadroot1 wicked avatar SPELLS (11)1 swords of revealing light1 mage power1 monster reborn 1 mystic plasma zone1 fighting spirit2 lightning vortex1 horn of the unicorn1 card destruction1 axe of despair1 metalsilver armour TRAPS (2)1 metalmorph1 torrental tribute Link to comment Share on other sites More sharing options...
.Nu-13 Posted October 28, 2010 Report Share Posted October 28, 2010 lolololololololololololololololololololololololololololol DARK isn't a theme Link to comment Share on other sites More sharing options...
Toffee. Posted October 28, 2010 Report Share Posted October 28, 2010 3 red eyes darkness dragon3 red eyes b. chick1 red eyes b. metal dragon1 summoned skull1 rainbow dark dragon3 double custon3 dark effigy1 rapid-fire magician1 wicked dreadroot1 wicked avatar1 wicked eraser1 mystic plasma zone1 fighting spirit1 metalmorph2 torrental tribute1 horn of the unicorn3 card destruction1 axe of despair1 metalsilver armourThis =/= Actual dekCard Destruction is limited to 1. Same with Torrential Tribute. Link to comment Share on other sites More sharing options...
~British Soul~ Posted October 28, 2010 Report Share Posted October 28, 2010 dark is not a theme, i went wrong there, ditch 2 card destruction and 1 torrential because the're limited having all 3 the wicked cards isn't a good idea, i suggest ditching the wicked eraser, and the wicked avatar, maybe for a morphing jar or something Link to comment Share on other sites More sharing options...
Brinolovania Posted October 28, 2010 Report Share Posted October 28, 2010 Looks like you could get Hopeless Dragon going, if you get better stuff then Red-Eyes Black...if you want to go with dark stuff, run Blackwings or Infernities. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 28, 2010 Report Share Posted October 28, 2010 dark is not a theme, i went wrong there, ditch 2 card destruction and 1 torrential because the're limited having all 3 the wicked cards isn't a good idea, i suggest ditching the wicked eraser, and the wicked avatar, maybe for a morphing jar or somethingyou are aware of Dark counterparts yes? Link to comment Share on other sites More sharing options...
The_Prince_of_Death Posted October 29, 2010 Report Share Posted October 29, 2010 For everyone who thinks and says "dark" is not a theme, you are wrong. If "Dark" can't be a theme then "Water", "Earth", etc. can't be. as already stated, the card limit for the torential tribute and card destruction. Could put in a sakuratsu armor....and if you have a poison mummy, throw that in as well (a quicky 500 damage inflicter).... not sure what else to think of, limited to what cards you have, of which I don't know what you have.... Link to comment Share on other sites More sharing options...
.:Incognito:. Posted October 29, 2010 Report Share Posted October 29, 2010 For everyone who thinks and says "dark" is not a theme, you are wrong. If "Dark" can't be a theme then "Water", "Earth", etc. can't be. as already stated, the card limit for the torential tribute and card destruction. Could put in a sakuratsu armor....and if you have a poison mummy, throw that in as well (a quicky 500 damage inflicter).... not sure what else to think of, limited to what cards you have, of which I don't know what you have....EARTH and WATER are not a theme Also, your suggestions are horrible. Sakuretsu Amor, Poison Mummy Link to comment Share on other sites More sharing options...
