Just Crouton Posted November 11, 2010 Report Share Posted November 11, 2010 http://yugioh.wikia.com/wiki/Different_Dimension_Spirit Hyperlink's broken. OT: I miss Brain Control...discuss...DD Spirit, I mean. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 11, 2010 Report Share Posted November 11, 2010 SYMBOLS HYPERION! Shine Ball + This = Formula Link to comment Share on other sites More sharing options...
Toffee. Posted November 11, 2010 Report Share Posted November 11, 2010 This like a weird version of Birdman, except it isnt a Machine ............. .................. It actually seems pretty awesome. Though I wonder if you could Mind Control something -> Remove it to Special Summon this -> Next turn the Mind Control's monster returns to your side and [i]stays[/i] there. Hilarious, but I doubt it works that way. Link to comment Share on other sites More sharing options...
evilfusion Posted November 11, 2010 Report Share Posted November 11, 2010 It doesn't. It'll return to your field and then promptly return to the opponent. Link to comment Share on other sites More sharing options...
Just Crouton Posted November 11, 2010 Author Report Share Posted November 11, 2010 This + Mine Mole + Unicorn Knight = Lol! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 11, 2010 Report Share Posted November 11, 2010 You could use its effect with something that activates when it's Special Summoned, such as Sacred Crane. And basically can be used to replace higher-level monsters with a low-level one for tuning. Though of course that is very situational. Link to comment Share on other sites More sharing options...
Toffee. Posted November 11, 2010 Report Share Posted November 11, 2010 [quote name='slayer_supreme' timestamp='1289492463' post='4776533'] You could use its effect with something that activates when it's Special Summoned, such as Sacred Crane. And basically can be used to replace higher-level monsters with a low-level one for tuning. Though of course that is very situational. [/quote] Not really. Like say you have a Caius that was there from last turn. Remove Caius to Special Summon this -> Tribute this for a 2nd Caius -> Next turn the 1st Caius comes back and you have 2 Caius. .......Or something like that. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 11, 2010 Report Share Posted November 11, 2010 I meant that the scenario I posed was situational. Not the card itself. Link to comment Share on other sites More sharing options...
-Berserker- Posted November 11, 2010 Report Share Posted November 11, 2010 I would run at least 2. The monster is not Special Summoned, just returned, so you can remove a Nomi like A-Zero and it will return anyways... But by the way this is worded, this needs to be face-up on the field to activate the second effect... Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted November 11, 2010 Report Share Posted November 11, 2010 Remove Fortune Lady Lighty? =O Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 11, 2010 Report Share Posted November 11, 2010 [quote name='Saikano' timestamp='1289497181' post='4776687'] I would run at least 2. The monster is not Special Summoned, just returned, so you can remove a Nomi like A-Zero and it will return anyways... But by the way this is worded, this needs to be face-up on the field to activate the second effect... [/quote] I don't think so. I would tell you the card that has a similar effect but is a Spell, but I can't remember its name for some reason. I would think that it would work the same, since the Spell doesn't remain on the field when the second effect activates. Link to comment Share on other sites More sharing options...
-Berserker- Posted November 11, 2010 Report Share Posted November 11, 2010 A example would be Future Visions... Link to comment Share on other sites More sharing options...
Mehmani Posted November 11, 2010 Report Share Posted November 11, 2010 Mediocre. Supposed to be for Synchro Summoning I suppose, but it's too slow. Link to comment Share on other sites More sharing options...
Toffee. Posted November 11, 2010 Report Share Posted November 11, 2010 [quote name='Saikano' timestamp='1289498205' post='4776722'] A example would be Future Visions... [/quote] Lets just assume its one of those lingering effects. Where regardless of the card nolonger being in play, the effect can still be carried out. Link to comment Share on other sites More sharing options...
evilfusion Posted November 11, 2010 Report Share Posted November 11, 2010 I think the effect that returns the monster is part of the effect that removed it in the first place, and not a new effect triggered by Spirit itself. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted November 11, 2010 Report Share Posted November 11, 2010 necro face XD Link to comment Share on other sites More sharing options...
Zauls Posted November 11, 2010 Report Share Posted November 11, 2010 [quote name='Chillaccino' timestamp='1289491038' post='4776480'] SYMBOLS HYPERION! Shine Ball + This = Formula [/quote] Shine Ball is Level 2. Talking of Symbols Hyperion, though. A new Agent monster has appeared in SD20. Just read it. OT: The card has some potential, but Mystical Shine Ball needed to be Level 1... Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted November 11, 2010 Report Share Posted November 11, 2010 [quote name='-Dae-' timestamp='1289497435' post='4776696'] Remove Fortune Lady Lighty? =O [/quote] This. Fortune Ladies were the first thing to come to mind when I read this for some odd reason. Link to comment Share on other sites More sharing options...
iAmNateXero Posted November 14, 2010 Report Share Posted November 14, 2010 opponent monster + this = classic Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 14, 2010 Report Share Posted November 14, 2010 Since nobody's mentioned it yet, I may as well mention that this is another of those cards that can make your Spirits remain on the field permanently. Link to comment Share on other sites More sharing options...
Yeezus Posted November 14, 2010 Report Share Posted November 14, 2010 [quote name='Crab Helmet' timestamp='1289759643' post='4784474'] Since nobody's mentioned it yet, I may as well mention that this is another of those cards that can make your Spirits remain on the field permanently. [/quote] Yeah, but seriously, who would use this in spirits |: Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 14, 2010 Report Share Posted November 14, 2010 [quote name='Placido.' timestamp='1289759798' post='4784488'] Yeah, but seriously, who would use this in spirits |: [/quote] Anyone who ever even considered using Dimension Hole, for a start, since at worst this is a Dimension Hole that eats one attack. Link to comment Share on other sites More sharing options...
Yeezus Posted November 14, 2010 Report Share Posted November 14, 2010 [quote name='Crab Helmet' timestamp='1289760666' post='4784546'] Anyone who ever even considered using Dimension Hole, for a start, since at worst this is a Dimension Hole that eats one attack. [/quote] >Dimension Hole Stopped reading. iirc Future Visions is the best way to keep Spirits on the field? Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted November 14, 2010 Report Share Posted November 14, 2010 But if you run Spirits well you want them to return to the hand.. =/ Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 14, 2010 Report Share Posted November 14, 2010 Future Visions doesn't let your monster attack the turn you Normal Summon it (and those big spirit guys need to attack to get their effects) and makes you lose everything if it gets destroyed. Oh, and it and Mausoleum can't both be used. Obviously, if you're running a deck with the good Spirits that get their effects when they're Summoned, you don't use stuff like this. This is for the cool Spirits that give you five cards every turn, despite not being meta-worthy. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.