The_Prince_of_Death Posted October 29, 2010 Report Share Posted October 29, 2010 EARTH and WATER are not a theme Also, your suggestions are horrible. Sakuretsu Amor, Poison Mummy Yes they are. think about it, they made a fire, water, earth, wind, light, and dark themed structure decks. and for your information, my suggestions are better than nothing. Saku is for added defense. Poison mummy is a DARK type zombie monster with 1800 DEF, and a flip effect of inflicting 500 to your opponent. Poison mummy can work as a tribute or as a defensive card. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 29, 2010 Report Share Posted October 29, 2010 Yes they are. think about it, they made a fire, water, earth, wind, light, and dark themed structure decks. and for your information, my suggestions are better than nothing. Saku is for added defense. Poison mummy is a DARK type zombie monster with 1800 DEF, and a flip effect of inflicting 500 to your opponent. Poison mummy can work as a tribute or as a defensive card.fire as in that extremely out-dated crappy Burn Deck? Those themed Structure decks simply supported some boss monster, and the rest were all the same attribute/type that could help bring that boss monster out... not a general "Fire" or "Dark" deck. typically though, attributes normally support each other, but they normally have something in common. Poison Mummy is stupid compared to Des Koala for burn, and Is even more stupid compared to GK Spy or GK Guard. anyway:Monsters (19)1 Blackwing - Gale the Whirlwind1 Dark Armed Dragon2 Debris Dragon1 Effect Veiler2 Lyla, Lightsworn Sorceress1 Morphing Jar1 Plaguespreader Zombie1 Twin-Headed Behemoth3 Red-Eyes Black Dragon3 Red-Eyes Darkness Metal Dragon3 Red-Eyes Wyvern Spells (14)1 Allure of Darkness2 Book of Moon1 Burial from a Different Dimension1 Charge of the Light Brigade1 Cold Wave1 Dark Hole1 Foolish Burial1 Future Fusion1 Giant Trunade2 Inferno Fire Blast1 Monster Reborn2 Mystical Space Typhoon Traps (6)2 Bottomless Trap Hole1 Call of the Haunted1 Mirror Force1 Solemn Judgment1 Trap Stun dedicated Red-Eyes deck. or if it is a dedicated dark deck Monsters (23)2 Armageddon Knight3 Dark Grepher2 Krebons2 Ryko, Lightsworn Hunter3 Phantom of Chaos1 Dark Armed Dragon3 Darklord Zerato2 The Dark Creator1 Dark Horus1 Gale the Whirlwind1 Sky Scourge Norleras1 Plaguespreader Zombie1 Destiny Hero - Dasher Spells (11)1 Charge of the Light Brigade1 Emergency Teleport1 Monster Reborn1 D.D.R.1 Cold Wave1 Dark Hole1 Reasoning1 Allure of Darkness2 Trade-In1 Burial from a Different Dimension Traps (6)1 Mirror Force1 Solemn Judgment1 Solemn Warning2 Trap Stun1 Call of the Haunted Link to comment Share on other sites More sharing options...
The_Prince_of_Death Posted October 30, 2010 Report Share Posted October 30, 2010 fire as in that extremely out-dated crappy Burn Deck? Those themed Structure decks simply supported some boss monster, and the rest were all the same attribute/type that could help bring that boss monster out... not a general "Fire" or "Dark" deck. typically though, attributes normally support each other, but they normally have something in common. Poison Mummy is stupid compared to Des Koala for burn, and Is even more stupid compared to GK Spy or GK Guard. correction, they were technically element themed decks besides boss monster supportive. sure only the earth and dark decks were the best two of them. I understand GK guard would be a better choice since it has 100 more DEF points and also sends a monster back to your opponent's hand rather than inflicting a measly 500 but GK spy doesn't have an effect that would work in his deck. But I'm just thinking about what cards he has compared to what he should get to make the deck better...unlike you who just posts a red eyes deck with cards he doesn't even have. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 30, 2010 Report Share Posted October 30, 2010 correction, they were technically element themed decks besides boss monster supportive. sure only the earth and dark decks were the best two of them. I understand GK guard would be a better choice since it has 100 more DEF points and also sends a monster back to your opponent's hand rather than inflicting a measly 500 but GK spy doesn't have an effect that would work in his deck. But I'm just thinking about what cards he has compared to what he should get to make the deck better...unlike you who just posts a red eyes deck with cards he doesn't even have.Zombie Madness = Get out GenesisBlaze of Destruction = Burn DamageFury from the Deep = Cards that worked with Umi, and then DaedalusInvincible Fortress = Bouncing and DefenseLord of the Storm = Bring out SimorghMarik = GKs Just a little bit more than just "cards of that attribute". There is no indication that this deck is IRL, so I should not be limited to thinking of "what does the TC have". Personally, IRL decks should come with a Budget Limit for suggestions or a list of cards the TC would like to use, rather than just simply assuming what they have. also edited post above. Link to comment Share on other sites More sharing options...
.:Incognito:. Posted October 30, 2010 Report Share Posted October 30, 2010 For your information the structure decks aren't good by themselves. Link to comment Share on other sites More sharing options...
The_Prince_of_Death Posted October 30, 2010 Report Share Posted October 30, 2010 Zombie Madness = Get out GenesisBlaze of Destruction = Burn DamageFury from the Deep = Cards that worked with Umi, and then DaedalusInvincible Fortress = Bouncing and DefenseLord of the Storm = Bring out SimorghMarik = GKs Just a little bit more than just "cards of that attribute". There is no indication that this deck is IRL, so I should not be limited to thinking of "what does the TC have". Personally, IRL decks should come with a Budget Limit for suggestions or a list of cards the TC would like to use, rather than just simply assuming what they have. also edited post above.Zombie madness wasn't just about Genesis. and thats not the dark deck I'm talking about, the one for the removal is the dark deck I'm talking about. and Marik's deck isn't the one I'm talking about for light either. and on a technicality, the decks followed the attribute theme sticking with the attribute of the main card. Sure the removal structure deck had a few different attributes in it but it still stuck with the dark theme of the deck. decks have multiple themes to them, one is the main attribute, another is the main type of monster card(for example plant), another is by if it mainly relies on synchros, tuners, fusions, effect monsters, or even normal monster(ones without effects), and the final one can be by the way of the effects, like a draw deck, burn deck, or removal deck. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 30, 2010 Report Share Posted October 30, 2010 decks have multiple themes to them, one is the main attribute, another is the main type of monster card(for example plant), another is by if it mainly relies on synchros, tuners, fusions, effect monsters, or even normal monster(ones without effects), and the final one can be by the way of the effects, like a draw deck, burn deck, or removal deck.Taken literally, theme is just something the cards in a deck have in common. "Multiple Themes" isn't the best way to describe it... the way decks go are somewhat like this: 1) Winning Goal (whether it be FTK, Burn, Control, Mill, Beatdown, etc) 2) Define Cards/Strategies that help achieve that winning goal (sort of like your second definition, typically decks are named after this point) 3) Support Cards for the second point (support cards normally support an archtype, attribute, or type. Typically cards that support a winning goal are all of the same archtype, attribute, or type, so that they can be used with support cards. in this case the first thing you mentioned) Anyway for effectiveness, you should start from 1, then 2, then 3... not Start at 3 and stop. The structure decks recognize this, and in most cases start from 1, to 2, to 3. Decks should not be defined by the 3rd point, but rather the 2nd point. Link to comment Share on other sites More sharing options...
The_Prince_of_Death Posted October 30, 2010 Report Share Posted October 30, 2010 Well it's the simpler way of describing it and in that, it is true that decks have multiple themes and people choose to say what theme they call their deck. but people name their decks during all 3 of those points. Me, for those steps, I work on 2 then go to 3 and incorperate what ever I want from 1 into those steps. I build decks that don't rely on 1 to 3 main monsters, I build decks that rely on the combined work of all the cards and add in the 1 to 3 "main cards" to make it look like I rely on them. Say for example I have my zombie deck and put in Genesis. it will look like he is the card I'm trying to use but in actual fact, he isn't. kind of like how my synchro deck works. no matter what and how many synchro monsters I put in it, there is not one of them that is a main card. heck, I don't even need to with with them. the effects of the cards within the deck have enough strength to pull out a win without the need to synchro. sure I always end up making stall decks but in my stall decks, I make sure all my cards have the support they need to stay alive one more turn....sure adding 5 more synchros to my synchro deck has made it twice as easy to beat my zombie deck now because of the effects of those new synchros and the fact I don't need to worry about tribute summoning when zombie world is on the field. so far, defining my decks by the 3rd point have been my better chance of winning rather than working on the 2nd point which ends up causing the loss. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 30, 2010 Report Share Posted October 30, 2010 you don't need 1-3 main cards...EX: Synchro Dog 1) Swarm field with Synchros 2) Achieve this by creating lots of Synchro Material... In this case +1 floaters. 3) Flamvell Firedog is a +1 floater that can search for Flamvell Magician, a tuner. Because Flamvells are fire, and have 200 DEF, using Rekindling works. Airbellum is a tuner, and beast, he can be searched using Mega Hamster, which is a +1. Gravekeeper's Descendant is used in combination with Gravekeeper's Spy, which is a +1 and also of the same archtype. anyway, I'm not against the fact that dark is a theme, the only problem I have is that just leaving it as "Dark" does not generate a proper deck. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 30, 2010 Report Share Posted October 30, 2010 1. This deck is illegal.2. This deck lacks a theme. Please correct point 1, then 2. DARK is not a theme. Hopeless Dragon, Disaster Dragon are very favourable for you. Considering your already running dragons. Link to comment Share on other sites More sharing options...
FlareFox Posted November 2, 2010 Author Report Share Posted November 2, 2010 im not trying to run dragons only a DARK deck im not going for a theme just a good/ok combo of dark monsters BTW is this deck better than my last post? Link to comment Share on other sites More sharing options...
Breeze Posted November 2, 2010 Report Share Posted November 2, 2010 fine-everything+a focus,win condition, synergy n stuff Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 2, 2010 Report Share Posted November 2, 2010 ITT the summoned skull is too random here, being a vanilla and all oh and might i suggest separating the monsters the spells and the traps please, having it in all 1 list is rather confusing Link to comment Share on other sites More sharing options...
FlareFox Posted November 2, 2010 Author Report Share Posted November 2, 2010 fine-everything+a focus,win condition, synergy n stuff ? lost me i like this deck well mostly Link to comment Share on other sites More sharing options...
Black W Mage Posted November 2, 2010 Report Share Posted November 2, 2010 im not trying to run dragons only a DARK deck im not going for a theme just a good/ok combo of dark monsters BTW is this deck better than my last post?As stated PreviouslyMonsters (23)2 Armageddon Knight3 Dark Grepher3 Cyber Dragon3 Ryko, Lightsworn Hunter3 Phantom of Chaos1 Dark Armed Dragon3 Darklord Zerato1 The Dark Creator3 Caius, the Shadow Monarch1 Destiny Hero - Dasher Spells (11)1 Charge of the Light Brigade1 Emergency Teleport1 Monster Reborn1 D.D.R.1 Cold Wave1 Dark Hole1 Reasoning1 Allure of Darkness2 Trade-In1 Burial from a Different Dimension Traps (6)1 Mirror Force1 Solemn Judgment1 Solemn Warning2 Trap Stun1 Call of the Haunted Link to comment Share on other sites More sharing options...
Breeze Posted November 2, 2010 Report Share Posted November 2, 2010 Wow! 180 cards? That's really awesome!!! Dude your angels got pretty huge and intimidating but besides that I love the Necro Angels! Awesome effects! Cant wait to see the next 20 cards!!!! ? lost me i like this deck well mostly does it win o.o..oh and i would go with red's deck if you want dark mons Link to comment Share on other sites More sharing options...
Black W Mage Posted November 2, 2010 Report Share Posted November 2, 2010 oh and i would go with red's deck if you want dark monsty Link to comment Share on other sites More sharing options...
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